118k hpgbproductions Comments

  • Hacker Location found? 1.1 years ago

    It might be someone you know :susge:

    +1
  • In-game gauges 1.1 years ago

    You can restrict the movement of the needle just using a certain function. If that's not what you want, provide graphs and state diagrams to help others understand
    .
    You can learn FT using the list of functions and by trying to port designs/programs from outside SP. As it turns out, gauges are an easy way to learn and apply FT, since the functions aren't hidden by game physics

  • Question About Copyright 1.1 years ago

    Should be fine, maybe credit sp, especially if you use the engine or gizmo meshes

  • [Question] how did you guys come up with your sp account's username? 1.1 years ago

    In some world that my brother and I came up with, there is something that is lucky to come across. "hpgb" is the short form of the term
    On other sites I might also use the term "ntnc", it stands for nataniachan (funny fake name)

    +1
  • How do you make good fighter design? 1.1 years ago

    Make sure to provide enough space for engines and pilot(s), a lot of fighter builders don't do it.
    Also, planes are very often not flat on the top and bottom when viewed from the side.
    When both of these appear, it is pancake plane syndrome

  • Satsuma AMP 1.1 years ago

    Drives nice, for a quick improvement i would suggest reducing the brake torque, since you can currently stop from max speed in about a second

    +1
  • How To Electric Car? 1.1 years ago

    @YarisSedan a torque curve simulation naturally limits speed when force = drag
    Usually, torque drops a lot after the redline on turboshaft and gasoline/diesel engines. But on motors, it depends. DC motors have a no-load speed, which depends on design. AC motors are limited by the switching rate of the inverter. But both types of motors might be further limited by software if there are safety requirements.
    On jet planes, you might manage the acceleration of the plane using a curve as well. Jet thrust varies with airspeed.

  • Any tips of STOL wing systems / added lift systems? 1.1 years ago

    Try a large hidden flap with NACAProp (can't remember exact spelling) wing profile

  • How To Electric Car? 1.1 years ago

    For any car (or jet) engine, torque (or thrust) is proportional to input, except during the throttle response duration and at very low speeds for car engines. You can make your own torque curve/controller to naturally restrict speed. If you want to add a software speed limiter you should also do so using the engine.
    .
    If a motor has a constant power output, and torque is proportional to (speed / power), then the torque curve will have the form T = k/v, where k is a constant. To prevent excessive torque at low speeds, the function must be clamped. (You can also use your own torque curve formula, I usually use joined straight lines instead of a smooth curve, but generally, torque must decrease with speed)
    .
    Other speed limiter methods have side effects:
    Airbrakes might cause unnatural behavior at high speeds and in the air, which need more FT to counteract
    maxAngularVelocity produces a harsh and fixed speed limit. It is only suitable if the car has a hard speed limiter

  • Santa's sleigh 1.1 years ago

    woah he has yoke-controlled reindeer now, north pole tech is advanced

    +1
  • KiHa T100 TMU 1.1 years ago

    @ShirakamiShimada poggers

  • Do you take orders from people shorter than you? 1.1 years ago

    @ComradeSandman but you are sand, which is one of the forms i don't take orders from :troll:

  • KiHa T100 TMU 1.1 years ago

    @YarisSedan this looks nothing like them??

    +1
  • What material is the fuselage block / block in Simpleplanes? 1.1 years ago

    bwoah
    aerogel... aeroplane

    +1
  • Do you take orders from people shorter than you? 1.1 years ago

    Yes but i don't take orders from literal sand xdd

  • I DID NOT MAKE THIS FORUM POST 1.1 years ago

    :o7:

  • [Off Topic] Getting back into the art game 1.1 years ago

    @ShinyGemsBro dw it's reasonably easy to fake it, just gotta make your SNS following list consist of roughly 98% artists, study topography, and/or gain access to precomputed fold data

  • [Off Topic] Getting back into the art game 1.1 years ago

    random unsorted thoughts
    - this is cooking for a 2-day post
    - possibly might want to look at clothing folds though
    - its*
    - feet
    - idk anything about muscle formations so i can't comment on that

  • Graingy Survey: What's Your Favourite Kind of Cookie? 1.2 years ago

    chocolate or butter

  • How do I make an input get deacrivated when I turn another input on 1.2 years ago

    If talking about activation groups:
    you can't
    .
    If talking about variables:
    Remember that if a setter is not active, it will not set the value of its corresponding variable during that frame. This means you can make a setter that changes a variable only in specific conditions.
    .
    E.g., set myVar2 to 0 during a rising edge of myVar1
    myVar2: 0
    - activator: rate(myVar1)>0

  • "Master Funky Trees in SimplePlanes: Essential Tips for Beginners!" 1.2 years ago

    One of the operators is wrong for FT btw, guess chat has some obscure programming language learning to do

  • AQF-24 Type-A «AVR-Comet» 1.2 years ago

    @Kikikokikomarumaru15000 PID proportional component multiplier

  • SOMEBODY IS SELLING A B-2 SPIRIT ON FACEBOOK MARKETPLACE 1.2 years ago

    idk, no title and vin seems sus, i wouldn't pay this guy 2.9 million dollars

  • How Do You Pronounce "Draken?" 1.2 years ago

    drah-ken (it follows standard vowel pronounciations) or drachen

  • AI Aircraft Spawned Half Underground 1.2 years ago

    i think that ai planes ignore or wrongly use the spawn on ground parameter since one of the big updates, making them bugged on spawn

