115k hpgbproductions Comments

  • make it so blueprints can be seen without orthographic veiw 1.9 years ago

    How would you do it, remembering that the blueprint is still a 3d object rendered behind the plane? I can't imagine how it would work without orthographic and axis-aligned cameras

    +1
  • Summer Clouds 1.9 years ago

    @IndonesianHoe if your filename has spaces, you must use double quotes

  • In my very early 20s 1.9 years ago

    you have now joined the internet seniors club

    +2
  • AI Plane Replacer 1.9 years ago

    @DatMaluchGuy19 no

  • A question on wheel physics 1.9 years ago

    @ToeTips the small turbojet engines make basically no sound at low inputs. You can run it at low input and increase the thrust multiplier as needed
    An open diff doesn't apply any torque, while a limited slip diff applies torque to balance the speeds of both wheels on an axle. This torque is just added to the engine torque.

    +1
  • A question on wheel physics 1.9 years ago

    (🤓 answer) technically the engine and brake spins the wheel, then the game determines the slip and applies forces on the plane using the slip
    Differentials can be made completely in FT but you need one engine for each wheel

    +2
  • g limiter help 1.9 years ago

    idk how to make a good one either
    One way i just thought of is to find the pull up input for your g limit at a bunch of speeds and altitudes, then you multiply the player's input by that value

    +1
  • Need mecha reference 1.9 years ago

    some hexa gear/ frame arms designs, i'm not too familiar with those but there's some realistic ones
    some armored cores, try crest, GA, balam, or all 5th gen designs

  • IVE HAD ENOUGH WITH PEOPLE CHANGING THEIR NAMES! 1.9 years ago

    IA cat
    singing robot cat real

    +1
  • AI Plane Replacer 1.9 years ago

    @TheTomatoLover no more 69, not nice >:(

    +2
  • How do i destroy the missile launchers at the ice base 1.9 years ago

    There's a spot on the 5 o' clock position of the ice base where you can put a boom 50 and it will usually take put everything there
    Or take a vtol aircraft, fly to that spot and start blasting

  • custom airbrakes problem 1.9 years ago

    Whatever you put into input controllers is called FT (funky trees), real and official terminology

    +1
  • custom airbrakes problem 1.9 years ago

    what's the FT of the hinge?

  • Flight Recorder 1.9 years ago

    @FlyingPotato_131 i have no idea why but setting the aircraft's location every frame is just very laggy

  • How do you make a electronic timer? 1.9 years ago

    The main parts of a timer:
    repeat(...) returns the remainder of division. Try repeat(Time,60)
    floor(...) rounds down and is good for displaying the integer part of a positive number. Try repeat(floor(Time/60),60)

  • I REALLY NEED HELP WITH A TRANSMISSION 1.9 years ago

    @UAIBrasil sure

  • I REALLY NEED HELP WITH A TRANSMISSION 1.9 years ago

    Have you tried this
    Although, it has no launch simulation rn, so revving in neutral does nothing

  • Flight data streaming 1.9 years ago

    if for simpleplanes, you need to start by writing a mod for that
    You can base your communication protocol on Link2fs, which is made for MS flight sim

    +1
  • Help with obj 1.9 years ago

    it should be under com.jundroo.SimplePlanes/files/[AIRCRAFTNAME]_model

  • Help with obj 1.9 years ago

    Go to storage>android>data
    If the folder cannot be opened or appears empty: you have a newer version of android that blocks that folder. There is no way to access it.
    If you can open it: find the simpleplanes folder, probably called com.jundroo.simpleplanes

  • How much parts are considered "low parts"? 1.9 years ago

    For me, 1000 is currently my "normal parts" so low parts might be 500
    Devs also used to take 5000 cost as vr friendly, but still can be quite heavy. That can be 1000-2000 parts to hit it, depending on number of gizmos

    +3
  • 1 part PFD problems. 1.9 years ago

    Yeah it's almost impossible to edit 1 part PFDs. Try to contact the author (but it's likely they already forgot how they made it lol)

  • 1 part PFD problems. 1.9 years ago

    That's just a limitation of all label artificial horizons. If possible, make a cutout in the main wall of the panel, so that you can place the label deeper than the panel

  • ... 1.9 years ago

    。。。

  • Funky Trees Hover using Jets 1.9 years ago

    @ToeTips sure, you can add of rate(Altitude) as well. Precalculate a constant value that roughly counteracts the weight, and then have a PID for rate(Altitude)

  • Funky Trees Hover using Jets 1.9 years ago

    @ToeTips the realistic method would be to make one engine produce more thrust than the other to produce rotation. Try PID with the monitored value PitchRate, and target value proportional to Pitch input.

