114k hpgbproductions Comments

  • Is it possible to make plane stable with lift airfoils 2.1 years ago

    You can only passively balance a plane for a certain speed. Below that speed you will pitch down, above it you will pitch up. That's why trim exists

    +3
  • what is part Variable Outputs 2.1 years ago

    Every frame, it sets the value of the variable you choose. Then you can use that value by using the same variable

  • Summer Clouds 2.1 years ago

    @poenix it has the XR folder so it should

  • Tone Generator 2.1 years ago

    @TylerWildDog steps to make any simple sfx:
    1. Get sound file
    2. Use a program that can do a fourier transform of it
    3. Implement in SP using VA blocks, and get it sounding right first
    4. Implement switches or volume control with funky trees

    +6
  • ALPACA (KT10-A) 2.1 years ago

    @ChallengerHellcat probably. On most vehicles, the CoM is on or slightly above the frame level when unloaded

  • how to program a hinge rotator to automatically go to a certain position? 2.1 years ago

    You can use the transform part tool to rotate large sections of connected parts, which allows you to switch between one rotation angle for easy building and one for flying/release.
    If you really need to use a rotator for this, put a constant value into the input controller

  • ALPACA (KT10-A) 2.1 years ago

    @ChallengerHellcat no

  • HUD box not following target 2.1 years ago

    I can't see the pic, but:
    For 2D target box:
    - Ensure the labels are aligned. Use the HUD artificial horizon or crosshairs match with your cockpit crosshairs.
    - Ensure the label scale is correct for your camera-HUD distance.
    For physical rotating target box:
    - Ensure the center of rotation is on your camera position.

  • ALPACA (KT10-A) 2.1 years ago

    @alexJgameYTukraine000000 it's not possible to convert this model, but I can make an extremely potato version

    +3
  • ALPACA (KT10-A) 2.1 years ago

    @LITVYAK013INDUSTRIES please search online for more information
    You can get the link on mobile as well, I don't know specifics for each platform

  • Do you listen to music while building? 2.1 years ago

    I listen to whatever livestream is on at the time
    also new "study with miku" dropped earlier this week

  • ALPACA (KT10-A) 2.1 years ago

    @LITVYAK013INDUSTRIES just upload your images on your server, then get the link. The link should end in whatever file format you used, like .jpg or .png
    On DESKTOP APP: Tap on image, click on view original, and copy the URL.
    Use a search engine to get information specific to your device.

  • Simple Coupé 1.9 Accelerando 2.1 years ago

    Body and animations are very nice
    Not sure if I'm doing something wrong (no control list) but engine curve feels extremely peaky, so it's impossible to drive normally. For example, you can't do a second gear start. Also, negative stability on straights.
    Finally, needs control list. Like what does UI Slider 2 do?

    +1
  • ALPACA (KT10-A) 2.1 years ago

    @LITVYAK013INDUSTRIES make your own

  • ALPACA (KT10-A) 2.1 years ago

    @LITVYAK013INDUSTRIES you need to use an image hosting service to get your image on the internet first, before you can put an image link
    I use a private discord server to host my images

  • Angle of Attack air break 2.1 years ago

    @Mustang51 I can't help unless you have a graph of airbrake over AoA

    +1
  • Angle of Attack air break 2.1 years ago

    @Mustang51 aight i found the problem, AngleOfAttack returns values opposite of what's expected by us plane people, just like PitchAngle. Use this:
    AngleOfAttack < -2.5 ? 1 : 0

  • ALPACA (KT10-A) 2.1 years ago

    @LITVYAK013INDUSTRIES see this

  • ALPACA (KT10-A) 2.1 years ago

    @yuyuuu yeah

  • ALPACA (KT10-A) 2.1 years ago

    @MANYU19 almost anything

  • Tutorial of body or suspension? 2.1 years ago

    s u s tutorial
    building anything with real multiple linkages in simpleplanes is pain, so if there's an easier way...

