low gears/ cbt mode are actually useful now assist prototype with ft that i may or may not use in the future
does not need elliptical grip model to work (but the change is more obvious with the mod as it makes tires lose cornering ability with too much forward slip) ABS example image, you can also see TCS marks
if the rear wheels alternate being under extreme load, that's the kinda bad funky LSD from a previous elliptical grip model demo. it only serves to remove one wheel peel and is good enough(tm) for that
Use a resettable timer. I have a webpage with some timers and other stuff
rate(BOOL) is a good rising edge detector. BOOL is your variable that is true when you fire a weapon when the cannon is selected. To prevent it from being true when reloading, you need another timer
@GrandPrix @Kerbango i think that now, since people haven't spammed the website like i thought would happen, i'm more ok with image packs
Extra tip: if you want to make screens, building the bezel with fuselage makes it look better
@Zaineman don't change your variable names to match other users' code (especially one-liners). It just leads to chaos on your end.
You also need to replace charge rate and discharge rate with your own numbers. If they are the same, you can replace the second ternary section with a constant.
When I provide code, I put variable names in all caps so they become easier to spot, but I don't actually use those names
Cannon-launched missiles: just put missiles in the cannon. The missiles should have disableAircraftCollisions = true and proximity fuse enabled for the best function, given sp quirks.
Hydraulics: idk xdd
@Masotan86 appdata folder may be hidden by default, so use the file explorer settings to show hidden folders
Also on mac, the file will be somewhere else, check the modding guide to find your simpleplanes folder
Dw about it, i'd like to blame mod settings mod's poor documentation for how i do things today
@Masotan86 unfortunately, all i can say is that if you follow the instructions above, you will know where to find the folder and what the different settings do. My limited programming ability and the history of simpleplanes modding (>5 years ago) lead to this kind of very cursed user experience
@CoachPickles86 increase the maximum particle count for the cloud settings you are using, or try to decrease cloud density by making particles bigger and spread further apart
twitter if posted previously
discord is going to block images from being accessible outside discord soon
can try github but there is a significant chance of getting banned from there
@Rjenteissussy subtract the engine throttle input by the turning input, but this will only slow down the powered wheels
if you want to slow down the other wheels, you must assign another engine to them
@ToeTips LateralG is not a predefined variable. It is defined using setter GS * (YawRate*pi/180) / 9.81, using the physics formulas v = r * OMEGA and a_c = v^2 / r
But this setter doesn't include the effects of gravity.
.
I think that as Yamashiro is a manufacturer, it will only run its own cars in races. Manufacturers also don't sponsor teams using other cars. For accuracy, you can probably only make the livery for a Yamashiro car.
@ToeTips gold prix test and using LateralG variable in the aircraft:
100% throttle, full input using assisted steering mode, record LateralG when reaching speed:
100 km/h: 2.69, 1.92, 1.89, 2.59
120 km/h: 2.79, 2.78, 2.09, 2.80
140 km/h: 2.81, 2.79, 1.61, 2.74
160 km/h: 2.52, 2.25, 2.73, 2.48
it would be nice to have a variable data logging mod for this
I use 100 km/h and 160 km/h as reference points since that's what i know from forza
How would you do it, remembering that the blueprint is still a 3d object rendered behind the plane? I can't imagine how it would work without orthographic and axis-aligned cameras
@ToeTips the small turbojet engines make basically no sound at low inputs. You can run it at low input and increase the thrust multiplier as needed
An open diff doesn't apply any torque, while a limited slip diff applies torque to balance the speeds of both wheels on an axle. This torque is just added to the engine torque.
(🤓 answer) technically the engine and brake spins the wheel, then the game determines the slip and applies forces on the plane using the slip
Differentials can be made completely in FT but you need one engine for each wheel
idk how to make a good one either
One way i just thought of is to find the pull up input for your g limit at a bunch of speeds and altitudes, then you multiply the player's input by that value
some hexa gear/ frame arms designs, i'm not too familiar with those but there's some realistic ones
some armored cores, try crest, GA, balam, or all 5th gen designs
There's a spot on the 5 o' clock position of the ice base where you can put a boom 50 and it will usually take put everything there
Or take a vtol aircraft, fly to that spot and start blasting
The main parts of a timer:
repeat(...) returns the remainder of division. Try repeat(Time,60)
floor(...) rounds down and is good for displaying the integer part of a positive number. Try repeat(floor(Time/60),60)
Go to storage>android>data
If the folder cannot be opened or appears empty: you have a newer version of android that blocks that folder. There is no way to access it.
If you can open it: find the simpleplanes folder, probably called com.jundroo.simpleplanes
gt4 all american championship moment
@PUMPKINSIDD if only i had one
@Nerfaddict probably about 8 minutes
low gears/ cbt mode are actually useful now
assist prototype with ft that i may or may not use in the future
does not need elliptical grip model to work (but the change is more obvious with the mod as it makes tires lose cornering ability with too much forward slip)
ABS example image, you can also see TCS marks
if the rear wheels alternate being under extreme load, that's the kinda bad funky LSD from a previous elliptical grip model demo. it only serves to remove one wheel peel and is good enough(tm) for that
Use a resettable timer. I have a webpage with some timers and other stuff
rate(BOOL) is a good rising edge detector. BOOL is your variable that is true when you fire a weapon when the cannon is selected. To prevent it from being true when reloading, you need another timer
@GrandPrix @Kerbango i think that now, since people haven't spammed the website like i thought would happen, i'm more ok with image packs
Extra tip: if you want to make screens, building the bezel with fuselage makes it look better
@rexzion me too
@Zaineman don't change your variable names to match other users' code (especially one-liners). It just leads to chaos on your end.
