@LieutenantSOT so above the part editor (the little gear thing) there’s a box with an x on it, when you open that up the variable you type into the box next to Rpm will be the variable you can use in FT equations for rotators and guages.
@LieutenantSOT thanks comrade, you have to make the RMP output a variable you can use as an input for stuff. I have no idea if it’s accurate or not but you know it’s there ig
@LieutenantSOT I have a form for that but for some reason whenever I've told other people to use it they can't so if you give me an unlisted one I can get the code for you
@klm747klm747 Just have switches be like car engines where you can disable the input of the rotator and then link it to a certain switch and the name of the label on the switch will be the name of the rotator's input
@BaconEggs I know it's crazy but no I am merely a humble subject to our lord
+1@LieutenantSOT so above the part editor (the little gear thing) there’s a box with an x on it, when you open that up the variable you type into the box next to Rpm will be the variable you can use in FT equations for rotators and guages.
+1In case you delete them
+1@LieutenantSOT yeah theoretically it should work
+1@LieutenantSOT For sure! On mine it's ThrustRPM, but you could also do ThrustRPM1, ThrustRPM2, etc
+1@LieutenantSOT definitely not a high wing lol
+1@LieutenantSOT thanks comrade, you have to make the RMP output a variable you can use as an input for stuff. I have no idea if it’s accurate or not but you know it’s there ig
+1@TheNightmareCompany
+1@BeastHunter
It just ground loops for me idk why
+1No fuselage slicing? Unfortunate
+1Bus
+1By your bio picture I'd say you missed some real life things too
+1@LieutenantSOT I tried that, doesn't work
+1@Artinmk THE EYE OF SAURON SEES ALL
+1@LieutenantSOT np!
+1@LieutenantSOT I have a form for that but for some reason whenever I've told other people to use it they can't so if you give me an unlisted one I can get the code for you
+1So a bribe
+1Oh nice I was just screwing around with making troll faces but this could be super useful
+1speedrun music intensifies
+1Your politics bore me
+1@klm747klm747 Just have switches be like car engines where you can disable the input of the rotator and then link it to a certain switch and the name of the label on the switch will be the name of the rotator's input
+1Yeah the hitbox is really big
+1God it looks so good
+1How about vertical curvature?
+1I'm getting MiG-9 vibes
+1@TatsuTheOtaku thanks
+1me who’s been at school for a month
+1This seems like such a fun truck for multiplayer
+1Why would they update the brand new engines? I mean if they could make them run on biofuel that would be cool
+1@Yosann simply a difference in skill
+1Wow my surface pro 7 must have a nasa supercomputer in there somewhere because I was getting a whole 12fps
+1@ajanie06 no this is just for PC mobile users are going to be stuck in alpha forever after this update.
+1Me every like hour lmao
+1You can see here and here the intakes aren't perfectly round and the nacelles aren't flat on the bottom. I highly recommend you wait for the update.
+1I think you scaled the cannons to zero or something because they ain't there
+1Oh woah this is also going to be so useful for stuff like thrust vectoring and whatnot
+1Wtf
+14 years of strucc
+1You’d just use auto aim with the muzzle velocity calculation set super high
+1@LieutenantSOT yeah the real one did but mine works somewhat decently
+1I love this project it's so funny looking!
+1Looks familiar
+1Fake, all RC
+1pls delet the chain can't be disrupted
+1@Rawhide No, it's a prolate spheroid with the ends cut off with a massive cylindrical computer that runs the matrix
+1Fake, all RC
+1Fake, all RC
+1Fake, all RC
+1Fake, all RC
+1Van's RVs. I see 4 Variezes too
+1