  • ALPACA (KT10-A) 2.1 years ago

    @SheriffHackdogMCPE maybe, the trucks and vans are more different than they look though

    +1
  • ALPACA (KT10-A) 2.1 years ago

    @CR929thenewSPplayer thanks! I'm not Japanese, I researched to make this

    +1
  • Anti Missile Ball 2.1 years ago

    @Wiksi123 no, contact your admin

  • Anti Missile Ball 2.1 years ago

    @Wiksi123 firewall and permissions thing really only applies if you have parental controls or are using a school/company device. The mod file is uploaded to the simpleplanes server, so downloads should not be blocked.
    I can't really help with specific tech issues. If you can get other mods there is no reason you can't get this one

  • ALPACA (KT10-A) 2.1 years ago

    2305131900 >

    • Initial release

    First person who guesses the song earns the satisfaction of being correct (there is no other reward)

  • Anti Missile Ball 2.1 years ago

    @Wiksi123
    1. click PC/Mac button
    2. scroll down and click Download
    3. spmod file will be downloaded
    4. open it
    5. SP will open automatically, activate mod
    .
    If spmod file is not downloaded:
    - check your internet connection
    - check your firewall and permissions

  • Are you allowed to link a YouTube video on your aircraft post? 2.1 years ago

    @SomeSPGuyWhoLikesLore i don't make the rules, but it's probably ok as long as it's not a seggs post

  • Anti Missile Ball 2.1 years ago

    @Wiksi123 just double click the spmod file

  • Are you allowed to link a YouTube video on your aircraft post? 2.1 years ago

    yeah as long as it's family friendly

    +1
  • Angle of Attack air break 2.1 years ago

    @Mustang51 try this
    AngleOfAttack>2.5 ? 1 : 0

  • Ace Combat novice controls Wasp 2.1 years ago

    @TimsonAviation you can use it, it's somewhere behind the plane and appears in the blueprint

  • Anti Missile Ball 2.1 years ago

    @Wiksi123 click pc/mac button and follow instructions there

  • Angle of Attack air break 2.1 years ago

    Makes a step increase in input
    AngleOfAttack > TRIGGER_VALUE ? 1 : 0
    .
    AngleOfAttack<LOW | AngleOfAttack>HIGH ? 1 : 0

    +1
  • Angle of Attack air break 2.1 years ago

    Only if you have a formula for it
    If you can express the airbrake input as a formula, it's easy to convert to FT

    +1
  • Storing data 2.2 years ago

    I have this method that doesn't need storing data
    .
    Target XYZ world coordinates
    Longitude + TargetDistance * sin(TargetHeading)
    Altitude + TargetDistance * sin(TargetElevation)
    Latitude + TargetDistance * cos(TargetHeading)
    .
    Target GS (use above FT without the player coordinates components)
    sqrt(pow(rate(TargetX),2) + pow(rate(TargetY),2) + pow(rate(TargetZ),2))
    .
    Also "storing data" is not descriptive enough to get FT help

    +1
  • HMDS and HUDS 2.2 years ago

    Look at the TextMeshPro reference, try to find those useful functions that can move text around

    +1
  • Frustrating bug 2.2 years ago

    it's not a bug, just a certified euler angles moment

  • Why does this happen 2.2 years ago

    Looks like username links are caps sensitive

  • [solved] how to replace the standard 'AI-Refuel tanker' ? 2.2 years ago

    @Blueshift oh yeah, i forgot to write it here, but i've made a mod for it, so you don't have to run batch files everytime you play sp

    +2
  • Car Races 2.2 years ago

    @Quercon i think there are no more races

    +1
  • Car Races 2.2 years ago

    There is the one on the funny racetrack island

    +1
  • AI Plane Replacer 2.2 years ago

    @Graingy it's either ww2 dogfight enemy, or i made a mistake and downloaded someone's repaint of the p-51

    +1
  • SOLVED: how make a simplified Horizontal-Target Indicator ? 2.2 years ago

    @SilverStar TargetHeading gives you world space bearing, but not relative to your nose. Instead, use deltaangle(Heading, TargetHeading) to get the angle from Heading to TargetHeading

    +1
  • AI Plane Replacer 2.2 years ago

    @dINE probably not, since text files work well enough for this

  • AI Plane Replacer 2.2 years ago

    @JumpingJack generally the easier my mod is to make, the crappier the thumbnail i give it lol

  • [solved] how to replace the standard 'AI-Refuel tanker' ? 2.2 years ago

    @Blueshift it's possible to make a mod that replaces the file automatically after the game starts

    +1
  • [solved] how to replace the standard 'AI-Refuel tanker' ? 2.2 years ago

    I poked around the tanker spawn stuff

    • Tanker spawning is done with the SpawnTankerDialogScript
    • A field called TankerId stores the file name without file extension. It is a constant and cannot be changed.
    • The tanker file __aiRefuelTanker__.xml is always refreshed when you start the game
    • The solution is to replace that file after the game has started
    • You want to look in the tanker file to see how it works, so you can make your tanker compatible. It has some funky trees for engine code and flaps
    • magenta tanker magenta tanker

    +1
  • Taki-no-tachi 2.2 years ago

    @DISHWASHER2005 model build moment