64.4k ZeroWithSlashedO Comments

  • 7++ Generation naval commander (WIP teaser) 3.1 years ago

    why is it a successor to my challenge though?
    either way this is still getting upvoted since I still owe you like 8 upvotes

  • Experimental Challenge [Closed] 3.1 years ago

    Another thing:
    Judges will judge your aircraft based on:
    Looks:
    ??/35 (If Intermediate)
    ??/60 (If Expert)
    Performance:
    ??/35 (If Intermediate)
    ??/60 (If Expert)
    Bonus features:
    ??/30

  • 3.1 years ago

  • Experimental Challenge [Closed] 3.1 years ago

    Forgot about something because I'm a very forgetful person, dunno if that's the word for it... But in order to participate, you also have to make your plane as a successor to this post.

    There are 3 ways you can make your creation as a successor, which are:

    • Start building by downloading this and build with the cockpit part still intact
    • Asking a mod to make your plane as a successor to this post,
    • Save your whole aircraft as a subassembly and slap it onto this computer part

  • How to stop drifting durning takeoff? 3.1 years ago

    @GrandmasterPotato
    Alright, post me an unlisted link of it.

  • How to make a good modern fighter design? 3.1 years ago

    I dunno
    if you're tryna make replicas, blueprint is the way to go
    maybe look at some references or two
    but if you're tryna make a fictional plane, I suggest starting by basing it off of something else

  • How to stop drifting durning takeoff? 3.1 years ago

    @GrandmasterPotato
    Don't countersteer harshly, countersteer softly.

    And about the values, try lowering them.

  • How to stop drifting durning takeoff? 3.1 years ago

    @GrandmasterPotato
    Huh.
    Weird. Tried it before and it was fine...
    Oh wait. Did I forget to mention that, that problem is unfixable?
    Yeah no, You'll have to countersteer slightly in order to even stay straight on the runway.

    Try changing the values of slipSidewaysExtremum and slipSidewaysAsymptote.

  • I need help 3.1 years ago

    So, you want people to mass upvote an aircraft if it wins?
    I'll pass.

  • How to stop drifting durning takeoff? 3.1 years ago

    In the XML of the Resizable Wheel part, there are two things that may help you, which are:
    slipSidewaysExtremum and slipSidewaysAsymptote.
    Try playing around with those values.
    However, if you don't want to go back and forth modifying these, I would suggest just putting the sidewaysTraction to 50%.

  • Not sure if I mentioned this or not but I’ll be a bit more specific than what I probably said before. 3.1 years ago

    I mean, it's not just you that asked for this
    sure, lighting is hard, but that doesn't mean it's not plausible
    hell, I don't think it's harder than to implement the heli rotor :/

  • Auto deploy after weapon delay 3.1 years ago

    You could, but it's a grueling process.

    What you want to do is first to drop your bombs one by one to see which will be dropped first, which the next one that'll be dropped after the 1st one, the 2nd, 3rd, and so on so forth. You need to remember which is which, because it is essential.

    Then you wanna go activate the Overload mod (if you're on android), go into every single chute and modify the activation group to ammo("weapon name")<the order of which bombs will be dropped in reverse + 1.

    If say, you want a delayed activation of the chute, you need to put: round(smooth(clamp01(ammo("weapon name")<the order of which bombs will be dropped in reverse +1), 1/delay in seconds)).

  • How to regain the urge to bulid crafts and stop lazyness? 3.1 years ago

    I'd say the first thing to do is basing (is that even a word) your aircraft with another aircraft to get ideas, then make your own blueprint and you can now make the thing

  • Hey guys? 3.1 years ago

    Where is the aircraft I requested?

  • (TEASER) Variable Stability Research Project (G100): 3.1 years ago

    I'm not gonna lie to you
    but that is an X-29

  • I'm remastering this. 3.1 years ago

    sick

  • SR-72 3.1 years ago

    @KDnotSpy
    lmfao

  • SR-72 3.1 years ago

    @KDnotSpy
    who was it

  • SR-72 3.1 years ago

    what are you two talking about

  • ADSMF-52 White Knight 3.1 years ago

    oh damn this is cool

    why is the tag rick lmfaooo

  • FUNI DORITO 3.1 years ago

    @KDnotSpy
    nothing, I just thought it's funi

  • BRRRRRRRRRRRT 3.1 years ago

    Honestly, I think that's good enough.

  • F-15N - PHX 3.1 years ago

    f*ck you, this is my plane, I'm reporting this

  • Results Of The Simple Planes Challenge 3.1 years ago

    ah well I didn't work hard enough

  • Just a little teaser 3.1 years ago

    I think I know what it is.

  • Let's Go Racing! 3.1 years ago

    happy bday

  • WW2 delta wing (teaser) 3.1 years ago

    hmm yes prop and jet

  • [TEASER] Za Kosmos! 3.1 years ago

    hey guys it's dream from minecraft!!!!!!!!

