@Mustang51 aight i found the problem, AngleOfAttack returns values opposite of what's expected by us plane people, just like PitchAngle. Use this:
AngleOfAttack < -2.5 ? 1 : 0
@Wiksi123 firewall and permissions thing really only applies if you have parental controls or are using a school/company device. The mod file is uploaded to the simpleplanes server, so downloads should not be blocked.
I can't really help with specific tech issues. If you can get other mods there is no reason you can't get this one
@Wiksi123
1. click PC/Mac button
2. scroll down and click Download
3. spmod file will be downloaded
4. open it
5. SP will open automatically, activate mod
.
If spmod file is not downloaded:
- check your internet connection
- check your firewall and permissions
I have this method that doesn't need storing data
.
Target XYZ world coordinates
Longitude + TargetDistance * sin(TargetHeading)
Altitude + TargetDistance * sin(TargetElevation)
Latitude + TargetDistance * cos(TargetHeading)
.
Target GS (use above FT without the player coordinates components)
sqrt(pow(rate(TargetX),2) + pow(rate(TargetY),2) + pow(rate(TargetZ),2))
.
Also "storing data" is not descriptive enough to get FT help
@SilverStar TargetHeading gives you world space bearing, but not relative to your nose. Instead, use deltaangle(Heading, TargetHeading) to get the angle from Heading to TargetHeading
@Doge69420
- attribute names are caps-sensitive, so make sure only the D is capitalized
- the firingDelay attribute goes in the Bomb group, so make sure you select it in overload using the drop-down menu
- if you open the bombs in overload and the firingDelay attribute has disappeared, it means you have made a typo before, and you will have to try again
@L0RR3B0RR3
- save plane in simpleplanes first, this is your backup (VERY important)
- find simpleplanes aircraft folder and open editor file
- scroll down to Materials attribute, there are many Material attributes inside it
- add more Material attributes at the bottom of the list
yeah i made a vtuber model that i will rarely ever use
i would have done this on april fools but my bro would be in the room
shout out to the one guy (benadryl gaming) who was in the chat for a bit, idk their sp account
Add variables and an optional C# format specifier in { } like:
{Fuel ;P1} or {IAS ;F3}
You cannot have a space between the ; and format code. Also, the decimal and hex format codes don't work.
Delta time system (put at top of variable list) DELTA_TIME = Time - PREV_TIME PREV_TIME = Time
.
Fixed point integrator with clamp. The variable inside clamp(...) MUST match the setter name. PITCH_IN = clamp(PITCH_IN + Pitch * DELTA_TIME * MUL, MIN, MAX) MUL: change per second when Pitch=1 MIN, MAX: clamp limits
Simple code for animating rotators and pistons that make a single movement during retraction and extension. All rotator and piston speeds at 100%. lerp(EXT_INPUT, RET_INPUT, inverselerp(FULL_EXT_TIME, FULL_RET_TIME, smooth(GearDown?0:ANIM_TIME,1)) EXT_INPUT: rotator input when fully extended (usually 0) RET_INPUT: rotator input when fully retracted FULL_EXT_TIME: time of starting the retracting motion FULL_RET_TIME: time of ending the retracting motion ANIM_TIME: total time you choose for the entire gear animation (same for all gear parts)
@Mustang51 I can't help unless you have a graph of airbrake over AoA
+1@Mustang51 aight i found the problem, AngleOfAttack returns values opposite of what's expected by us plane people, just like PitchAngle. Use this:
AngleOfAttack < -2.5 ? 1 : 0
@LITVYAK013INDUSTRIES see this
@yuyuuu yeah
@MANYU19 almost anything
s u s tutorial
building anything with real multiple linkages in simpleplanes is pain, so if there's an easier way...
@SheriffHackdogMCPE maybe, the trucks and vans are more different than they look though
+1@CR929thenewSPplayer thanks! I'm not Japanese, I researched to make this
+1@Wiksi123 no, contact your admin
@Wiksi123 firewall and permissions thing really only applies if you have parental controls or are using a school/company device. The mod file is uploaded to the simpleplanes server, so downloads should not be blocked.
I can't really help with specific tech issues. If you can get other mods there is no reason you can't get this one
2305131900 >
First person who guesses the song earns the satisfaction of being correct (there is no other reward)
@Wiksi123
1. click PC/Mac button
2. scroll down and click Download
3. spmod file will be downloaded
4. open it
5. SP will open automatically, activate mod
.
