@jamesPLANESii nope.... Except to make that engine do nothing and use a hidden engine.
Perhaps you could build a custom engine, scale the stock engine down and then scale up the prop (diameter controls overall scale).
@DarthAbhinav I'm on the brink of blocking you. Please do not hijack my comments section to advertise your builds. I'm disappointed in the community for getting you to gold. Next time you do something like this I'll get a moderator involved.
@Preteype yeah, it would be. Unfortunately, it actually changes, you see the default AI is pretty terrible (at least in the way I've set it up). It is trying to fly from A to B (A is where it started, B is a point far off in the direction it needs to go). The two points are at the same altitude but the plane's path is actually more of a curve, as if you tied a slack rope to both points. This means that as it nears the end/start point it will speed up or slow down.
@DemonSniper8 no, jailbreaking will not allow you to use mods, because the iOS version is not designed to be able to use mods because apple wouldn't allow it on the app store if it did.
NaN is not a number, and not infinity. They're different things. NaN != NaN (yeah it's wierd). NaN != Infinity. You can actually set things to "Infinity" as well though. 1/0 = NaN. Putting NaN into the physics system can muck things up (I learned this making engineout)
@Awsomur so you're saying that because you're planning to be "cancerous", start "meme wars" and post "stupid comments" then everyone over 25,000 points does too? I take it that includes Devs and mods who of course always make stupid comments and start meme wars. Yes, and also I might note that "stereotype" is the wrong word here, I consider you hypocritical because you were openly critising a group which you may soon be a part of if people are irresponsible enough with their upvotes which I'm sure will happen at some point.
@Awsomur "...totally cancerous, because plats always make stupid comments and start meme wars."
I've screenshotted that and am waiting till you turn platinum. Don't stereotype a whole large group of people, especially when you may join it in the future.
Shiny terrain can be fixed by setting some shader or something to legacy (it's been a long time since I made a map). The white box, I honestly have no clue, does it happen in the default map? The only thing I can think of is as gestour said to get 5.3.6
@L0NGSW0RDPIL0T that was just notifying everyone that it had been posted. To actually get the update, redownload the mod and replace the current version. (Unless you got it via steam workshop, in which case it will update by itself).
@MEERKAT978 yeah, the units used in code and XML are unity's standard units, (distance: meters, time: seconds, speed: meters per second, and I'm not sure about weight as I think sp does some sort of mass scaling to speed up the calculations...
@DarthAbhinav no. That is most certainly not how you do it. You can try it if you like. It won't work. I have a good recollection of saying "no". It is a python script that you have to run with python (link is in my comment).
@Pilotmario I think it might flex a bit anyway. If it doesn't flex enough, add multiple rotators all connected.
@Pilotmario not really...
It's main purpose is to allow users to remove wobble on heavy structures with rotators.
@ds2001s yes, you have to disable the auto detect property or something.
@PhantomBladeCorp yes.
@Pilotmario no clue what you're on about.
@Fjorge it's on the very bottom line of the script
@Baldeagle086 both "evil" and "sith" only have four letters. -_-
@TheMutePaper @GermanWarMachine see the updated description
@PorkyClown3 @MrSilverWolf @EternalDarkness since you were interested...
Solved!
@jamesPLANESii nope.... Except to make that engine do nothing and use a hidden engine.
Perhaps you could build a custom engine, scale the stock engine down and then scale up the prop (diameter controls overall scale).
@anssi you'd have to try it.
@anssi rockets have self destruct timers, but that would just destroy all your mini bombs straight away.
@anssi not really, unless you spent a lot of time trying it would be hard to get the delay effect.
@Iamsilverdahedgie nope unfortunately
@MechWARRIOR57 yup. Stick a high value in there. (try going up through 10, 100, 1000 until the wobbling stops)
@MechWARRIOR57 there is,
damperMultiplier
. putting it to high numbers decreases wobble but slows it downTry and make it so there is more drag at the back than the front.