You also need to replace charge rate and discharge rate with your own numbers. If they are the same, you can replace the second ternary section with a constant.
When I provide code, I put variable names in all caps so they become easier to spot, but I don't actually use those names
smooth(APU_ON?10000:0, APU_ON?CHARGE_RATE,DISCHARGE_RATE)
No, just use T1000 for the least sound
+5You can try to increase power and decrease input amounts, works for jets but idk for props
I misread and thought you wanted to find bandit airport 💀
4 and maybe 3 still apply
@RaptorAerosystemsCorp despair
To handle FT, you can use input controller, but it's not a good solution since mod parts can only have one input controller (i think)
+1@CrestelAeronautics2 no
+1textmeshpro rich text
+4There also are the "rotate" and "scale" tags which this page doesn't mention
Cannon-launched missiles: just put missiles in the cannon. The missiles should have disableAircraftCollisions = true and proximity fuse enabled for the best function, given sp quirks.
Hydraulics: idk xdd
@Masotan86 appdata folder may be hidden by default, so use the file explorer settings to show hidden folders
Also on mac, the file will be somewhere else, check the modding guide to find your simpleplanes folder
Dw about it, i'd like to blame mod settings mod's poor documentation for how i do things today
@Majakalona you can draw rick astley on it (jk jk... unless?)
+2@Masotan86 unfortunately, all i can say is that if you follow the instructions above, you will know where to find the folder and what the different settings do. My limited programming ability and the history of simpleplanes modding (>5 years ago) lead to this kind of very cursed user experience
@Masotan86 NACHSAVE\CLOUDGEN folder
@CoachPickles86 increase the maximum particle count for the cloud settings you are using, or try to decrease cloud density by making particles bigger and spread further apart
twitter if posted previously
+1discord is going to block images from being accessible outside discord soon
can try github but there is a significant chance of getting banned from there
@Rjenteissussy subtract the engine throttle input by the turning input, but this will only slow down the powered wheels
+1if you want to slow down the other wheels, you must assign another engine to them
Use engines
But why
@ToeTips LateralG is not a predefined variable. It is defined using setter
GS * (YawRate*pi/180) / 9.81
, using the physics formulasv = r * OMEGA
anda_c = v^2 / r
But this setter doesn't include the effects of gravity.
.
I think that as Yamashiro is a manufacturer, it will only run its own cars in races. Manufacturers also don't sponsor teams using other cars. For accuracy, you can probably only make the livery for a Yamashiro car.
@ToeTips gold prix test and using LateralG variable in the aircraft:
100% throttle, full input using assisted steering mode, record LateralG when reaching speed:
100 km/h: 2.69, 1.92, 1.89, 2.59
120 km/h: 2.79, 2.78, 2.09, 2.80
140 km/h: 2.81, 2.79, 1.61, 2.74
160 km/h: 2.52, 2.25, 2.73, 2.48
it would be nice to have a variable data logging mod for this
I use 100 km/h and 160 km/h as reference points since that's what i know from forza
@ToeTips there is no standardized list, you just change grip until the turning g-force seems right
Large
@Majakalona i haven't played juno on pc yet xdd
+1How would you do it, remembering that the blueprint is still a 3d object rendered behind the plane? I can't imagine how it would work without orthographic and axis-aligned cameras
+1@IndonesianHoe if your filename has spaces, you must use double quotes
you have now joined the internet seniors club
+2@DatMaluchGuy19 no
@ToeTips the small turbojet engines make basically no sound at low inputs. You can run it at low input and increase the thrust multiplier as needed
+1An open diff doesn't apply any torque, while a limited slip diff applies torque to balance the speeds of both wheels on an axle. This torque is just added to the engine torque.
(🤓 answer) technically the engine and brake spins the wheel, then the game determines the slip and applies forces on the plane using the slip
+2Differentials can be made completely in FT but you need one engine for each wheel
idk how to make a good one either
+1One way i just thought of is to find the pull up input for your g limit at a bunch of speeds and altitudes, then you multiply the player's input by that value
some hexa gear/ frame arms designs, i'm not too familiar with those but there's some realistic ones
some armored cores, try crest, GA, balam, or all 5th gen designs
IA cat
+1singing robot cat real
@TheTomatoLover no more 69, not nice >:(
+2There's a spot on the 5 o' clock position of the ice base where you can put a boom 50 and it will usually take put everything there
Or take a vtol aircraft, fly to that spot and start blasting
Whatever you put into input controllers is called FT (funky trees), real and official terminology
+1what's the FT of the hinge?
@FlyingPotato_131 i have no idea why but setting the aircraft's location every frame is just very laggy
The main parts of a timer:
repeat(...) returns the remainder of division. Try
repeat(Time,60)
floor(...) rounds down and is good for displaying the integer part of a positive number. Try
repeat(floor(Time/60),60)
@UAIBrasil sure
Have you tried this
Although, it has no launch simulation rn, so revving in neutral does nothing
if for simpleplanes, you need to start by writing a mod for that
+1You can base your communication protocol on Link2fs, which is made for MS flight sim
it should be under com.jundroo.SimplePlanes/files/[AIRCRAFTNAME]_model
Go to storage>android>data
If the folder cannot be opened or appears empty: you have a newer version of android that blocks that folder. There is no way to access it.
If you can open it: find the simpleplanes folder, probably called com.jundroo.simpleplanes