116k hpgbproductions Comments

  • How SimplePlanes.com Works 1.7 years ago

    @Crums that's the problem, you made a mid plane and not a crappy one

    +1
  • [Help] how do you delay activation plus the deactivation 1.7 years ago

    I use this timer format, I prefer it over the floor/ceil and smooth method because you can run many parts using the same timer

  • [Help] how do you delay activation plus the deactivation 1.7 years ago

    Create two timers - one that resets on activation and another that resets on deactivation. Then you can compare the appropriate timer with your delay value. If you just activated, then you compare the last activation timer.

  • Better shadows 1.7 years ago

    how are they bad though?
    if it's the short range, it should be fixable but only with a mod

  • [Structure] Wire Fence I 1.8 years ago

    The bottles are so good

  • How to find the glide ratio of a glider? 1.8 years ago

    Flight path above horizontal (FlightPathAngle):
    PitchAngle + AngleOfAttack
    Flight gradient at any time [rise/run]:
    tan(FlightPathAngle)
    Glide ratio at any time [-run/rise]:
    -1/tan(FlightPathAngle)
    If you scale down the wings and make them larger, the drag will increase as well. If you use liftScale, drag will not be increased.

  • Elliptical grip model 1.8 years ago

    @001 :xpp: :ElNoSabe:
    But seriously, programming has this stuff called dependencies, where you rely on others' code. Some company made some changes and along the way you lose mobile mods

    +4
  • So Jundroo accidentally added 1 part custom images to the game... 1.8 years ago

    @BARREND what do you mean
    also, i'm probably not going to update this program anymore, use 11qazxc's or PlanariaLab's generators instead

    +1
  • community updates? 1.8 years ago

    @Yish42 @Majakalona the reason why mobile cannot use mods is because the scripting backend (il2cpp) cannot import new code at runtime. If mods are permanently in the game, they are imported beforehand and mod activation just toggles whether they work
    It's why you can use fine tuner and overload on mobile

    +3
  • Symmetry Mode? 1.8 years ago

    it's only in the rocket game

  • The secrets of tire grip finally solved 1.8 years ago

    The four slip values set the x-axis value of the critical point (extremum) and full-sliding point (asymptote). The traction values multiply the y-axis values, iirc the y-axis value of the full-sliding point is always half of the critical point.

  • ZTX-1 1.8 years ago

    @Gripen346 it refers to fighter planes with a fuselage that are too flat, and the top and bottom surfaces are parallel to each other, hence look like a pancake from the side orthographic view
    There are a lot of planes that look cool in the thumbnails, then you check the side view and boom, pancake

  • How do i import Easyroads to SimplePlanes map? 1.8 years ago

    @DCSplanepro12 ???

  • How do i import Easyroads to SimplePlanes map? 1.8 years ago

    @DCSplanepro12 read the below comment again
    The build terrains button is in the same tab as the finalize and store mesh assets buttons

  • How do i import Easyroads to SimplePlanes map? 1.8 years ago

    @DCSplanepro12 then you cannot change the network anymore
    you don't need to finalize it when modding, just save the map after entering build mode

  • Can you change the trim on a wing 1.8 years ago

    adjust weight balance or add a small value to elevators

    +1
  • Map building help 1.8 years ago

    @DCSplanepro12 added comment under that forum post, i couldn't find it earlier

  • How do i import Easyroads to SimplePlanes map? 1.8 years ago

    Use terrain control > store mesh assets in project folder
    I mentioned this in a different comment but didn't write the option name exactly

  • Map building help 1.8 years ago

    @DCSplanepro12 but unity editor scripts cannot run in the game?
    Check for any MeshCollider or EasyRoads3D errors

  • Map building help 1.8 years ago

    @DCSplanepro12 check dev console messages

  • Need help with a FT function that does not work and won't let me finish my build 1.8 years ago

    Comparison operators return true or false, which are converted to +1 or -1 respectively. Iirc beacon lights turn on if the input is nonzero

    +1
  • (DISCONTINUED) BIG Simple RIGS - The Collection 1.8 years ago

    Nikola trucks 💀
    (it already exists and has exactly zero power)

    +1
  • AI Spawn Script Mod? 1.8 years ago

    You can instantiate ai aircraft proxies but it will require you to have the xml files you want pre-packed into your mod
    You can also check if you can invoke AiManagerScript.SpawnSandboxAiFromXml, it has one strange argument type so i'm not counting on it

