How would you do it, remembering that the blueprint is still a 3d object rendered behind the plane? I can't imagine how it would work without orthographic and axis-aligned cameras
@ToeTips the small turbojet engines make basically no sound at low inputs. You can run it at low input and increase the thrust multiplier as needed
An open diff doesn't apply any torque, while a limited slip diff applies torque to balance the speeds of both wheels on an axle. This torque is just added to the engine torque.
(🤓 answer) technically the engine and brake spins the wheel, then the game determines the slip and applies forces on the plane using the slip
Differentials can be made completely in FT but you need one engine for each wheel
idk how to make a good one either
One way i just thought of is to find the pull up input for your g limit at a bunch of speeds and altitudes, then you multiply the player's input by that value
some hexa gear/ frame arms designs, i'm not too familiar with those but there's some realistic ones
some armored cores, try crest, GA, balam, or all 5th gen designs
There's a spot on the 5 o' clock position of the ice base where you can put a boom 50 and it will usually take put everything there
Or take a vtol aircraft, fly to that spot and start blasting
The main parts of a timer:
repeat(...) returns the remainder of division. Try repeat(Time,60)
floor(...) rounds down and is good for displaying the integer part of a positive number. Try repeat(floor(Time/60),60)
Go to storage>android>data
If the folder cannot be opened or appears empty: you have a newer version of android that blocks that folder. There is no way to access it.
If you can open it: find the simpleplanes folder, probably called com.jundroo.simpleplanes
For me, 1000 is currently my "normal parts" so low parts might be 500
Devs also used to take 5000 cost as vr friendly, but still can be quite heavy. That can be 1000-2000 parts to hit it, depending on number of gizmos
That's just a limitation of all label artificial horizons. If possible, make a cutout in the main wall of the panel, so that you can place the label deeper than the panel
@ToeTips sure, you can add of rate(Altitude) as well. Precalculate a constant value that roughly counteracts the weight, and then have a PID for rate(Altitude)
@ToeTips the realistic method would be to make one engine produce more thrust than the other to produce rotation. Try PID with the monitored value PitchRate, and target value proportional to Pitch input.
No. Labels have some number formatting options and that's about it. String addition works in labels and the debug tool, and string comparisons work everywhere.
You can move reticles like what people do with helmet displays, except the movement is just along a vertical plane
The problem is that the label will not disappear outside of the gun sight
@Mahoots unfortunately no
I may or may not make a different recorder in the future that uses input controllers. (if other modders see this, you can do it too)
You can take the time from the last shot and run it through some kind of animation curve. You need variables to do this:
OnShot setter: rate(ammo("Cannon"))<0
TimeSinceLastShot setter: smooth(OnShot?0:1, OnShot?999999:1)
Note: In semi-auto mode, OnShot is true for 2 frames, but in full auto mode, it is true for 1 frame. If you are only using it for a visual animation, it's fine.
Use this for parabolic animation curve. I set it up quickly. Make sure to clamp piston output if you set the min value to something other than 0.
@Nerfaddict somewhat yeah. If the asymptote is too close to the extremum, the wheel will lose grip too quickly. Usually street tires lose grip slowly compared to racing tires.
@FlyingPatriot i can only make adjustments to the ResizableWheelCollider component, which itself is based on the WheelCollider component. That feature needs a completely new wheel part
If the switch does not respond to some clicks, ensure that interactionType is Toggle.
You can use the beacon light. Try and see what happens when the input is Switch13.
Check out the funky trees resources to find which operator inverts your switch signal.
The easiest way to make an idling engine is to set a minimum input. Try using the ternary operators ? and : to make an if-else statement, using whether the engine is on as a condition.
The input controller should be 0 when the engine is off.
When the engine is on, the input should be at least a certain small number. The easiest way is to use the min function.
You can change the input of the simple throttle to Brake. The further you push it, the more the wheels will brake. Scroll through the list of controls that you can set from cockpit parts.
How would you do it, remembering that the blueprint is still a 3d object rendered behind the plane? I can't imagine how it would work without orthographic and axis-aligned cameras
+1@IndonesianHoe if your filename has spaces, you must use double quotes
you have now joined the internet seniors club
+2@DatMaluchGuy19 no
@ToeTips the small turbojet engines make basically no sound at low inputs. You can run it at low input and increase the thrust multiplier as needed
+1An open diff doesn't apply any torque, while a limited slip diff applies torque to balance the speeds of both wheels on an axle. This torque is just added to the engine torque.
