114k hpgbproductions Comments

  • Map building help 1.4 years ago

    @DCSplanepro12 check dev console messages

  • Need help with a FT function that does not work and won't let me finish my build 1.4 years ago

    Comparison operators return true or false, which are converted to +1 or -1 respectively. Iirc beacon lights turn on if the input is nonzero

    +1
  • (A Little Bit Discontinued) BIG Simple RIGS - The Collection 1.4 years ago

    Nikola trucks 💀
    (it already exists and has exactly zero power)

    +1
  • AI Spawn Script Mod? 1.4 years ago

    You can instantiate ai aircraft proxies but it will require you to have the xml files you want pre-packed into your mod
    You can also check if you can invoke AiManagerScript.SpawnSandboxAiFromXml, it has one strange argument type so i'm not counting on it

  • What happened to "read more" buttons in descriptions? 1.5 years ago

    it used to be a feature, then it got removed
    maybe it was removed because it was buggy, you usually see some duplicated characters around the read more point

    +2
  • ZTX-1 1.5 years ago

    why tag
    also pancake plane syndrome, a common beginner problem (i have never used this term before but came up with it a few years ago)

  • Winston FF3/097 KA 1.5 years ago

    @Sparks365 i never considered making a cockpit for this
    maybe when i eventually make the next one, it will have a cockpit, and will not be vr compatible as i can only put airbrakes on foot pedals

    +1
  • Handrails Help! 1.5 years ago

    I have a method using 3 hollow fuselage to make rails in the shape of any standard fuselage
    Idk how to explain it so here is an example

    +2
  • How to make rotators stop smoothly? 1.5 years ago

    Try smoothstep(). You can also try to make your own animation curve.
    If you're making a propeller type thing, control the speed separately and use sum() on it

  • Game ideas? 1.5 years ago

    Endless tunnel flying mode
    Ability to customize planes
    Cradles from armored core for answer as a playable map
    Guided laser (surprisingly hard to make fair)

  • (Sneek Peak) How do I make my Panzerkampfwagen III Maus edges bevelled? 1.5 years ago

    Use the panelling method for the bevels

  • Please help me with mods n’ stuff 1.5 years ago

    My reaction to that information: xpp

  • Teki no Kichi 1.5 years ago

    @ToeTips i don't know what is synced in mp. If all ships and enemy missiles can be synced, it should be possible to play any ground attack mission in mp

    +1
  • Teki no Kichi 1.5 years ago

    @ToeTips depends
    I should make another campaign sometime

  • So Jundroo accidentally added 1 part custom images to the game... 1.5 years ago

    @ccc12345 @Iranianforce313 there is a browser-based generator by 11qazxc, it's the easiest to use

  • Happy new year! 1.5 years ago

    Imagine still being stuck in 2023, couldn't be me

    +1
  • hi happy new year blah blah blah 1.5 years ago

    If you roll a subject list you like, sec 3 isn't that bad

  • Variable outputs for orbit camera? 1.5 years ago

    @hisuslol stuff > submit bug report

  • Map size 1.5 years ago

    Terrain resolution also matters, more pixels on heightmap = more triangles on terrain

  • Variable outputs for orbit camera? 1.5 years ago

    They don't work, probably just a sp spaghetti code moment or devs forgor

    +1
  • Elliptical grip model 1.5 years ago

    @BaconEggs ok, settings that can be changed using commands are now saved between runs. It doesn't use the mod settings mod

  • Winston FF3/097 KA 1.5 years ago

    @Fshd1103 i didn't
    you can tune accel and top speed by adjusting thrust and drag multipliers, works for planes as well

    +1
  • ntnc_dry_valley 1.5 years ago

    @PowerRanger9604 yes but only the trunks of trees

    +1
  • Winston FF3/097 KA 1.5 years ago

    @idk201011323 use the variable setters menu and change the controls, it's very easy to do

    +1
  • Map building help 1.5 years ago

    @DCSplanepro12 i don't have a way to transfer entire projects as they are very large, even my mods on github only have assets folder
    Can you try this one from flight park kirama, though will be missing the easyroads3d stuff as those are closed source. The map has the roads around the airports

