check the version of the software, the old versions have a bug in certain locales (especially euro ones)
anyways, there is no reason to use it, since there are better alternatives
Fun tip, sometimes you don't want them all on or all off, but mixed together, usually if you're not building normal planes. (Maybe i should write a post about how smoothing works, and some tricks)
It's the same for non-animated pics
I used ezgif for converting videos to gif before, maybe it still exists
Btw be careful when converting videos to gif, or everyone's wifi router and data plan will cry
Nice
Anyways, I just call it animation-style, there's no such term for it. Not exactly the same as your code though, here's an example I digged up from one of my planes
.
Wheel assembly: lerp(0, 1, inverselerp(0, 9, smooth(GearDown?0:10,1))
.
Main door: lerp(1, 0, inverselerp(5, 10, smooth(GearDown?0:10,1))
.
I'm using a code structure I call a linear map
I use an animation software style of funky trees for most timed animations. It is based around a timer variable, e.g., smooth(GearDown?0:10, 1).
Each rotator will have an input which is basically in the form x(t), or x varies with the timer above.
If your animation is the same (but reversed obviously) on activation and deactivation, this method is very easy to write and edit
Since the first argument of your smooth functions are constants, each smooth function will only perform one movement each, as soon as it is chosen by the ternary operator. You need a way to reset the smooth functions.
Also, clamp(val,min,max) clamps val between min and max. Since min=max, val=min=max
if you have sp on pc, or you can access the xml files on your phone (old versions of android only), you can use a very fast method to remove drag that's already there
@Dpdfuzz @DatFiat126Fan19 it's the afterburner effect from AQF-24
a lighthouse beam is a pretty interesting use of it
.
edit: saw new comment, the code is the same except for the color
i recommend deep frying them as i prefer my rounds to be crunchy. however, if your rounds have a lower explosive content, they will be too hard to bite. i recommend stewing such rounds
As an artist-type person, i slightly hate PEA since a lot of them look very bad, not necessarily as in inaccurate or unrealistic, but rather, visibly rough and low quality
Quick check of recent PEA (very small sample size):
- fuselage that has like 3 parts in a line, i joke to myself that my tris are visible but this is too much
- [point partially taken back] airbrake that can be made with fuselage cutting (which will make it have FEWER parts), but instead the builder made a rectangular-ish 3 part panel that looks very rough (The airbrake actually uses just one airbrake part, but it sticks out from a circular fuselage when retracted)
Additional (about 2 days of newest):
- semi-circular intake on a replica of a well-known stealth plane xdd (there is no way to build that shape with 1 part, just use a few more)
- allegedly using a lot of wing parts to make a curved wingtip (i didn't download but a commenter called it out)
- the common pet peeves, like blue or chrome windows, etc
One of the devs answered the first one before, roll reverses when the wing rolling "up" stalls as aoa becomes too high, so it now has less lift than the other wing, and goes "down" instead
Probably, the aoa during pitch only is already close to critical aoa
I have both a phone and a laptop. I only use my phone for building now, it crashes randomly in the simulation. My laptop can probably run 2000 parts on high physics, since it's a semi gaming or workstation design
No, i will define a sandwich as any food where a line can be drawn between two surfaces of a material, which passes through at least one object of another edible material without passing through the former material. Meatballs only consist of a single material, therefore it is impossible for a meatball to be a sandwich.
Make the gear also triggered by a variable that cannot turn off once it is turned on
If you use a button with interactionType Once, it should already work
Onions are best fried, whether of the pan or the deep variety
check the version of the software, the old versions have a bug in certain locales (especially euro ones)
anyways, there is no reason to use it, since there are better alternatives
Fun tip, sometimes you don't want them all on or all off, but mixed together, usually if you're not building normal planes. (Maybe i should write a post about how smoothing works, and some tricks)
literally just use your sp profile page, otherwise you have no reason to use hits
+1the irl weeb planes (Su-47 and F-15S/MTD), and the soviet turbo brick because funny
+1weirdge detail
it could have been good, but bro decided to throw it away
It's the same for non-animated pics
I used ezgif for converting videos to gif before, maybe it still exists
Btw be careful when converting videos to gif, or everyone's wifi router and data plan will cry
Nice
Anyways, I just call it animation-style, there's no such term for it. Not exactly the same as your code though, here's an example I digged up from one of my planes
.
Wheel assembly: lerp(0, 1, inverselerp(0, 9, smooth(GearDown?0:10,1))
.
Main door: lerp(1, 0, inverselerp(5, 10, smooth(GearDown?0:10,1))
.
I'm using a code structure I call a linear map
I use an animation software style of funky trees for most timed animations. It is based around a timer variable, e.g., smooth(GearDown?0:10, 1).