@PorkyClown3 download again and replace the existing copy in your mods folder with the new version?
@WalrusAircraft not a clue.
Only thing I can help you with is number 9
@Sauce traveling through time at the incredible speed of one second per second,
@DarthAbhinav I'm on the brink of blocking you. Please do not hijack my comments section to advertise your builds. I'm disappointed in the community for getting you to gold. Next time you do something like this I'll get a moderator involved.
@QuantausAviation yes, you can. Set
selfDestructTimer
to the number of seconds you want it to wait.@Preteype yeah, it would be. Unfortunately, it actually changes, you see the default AI is pretty terrible (at least in the way I've set it up). It is trying to fly from A to B (A is where it started, B is a point far off in the direction it needs to go). The two points are at the same altitude but the plane's path is actually more of a curve, as if you tied a slack rope to both points. This means that as it nears the end/start point it will speed up or slow down.
@DemonSniper8 no, jailbreaking will not allow you to use mods, because the iOS version is not designed to be able to use mods because apple wouldn't allow it on the app store if it did.
@PilotOfFuture try a NaN engine. Unity physics does not like NaN, i'll tell you that
NaN is not a number, and not infinity. They're different things. NaN != NaN (yeah it's wierd). NaN != Infinity. You can actually set things to "Infinity" as well though. 1/0 = NaN. Putting NaN into the physics system can muck things up (I learned this making engineout)
@dootdootbananabus yes, that was months ago. I'm now using 5.3.6 which is what SP uses.
@MechWARRIOR57 yeah, I think it's
ammo
, but that's off memory@Dimkal are you talking about the units they're in? Because unity uses meteres, seconds, degrees and units based off of these (m/s degrees/s etc)
@Dimkal I guess you're looking for these, sorry your question got buried in hangouts and my answer probably has too.
Maybe people make lots of p-51s?
@RedstoneAeroAviation so, export. Is there an error coming up in the console?
@RedstoneAeroAviation uh, you don't want to be importing spmod files into unity.... are you on about importing the mod tools?
@Awsomur so you're saying that because you're planning to be "cancerous", start "meme wars" and post "stupid comments" then everyone over 25,000 points does too? I take it that includes Devs and mods who of course always make stupid comments and start meme wars. Yes, and also I might note that "stereotype" is the wrong word here, I consider you hypocritical because you were openly critising a group which you may soon be a part of if people are irresponsible enough with their upvotes which I'm sure will happen at some point.
@Awsomur "...totally cancerous, because plats always make stupid comments and start meme wars."
I've screenshotted that and am waiting till you turn platinum. Don't stereotype a whole large group of people, especially when you may join it in the future.
same as rockets. firingDelay="0.1"
Shiny terrain can be fixed by setting some shader or something to legacy (it's been a long time since I made a map). The white box, I honestly have no clue, does it happen in the default map? The only thing I can think of is as gestour said to get 5.3.6
Grass strip ftw.
You can't, if you pay attention to what the writing says.
@L0NGSW0RDPIL0T that was just notifying everyone that it had been posted. To actually get the update, redownload the mod and replace the current version. (Unless you got it via steam workshop, in which case it will update by itself).
@L0NGSW0RDPIL0T click download... (PC/Mac or android) the big blue buttons.
@user49989 scaling the bomb scales the explosion size (but not the force), but that's it unfortunately.
@MEERKAT978 yeah, the units used in code and XML are unity's standard units, (distance: meters, time: seconds, speed: meters per second, and I'm not sure about weight as I think sp does some sort of mass scaling to speed up the calculations...
@MEERKAT978 that should make the missile work at a range of up to 10km..
@shipster you just add them in the XML and set them via xml too.... It's rather awkward to use when designing by hand
@TFM8 I just did, 4 days ago. Re-download the mod for the update.
@DarthAbhinav no. That is most certainly not how you do it. You can try it if you like. It won't work. I have a good recollection of saying "no". It is a python script that you have to run with python (link is in my comment).
@DarthAbhinav no, it's a python script.