Alright. Let's see.
First of all, SP has a set of different physics settings. I don't imagine it's going to be like: "Oh, yeah, our multiplayer supports all graphics and physics settings in one server", I would imagine it's going to be like: "Dude, we have to program servers to be able to separately support low, mid, and high physics to give players absolute maximum experience on playing with your friends". And that, that would cost more storage than it already had for the basic features already.
You mentioned how "Devs can definitely pull this off right now because of the last update", and I'm just going to say that that is a big, big misunderstanding. Last update was big, sure. But it wasn't big because "YOOOO they added insert something super complex", but because it was the addition of cockpit parts and fuselage cutting. Something we wanted for convenience. And moreover, coding multiplayer is hard. I'm not a programmer, but I feel like it's kind of basic knowledge to understand that making multiplayer is hard. This difficulty can be captured through a video from a YouTuber named Dani. He's made a couple of multiplayer games, and is also the creator of the infamous Crab Game, and Muck. If you want more details, watch his videos. I highly recommend you watch him.
His games are, well, simple. Everything is already modeled, the game had everything Dani wanted, and all he needed was a multiplayer, and he mentions how it's a pain in the ass to code it, do this that, minor tweaks, adjustments, etc.
Now look at SimplePlanes. SimplePlanes on it's own without MP is way more complicated than Muck or Crab Game. They have to make the game available for every. Single. Platform. They have to tweak little bits of things to make it available to other devices other than PC, they have to make it available to link it with their own web, they have to make sure players can model whatever they want, and if they really wanted multiplayer integrated into their game, I'd imagine that they'd have to work like, 10x as hard just to make it working. Sure, they have alot of time, but at this point time became useless. It's more of "is there motivation or not".
That being said and done, I don't think MP should be integrated into SimplePlanes. As much as I'm sad by how Mobile has too much limitations, I feel like we just can't force the devs do that. They're humans too, y'know.
I'm glad that I wasn't the only one hoping for a Fox 2.
Added Suggestion(s):
The ability to be rear aspect or all aspect. Rear aspect will always target the enemy's engines' position.
The ability to be completely invisible to the HUD and the Radar. Kinda like how the missile works right now, but it doesn't make any warning tones.
Missile reworks:
Opinion:
Personally, I feel like it doesn't need that much of a rework. The XML editing is already quite simple enough. If anything, I just want a little behaviour tweak.
Added Suggestion(s):
TWS Mode for Fox 3s.
Limited fuel, would still track after running out.
Laser guided weaponry.
Proxy Detonation as default for AtA missiles.
RWR:
Opinion:
RWR is a great suggestion, if I'm being honest. Generally increase situational awareness.
Added Suggestion(s):
Able to track a missile's position.
Radar part:
Opinion:
Radar increases the immersion of the game. Even a simple radar like the Ace Combat style Radar would be very nice. Problem with Radar displays with text is that the targets needs to be selected first, then you can see where they are.
Added Suggestion(s):
None.
HUD:
Opinion:
We kinda don't need a separate part for HUD. PlanariaLab already made a working 1 part HUD. But when you really think about it, the non-ft users will have a hard time navigating the HUD, let alone editing it.
Added Suggestion(s):
None.
Misc:
Hollow Nose Cone:
Opinion:
Would be nice if the nose cone doesn't act like the way it is... I think they should redo the Rise and Run model for the nose cone first. It looks weird.
Fuselage Wings:
Opinion:
No objections, I fully agree with this.
Sound Redesign:
Opinion:
Yes please!
Added Suggestion(s):
Sonic Booms. It gets kinda boring when you hear a missile/aircraft fly by at Mach 1 and all you hear is the rocket booster/jet engine noise for 0.4 seconds.
UI changes:
Opinion:
The UI is as good as it is, to be honest. I don't feel the need to change it.
New locations:
Opinion:
Yes please! It feels as if there's 0% activities on these islands.
@ReinMcDeer
I definitely would for the experts.
For intermediate, maybe just a little bit strict.
For the beginners, I wouldn't put the rules strictly.
Oh, and uh, by competition I mean judges. Speaking of judges, would you be interested in becoming one?
@WolfHunter9111
+1still better than most "german" aircrafts
YESSS LMFAO
+2f*ck you, this is my plane, I'm reporting this
dude it's got the little luftwaffe roundel as well :D
+1now this is an effort :)
@ChamDel7
+11st of August, read more carefully next time
@BeastHunter, you were the only one who requested a tag.
+2@Vincent
+2I'm sorry, but can you make this thing a successor to this?
ah well I didn't work hard enough
I think I know what it is.
@MOTAPANES234
+1hehehehehehehhehehehe
ty :)
Idk, they just decided to.
+2sad
+3happy bday
hmm yes prop and jet
hey guys it's dream from minecraft!!!!!!!!
@Mlancer
I currently am doing multiple aircraft at once.
@NRGCLIX

@NRGCLIX
don't just tell what it looks like, show it
cool
+2hmm lemme guess
+6labels on some level of alpha and emission?
welcome back after 3 years of hiatus, we got new cockpit features now
+1ahem please stop making teasers like this
Alright. Let's see.