If spmod file is not downloaded:
- check your internet connection
- check your firewall and permissions
@SomeSPGuyWhoLikesLore i don't make the rules, but it's probably ok as long as it's not a seggs post
@Wiksi123 just double click the spmod file
yeah as long as it's family friendly
+1@Mustang51 try this
AngleOfAttack>2.5 ? 1 : 0
@TimsonAviation you can use it, it's somewhere behind the plane and appears in the blueprint
@Wiksi123 click pc/mac button and follow instructions there
Makes a step increase in input
+1AngleOfAttack > TRIGGER_VALUE ? 1 : 0
.
AngleOfAttack<LOW | AngleOfAttack>HIGH ? 1 : 0
Only if you have a formula for it
+1If you can express the airbrake input as a formula, it's easy to convert to FT
I have this method that doesn't need storing data
+1.
Target XYZ world coordinates
Longitude + TargetDistance * sin(TargetHeading)
Altitude + TargetDistance * sin(TargetElevation)
Latitude + TargetDistance * cos(TargetHeading)
.
Target GS (use above FT without the player coordinates components)
sqrt(pow(rate(TargetX),2) + pow(rate(TargetY),2) + pow(rate(TargetZ),2))
.
Also "storing data" is not descriptive enough to get FT help
Look at the TextMeshPro reference, try to find those useful functions that can move text around
+1it's not a bug, just a certified euler angles moment
Looks like username links are caps sensitive
@Blueshift oh yeah, i forgot to write it here, but i've made a mod for it, so you don't have to run batch files everytime you play sp
+2@Quercon i think there are no more races
+1There is the one on the funny racetrack island
+1@Graingy it's either ww2 dogfight enemy, or i made a mistake and downloaded someone's repaint of the p-51
+1@SilverStar TargetHeading gives you world space bearing, but not relative to your nose. Instead, use deltaangle(Heading, TargetHeading) to get the angle from Heading to TargetHeading
+1@dINE probably not, since text files work well enough for this
@JumpingJack generally the easier my mod is to make, the crappier the thumbnail i give it lol
@Blueshift it's possible to make a mod that replaces the file automatically after the game starts
+1I poked around the tanker spawn stuff
__aiRefuelTanker__.xml
is always refreshed when you start the game@DISHWASHER2005 model build moment
@Nerfaddict no, it's an original design
Build the thing closest to you
@TheTomatoLover ikr
+1@Doge69420
- attribute names are caps-sensitive, so make sure only the D is capitalized
- the firingDelay attribute goes in the Bomb group, so make sure you select it in overload using the drop-down menu
- if you open the bombs in overload and the firingDelay attribute has disappeared, it means you have made a typo before, and you will have to try again
@L0RR3B0RR3
- save plane in simpleplanes first, this is your backup (VERY important)
- find simpleplanes aircraft folder and open editor file
- scroll down to Materials attribute, there are many Material attributes inside it
- add more Material attributes at the bottom of the list
Go to your plane's xml file and add more rows to the materials section
+2yeah i made a vtuber model that i will rarely ever use
i would have done this on april fools but my bro would be in the room
shout out to the one guy (benadryl gaming) who was in the chat for a bit, idk their sp account
Set firingDelay of all bombs to a suitable number
+1helicarrier cringe, they should add the aigaion from ace combat 6 (jk)
@Leopard2a9 go to the INI file that is currently used, and increase StartAltitude
The default loaded cloud settings is default.ini
Thumbnail sussy
+1PC simpleplanes is 32bit
Add variables and an optional C# format specifier in { } like:
+1{Fuel ;P1} or {IAS ;F3}
You cannot have a space between the ; and format code. Also, the decimal and hex format codes don't work.
Delta time system (put at top of variable list)
+1DELTA_TIME
=Time - PREV_TIME
PREV_TIME
=Time
.
Fixed point integrator with clamp. The variable inside clamp(...) MUST match the setter name.
PITCH_IN
=clamp(PITCH_IN + Pitch * DELTA_TIME * MUL, MIN, MAX)
MUL
: change per second when Pitch=1MIN
,MAX
: clamp limitschad answer: make both
Simple code for animating rotators and pistons that make a single movement during retraction and extension. All rotator and piston speeds at 100%.
lerp(EXT_INPUT, RET_INPUT, inverselerp(FULL_EXT_TIME, FULL_RET_TIME, smooth(GearDown?0:ANIM_TIME,1))
EXT_INPUT
: rotator input when fully extended (usually 0)RET_INPUT
: rotator input when fully retractedFULL_EXT_TIME
: time of starting the retracting motionFULL_RET_TIME
: time of ending the retracting motionANIM_TIME
: total time you choose for the entire gear animation (same for all gear parts)