(🤓 answer) technically the engine and brake spins the wheel, then the game determines the slip and applies forces on the plane using the slip
+2Differentials can be made completely in FT but you need one engine for each wheel
idk how to make a good one either
+1One way i just thought of is to find the pull up input for your g limit at a bunch of speeds and altitudes, then you multiply the player's input by that value
some hexa gear/ frame arms designs, i'm not too familiar with those but there's some realistic ones
some armored cores, try crest, GA, balam, or all 5th gen designs
IA cat
+1singing robot cat real
@TheTomatoLover no more 69, not nice >:(
+2There's a spot on the 5 o' clock position of the ice base where you can put a boom 50 and it will usually take put everything there
Or take a vtol aircraft, fly to that spot and start blasting
Whatever you put into input controllers is called FT (funky trees), real and official terminology
+1what's the FT of the hinge?
@FlyingPotato_131 i have no idea why but setting the aircraft's location every frame is just very laggy
The main parts of a timer:
repeat(...) returns the remainder of division. Try
repeat(Time,60)
floor(...) rounds down and is good for displaying the integer part of a positive number. Try
repeat(floor(Time/60),60)
@UAIBrasil sure
Have you tried this
Although, it has no launch simulation rn, so revving in neutral does nothing
if for simpleplanes, you need to start by writing a mod for that
+1You can base your communication protocol on Link2fs, which is made for MS flight sim
it should be under com.jundroo.SimplePlanes/files/[AIRCRAFTNAME]_model
Go to storage>android>data
If the folder cannot be opened or appears empty: you have a newer version of android that blocks that folder. There is no way to access it.
If you can open it: find the simpleplanes folder, probably called com.jundroo.simpleplanes
For me, 1000 is currently my "normal parts" so low parts might be 500
+3Devs also used to take 5000 cost as vr friendly, but still can be quite heavy. That can be 1000-2000 parts to hit it, depending on number of gizmos
Yeah it's almost impossible to edit 1 part PFDs. Try to contact the author (but it's likely they already forgot how they made it lol)
That's just a limitation of all label artificial horizons. If possible, make a cutout in the main wall of the panel, so that you can place the label deeper than the panel
。。。
@ToeTips sure, you can add of rate(Altitude) as well. Precalculate a constant value that roughly counteracts the weight, and then have a PID for rate(Altitude)
@ToeTips the realistic method would be to make one engine produce more thrust than the other to produce rotation. Try PID with the monitored value PitchRate, and target value proportional to Pitch input.
No. Labels have some number formatting options and that's about it. String addition works in labels and the debug tool, and string comparisons work everywhere.
+1@ToeTips are you using gyros? Those can help.
If your hover jet applies thrust in line with the CoM, your aircraft should not tilt.
Just git gud, you will start aiming automatically
You can move reticles like what people do with helmet displays, except the movement is just along a vertical plane
The problem is that the label will not disappear outside of the gun sight
@Mahoots unfortunately no
I may or may not make a different recorder in the future that uses input controllers. (if other modders see this, you can do it too)
You can take the time from the last shot and run it through some kind of animation curve. You need variables to do this:
+1OnShot setter: rate(ammo("Cannon"))<0
TimeSinceLastShot setter: smooth(OnShot?0:1, OnShot?999999:1)
Note: In semi-auto mode, OnShot is true for 2 frames, but in full auto mode, it is true for 1 frame. If you are only using it for a visual animation, it's fine.
Use this for parabolic animation curve. I set it up quickly. Make sure to clamp piston output if you set the min value to something other than 0.
!FireWeapons
. Therefore, tryActivate1 ? true : !FireWeapons
Real lore, i'm 10'2", but i split my form into two people who are 5'1" each to blend in with the humans
@ShinyGemsBro drift, sure, but to drift properly you probably want to add funky trees
@StockPlanesRemastered you don't need to know all that to use this mod. Like with the vanilla tire model, just set traction until it feels right
@Nerfaddict somewhat yeah. If the asymptote is too close to the extremum, the wheel will lose grip too quickly. Usually street tires lose grip slowly compared to racing tires.
@Heneepr it cannot detect the weight on the wheel as there is no built-in functionality for that to begin with. (also see comment below)
@FlyingPatriot i can only make adjustments to the ResizableWheelCollider component, which itself is based on the WheelCollider component. That feature needs a completely new wheel part
@ToeTips lol
@Majakalona they see your post xdd
+1Using it outside of sp might be illegal
+1It doesn't matter unless your wing opens up or something
Sacabambaspis
+1I don't build replicas (unless funny)
:crab:
+1Literally revived an account that was inactive for 1.8 years to (re)start beef
+1@Graingy due to being top rank for too long, there was probably a risk that he would become a false god of andrewism
+1Unpersoned and banished for being at the top for too long, literally 1984 (jk)
+1?
and:
to make an if-else statement, using whether the engine is on as a condition.min
function.