    +2
  • I have a conundrum 1.2 years ago

    @ComradeSandman use yourself as the rock

  • How to Make Dive Bomber Turrets? [Resolved] 1.2 years ago

    Also check the rotator settings
    - Set the rotation range to the value specified by the code (you can also do this by setting the InputController.min and ".max values)
    - Set shortestAngle to true if required
    - Front gunner code for the connection structure (plane - horizontal rotation - vertical rotation - gun) can probably be converted to rear gunner code by adding or subtracting 180 degrees from the local y angle to the target

  • How to Make Dive Bomber Turrets? [Resolved] 1.2 years ago

    If you mean gunners, use auto aim code, and then you have to select the enemy plane for the turret to aim, and press the gun button manually

  • I have a conundrum 1.2 years ago

    Accidentally hit him with a rock

  • Graingy Survey: What's Your Favourite Vegetable? 1.2 years ago

    chinese styles: cabbage
    western styles: potato

  • The M50 Ontos is the kind of vehicle to steal your kidneys in a back alley 1.2 years ago

    the thing is my spirit cold war ground vehicle
    armored core weapon arms looking mf

  • I am now platinum! 1.2 years ago

    congrats on reaching the void and existing for miku/10 years

  • Black screen after installing mods 1.2 years ago

    Do you have the logs

  • Apple Drinks (NOT DANGEROUS) 1.2 years ago

    fluid of the comet variety

  • Should the A2RL race series be influenced by SimplePlanes Ai? 1.2 years ago

    Do they have inertial reference systems? Those can work to provide coordinates
    They look like their controls are 100% visual
    Edit: they do not have inertial nav or GPS, literally cooked

    +1
  • Nahida's Periodical (11/24) 1.2 years ago

    Yeah but does genshin have miku? Probably not

  • North Railway 1.2 years ago

    @AvantRevaty these are known, i need to split the rails for performance reasons, which introduces gaps
    The gaps are put in slow areas to reduce the chance of derailment

    +1
  • Any drawing tips? 1.2 years ago

    Tips but i write them as poorly as possible:
    - don't be afraid to use precomputed (3d models) or precollected (photos) reference data from time to time
    - draw anything and everything you like the look of, including your waifu/husbando and the random guy across the street
    - the face may be approximated as a double-curved structure, so it distorts when viewed from angles other than along the local z axis

    +1
  • North Railway 1.2 years ago

    @winterro no, this isn't designed as an island, and i also don't have any interest in combining it with the base map

  • North Railway 1.2 years ago

    @Apollo018362 i will add buildings and trees to this map soon (tm), but they will be limited to near the tracks

    +1
  • JR 203 Series 2 car 1.2 years ago

    there's something strange about this train, it feels like there is a part dragging on the ground, but i can't find one
    if the engine output exceeds a certain amount, which is very large, the train will shoot forwards, but before that, it won't move

  • North Railway 1.2 years ago

    @YarisSedan sure, maybe i'll check on ways to add buildings later
    i'm busy now and can't do big changes

  • North Railway 1.2 years ago

    @ShirakamiShimada hmmm i guess i could add more screenshots, any suggestions?

  • North Railway 1.2 years ago

    @YarisSedan i guess it's a matter of which is worse, no buildings at all or like 10 buildings over the entire line. The buildings have way too many tris to spam everywhere
    Also i don't have high hopes in others' abilities to find references, this mod doesn't have any other than names, but no one has talked about the purple object and flying object in flight park kirama yet
    Lastly mod updated because i forgot to put a single negative sign in one of the
    level start locations

  • Here are some symbols to do stuff with 1.2 years ago

    |♟□    □□    □□
    |□□    □□    ♙□
    |□♙    ♟♙    □□
    

  • ALOUETTE (NJE32) 1.2 years ago

    @AmericanAerospace there is no room in the nose (lore-wise)

  • Monarchii is getting anime girl removal surgery 1.2 years ago

    Sounds like a dangerous and complicated surgery

  • Radar Jamming/confusing 5th gen to outdo stealth? 1.2 years ago

    @GalaxiesDontSlleep when missiles can have a relative velocity of over 1000 ft per second, kinda hard
    You need to detect them first, which you will need a radar, which is blinded by your jammer, which you will probably only turn off when you detect a missile. Big problem
    Then you can try to fry them, but it takes a lot of energy
    Or you can use radio wave emitters as a decoy instead of trying to fry missiles, but you can only launch them after detecting the missile as well. Your jammer must also be turned off if you do this

  • North Railway 1.2 years ago

    @winterro uuh
    1. i never watched the funny show with faces on trains
    2. there is no official compiled and detailed track data (there is a map with rough elevation data though)
    3. i don't have the ability to make working signals, switches/sidings, and scenery

  • Radar Jamming/confusing 5th gen to outdo stealth? 1.2 years ago

    @GalaxiesDontSlleep the real strat is to turn off your jammer after you detect the anti radiation missile, but if you have a jammer, radio warning receivers might be blinded. AWACS aren't magic and probably can't detect ARMs at their long range. Maybe set up jamming drones or something to protect the AWACS