@TylerWildDog steps to make any simple sfx:
1. Get sound file
2. Use a program that can do a fourier transform of it
3. Implement in SP using VA blocks, and get it sounding right first
4. Implement switches or volume control with funky trees
You can use the transform part tool to rotate large sections of connected parts, which allows you to switch between one rotation angle for easy building and one for flying/release.
If you really need to use a rotator for this, put a constant value into the input controller
I can't see the pic, but:
For 2D target box:
- Ensure the labels are aligned. Use the HUD artificial horizon or crosshairs match with your cockpit crosshairs.
- Ensure the label scale is correct for your camera-HUD distance.
For physical rotating target box:
- Ensure the center of rotation is on your camera position.
@LITVYAK013INDUSTRIES just upload your images on your server, then get the link. The link should end in whatever file format you used, like .jpg or .png
On DESKTOP APP: Tap on image, click on view original, and copy the URL.
Use a search engine to get information specific to your device.
Body and animations are very nice
Not sure if I'm doing something wrong (no control list) but engine curve feels extremely peaky, so it's impossible to drive normally. For example, you can't do a second gear start. Also, negative stability on straights.
Finally, needs control list. Like what does UI Slider 2 do?
@LITVYAK013INDUSTRIES you need to use an image hosting service to get your image on the internet first, before you can put an image link
I use a private discord server to host my images
@Mustang51 aight i found the problem, AngleOfAttack returns values opposite of what's expected by us plane people, just like PitchAngle. Use this:
AngleOfAttack < -2.5 ? 1 : 0
@Wiksi123 firewall and permissions thing really only applies if you have parental controls or are using a school/company device. The mod file is uploaded to the simpleplanes server, so downloads should not be blocked.
I can't really help with specific tech issues. If you can get other mods there is no reason you can't get this one
@Wiksi123
1. click PC/Mac button
2. scroll down and click Download
3. spmod file will be downloaded
4. open it
5. SP will open automatically, activate mod
.
If spmod file is not downloaded:
- check your internet connection
- check your firewall and permissions
I have this method that doesn't need storing data
.
Target XYZ world coordinates
Longitude + TargetDistance * sin(TargetHeading)
Altitude + TargetDistance * sin(TargetElevation)
Latitude + TargetDistance * cos(TargetHeading)
.
Target GS (use above FT without the player coordinates components)
sqrt(pow(rate(TargetX),2) + pow(rate(TargetY),2) + pow(rate(TargetZ),2))
.
Also "storing data" is not descriptive enough to get FT help
@SilverStar TargetHeading gives you world space bearing, but not relative to your nose. Instead, use deltaangle(Heading, TargetHeading) to get the angle from Heading to TargetHeading
You can only passively balance a plane for a certain speed. Below that speed you will pitch down, above it you will pitch up. That's why trim exists
+3Every frame, it sets the value of the variable you choose. Then you can use that value by using the same variable
@poenix it has the XR folder so it should
@TylerWildDog steps to make any simple sfx:
+61. Get sound file
2. Use a program that can do a fourier transform of it
3. Implement in SP using VA blocks, and get it sounding right first
4. Implement switches or volume control with funky trees
@ChallengerHellcat probably. On most vehicles, the CoM is on or slightly above the frame level when unloaded
You can use the transform part tool to rotate large sections of connected parts, which allows you to switch between one rotation angle for easy building and one for flying/release.
If you really need to use a rotator for this, put a constant value into the input controller
@IDNSatyaSlebew yes
@ChallengerHellcat no
I can't see the pic, but:
For 2D target box:
- Ensure the labels are aligned. Use the HUD artificial horizon or crosshairs match with your cockpit crosshairs.
- Ensure the label scale is correct for your camera-HUD distance.
For physical rotating target box:
- Ensure the center of rotation is on your camera position.
@alexJgameYTukraine000000 it's not possible to convert this model, but I can make an extremely potato version
+3@LITVYAK013INDUSTRIES please search online for more information
You can get the link on mobile as well, I don't know specifics for each platform
I listen to whatever livestream is on at the time
also new "study with miku" dropped earlier this week
@LITVYAK013INDUSTRIES just upload your images on your server, then get the link. The link should end in whatever file format you used, like .jpg or .png
On DESKTOP APP: Tap on image, click on view original, and copy the URL.