  • I... Might actually redo my entire Viper. 3.1 years ago

    @Mlancer
    I currently am doing multiple aircraft at once.

  • My next plane 3.1 years ago

    @NRGCLIX
    ![](link)

  • My next plane 3.1 years ago

    @NRGCLIX
    don't just tell what it looks like, show it

  • My next plane 3.1 years ago

    ahem please stop making teasers like this

  • iPad iOS And other strong devices deserves multiplayer too, it just the silly old computers 3.1 years ago

    Alright. Let's see.

    First of all, SP has a set of different physics settings. I don't imagine it's going to be like: "Oh, yeah, our multiplayer supports all graphics and physics settings in one server", I would imagine it's going to be like: "Dude, we have to program servers to be able to separately support low, mid, and high physics to give players absolute maximum experience on playing with your friends". And that, that would cost more storage than it already had for the basic features already.
    You mentioned how "Devs can definitely pull this off right now because of the last update", and I'm just going to say that that is a big, big misunderstanding. Last update was big, sure. But it wasn't big because "YOOOO they added insert something super complex", but because it was the addition of cockpit parts and fuselage cutting. Something we wanted for convenience. And moreover, coding multiplayer is hard. I'm not a programmer, but I feel like it's kind of basic knowledge to understand that making multiplayer is hard. This difficulty can be captured through a video from a YouTuber named Dani. He's made a couple of multiplayer games, and is also the creator of the infamous Crab Game, and Muck. If you want more details, watch his videos. I highly recommend you watch him.

    His games are, well, simple. Everything is already modeled, the game had everything Dani wanted, and all he needed was a multiplayer, and he mentions how it's a pain in the ass to code it, do this that, minor tweaks, adjustments, etc.
    Now look at SimplePlanes. SimplePlanes on it's own without MP is way more complicated than Muck or Crab Game. They have to make the game available for every. Single. Platform. They have to tweak little bits of things to make it available to other devices other than PC, they have to make it available to link it with their own web, they have to make sure players can model whatever they want, and if they really wanted multiplayer integrated into their game, I'd imagine that they'd have to work like, 10x as hard just to make it working. Sure, they have alot of time, but at this point time became useless. It's more of "is there motivation or not".

    That being said and done, I don't think MP should be integrated into SimplePlanes. As much as I'm sad by how Mobile has too much limitations, I feel like we just can't force the devs do that. They're humans too, y'know.

  • Lagging is annoying 3.1 years ago

    Have you ever heard of better performance devices my dude?

  • What do you call this? 3.1 years ago

    The aircraft disintegrater.

  • Upcoming Project: 3.1 years ago

    Seeing an F/A-18 Hornet with canards is kind of... Cursed, tbh.

  • F-15C "Eagle" 3.1 years ago

    Looking back at this, I just realized that the landing gear is weaker than my energy everytime I woke up.

  • Sukhoi T-10-3 Flanker-A 3.1 years ago

    @xNotDumb
    Idk, I might but Idk

  • Wing flex or floppy wings 3.1 years ago

    As I said earlier, it already has. Just, overexaggerated.

  • What type of planes do you guys like 3.1 years ago

    WWII:
    I dunno much about WWII aircrafts tbh.
    "Modern":
    F-15C Eagle.

  • List of people who have a tomcat as their profile picture. 3.1 years ago

    @WormWithLegs
    I would disagree tbh
    that is definitely opinion based

  • Weapons Balancing Database and F-16C Update 3.1 years ago

    @ReinMcDeer
    DOOD
    I didn't know you were an F-15 guy as well :D

  • Would ya'll be interested in... 3.1 years ago

    @ReinMcDeer
    I definitely would for the experts.
    For intermediate, maybe just a little bit strict.
    For the beginners, I wouldn't put the rules strictly.

    Oh, and uh, by competition I mean judges. Speaking of judges, would you be interested in becoming one?

  • Would ya'll be interested in... 3.1 years ago

    @Phoebe
    The building.

  • [Solved]Whats the code for a HUD that can be turned off and on? 3.1 years ago

    My solution:
    Put ternary operators on every single <alpha> text format. That's what I plan on doing.

  • turi ip ip vs hi hi hi rap battle that will go down in history 3.1 years ago

    you should be because it fuckin is
    although, obviously intended cringe jokes can't be cringe, dunno why

  • Sukhoi T-10-1 Flanker-A 3.1 years ago

    3rd Prototype here.

  • Pistons act really weird on low physics 3.1 years ago

    Did you hear a little explosion noise when the pistons detach? If yes, your piston has preventBreaking on false.

  • ammo("ammoname")=ammo(SelectedWeapon) as input 3.1 years ago

    @LowDeadDiper
    No problem.

  • Question Regarding User Tagging (SOLVED): 3.1 years ago

    @TheFlightGuySP
    Technically speaking, unlimited.
    Practically speaking, probably as much as around 1800 tags... You can only tag 3 dudes per message though.