@Apollo018362 i can't upload a lot of stuff on the github, mainly the terrains, since it has a file size limit
and also there are some non-open source stuff
@YarisSedan if you check the station signs, it is actually "that yamazaki" xdd
Sari gets random kanji so it appears normal, it probably conflicts with real people/place names since it is a microsoft IME result
You need the mod tools from the game install. It's the game folder in Program Files, not AppData
Or you can just yoink the Jundroo folder from the source code of a somewhat recent mod
@Mantha if you press ` you can open the dev console, which has a log. The game will only log things after entering the dev console for the first time, so open and close it before entering the sim.
I know that there are 6-ish null reference exceptions when loading a level, but those don't seem to cause any issues, and don't appear related to resolution
Small notes since i was tagged
- instrument panel is usually much larger on this class of aircraft, and the small panel also gives rise to an abnornally large windshield, but it can be explained away as being futuristic
- dark blue sections being disjointed is a bit strange, it might be better to extend the upper side coloring all the way to the tail
- stepped tail design is suboptimal (tm) for aero and cargo space, but is also interesting and looks like a submarine hunter
i like fictional builds more since it's more about new creative work
but it's easy to fall into common design traps like not allocating enough space for stuff, pancake plane syndrome, unfeasible aero or construction, etc
@V the temperature isn't bad, just looking to solve the deformation issue permanently
Just happens that this also gives better cooling than the previous setup
@YarisSedan @ShinyGemsBro this is an inverted document tray🗿
My old solution for 3-4 years was causing the laptop to suffer from creep (very slow deformation over time)
maybe your heli is only maintaining attitude due to gyro effect, check that the CoT and CoM are vertically aligned and there is no strong wing pitch effect
@windshifter1 it depends whether you want people to be able to recreate your mod, or how much you want to let people learn from it
Also, if your mod doesn't use non-standard libraries, you can just copy the contents of Assets to a new project and it should work
Lastly, consider the type of file hosting you use. Maybe it doesn't like massive uploads
@ActullyObama you have to use the variables menu. All [ ] and ... should be replaced with your own stuff, since they are specific to your build
If you are new to funky trees, use this as reference for what is available.
Also start simpler projects like data readouts to get used to FT
Edit to previous: IsInNeutral can be removed
The easiest way is to cut the input when the GS or wheel rpm exceeds a certain number. If you use this, you cannot use engine rpm as it is unsigned (always positive). Basic setup with no funky stuff, torque only affected by throttle:
GearRatio1: ...
...
GearRatio5: ...
GearRatioReverse: [negative number]
GearRatio: Gear1 ? GearRatio1 : (Gear2 ? GearRatio2 : ( ... ))
MaxRpm: [constant value] / GearRatio
Output: (Rpm<=MaxRpm?1:0) * Throttle * GearRatio * [constant if required]
.
Notes:
- Set up the GearRatio selector so that it outputs 0 when no gear is selected
If you add the word "you" to some lines of a greentext story, you get a reasonable piece of second person writing
edit: oldge enough to know what greentext is even though i never used the site where that style of meme comes from
I can't draw vehicles but the main strat is to plan perspective first. This avoids accidentally making straight things curvy. Also, cuboidal things are easy once you get it right
I have only ever seen one person playing sp irl and i just grinned to myself xdd
I use sp outside, even on the laptop if i have it, and don't really think about it. I have opened my sp profile and other sites that are connected to it
The mesh matches the one in the game but is always suboptimal (tm), also there may be some parts that don't work, like glass and labels, but i haven't tested those before
@Apollo018362 i can't upload a lot of stuff on the github, mainly the terrains, since it has a file size limit
+1and also there are some non-open source stuff
@YarisSedan if you check the station signs, it is actually "that yamazaki" xdd
Sari gets random kanji so it appears normal, it probably conflicts with real people/place names since it is a microsoft IME result
@Apollo018362 no
+1this is cool but please add ambient light(s) to smooth out the lighting
+1mig-31 with pulse lasers
+2Can't go wrong with more car ferries
names are now finalized by combining multiple comments and my own sources
You need the mod tools from the game install. It's the game folder in Program Files, not AppData
+2Or you can just yoink the Jundroo folder from the source code of a somewhat recent mod
@Mantha if you press ` you can open the dev console, which has a log. The game will only log things after entering the dev console for the first time, so open and close it before entering the sim.