Use a search engine to get information specific to your device.
Body and animations are very nice
+1Not sure if I'm doing something wrong (no control list) but engine curve feels extremely peaky, so it's impossible to drive normally. For example, you can't do a second gear start. Also, negative stability on straights.
Finally, needs control list. Like what does UI Slider 2 do?
@LITVYAK013INDUSTRIES make your own
@LITVYAK013INDUSTRIES you need to use an image hosting service to get your image on the internet first, before you can put an image link
I use a private discord server to host my images
@Mustang51 I can't help unless you have a graph of airbrake over AoA
+1@Mustang51 aight i found the problem, AngleOfAttack returns values opposite of what's expected by us plane people, just like PitchAngle. Use this:
AngleOfAttack < -2.5 ? 1 : 0
@LITVYAK013INDUSTRIES see this
@yuyuuu yeah
@MANYU19 almost anything
s u s tutorial
building anything with real multiple linkages in simpleplanes is pain, so if there's an easier way...
@SheriffHackdogMCPE maybe, the trucks and vans are more different than they look though
+1@CR929thenewSPplayer thanks! I'm not Japanese, I researched to make this
+1@Wiksi123 no, contact your admin
@Wiksi123 firewall and permissions thing really only applies if you have parental controls or are using a school/company device. The mod file is uploaded to the simpleplanes server, so downloads should not be blocked.
I can't really help with specific tech issues. If you can get other mods there is no reason you can't get this one
2305131900 >
First person who guesses the song earns the satisfaction of being correct (there is no other reward)
@Wiksi123
1. click PC/Mac button
2. scroll down and click Download
3. spmod file will be downloaded
4. open it
5. SP will open automatically, activate mod
.
If spmod file is not downloaded:
- check your internet connection
- check your firewall and permissions
@SomeSPGuyWhoLikesLore i don't make the rules, but it's probably ok as long as it's not a seggs post
@Wiksi123 just double click the spmod file
yeah as long as it's family friendly
+1@Mustang51 try this
AngleOfAttack>2.5 ? 1 : 0
@TimsonAviation you can use it, it's somewhere behind the plane and appears in the blueprint
@Wiksi123 click pc/mac button and follow instructions there
Makes a step increase in input
+1AngleOfAttack > TRIGGER_VALUE ? 1 : 0
.
AngleOfAttack<LOW | AngleOfAttack>HIGH ? 1 : 0
Only if you have a formula for it
+1If you can express the airbrake input as a formula, it's easy to convert to FT
I have this method that doesn't need storing data
+1.
Target XYZ world coordinates
Longitude + TargetDistance * sin(TargetHeading)
Altitude + TargetDistance * sin(TargetElevation)
Latitude + TargetDistance * cos(TargetHeading)
.
Target GS (use above FT without the player coordinates components)
sqrt(pow(rate(TargetX),2) + pow(rate(TargetY),2) + pow(rate(TargetZ),2))
.
Also "storing data" is not descriptive enough to get FT help
Look at the TextMeshPro reference, try to find those useful functions that can move text around
+1it's not a bug, just a certified euler angles moment
Looks like username links are caps sensitive
@Blueshift oh yeah, i forgot to write it here, but i've made a mod for it, so you don't have to run batch files everytime you play sp
+2@Quercon i think there are no more races
+1There is the one on the funny racetrack island
+1@Graingy it's either ww2 dogfight enemy, or i made a mistake and downloaded someone's repaint of the p-51
+1@SilverStar TargetHeading gives you world space bearing, but not relative to your nose. Instead, use deltaangle(Heading, TargetHeading) to get the angle from Heading to TargetHeading
+1@dINE probably not, since text files work well enough for this
@JumpingJack generally the easier my mod is to make, the crappier the thumbnail i give it lol
@Blueshift it's possible to make a mod that replaces the file automatically after the game starts
+1I poked around the tanker spawn stuff
__aiRefuelTanker__.xml
is always refreshed when you start the game@DISHWASHER2005 model build moment