113k hpgbproductions Comments

  • Angle of Attack air break 2.0 years ago

    @Mustang51 I can't help unless you have a graph of airbrake over AoA

    +1
  • Angle of Attack air break 2.0 years ago

    @Mustang51 aight i found the problem, AngleOfAttack returns values opposite of what's expected by us plane people, just like PitchAngle. Use this:
    AngleOfAttack < -2.5 ? 1 : 0

  • ALPACA (KT10-A) 2.0 years ago

    @LITVYAK013INDUSTRIES see this

  • ALPACA (KT10-A) 2.0 years ago

    @yuyuuu yeah

  • ALPACA (KT10-A) 2.0 years ago

    @MANYU19 almost anything

  • Tutorial of body or suspension? 2.0 years ago

    s u s tutorial
    building anything with real multiple linkages in simpleplanes is pain, so if there's an easier way...

  • ALPACA (KT10-A) 2.0 years ago

    @SheriffHackdogMCPE maybe, the trucks and vans are more different than they look though

    +1
  • ALPACA (KT10-A) 2.0 years ago

    @CR929thenewSPplayer thanks! I'm not Japanese, I researched to make this

    +1
  • Anti Missile Ball 2.0 years ago

    @Wiksi123 no, contact your admin

  • Anti Missile Ball 2.0 years ago

    @Wiksi123 firewall and permissions thing really only applies if you have parental controls or are using a school/company device. The mod file is uploaded to the simpleplanes server, so downloads should not be blocked.
    I can't really help with specific tech issues. If you can get other mods there is no reason you can't get this one

  • ALPACA (KT10-A) 2.0 years ago

    2305131900 >

    • Initial release

    First person who guesses the song earns the satisfaction of being correct (there is no other reward)

  • Anti Missile Ball 2.0 years ago

    @Wiksi123
    1. click PC/Mac button
    2. scroll down and click Download
    3. spmod file will be downloaded
    4. open it
    5. SP will open automatically, activate mod
    .
    If spmod file is not downloaded:
    - check your internet connection
    - check your firewall and permissions

  • Are you allowed to link a YouTube video on your aircraft post? 2.0 years ago

    @SomeSPGuyWhoLikesLore i don't make the rules, but it's probably ok as long as it's not a seggs post

  • Anti Missile Ball 2.0 years ago

    @Wiksi123 just double click the spmod file

  • Are you allowed to link a YouTube video on your aircraft post? 2.0 years ago

    yeah as long as it's family friendly

    +1
  • Angle of Attack air break 2.0 years ago

    @Mustang51 try this
    AngleOfAttack>2.5 ? 1 : 0

  • Ace Combat novice controls Wasp 2.0 years ago

    @TimsonAviation you can use it, it's somewhere behind the plane and appears in the blueprint

  • Anti Missile Ball 2.0 years ago

    @Wiksi123 click pc/mac button and follow instructions there

  • Angle of Attack air break 2.0 years ago

    Makes a step increase in input
    AngleOfAttack > TRIGGER_VALUE ? 1 : 0
    .
    AngleOfAttack<LOW | AngleOfAttack>HIGH ? 1 : 0

    +1
  • Angle of Attack air break 2.0 years ago

    Only if you have a formula for it
    If you can express the airbrake input as a formula, it's easy to convert to FT

    +1
  • Storing data 2.0 years ago

    I have this method that doesn't need storing data
    .
    Target XYZ world coordinates
    Longitude + TargetDistance * sin(TargetHeading)
    Altitude + TargetDistance * sin(TargetElevation)
    Latitude + TargetDistance * cos(TargetHeading)
    .
    Target GS (use above FT without the player coordinates components)
    sqrt(pow(rate(TargetX),2) + pow(rate(TargetY),2) + pow(rate(TargetZ),2))
    .
    Also "storing data" is not descriptive enough to get FT help

    +1
  • HMDS and HUDS 2.0 years ago

    Look at the TextMeshPro reference, try to find those useful functions that can move text around

    +1
  • Frustrating bug 2.0 years ago

    it's not a bug, just a certified euler angles moment

  • Why does this happen 2.1 years ago

    Looks like username links are caps sensitive

  • [solved] how to replace the standard 'AI-Refuel tanker' ? 2.1 years ago

    @Blueshift oh yeah, i forgot to write it here, but i've made a mod for it, so you don't have to run batch files everytime you play sp

    +2
  • Car Races 2.1 years ago

    @Quercon i think there are no more races

    +1
  • Car Races 2.1 years ago

    There is the one on the funny racetrack island

    +1
  • AI Plane Replacer 2.1 years ago

    @Graingy it's either ww2 dogfight enemy, or i made a mistake and downloaded someone's repaint of the p-51