  • FunkyTrees Strings 1.9 years ago

    No. Labels have some number formatting options and that's about it. String addition works in labels and the debug tool, and string comparisons work everywhere.

    +1
  • Funky Trees Hover using Jets 1.9 years ago

    @ToeTips are you using gyros? Those can help.
    If your hover jet applies thrust in line with the CoM, your aircraft should not tilt.

  • How to aim automatically? Online, etc. 2.0 years ago

    Just git gud, you will start aiming automatically

  • Parallax-free sights 2.0 years ago

    You can move reticles like what people do with helmet displays, except the movement is just along a vertical plane
    The problem is that the label will not disappear outside of the gun sight

  • Flight Recorder 2.0 years ago

    @Mahoots unfortunately no
    I may or may not make a different recorder in the future that uses input controllers. (if other modders see this, you can do it too)

  • is there a funky tree code when you fire a cannon.. 2.0 years ago

    You can take the time from the last shot and run it through some kind of animation curve. You need variables to do this:
    OnShot setter: rate(ammo("Cannon"))<0
    TimeSinceLastShot setter: smooth(OnShot?0:1, OnShot?999999:1)
    Note: In semi-auto mode, OnShot is true for 2 frames, but in full auto mode, it is true for 1 frame. If you are only using it for a visual animation, it's fine.
    Use this for parabolic animation curve. I set it up quickly. Make sure to clamp piston output if you set the min value to something other than 0.

    +1
  • is there a funky tree code when you fire a cannon.. 2.0 years ago

    1. Not enough info. For example, what does the piston do?
    2. You can make a semi auto weapon by using the armed group !FireWeapons. Therefore, try Activate1 ? true : !FireWeapons

    +2
  • How Tall Are you? 2.0 years ago

    Real lore, i'm 10'2", but i split my form into two people who are 5'1" each to blend in with the humans

  • Elliptical grip model 2.0 years ago

    @ShinyGemsBro drift, sure, but to drift properly you probably want to add funky trees

  • Elliptical grip model 2.0 years ago

    @StockPlanesRemastered you don't need to know all that to use this mod. Like with the vanilla tire model, just set traction until it feels right

  • Elliptical grip model 2.0 years ago

    @Nerfaddict somewhat yeah. If the asymptote is too close to the extremum, the wheel will lose grip too quickly. Usually street tires lose grip slowly compared to racing tires.

  • Elliptical grip model 2.0 years ago

    @Heneepr it cannot detect the weight on the wheel as there is no built-in functionality for that to begin with. (also see comment below)

  • Elliptical grip model 2.0 years ago

    @FlyingPatriot i can only make adjustments to the ResizableWheelCollider component, which itself is based on the WheelCollider component. That feature needs a completely new wheel part

  • Better Next Target 2.0 years ago

    @ToeTips lol

  • How do i find the 3D Models for the USS Carriers? 2.0 years ago

    @Majakalona they see your post xdd

    +1
  • How do i find the 3D Models for the USS Carriers? 2.0 years ago

    Using it outside of sp might be illegal

    +1
  • Airfoil or Solid? 2.0 years ago

    It doesn't matter unless your wing opens up or something

  • Idea for @ollielebananiaCFSP @hpgbproductions And @realSavageMan 2.0 years ago

    I don't build replicas (unless funny)

  • BogdanX build preservation project: hub 2.0 years ago

    :crab:

    +1
  • Dragoranos exposed 2.0 years ago

    Literally revived an account that was inactive for 1.8 years to (re)start beef

    +1
  • What happened to BogdanX?? 2.0 years ago

    @Graingy due to being top rank for too long, there was probably a risk that he would become a false god of andrewism

    +1
  • What happened to BogdanX?? 2.0 years ago

    Unpersoned and banished for being at the top for too long, literally 1984 (jk)

    +1
  • Variable system Question? 2.0 years ago

    1. Make switch that writes to Switch13

      • If the switch does not respond to some clicks, ensure that interactionType is Toggle.

    2. You can use the beacon light. Try and see what happens when the input is Switch13.

      • Check out the funky trees resources to find which operator inverts your switch signal.

    3. The easiest way to make an idling engine is to set a minimum input. Try using the ternary operators ? and : to make an if-else statement, using whether the engine is on as a condition.

      • The input controller should be 0 when the engine is off.

      • When the engine is on, the input should be at least a certain small number. The easiest way is to use the min function.

    4. You can change the input of the simple throttle to Brake. The further you push it, the more the wheels will brake. Scroll through the list of controls that you can set from cockpit parts.