@TailessAce
wdym? couldn't you just save the part into a sub assembly and copy all the variables? it works for me when I tried it but I couldn't continue using it since it lags so much when I tried it. Oh also, if you downloaded the v1.1 part, it's not the optimal version, instead download the v1.2 part.
@Aaronrossdouglas22
Thank you! I did enjoyed the challenge, actually! Although there is some stuff that I didn't like, but the end of the challenge was near so I didn't have the time. Thank you for making the challenge though, and I'd like to enter again if you made another one!
Honestly, I agree with @BeastHunter. Why waste your account just because your phone broke? Besides, phones are replaceable anyway, unlike your life. Your progress are lost? Learn from mistakes, back up your creation next time. Don't take regrets first, take the lessons first.
click me!
edit:
If you're on mobile, you have to turn on dev console. To take a screenshot midair, pause the game, and run the command //MainCamera>Camera.set_depth 10. If you want to make it better, also run the command //MainCamera>Camera.set_fieldOfView 10. I personally use 10, just because it feels right for me. You can change it between 5-60. 60 is the normal FoV value. Not recommending to go higher past that, because it looks kind of bad.
@Korzalerke
yes, Lt. was correct, I did mean to say "just make a custom nozzle" but I somehow typed that instead
I do agree though, TVC is pretty tedious to do, and I'd love seeing one.
Playing with a keyboard?
The thing is, keyboards always put the input to max amount or the minimum amount regardless of how long you press it.
If you're not playing with keyboard, I suggest just putting the com further away from the col, but not too far
it's a problem with the wheel physics. This can be solved in 3 ways:
1. Don't use custom landing gears, and use the base instead. The base gears do not have these issues.
2. Bare with it. Which let's just say, not viable.
3. Reduce the sideways traction on all of the wheels. Now it should be less drifty.
@Bobyo
ohhhhhhhh so that's how probably
actually Idk
I originally unlist them first and then publish it after I did some stuff like editing description, or adding tags, or doing something else with it
@Erc90F4RU
nice!
also here's some details in the Su-27 that I listed for no absolute reason:
-Su-27 has an integrated IRST in the front of the canopy
-Su-27 has a dorsal brake located just behind the canopy
-The flare dispenser is located at the rear end fuselage (the thing between the engines) and the flares are dispensed upwards
-wings have flaperons instead of independent flap and ailerons
-wingtip pylons have the missile put at the bottom and not the side
-a pylon is located beneath the intakes
uh yeah that's all
@Erc90F4RU
oh crap! I got it wrong!
Mind giving me another chance?
Although I don't really get much clue from the screenshots alone, and the best I could do is just randomly guess.
looking from the fuselage design and the color scheme, I'd say a Su-33 Flanker-D.
also, note that the Su-33 does not have a tvc, and the newer versions have blue afterburners.
@Novaxomix
you know those moving reticle things that exists in modern jets? Yeah, that.
To get it, first put a cannon, and put the targeting into air, and you should be good.
@Bryan5
that's not what he mentioned. He mentioned a moving gunsight.
Speaking of the moving gunsight, the cannon has a radar gunsight. Just realized yesterday
it's involves a lot of squares and <colors>, although doing it by hand seems a bit tedious.
I think. I'm actually unsure and I wanna see it for myself now.
@TailessAce
maybe you forgot to resize it? No, not the text, the text area, the box thingy, it can be found at the bottom of the settings of the text.
@TailessAce
wdym? couldn't you just save the part into a sub assembly and copy all the variables? it works for me when I tried it but I couldn't continue using it since it lags so much when I tried it. Oh also, if you downloaded the v1.1 part, it's not the optimal version, instead download the v1.2 part.
@Korzalerke
+1ok lmao
@Korzalerke
+1wrong one, lmfao
boag
+3@TailessAce
Because you didn't read the tutorial, you're missing the variables.
rotators with some FT inputs.
Thank you, @GalacticaAsia! I realized my mistake and that was I put one of my fuselage's mass to 0. Goddamit. Thank you though!
+1@Aaronrossdouglas22
+1Thank you! I did enjoyed the challenge, actually! Although there is some stuff that I didn't like, but the end of the challenge was near so I didn't have the time. Thank you for making the challenge though, and I'd like to enter again if you made another one!
Honestly, I agree with @BeastHunter. Why waste your account just because your phone broke? Besides, phones are replaceable anyway, unlike your life. Your progress are lost? Learn from mistakes, back up your creation next time. Don't take regrets first, take the lessons first.