  • What happened to "read more" buttons in descriptions? 1.8 years ago

    it used to be a feature, then it got removed
    maybe it was removed because it was buggy, you usually see some duplicated characters around the read more point

    +2
  • ZTX-1 1.8 years ago

    why tag
    also pancake plane syndrome, a common beginner problem (i have never used this term before but came up with it a few years ago)

  • Winston FF3/097 KA 1.8 years ago

    @Sparks365 i never considered making a cockpit for this
    maybe when i eventually make the next one, it will have a cockpit, and will not be vr compatible as i can only put airbrakes on foot pedals

    +2
  • Handrails Help! 1.8 years ago

    I have a method using 3 hollow fuselage to make rails in the shape of any standard fuselage
    Idk how to explain it so here is an example

    +2
  • How to make rotators stop smoothly? 1.8 years ago

    Try smoothstep(). You can also try to make your own animation curve.
    If you're making a propeller type thing, control the speed separately and use sum() on it

  • Game ideas? 1.8 years ago

    Endless tunnel flying mode
    Ability to customize planes
    Cradles from armored core for answer as a playable map
    Guided laser (surprisingly hard to make fair)

  • (Sneek Peak) How do I make my Panzerkampfwagen III Maus edges bevelled? 1.8 years ago

    Use the panelling method for the bevels

  • Please help me with mods n’ stuff 1.8 years ago

    My reaction to that information: xpp

  • Teki no Kichi 1.8 years ago

    @ToeTips i don't know what is synced in mp. If all ships and enemy missiles can be synced, it should be possible to play any ground attack mission in mp

    +1
  • Teki no Kichi 1.8 years ago

    @ToeTips depends
    I should make another campaign sometime

  • So Jundroo accidentally added 1 part custom images to the game... 1.8 years ago

    @ccc12345 @Iranianforce313 there is a browser-based generator by 11qazxc, it's the easiest to use

  • Happy new year! 1.9 years ago

    Imagine still being stuck in 2023, couldn't be me

    +1
  • hi happy new year blah blah blah 1.9 years ago

    If you roll a subject list you like, sec 3 isn't that bad

  • Variable outputs for orbit camera? 1.9 years ago

    @hisuslol stuff > submit bug report

  • Map size 1.9 years ago

    Terrain resolution also matters, more pixels on heightmap = more triangles on terrain

  • Variable outputs for orbit camera? 1.9 years ago

    They don't work, probably just a sp spaghetti code moment or devs forgor

    +1
  • Elliptical grip model 1.9 years ago

    @BaconEggs ok, settings that can be changed using commands are now saved between runs. It doesn't use the mod settings mod

  • Winston FF3/097 KA 1.9 years ago

    @Fshd1103 i didn't
    you can tune accel and top speed by adjusting thrust and drag multipliers, works for planes as well

    +1
  • ntnc_dry_valley 1.9 years ago

    @PowerRanger9604 yes but only the trunks of trees

    +1
  • Winston FF3/097 KA 1.9 years ago

    @idk201011323 use the variable setters menu and change the controls, it's very easy to do

    +1
  • Map building help 1.9 years ago

    @DCSplanepro12 i don't have a way to transfer entire projects as they are very large, even my mods on github only have assets folder
    Can you try this one from flight park kirama, though will be missing the easyroads3d stuff as those are closed source. The map has the roads around the airports

  • Winston FF3/097 KA FEISAR 1.9 years ago

    Nice, i think it flies better than mine
    Real wing parts are good

  • Winston FF3/097 KA 1.9 years ago

    231217 > Added real accel variant
    .
    Other:
    Ayo how curated, it has no cockpit
    Bot comment acted like it read the dev notes xdd

  • How to know order of missile launches? 1.9 years ago

    @Whatamievendoing if the x value is the same, i think it's undefined behavior. Maybe the smallest id missile goes first.
    Just nudge the missiles slightly to force a chosen launch order

  • Winston FF3/097 KA 1.9 years ago

    @Ownedpilot sure, you can post it
    There is no auto pitch control, except for pitch adjustment when steering to reduce unwanted pitch, which is just made through trial and error. The ground effect is disabled on the rotor. The ground following feature comes from jets, see the VerticalEngine variable.

    +1
  • How to know order of missile launches? 1.9 years ago

    Weapons always launch innermost to outermost. Also, the order is always the same as long as the plane isn't changed

  • Anti Missile Ball 1.9 years ago

    @Ihavesnowball just because it's not called "sam destruction"

    +3