I know that there are 6-ish null reference exceptions when loading a level, but those don't seem to cause any issues, and don't appear related to resolution
@Boeing727200F penguin central
@YarisSedan @Monarchii real
Small notes since i was tagged
+3- instrument panel is usually much larger on this class of aircraft, and the small panel also gives rise to an abnornally large windshield, but it can be explained away as being futuristic
- dark blue sections being disjointed is a bit strange, it might be better to extend the upper side coloring all the way to the tail
- stepped tail design is suboptimal (tm) for aero and cargo space, but is also interesting and looks like a submarine hunter
An outhouse that looks like it could fit an ogre
+1@Mantha no idea why, do you get any error messages?
500 series shinkansen
It's been easy, i don't have enemies here
+1i like fictional builds more since it's more about new creative work
but it's easy to fall into common design traps like not allocating enough space for stuff, pancake plane syndrome, unfeasible aero or construction, etc
@V no, it deformed due to being on a tiny box that covers less than 10% of its base area
@V the temperature isn't bad, just looking to solve the deformation issue permanently
Just happens that this also gives better cooling than the previous setup
@Pnut not ShinyGemsBro's post btw
also osu player spotted in the wild PagMan (i don't play though)
@YarisSedan @ShinyGemsBro this is an inverted document tray🗿
+1My old solution for 3-4 years was causing the laptop to suffer from creep (very slow deformation over time)
@WritersCrusadersAirCo2 just wondering what is the sauce, or if it's your design
+1reverse image search gives nothing
btw is this an original pixel art?
+1!
raises alert condition
maybe your heli is only maintaining attitude due to gyro effect, check that the CoT and CoM are vertically aligned and there is no strong wing pitch effect
?
Just a box
No dust mask?
Also last forum post o7
No, people already don't care about load times and will put 27 4k screenshots in a single page, now imagine if people can use gifs in thumbnails
+4@Kikikokikomarumaru15000 maybe it's that an angry expression doesn't fit the photo-like composition, which i mainly use since i focus on outfits
@windshifter1 it depends whether you want people to be able to recreate your mod, or how much you want to let people learn from it
Also, if your mod doesn't use non-standard libraries, you can just copy the contents of Assets to a new project and it should work
Lastly, consider the type of file hosting you use. Maybe it doesn't like massive uploads
@Cuboidable easiest pfp to draw
@windshifter1 yep, copy the Assets folder, or you can choose to only upload the c# files
Their OC's weapon does not get the engineer's seal of approval, other than that idk much else
+1But what is... a normal user? (mysterious music)
@ActullyObama you have to use the variables menu. All [ ] and ... should be replaced with your own stuff, since they are specific to your build
If you are new to funky trees, use this as reference for what is available.
Also start simpler projects like data readouts to get used to FT
Edit to previous: IsInNeutral can be removed
The easiest way is to cut the input when the GS or wheel rpm exceeds a certain number. If you use this, you cannot use engine rpm as it is unsigned (always positive). Basic setup with no funky stuff, torque only affected by throttle:
GearRatio1: ...
...
GearRatio5: ...
GearRatioReverse: [negative number]
GearRatio: Gear1 ? GearRatio1 : (Gear2 ? GearRatio2 : ( ... ))
MaxRpm: [constant value] / GearRatio
Output: (Rpm<=MaxRpm?1:0) * Throttle * GearRatio * [constant if required]
.
Notes:
- Set up the GearRatio selector so that it outputs 0 when no gear is selected
If you add the word "you" to some lines of a greentext story, you get a reasonable piece of second person writing
edit: oldge enough to know what greentext is even though i never used the site where that style of meme comes from
Unironic greentext
I can't draw vehicles but the main strat is to plan perspective first. This avoids accidentally making straight things curvy. Also, cuboidal things are easy once you get it right
I have only ever seen one person playing sp irl and i just grinned to myself xdd
+2I use sp outside, even on the laptop if i have it, and don't really think about it. I have opened my sp profile and other sites that are connected to it
@LunarEclipseSP it is either an artstyle or skill issue but i can't draw angy lmao
+2simpleplanes couple real
+2build a suzuki cappuccino
reminder that rocks can turn into dust
+2Susge
Anyways cheese is good with meat, that's all i know
I drew one (1) crappy sketch of a """"witch""""
maybe i should use the design in sp
@ComradeSandman cat
stuck in a jar? :uuh:
The mesh matches the one in the game but is always suboptimal (tm), also there may be some parts that don't work, like glass and labels, but i haven't tested those before
+1Like if you don't think
+1@ComradeSandman it works for biological humans too, but they must train for it