bro
wtf sp
SO IT WAS UPLOADED
I THOUGHT YOU SAID "OhoH, CrAft CanNot bE UplOaDed HaAHa, cHecK YoUr INterNet ConNecTIon"
imma keep it, just don't upvote it
no it's 19
if you add 10 cookies to 9 cookies and you count them you'll get 19 cookies
scientists have proved that 9+10 is 19 through a series of calculations, trial and error
also that meme is old it's kinda unfunny
@VisionAviation
No, not the bay doors. The missile itself.
Or you didn't specify that you found how to delay the doors closing and not the missiles and I misunderstand way too far.
@KDnotSpy
People told me so, so yeah.
Speaking of yaw, they really should fix the yaw aerodynamics. It's getting kinda annoying when you have to roll and pitch just to adjust a little bit of angle when landing.
unfortunately, you can't... Really hope there's a procedural engine somewhere in this game.
Oh wait, they exist. For props.
Still wish there was one for the jet engine...
@Korzalerke
I agree.
I'm not going to defend my pointless statement like I usually do.
Instead, here's some actual tip:
Download the aircraft that you think looks good. And once you have that in the designer, look for tricks and techniques that the creators do in their designs. For example, custom airfoils.
There are generally alot of custom airfoil techniques, such as putting a circle cornered wide fuselage on the wing, but follow what you think is the best. It's one of the reason how I can do these things.
But before getting into the details, you gotta get used to the fuselage block for a bit. Play around with it, do some slicing, make some cockpits, or frame. Then you can move on to the complicated stuff.
And then, you get to the part where you rotate and nudge your parts around. These two features are very important in designing your aircraft. Nudge lets you move parts around according to the X, Y, and Z positions. X is horizontal position, Y is vertical, and Z is front to back position.
Nudging can be done in two ways, the fine tuner way, or the basic way. Fine tuner is generally more practical, and it lets you move multiple parts at the same time, but when you don't feel like changing the value of the nudging, I suggest using the one implemented on the game.
The Fine Tuner can be activated in the "mods" section, where you'll normally found two mods, Overload, and Fine Tuner. These two are very important, so be sure to activate them. I'll get into Overload later if you're interested.
For the base nudging mechanic, first, you'll need to select a part. Done? Good. The next thing you'll see on the right side is an arrow, and a gear icon. The arrow is what you want to click on. Now you'll see more icons. But if you click the wrench-in-a-gear icon, voila! You found yourself a nice little nudge menu.
first thing and foremost:
you have to post the image on a website and copy that image's link.
second thing to do is to put this on your message: 
and boom, you're done.
That my friend, is a thing you have to find out yourself. It's not really easy, complicated fictional/replica builds that costs over 300 parts usually takes 3-4 months to finish. And the realistically accurate builds take even longer to do.
I will say though, to make good creations involves how to use fuselage correctly and using blueprints.
That's the only hint I'm going to give you.
@Xx24reminder
1. Well, that's certainly a joke "gone too far". Funny to you, but not to us.
2. Oh, is it? I might not know what classifies a political statement is, but I feel like it has a high chance to be political.
Either way, you really gotta stop doing that.
I have three options.
1. Simplest. Make the "max" on the engine a higher number than 1. But this also makes your aircraft go faster.
2. Simple, and easy implementation. But it also slows the deceleration. Add "throttleResponse" to the "Engine" part of the engine xml.
2. A funky expression somebody gave to me. Easy to implement, and can make different acceleration to the deceleration. And that code is:
smooth(clamp01(Throttle), Throttle ? 1/X : 1/Y )
X being spool up time
Y being spool down time
bruh
Check the variables section of the Pigpen. You'll probably find something there.
+2ok it shows to me now
not sure if I'm able to run it but flankah
bro
+1wtf sp
SO IT WAS UPLOADED
I THOUGHT YOU SAID "OhoH, CrAft CanNot bE UplOaDed HaAHa, cHecK YoUr INterNet ConNecTIon"
imma keep it, just don't upvote it
wait I posted two?
If it isn't saucy james?
+1where the fuck are the pictures блять?
@Mynameis190
good effort lmao
that landing gear looks cursed af lmaoo
+1funny how this got more upvotes than my F-15C lmao
I need to remake that thing someday
I don't think there is ever going to be an end to the page.
who
@PlaneFlightX
Holy shit, that is wild.
@GriseoCattus
Нет, not my creation ;-;
ok
fuck I forgot the flaps
switch the invert on the left flap to true to get the full experience
@ComradeKaiser7
straight blocks count, correct?
just about to finish mine, going to upload it soon
woah. Beautiful
@Chickendude
sure
@Almost
What did I say?