  • Winston FF3/097 KA FEISAR 1.5 years ago

    Nice, i think it flies better than mine
    Real wing parts are good

  • Winston FF3/097 KA 1.5 years ago

    231217 > Added real accel variant
    .
    Other:
    Ayo how curated, it has no cockpit
    Bot comment acted like it read the dev notes xdd

  • How to know order of missile launches? 1.5 years ago

    @Whatamievendoing if the x value is the same, i think it's undefined behavior. Maybe the smallest id missile goes first.
    Just nudge the missiles slightly to force a chosen launch order

  • Winston FF3/097 KA 1.5 years ago

    @Ownedpilot sure, you can post it
    There is no auto pitch control, except for pitch adjustment when steering to reduce unwanted pitch, which is just made through trial and error. The ground effect is disabled on the rotor. The ground following feature comes from jets, see the VerticalEngine variable.

    +1
  • How to know order of missile launches? 1.5 years ago

    Weapons always launch innermost to outermost. Also, the order is always the same as long as the plane isn't changed

  • Anti Missile Ball 1.5 years ago

    @Ihavesnowball just because it's not called "sam destruction"

    +3
  • Winston FF3/097 KA 1.5 years ago

    @ZER0G but you really only just need to change material 0 and 1
    I added one color variation (but that one also changes the label colors)

    +1
  • Winston FF3/097 KA 1.5 years ago

    @Ownedpilot yeah it's quite hard to copy the handling, so i just made sure it had the same controls
    Also the custom chase camera is probably quite jank

    +1
  • mario kart for drug abusers 1.5 years ago

    @kaokaoo if that's true then the mod tools i'm using is older

    +1
  • mario kart for drug abusers 1.5 years ago

    @DCSplanepro12 i checked again and the unity version i use is 2020.3.19f1, either andrew mistyped or the mod unity version is different from the game version

  • mario kart for drug abusers 1.5 years ago

    @DCSplanepro12 unity is free bruh

    +1
  • mario kart for drug abusers 1.5 years ago

    @DCSplanepro12 from andrew's blog post, it's 2022.3.9

  • mario kart for drug abusers 1.5 years ago

    @DCSplanepro12 currently i use whichever is the recommended version rn
    I tried to make a easyroads map recently, but scrapped it

  • mario kart for drug abusers 1.5 years ago

    @JacksEpicGamingYT i'm using a heli rotor for some rotation control, it makes the sound

  • mario kart for drug abusers 1.5 years ago

    title references a quote from some random video essay i no longer remember
    it is probably about a ps1 demo disc, but i'm not gonna check
    released

  • Anti Missile Ball 1.6 years ago

    @Hellfire3627 you cannot use source code directly, it's just so people can see how the mod works

  • Map building help 1.6 years ago

    The hierarchy should look like Map > Road Network > (roads). Currently you have the road network and roads outside the map so they won't appear in the map.
    Terrain tab is in the road network component. Idk if there are any differences between your version and mine.

  • Map building help 1.6 years ago

    You need to use the "import assets to folder" function under the terrain tab. Don't save the road as ome of the game objects, only save the map.
    Also, it seems that wheels need the built-in suspension to work with easyroads terrain

  • How many people are running the old version of Simple Planes ? 1.6 years ago

    I updated, but I think the new version is slightly more laggy. Not downgrading yet

  • Car motor questions 1.6 years ago

    All wheels receive the same torque. The amount of torque is proportional to input regardless of speed. Since power is proportional to torque * speed, power increases continuously.
    You need funky trees methods to make a gearbox. The easiest method to control power is to divide your input by the average rpm

  • Someone please explain what the commands in the dev console mean and do? 1.6 years ago

    If you're accessing unity components (game object path has >), you probably want to learn about c# programming and unity first
    There is a way to hide the ui on mobile using the dev console, but i don't remember it, can probably be found with search feature

  • VE-60SNA Stun Needle Launcher 1.6 years ago

    Amazing model and animations, unfortunately fake screenshot

    +2
  • How many people actually bought Simple Planes? 1.6 years ago

    I have it on google and steam
    I might have pirated it on android for a bit in the v1.4 days (i'm old), luckily that package only had an easy-to-remove adware on it but still stupid

  • Control guided bomb without crashing plane 1.6 years ago

    activation groups

  • Activate rotators with "FireWeapons"? 1.6 years ago

    Try clamp01 or the ternary operator if you only want the airbrakes to extend for as long as FireWeapons is held down