    +1
  • SOLVED: how make a simplified Horizontal-Target Indicator ? 2.1 years ago

    @SilverStar TargetHeading gives you world space bearing, but not relative to your nose. Instead, use deltaangle(Heading, TargetHeading) to get the angle from Heading to TargetHeading

    +1
  • AI Plane Replacer 2.1 years ago

    @dINE probably not, since text files work well enough for this

  • AI Plane Replacer 2.1 years ago

    @JumpingJack generally the easier my mod is to make, the crappier the thumbnail i give it lol

  • [solved] how to replace the standard 'AI-Refuel tanker' ? 2.1 years ago

    @Blueshift it's possible to make a mod that replaces the file automatically after the game starts

    +1
  • [solved] how to replace the standard 'AI-Refuel tanker' ? 2.1 years ago

    I poked around the tanker spawn stuff

    • Tanker spawning is done with the SpawnTankerDialogScript
    • A field called TankerId stores the file name without file extension. It is a constant and cannot be changed.
    • The tanker file __aiRefuelTanker__.xml is always refreshed when you start the game
    • The solution is to replace that file after the game has started
    • You want to look in the tanker file to see how it works, so you can make your tanker compatible. It has some funky trees for engine code and flaps
    • magenta tanker magenta tanker

    +1
  • Taki-no-tachi 2.1 years ago

    @DISHWASHER2005 model build moment

  • Taki-no-tachi 2.1 years ago

    @Nerfaddict no, it's an original design

  • Hey building ideas?? 2.1 years ago

    Build the thing closest to you

  • "guerilla" "art" "stream" 2.1 years ago

    @TheTomatoLover ikr

    +1
  • How to carpet bomb 2.1 years ago

    @Doge69420
    - attribute names are caps-sensitive, so make sure only the D is capitalized
    - the firingDelay attribute goes in the Bomb group, so make sure you select it in overload using the drop-down menu
    - if you open the bombs in overload and the firingDelay attribute has disappeared, it means you have made a typo before, and you will have to try again

  • More Color slots 2.1 years ago

    @L0RR3B0RR3
    - save plane in simpleplanes first, this is your backup (VERY important)
    - find simpleplanes aircraft folder and open editor file
    - scroll down to Materials attribute, there are many Material attributes inside it
    - add more Material attributes at the bottom of the list

  • More Color slots 2.1 years ago

    Go to your plane's xml file and add more rows to the materials section

    +2
  • "guerilla" "art" "stream" 2.1 years ago

    yeah i made a vtuber model that i will rarely ever use
    i would have done this on april fools but my bro would be in the room
    shout out to the one guy (benadryl gaming) who was in the chat for a bit, idk their sp account

  • How to carpet bomb 2.1 years ago

    Set firingDelay of all bombs to a suitable number

    +1
  • Hey devs could you add a heli carrier?? 2.1 years ago

    helicarrier cringe, they should add the aigaion from ace combat 6 (jk)

  • Summer Clouds 2.1 years ago

    @Leopard2a9 go to the INI file that is currently used, and increase StartAltitude
    The default loaded cloud settings is default.ini

  • Tu-154B2 Aeroflot USSR old Livery 2.1 years ago

    Thumbnail sussy

    +1
  • Text that displays fuel speed and altitude? 2.1 years ago

    Add variables and an optional C# format specifier in { } like:
    {Fuel ;P1} or {IAS ;F3}
    You cannot have a space between the ; and format code. Also, the decimal and hex format codes don't work.

    +1
  • FT for pitch and roll 2.2 years ago

    Delta time system (put at top of variable list)
    DELTA_TIME = Time - PREV_TIME
    PREV_TIME = Time
    .
    Fixed point integrator with clamp. The variable inside clamp(...) MUST match the setter name.
    PITCH_IN = clamp(PITCH_IN + Pitch * DELTA_TIME * MUL, MIN, MAX)
    MUL: change per second when Pitch=1
    MIN, MAX: clamp limits

    +1
  • Should I build this? 2.2 years ago

    chad answer: make both

  • Landing Gear 2.2 years ago

    Simple code for animating rotators and pistons that make a single movement during retraction and extension. All rotator and piston speeds at 100%.
    lerp(EXT_INPUT, RET_INPUT, inverselerp(FULL_EXT_TIME, FULL_RET_TIME, smooth(GearDown?0:ANIM_TIME,1))
    EXT_INPUT: rotator input when fully extended (usually 0)
    RET_INPUT: rotator input when fully retracted
    FULL_EXT_TIME: time of starting the retracting motion
    FULL_RET_TIME: time of ending the retracting motion
    ANIM_TIME: total time you choose for the entire gear animation (same for all gear parts)