@KorKaiorWhatever what im doing is instead of keeping the engine running, i use one quick burst so it doesn't need to spool up at all. this puts it at max power immediately. i like using jet engines more cause theyre easier to deal with.
and Azalea MK-2 is what the object shown on the thumbnail is. just a bit edited.
@KorKaiorWhatever you underestimate the power of minimum and maximun input, thats what i did here. set minimum input low and then engine power multiplier to a very high exponent. if i were to set the exponent to like 98 (i think thats the games cap), it would go MUCH faster, like, my current exponent is like 10 so thas a huge huge number
@KorKaiorWhatever
you reached the true speed cap, in which the game doesn't know what to do... not rlly infinity but close enough lolz
usually if a game measures way too high of a number, it likes to use zero or infinity as a fallback. what you mightve reaches was a number with an exponent higher than 99, which the game cant process, as you can see if you try to use a number with an exponent higher than 99 in FT code.
@Sockdragger it does have the turret, but right now it cant fire any missiles, its turret can only fire upon ground targets, and lore reasons also mean it cant be 1970s. the gun it has is good for air targets, but its too situational.
@Sockdragger i didnt make it specifically for that challenge so it doesn't meet all the requirements.. so i think ill have it be standalone for now. also, since its a bomber and an attacker (tactical bomber and attacker basically mean the same thing), i dont think it can do both contracts at once.
@X99STRIKER yeah it can be piloted by an AI or smth. put a pod there too. 4 extra pods, 36 extra msls (-2 from intake hardpoint msls) and 6 on top of wings, that will make 161 missiles total
@X99STRIKER u just gave me an idea, i can remove the missiles off the intake hardpoints and put two more pods. that would give me a total of 87 YM-22s lol
@KorKaiorWhatever cannons also sounds like a good idea... sustained speed over burst speed
@KorKaiorWhatever what im doing is instead of keeping the engine running, i use one quick burst so it doesn't need to spool up at all. this puts it at max power immediately. i like using jet engines more cause theyre easier to deal with.
and Azalea MK-2 is what the object shown on the thumbnail is. just a bit edited.
@KorKaiorWhatever you underestimate the power of minimum and maximun input, thats what i did here. set minimum input low and then engine power multiplier to a very high exponent. if i were to set the exponent to like 98 (i think thats the games cap), it would go MUCH faster, like, my current exponent is like 10 so thas a huge huge number
@KorKaiorWhatever yea
@KorKaiorWhatever
you reached the true speed cap, in which the game doesn't know what to do... not rlly infinity but close enough lolz
usually if a game measures way too high of a number, it likes to use zero or infinity as a fallback. what you mightve reaches was a number with an exponent higher than 99, which the game cant process, as you can see if you try to use a number with an exponent higher than 99 in FT code.
@Ree57sussybaka the second i fix the FT in those engines, its over.
@KorKaiorWhatever i know it can go faster lolz its stated in the description that i limited it (and you didnt go infinity you just broke the speed)
a feature rich plane wth less than 1k performance cost? how much better can it get?
i lied, here is the true fastest objekt in SP
@Sockdragger it does have the turret, but right now it cant fire any missiles, its turret can only fire upon ground targets, and lore reasons also mean it cant be 1970s. the gun it has is good for air targets, but its too situational.
@Sockdragger i didnt make it specifically for that challenge so it doesn't meet all the requirements.. so i think ill have it be standalone for now. also, since its a bomber and an attacker (tactical bomber and attacker basically mean the same thing), i dont think it can do both contracts at once.
@Kav
@SukhoiisLegend
@RandomPlayer
@Lavine
@CarGuy32SP
(i know none of yall but Kav were on the tag list but u gotta see ts)
@UMBRELLA1120 u should try flying the one that doesn't have 81 YM-22s
here
and thxxxx!1!!!
@NotAnOtter oh sweet neptune it does
@NotAnOtter the title screen!!??? hold up, i gotta try this
nice F-35 you got there
right before i made my own fastest object lol, i think this one is faster
that is a long boi !!!
amazon drone hub 2.0
@Randomplayer check this out
@Randomplayer im gonna make the fastest objekt in SP thanks for the idea lolz
hmmmm...
yeaheah boyy
them weapons look very nice!!
and its on steam !!?? jackpooottt
👍
@MetallicBeef6572 lets gooo
also, release the carrier based planes!!
T ea
@MetallicBeef6572 ooh i love F-18s, i always have since i was little
i hope it doesn't crash my chromebook lolz, cant wait
@MetallicBeef6572 i cant wait to sees it !!!
what kinda plane you making? (fighter?? bomber??)
@Kav ???? what is T
skamtebord
@Avhoire yay, new contestant !!!!
@AVWL i gotchu, and thanks
@AVWL it dont take that long to shove some MSLs onto a flight platform i already had and tweak some variables lol
@AVWL i gotchu. Armaments link.
dont overwork yourself mann, if you ever need these msls feel free.
@AVWL UNLESS you want them how they are
@AVWL imma do some testing and make them more realistic, then ill make an unlisted post and tag it here with info
@XEP3HAETKAK shush
@AVWL i can slide you some of my on missiles later if u want
idk what to say about this.
uhm nice decals
SR-71 if russia got ahold of it
no new entries in a while.
this is where the madness started huh..
theres gotta be like thousands of individual community cube variants ATP
and what are these comments zarwg
@X99STRIKER idea, one very long wing with 50 missile pods. 450 missiles
@X99STRIKER and were forgetting the tips of the vert stabilizers, add two pods on there and you got yourself 179 missles
@X99STRIKER yeah it can be piloted by an AI or smth. put a pod there too. 4 extra pods, 36 extra msls (-2 from intake hardpoint msls) and 6 on top of wings, that will make 161 missiles total
@X99STRIKER and the top of the wing doesnt have to be off limits.
@X99STRIKER u just gave me an idea, i can remove the missiles off the intake hardpoints and put two more pods. that would give me a total of 87 YM-22s lol