First of all, SP has a set of different physics settings. I don't imagine it's going to be like: "Oh, yeah, our multiplayer supports all graphics and physics settings in one server", I would imagine it's going to be like: "Dude, we have to program servers to be able to separately support low, mid, and high physics to give players absolute maximum experience on playing with your friends". And that, that would cost more storage than it already had for the basic features already.
You mentioned how "Devs can definitely pull this off right now because of the last update", and I'm just going to say that that is a big, big misunderstanding. Last update was big, sure. But it wasn't big because "YOOOO they added insert something super complex", but because it was the addition of cockpit parts and fuselage cutting. Something we wanted for convenience. And moreover, coding multiplayer is hard. I'm not a programmer, but I feel like it's kind of basic knowledge to understand that making multiplayer is hard. This difficulty can be captured through a video from a YouTuber named Dani. He's made a couple of multiplayer games, and is also the creator of the infamous Crab Game, and Muck. If you want more details, watch his videos. I highly recommend you watch him.
His games are, well, simple. Everything is already modeled, the game had everything Dani wanted, and all he needed was a multiplayer, and he mentions how it's a pain in the ass to code it, do this that, minor tweaks, adjustments, etc.
Now look at SimplePlanes. SimplePlanes on it's own without MP is way more complicated than Muck or Crab Game. They have to make the game available for every. Single. Platform. They have to tweak little bits of things to make it available to other devices other than PC, they have to make it available to link it with their own web, they have to make sure players can model whatever they want, and if they really wanted multiplayer integrated into their game, I'd imagine that they'd have to work like, 10x as hard just to make it working. Sure, they have alot of time, but at this point time became useless. It's more of "is there motivation or not".
That being said and done, I don't think MP should be integrated into SimplePlanes. As much as I'm sad by how Mobile has too much limitations, I feel like we just can't force the devs do that. They're humans too, y'know.
if you're talking about the ones on the site yeap
+1if you're talking about the ones on the game yeap but they're all just ai planes tbh
ok, we definitely need a catapult rework and catapult parts, and also arresting wire parts
+1the current catapult is uhh, let's just say meh
Have you ever heard of better performance devices my dude?
no
+1The aircraft disintegrater.
Seeing an F/A-18 Hornet with canards is kind of... Cursed, tbh.
@IDNSatyaBUKANNova
+1itu pake rotator itu bukan pake kameranya langsung
Looking back at this, I just realized that the landing gear is weaker than my energy everytime I woke up.
@xNotDumb
Idk, I might but Idk
@ReinMcDeer
+1Dude, same
the AC0 part I mean
@IDNSatyaBUKANNova
+1Oh maksudnya kaya 1 kamera ngarahin terus yang lain ke arah yang sama?
As I said earlier, it already has. Just, overexaggerated.
Wingflex already kind of exists in the game, it's just that it's too exaggerated.
+2As for the lighting, yeah, no. They need to fix that.
WWII:
I dunno much about WWII aircrafts tbh.
"Modern":
F-15C Eagle.
"connected to the same target" maksudnya apa dah
+1Added suggestion and opinions personally from me:
I'm glad that I wasn't the only one hoping for a Fox 2.
Personally, I feel like it doesn't need that much of a rework. The XML editing is already quite simple enough. If anything, I just want a little behaviour tweak.
RWR is a great suggestion, if I'm being honest. Generally increase situational awareness.
Radar increases the immersion of the game. Even a simple radar like the Ace Combat style Radar would be very nice. Problem with Radar displays with text is that the targets needs to be selected first, then you can see where they are.
None.
HUD:
We kinda don't need a separate part for HUD. PlanariaLab already made a working 1 part HUD. But when you really think about it, the non-ft users will have a hard time navigating the HUD, let alone editing it.
None.
Misc:
Would be nice if the nose cone doesn't act like the way it is... I think they should redo the Rise and Run model for the nose cone first. It looks weird.
No objections, I fully agree with this.
Yes please!
The UI is as good as it is, to be honest. I don't feel the need to change it.
Yes please! It feels as if there's 0% activities on these islands.
@WormWithLegs
I would disagree tbh
that is definitely opinion based
@ReinMcDeer
DOOD
I didn't know you were an F-15 guy as well :D
Ayooo, new challenge for me!
+1I want to make the F-14 again anyway.
@Kangy
+1I'll just make a different categories for experimental/prototype
@Kangy
+1Ok
@ReinMcDeer
I definitely would for the experts.
For intermediate, maybe just a little bit strict.
For the beginners, I wouldn't put the rules strictly.
Oh, and uh, by competition I mean judges. Speaking of judges, would you be interested in becoming one?
@Phoebe
The building.
My solution:
Put ternary operators on every single <alpha> text format. That's what I plan on doing.
you should be because it fuckin is
although, obviously intended cringe jokes can't be cringe, dunno why
asal lu tau ya dek
+3ini situs penuh dengan karya menakjubkan
3rd Prototype here.