Each rotator will have an input which is basically in the form x(t), or x varies with the timer above.
If your animation is the same (but reversed obviously) on activation and deactivation, this method is very easy to write and edit
Since the first argument of your smooth functions are constants, each smooth function will only perform one movement each, as soon as it is chosen by the ternary operator. You need a way to reset the smooth functions.
Also, clamp(val,min,max) clamps val between min and max. Since min=max, val=min=max
You can but usually they don't attach correctly
you know explosive, tube-shaped machines that can swim like penguins exist right?
+2@TheMouse using regular expressions for search and replace
+1if you have sp on pc, or you can access the xml files on your phone (old versions of android only), you can use a very fast method to remove drag that's already there
+2@Dpdfuzz @DatFiat126Fan19 it's the afterburner effect from AQF-24
a lighthouse beam is a pretty interesting use of it
.
edit: saw new comment, the code is the same except for the color
i recommend deep frying them as i prefer my rounds to be crunchy. however, if your rounds have a lower explosive content, they will be too hard to bite. i recommend stewing such rounds
+1nah this is normal, it could be much worse
+1save your plane with your project's codename and then never update the filename when uploading :troll:
+3@LowtusF139 lol i always write weird things to see if anyone calls them out
please make a 2000 hp version with the most peaky and laggy turbo known to man
InputEngineActive:
+1- SETTER: Throttle>0
- note: change trigger input as required
.
EngineActive:
- SETTER: 1
- ACTIVATOR: InputEngineActive & EngineTimer=0
.
EngineActive:
- SETTER: 0
- ACTIVATOR: EngineTimer>=15
.
EngineTimer:
- SETTER: smooth(EngineActive?15:0,1)
uma players when there is no ssr honse:
+1(i don't play)
only 25 points
The press kit says it's Glen Carbon, IL but everyone knows that jundroo is from area 51
+1@Salah001XTripleVage
Yes Trains >:)
@ChaseRacliot 4 spaces before every line
@TheMouse maybe, not sure if it's exactly what you mean
+3But i think that if [PEA] doesn't look better than "my first plane", than why [PEA]?
As an artist-type person, i slightly hate PEA since a lot of them look very bad, not necessarily as in inaccurate or unrealistic, but rather, visibly rough and low quality
+3Quick check of recent PEA (very small sample size):
- fuselage that has like 3 parts in a line, i joke to myself that my tris are visible but this is too much
- [point partially taken back] airbrake that can be made with fuselage cutting (which will make it have FEWER parts), but instead the builder made a rectangular-ish 3 part panel that looks very rough (The airbrake actually uses just one airbrake part, but it sticks out from a circular fuselage when retracted)
Additional (about 2 days of newest):
- semi-circular intake on a replica of a well-known stealth plane xdd (there is no way to build that shape with 1 part, just use a few more)
- allegedly using a lot of wing parts to make a curved wingtip (i didn't download but a commenter called it out)
- the common pet peeves, like blue or chrome windows, etc
Sus
One of the devs answered the first one before, roll reverses when the wing rolling "up" stalls as aoa becomes too high, so it now has less lift than the other wing, and goes "down" instead
+1Probably, the aoa during pitch only is already close to critical aoa
Sorry to hear that, you have to use a trapezium-shaped blade to cut it off, that's the only way
+1Joel
Also massive fuselage
@ShirakamiShimada @A380lover800 yep i wish sp2 will come with a long train map
@A380lover800 hosimak suissei)))))
I was never gone, just splitting my free time with other things
I have both a phone and a laptop. I only use my phone for building now, it crashes randomly in the simulation. My laptop can probably run 2000 parts on high physics, since it's a semi gaming or workstation design
+2Probably gonna abuse procedural parts first
+1Ace combat 6 maybe
Just ask your larger siblings to move a little bit
I watch Calliope very little tbh
+1No, i will define a sandwich as any food where a line can be drawn between two surfaces of a material, which passes through at least one object of another edible material without passing through the former material. Meatballs only consist of a single material, therefore it is impossible for a meatball to be a sandwich.
Put some low poly angled panels on it, legend has it they reflect government spy waves
+1when i see the UPVOTE i think of andrew with lightning eyes
+2Make the gear also triggered by a variable that cannot turn off once it is turned on
If you use a button with interactionType Once, it should already work
Me who loads into the aircraft page by default: :troll:
+1Maybe we can load sp2 planes with sp1 but there's a 99.99% chance the new features will be missing
no, it only means sp2 can load sp1 planes
+1@Graingy ninyomae inyanis
The A-10 with laser targeting designator is a reference to one of the best combinations in ace combat 7 :clueless:
+2@GhostTeam2 i don't have TOD, i have only changed the options of TOD in SP