@Almost
eh, as long as you don't steal my frame at the right moment I published it it's fine
f16?
@FalcoOne
It's fine.
@Th3rmoplylae
Oh alright.
@Chickendude
@Th3rmoplylae
@Viper_Z3R0
@FalcoOne
You might want to finish your builds soon, whatever it is.
@VisionAviation
Yep. Figured that out. Oh well.
How have I not upvoted this yet...
+6@jamesPLANESii
+1just put
BoostPump
on the inputId and make a variable with the same name and put a value of 1 in thereiIrc that's how it works
piss
Aww, the T-2 CCV looks cool though :(
I know it's just T-2 with canards but please don't cancel it:(
no it's 19
+1if you add 10 cookies to 9 cookies and you count them you'll get 19 cookies
scientists have proved that 9+10 is 19 through a series of calculations, trial and error
also that meme is old it's kinda unfunny
You could put + or -.
+1aww March 30th
If only it's at 26th
:(
@VisionAviation
No, not the bay doors. The missile itself.
Or you didn't specify that you found how to delay the doors closing and not the missiles and I misunderstand way too far.
@VisionAviation
This was 23 days ago.
I feel old. But anyway, now I have a question.
Where do you put the code?
@WilliamHenryHarrison
Post it somewhere else.
Try putting an inlet on the engine, it should work.
Block only sounds nice.
A.
@KDnotSpy
+1People told me so, so yeah.
Speaking of yaw, they really should fix the yaw aerodynamics. It's getting kinda annoying when you have to roll and pitch just to adjust a little bit of angle when landing.
That's not actually the trim button... That's the yaw button since SPVR doesn't have rudder pedal access.
+1unfortunately, you can't... Really hope there's a procedural engine somewhere in this game.
Oh wait, they exist. For props.
Still wish there was one for the jet engine...
Nice ad
+3now get outta this site
Ok cool
+9anything I was thinking of saying would've get me a warn on the site so no thank you
But it's cool
@Korzalerke
+1I agree.
I'm not going to defend my pointless statement like I usually do.
Instead, here's some actual tip:
Download the aircraft that you think looks good. And once you have that in the designer, look for tricks and techniques that the creators do in their designs. For example, custom airfoils.
There are generally alot of custom airfoil techniques, such as putting a circle cornered wide fuselage on the wing, but follow what you think is the best. It's one of the reason how I can do these things.
But before getting into the details, you gotta get used to the fuselage block for a bit. Play around with it, do some slicing, make some cockpits, or frame. Then you can move on to the complicated stuff.
And then, you get to the part where you rotate and nudge your parts around. These two features are very important in designing your aircraft. Nudge lets you move parts around according to the X, Y, and Z positions. X is horizontal position, Y is vertical, and Z is front to back position.
Nudging can be done in two ways, the fine tuner way, or the basic way. Fine tuner is generally more practical, and it lets you move multiple parts at the same time, but when you don't feel like changing the value of the nudging, I suggest using the one implemented on the game.
The Fine Tuner can be activated in the "mods" section, where you'll normally found two mods, Overload, and Fine Tuner. These two are very important, so be sure to activate them. I'll get into Overload later if you're interested.
For the base nudging mechanic, first, you'll need to select a part. Done? Good. The next thing you'll see on the right side is an arrow, and a gear icon. The arrow is what you want to click on. Now you'll see more icons. But if you click the wrench-in-a-gear icon, voila! You found yourself a nice little nudge menu.
first thing and foremost:
you have to post the image on a website and copy that image's link.
second thing to do is to put this on your message:

and boom, you're done.
That my friend, is a thing you have to find out yourself. It's not really easy, complicated fictional/replica builds that costs over 300 parts usually takes 3-4 months to finish. And the realistically accurate builds take even longer to do.
+1I will say though, to make good creations involves how to use fuselage correctly and using blueprints.
That's the only hint I'm going to give you.
:0
@Xx24reminder
1. Well, that's certainly a joke "gone too far". Funny to you, but not to us.
2. Oh, is it? I might not know what classifies a political statement is, but I feel like it has a high chance to be political.
Either way, you really gotta stop doing that.
I have three options.
+21. Simplest. Make the "max" on the engine a higher number than 1. But this also makes your aircraft go faster.
2. Simple, and easy implementation. But it also slows the deceleration. Add "throttleResponse" to the "Engine" part of the engine xml.
2. A funky expression somebody gave to me. Easy to implement, and can make different acceleration to the deceleration. And that code is:
smooth(clamp01(Throttle), Throttle ? 1/X : 1/Y )
X being spool up time
Y being spool down time