Dev WNP78 Comments

  • New XML properties 7.9 years ago

    @Pilotmario I think it might flex a bit anyway. If it doesn't flex enough, add multiple rotators all connected.

  • New XML properties 7.9 years ago

    @Pilotmario not really...
    It's main purpose is to allow users to remove wobble on heavy structures with rotators.

  • New XML properties 7.9 years ago

    @ds2001s yes, you have to disable the auto detect property or something.

  • New XML properties 7.9 years ago

    @PhantomBladeCorp yes.

  • New XML properties 7.9 years ago

    @Pilotmario no clue what you're on about.

  • Dark theme script 7.9 years ago

    @Fjorge it's on the very bottom line of the script

  • I have a theory! 7.9 years ago

    @Baldeagle086 both "evil" and "sith" only have four letters. -_-

  • Dark theme script 7.9 years ago

    @TheMutePaper @GermanWarMachine see the updated description

  • Dark theme script 7.9 years ago

    @PorkyClown3 @MrSilverWolf @EternalDarkness since you were interested...

  • Does anyone know how to disable cowl flaps? 7.9 years ago

    @jamesPLANESii nope.... Except to make that engine do nothing and use a hidden engine.
    Perhaps you could build a custom engine, scale the stock engine down and then scale up the prop (diameter controls overall scale).

  • Overload update 0.85 7.9 years ago

    @anssi you'd have to try it.

  • Overload update 0.85 7.9 years ago

    @anssi rockets have self destruct timers, but that would just destroy all your mini bombs straight away.

  • Overload update 0.85 7.9 years ago

    @anssi not really, unless you spent a lot of time trying it would be hard to get the delay effect.

  • Overload 7.9 years ago

    @Iamsilverdahedgie nope unfortunately

  • New XML properties 7.9 years ago

    @MechWARRIOR57 yup. Stick a high value in there. (try going up through 10, 100, 1000 until the wobbling stops)

  • New XML properties 7.9 years ago

    @MechWARRIOR57 there is, damperMultiplier. putting it to high numbers decreases wobble but slows it down

  • Flying WIng help. 7.9 years ago

    Try and make it so there is more drag at the back than the front.

  • Overload 7.9 years ago

    @PorkyClown3 download again and replace the existing copy in your mods folder with the new version?

  • Pixel art script 7.9 years ago

    @WalrusAircraft not a clue.

  • I am a true time traveller... 7.9 years ago

    @Sauce traveling through time at the incredible speed of one second per second,

  • Overload 7.9 years ago

    @DarthAbhinav I'm on the brink of blocking you. Please do not hijack my comments section to advertise your builds. I'm disappointed in the community for getting you to gold. Next time you do something like this I'll get a moderator involved.

  • New XML properties 7.9 years ago

    @QuantausAviation yes, you can. Set selfDestructTimer to the number of seconds you want it to wait.

  • Refuel 7.9 years ago

    @Preteype yeah, it would be. Unfortunately, it actually changes, you see the default AI is pretty terrible (at least in the way I've set it up). It is trying to fly from A to B (A is where it started, B is a point far off in the direction it needs to go). The two points are at the same altitude but the plane's path is actually more of a curve, as if you tied a slack rope to both points. This means that as it nears the end/start point it will speed up or slow down.

  • Mods on IOS/MAC 7.9 years ago

    @DemonSniper8 no, jailbreaking will not allow you to use mods, because the iOS version is not designed to be able to use mods because apple wouldn't allow it on the app store if it did.

  • Fun tricks (idk why) 7.9 years ago

    @PilotOfFuture try a NaN engine. Unity physics does not like NaN, i'll tell you that

  • Fun tricks (idk why) 7.9 years ago

    NaN is not a number, and not infinity. They're different things. NaN != NaN (yeah it's wierd). NaN != Infinity. You can actually set things to "Infinity" as well though. 1/0 = NaN. Putting NaN into the physics system can muck things up (I learned this making engineout)

  • Laser Designator 7.9 years ago

    @dootdootbananabus yes, that was months ago. I'm now using 5.3.6 which is what SP uses.

  • New XML properties 7.9 years ago

    @MechWARRIOR57 yeah, I think it's ammo, but that's off memory

  • New XML properties 7.9 years ago

    @Dimkal are you talking about the units they're in? Because unity uses meteres, seconds, degrees and units based off of these (m/s degrees/s etc)

  • New XML properties 7.9 years ago

    @Dimkal I guess you're looking for these, sorry your question got buried in hangouts and my answer probably has too.

  • Could you featurers please stop featuring so many P-51s???? 7.9 years ago

    Maybe people make lots of p-51s?

  • Need help with modding 7.9 years ago

    @RedstoneAeroAviation so, export. Is there an error coming up in the console?

  • Need help with modding 7.9 years ago

    @RedstoneAeroAviation uh, you don't want to be importing spmod files into unity.... are you on about importing the mod tools?

  • What if? 7.9 years ago

    @Awsomur so you're saying that because you're planning to be "cancerous", start "meme wars" and post "stupid comments" then everyone over 25,000 points does too? I take it that includes Devs and mods who of course always make stupid comments and start meme wars. Yes, and also I might note that "stereotype" is the wrong word here, I consider you hypocritical because you were openly critising a group which you may soon be a part of if people are irresponsible enough with their upvotes which I'm sure will happen at some point.

  • What if? 7.9 years ago

    @Awsomur "...totally cancerous, because plats always make stupid comments and start meme wars."
    I've screenshotted that and am waiting till you turn platinum. Don't stereotype a whole large group of people, especially when you may join it in the future.

  • Could we set bomb drop delays now? 7.9 years ago

    same as rockets. firingDelay="0.1"

  • Need help with modding 7.9 years ago

    Shiny terrain can be fixed by setting some shader or something to legacy (it's been a long time since I made a map). The white box, I honestly have no clue, does it happen in the default map? The only thing I can think of is as gestour said to get 5.3.6

  • When someone says tarmac 7.9 years ago

    Grass strip ftw.

  • Can you make a mod on android? 7.9 years ago

    You can't, if you pay attention to what the writing says.

  • Overload 7.9 years ago

    @L0NGSW0RDPIL0T that was just notifying everyone that it had been posted. To actually get the update, redownload the mod and replace the current version. (Unless you got it via steam workshop, in which case it will update by itself).

  • Overload 7.9 years ago

    @L0NGSW0RDPIL0T click download... (PC/Mac or android) the big blue buttons.

  • New XML properties 7.9 years ago

    @user49989 scaling the bomb scales the explosion size (but not the force), but that's it unfortunately.

  • New XML properties 7.9 years ago

    @MEERKAT978 yeah, the units used in code and XML are unity's standard units, (distance: meters, time: seconds, speed: meters per second, and I'm not sure about weight as I think sp does some sort of mass scaling to speed up the calculations...

  • New XML properties 7.9 years ago

    @MEERKAT978 that should make the missile work at a range of up to 10km..

  • Mona Lisa 7.9 years ago

    @shipster you just add them in the XML and set them via xml too.... It's rather awkward to use when designing by hand

  • Overload 7.9 years ago

    @TFM8 I just did, 4 days ago. Re-download the mod for the update.

  • Pixel art script 7.9 years ago

    @DarthAbhinav no. That is most certainly not how you do it. You can try it if you like. It won't work. I have a good recollection of saying "no". It is a python script that you have to run with python (link is in my comment).

  • Pixel art script 7.9 years ago

    @DarthAbhinav no, it's a python script.