use the fuselage block properties to get your desired shape instead of making a cone over and over again
also try to not make your aircraft too angular so it doesn't become an eyesore
@Bobyo
Idk how you did that but don't disable mass on the missile itself
just disable the mass on the missile's body
and check the properties of the missile again just in case
because, I guess Pitch works for both directions?
because whenever or whatever value Pitch is inputted, the boolean for Pitch is set to True
or in other words, whenever Pitch is not 0, the boolean will be set to True
In the case of what you're trying to do, you can use the ">" or "<" signs so that it only activates on one direction instead of both
for example, Pitch>0 ? 1 : 0
this code will only turn whatever it is you're putting it in to 1 when you pitch down
and Pitch<0 ? 1 : 0 does the same thing, but it requires an opposite action
you forgor to disable the mass and drag on the missile's body, not the missile itself
though adding mass doesn't affect the missile's performance by alot, moving the center of mass of the missile will essentially make the missile go dumb
cool chopper
missing a detail though
stealth choppers have their tail canted from 20° to 45° I believe
also turn smoothing on, it makes the panelling look nicer
if you're making a replica, I suggest using blueprints
each 2 values of fuselage block is 1m
match the length, height, and wingspan of the aircraft you want to replicate, then match the blueprint's size accordingly
for example: F-16 has a length of 15.06m, if we were to convert that to simpleplanes' length we need 3 fuselages with a length of 10 and 1 fuselage with a length of 0.12, then match the blueprint with the length, the wingspan, and the height, after which you can just follow the blueprint
maybe I should make a tutorial for this at some point
did someone disable comments already
pls no political comment lmfao
missed opportunity to put Horizontally spinning F-35B
when jetstream moment
@Magnavox20MS233S
a
@Cerdd
+2ayo nice
I'm also making gooba plane
found this profile when I was randomly looking for Gawr Gura on SP
+2also nice designs
we all are.
+1technically we all are stupid so in reality nobody is stupid
man downscaled the C-17 too much
+1ayo, what?
also yeah probably
dunno why you would ask but probably
there's a more broken way
that is using xml modded cannons
@Dragoranos
not doing it on a helicopter
~lol.~
+1nope, didn't work.
pretty sure it was the Wasp
+1or not, I'm not sure
Too low, Terrain. Terrain. Pull up!
that happens
+1the group will move forwards no matter what, as a result one of the destroyers got stuck
A.
Political issues, and stability of nation. If we ignore the protest, sooner or later the nation would fall.
first take suisei pog
scarface was here
honestly might wanna change those sensitive words.
+6gbye
+1I thought it was 3/24hr waht
+1choodo ii. I have an attack helicopter ready.
+3he exist
tootel
@IceCraftGaming
+1really
you can't put emojis on labels. I'm not sure why, but you can't.
powerMultiplier exists.
ahem.
+4"If you are continually telling people their airplanes suck, then maybe you suck."
- SimplePlanes Rule: Be Kind, #2.
@TylerWildDog
damn
aircraft, huh?
+1then helicopters should count.
use the fuselage block properties to get your desired shape instead of making a cone over and over again
also try to not make your aircraft too angular so it doesn't become an eyesore
wait the mig21's canopy opens that way?
@Mrgoofy
+1rude
kusa
"man, I really gotta finish this build"
+2- Zerø gaining motivation then losing it after 0 seconds
@Bobyo
oh yea
maxSpeed is in m/s
mach 1 = 343m/s
@Bobyo
Idk how you did that but don't disable mass on the missile itself
just disable the mass on the missile's body
and check the properties of the missile again just in case
@winterro
+1I may have edited the message after you commented, so I recommend checking again?
because, I guess Pitch works for both directions?
+1because whenever or whatever value Pitch is inputted, the boolean for Pitch is set to True
or in other words, whenever Pitch is not 0, the boolean will be set to True
In the case of what you're trying to do, you can use the ">" or "<" signs so that it only activates on one direction instead of both
for example, Pitch>0 ? 1 : 0
this code will only turn whatever it is you're putting it in to 1 when you pitch down
and Pitch<0 ? 1 : 0 does the same thing, but it requires an opposite action
I love how they crossed the "NAVY" markings lol
+2"vtuber addiction is real so I'm making a livery based off of it"
- Zerø trying to tell everyone that he's addicted to VTubers for the 2894792nd time
also teaser
+1you forgor to disable the mass and drag on the missile's body, not the missile itself
though adding mass doesn't affect the missile's performance by alot, moving the center of mass of the missile will essentially make the missile go dumb
@winterro
wouldn't clamp(Yaw - YawRate/90, -1, 1) work?
@DEADSHOT15
no I don't think it was
nvm it was
somebody already did I remember
don't know who but somebody already did
@UH60Blackkat
it takes a day or two!?
dude, even mine takes days to build
so
kinda like the Head Hold tail rotor mode?
cool chopper
+1missing a detail though
stealth choppers have their tail canted from 20° to 45° I believe
also turn smoothing on, it makes the panelling look nicer
I don't really see alot of stealth choppers tbh
+1would love to see some
if you're making a replica, I suggest using blueprints
+3each 2 values of fuselage block is 1m
match the length, height, and wingspan of the aircraft you want to replicate, then match the blueprint's size accordingly
for example: F-16 has a length of 15.06m, if we were to convert that to simpleplanes' length we need 3 fuselages with a length of 10 and 1 fuselage with a length of 0.12, then match the blueprint with the length, the wingspan, and the height, after which you can just follow the blueprint
maybe I should make a tutorial for this at some point