+4click me!
+1edit:
If you're on mobile, you have to turn on dev console. To take a screenshot midair, pause the game, and run the command
//MainCamera>Camera.set_depth 10
. If you want to make it better, also run the command//MainCamera>Camera.set_fieldOfView 10
. I personally use 10, just because it feels right for me. You can change it between 5-60. 60 is the normal FoV value. Not recommending to go higher past that, because it looks kind of bad.variables, my friend.
Auto Aim lasers, don't forget 'em.
@Korzalerke
+1yes, Lt. was correct, I did mean to say "just make a custom nozzle" but I somehow typed that instead
I do agree though, TVC is pretty tedious to do, and I'd love seeing one.
or you could just, you know, make it somehow smoother by adding fuselage blocks.
Playing with a keyboard?
+1The thing is, keyboards always put the input to max amount or the minimum amount regardless of how long you press it.
If you're not playing with keyboard, I suggest just putting the com further away from the col, but not too far
it's a problem with the wheel physics. This can be solved in 3 ways:
1. Don't use custom landing gears, and use the base instead. The base gears do not have these issues.
2. Bare with it. Which let's just say, not viable.
3. Reduce the sideways traction on all of the wheels. Now it should be less drifty.
Ooh, this looks nice.
@Chickendude
Thanks.
@Strucker
Thanks.
@Phox
lmao
it's a bug or smth Idk
I have managed to bypass the system without hacking lessgo
@Bobyo
ohhhhhhhh so that's how probably
actually Idk
I originally unlist them first and then publish it after I did some stuff like editing description, or adding tags, or doing something else with it
@Bobyo
oh well, don't blame me for it. Blame McDonnell Douglas, lmao.
@Bobyo
it does?
@Phox
How the hell would I know?
@AviationCat007
:)
Ok hold on
Is my F-15SE bugged? It doesn't register it as a successor, though in the post, there's 4 airplanes. Hello sp.com?
@AviationCat007 @Aaronrossdouglas22
+1There we go, now I can finally rest.
@BeastHunter @X99STRIKER @Clutch
+3@Bryan5 @NARGII @LarryTad
+1@X99STRIKER
Not sure when I will, but aight.
@Aviationcheesesticks
they are the same thing
the only difference being that the su33 is carrier capable.
why do I feel like Su-27 is the current popular fighter in SP?
@AviationCat007 @Aaronrossdouglas22
Still not finished, but have some teaser
@X99STRIKER
true, lmao.
although there is a mod that is exactly this, but Idk how it works since I never downloaded it
@X99STRIKER
shrug
I'm fine anyway, I just thought it'd be cool
@X99STRIKER
no, like, a display screen. You know, those screens that has the real time footage of what the camera is seeing?
@Dash8Q400
+2have you tried again one more time? it's sometimes a bug in the fine tuner.
isn't there a button for it in the fine tuner menu?
+1@Erc90F4RU
nice!
also here's some details in the Su-27 that I listed for no absolute reason:
-Su-27 has an integrated IRST in the front of the canopy
-Su-27 has a dorsal brake located just behind the canopy
-The flare dispenser is located at the rear end fuselage (the thing between the engines) and the flares are dispensed upwards
-wings have flaperons instead of independent flap and ailerons
-wingtip pylons have the missile put at the bottom and not the side
-a pylon is located beneath the intakes
uh yeah that's all
@Erc90F4RU
ok.
A Su-27, maybe?
@Erc90F4RU
oh crap! I got it wrong!
Mind giving me another chance?
Although I don't really get much clue from the screenshots alone, and the best I could do is just randomly guess.
Su-33, final answer.
Also, T.
@Novaxomix
but you did mention gunsight and not huds... Now I'm confused.
looking from the fuselage design and the color scheme, I'd say a Su-33 Flanker-D.
+1also, note that the Su-33 does not have a tvc, and the newer versions have blue afterburners.
@Novaxomix
you know those moving reticle things that exists in modern jets? Yeah, that.
To get it, first put a cannon, and put the targeting into air, and you should be good.
lmao hawksnest moment
you still could make it a clickable text by doing this:
+1[text](link goes here)
@Bryan5
+2that's not what he mentioned. He mentioned a moving gunsight.
Speaking of the moving gunsight, the cannon has a radar gunsight. Just realized yesterday
it's involves a lot of squares and <colors>, although doing it by hand seems a bit tedious.
I think. I'm actually unsure and I wanna see it for myself now.