@14ROVI the game already has dynamic weather..... Ever looked in Pause Menu (escape) > Settings > Game Settings ? There's a setting called "Dynamic Weather".
@pilotred233 wow... long comment!
- The bomb accuracy is 0.25 by default I think. Try turning it up to 1
- I just checked and it appears that the simulated bomb does not consider the bridge as something that stops it so carries on through. When the marker is at the base of the bridge, that does not necessarily mean the bomb will hit the bridge. That's something I'll have to fix...
- The lead algorithm is an approximation. To get the exact value, I'm not quite sure but I think it's quite advanced. If you want it more accurate, increase the accuracy value in the settings
(all settings via Mod Settings)
A very nice design/replica/whatever! May I say a few fine tuning points:
- Front gear steers really slowly.
- When retracted, front gear appears through the top of the fuselage and gets in the way of the gun sight.
What confuses me is how this was double uploaded by two accounts? Also, the flight model in SP is an asset for unity called UnityFS, and despite Andrew working on flight simulators, that in no way means he singlehandedly made the aerodynamic model.
@TheWhistlingDeath I guess so, but the range wouldn't be adjustable whilst firing (except by having multiple groups of rockets on AGs). And your ammo would be limited. But by all means, give it a try. Modifying the mass of them may increases the speed, I'm not sure.
@Patton2 there are no formal requirements. Like I said, you don't try to get voted in. You just do your best as a builder and member of the SP community, and hopefully at some point you'd get noticed.
and the thing about the joystick, I have looked into before because it annoys me. Turns out, the inertia tensor on bodies (essentially, the "angular mass" of something), are being "spread out" deliberately. So a light thing (joystick) attached to a heavy thing (plane) 'diffuse' across, making the plane easier to rotate and the joystick harder. I inquired into why on earth they were doing this, and apparently if the inertia tensors are too different, there is wobble on joints..... I guess if you want it fixed some other way, head to uservoice.
Just for info, I am working on a mod to, among other useful designer tasks, create and delete connections. Also, when you give the game focus, it doesn't load the aircraft, it actually saves it to the __editor__.xml file.
The problem is, you'd have to reprogram so many parts.... and the other problem is that you'd have to start a physics simulation in the designer, and if something gets rotated slightly when you're precision placing parts, things can get out of hand...
I've got an inkling it could be what urban dictionary says..... If you want to see for yourself, call it from the main menu (which causes an error), then look at the stack trace. It was probably left somewhere by accident
ooh, fancy glider. And just because there's no instructor to pull the release, doesn't mean you'll make it all the way up the launch :) always expect a launch failure.
@Helicopterboy yes. The GUI doesn't magically change on a kindle. Nor does SP. the S and M values, as explained in the mod description that I guess you didn't read, control reflectiveness. The max value for them is 1, so setting them to 1 is just as good as 1000.
@14ROVI the game already has dynamic weather..... Ever looked in Pause Menu (escape) > Settings > Game Settings ? There's a setting called "Dynamic Weather".
@chancey21 not really, no... It's not how mods are designed
Has been asked many times. Has been answered many times. Fancy reading the "Learn about modding" section accessible via the mods page?
I love the steering wheel, and the decorative use of the gyro.
@chancey21 it does, except the mass indicator probably doesn't....
@chancey21 not enough time.... school
@pilotred233 wow... long comment!
- The bomb accuracy is 0.25 by default I think. Try turning it up to 1
- I just checked and it appears that the simulated bomb does not consider the bridge as something that stops it so carries on through. When the marker is at the base of the bridge, that does not necessarily mean the bomb will hit the bridge. That's something I'll have to fix...
- The lead algorithm is an approximation. To get the exact value, I'm not quite sure but I think it's quite advanced. If you want it more accurate, increase the accuracy value in the settings
(all settings via Mod Settings)
@alexchub1 this was made with python 3, so it probably won't work with python 2.
A very nice design/replica/whatever! May I say a few fine tuning points:
- Front gear steers really slowly.
- When retracted, front gear appears through the top of the fuselage and gets in the way of the gun sight.
@JetKwan @PorkyClown3 yes and yes.
@Kyle123344 and... erm... no
@EternalDarkness @DeidaraEnterprises Thanks!
Did you change what was in the box at the topleft?
@CaesiciusPlanes so, you clicked generate and it said saved to SP files?
@CaesiciusPlanes so you're saying it's failing to load into SP? What was the function you used to generate it?
@chancey21 I just did. In the post.
your link:
https://m.imgur.com/a/HOPeH.png
correct link:
https://i.imgur.com/FQEDNhw.png
@Flightsimulator you didn't change the link. It's actually different, you just put a
.png
on the end.@FinalGambit nice. I thought bans on discord were by IP, but you seem to be still on there. Looking forward to seeing it.
What confuses me is how this was double uploaded by two accounts? Also, the flight model in SP is an asset for unity called UnityFS, and despite Andrew working on flight simulators, that in no way means he singlehandedly made the aerodynamic model.
Good to see someone new around here. What have you been building?
@Othawne I know, it's the same with anything I do. Luckily you can post updates to mods.
oh, and the corners of the cockpit block stick out of the canopy xD
Very nice. But, you should have set zeroOnDeactivate on the extra 20* of elevator :)
@RAF100 not if you read any of the previous comments asking for it...
@TheWhistlingDeath I guess so, but the range wouldn't be adjustable whilst firing (except by having multiple groups of rockets on AGs). And your ammo would be limited. But by all means, give it a try. Modifying the mass of them may increases the speed, I'm not sure.
@CoBros2 definitely.
@Patton2 there are no formal requirements. Like I said, you don't try to get voted in. You just do your best as a builder and member of the SP community, and hopefully at some point you'd get noticed.
oh, and for the flappy rotators, set
damperMultiplier
on theJointRotators
up a load (try 10, 100, 1000 etc until it stops)and the thing about the joystick, I have looked into before because it annoys me. Turns out, the inertia tensor on bodies (essentially, the "angular mass" of something), are being "spread out" deliberately. So a light thing (joystick) attached to a heavy thing (plane) 'diffuse' across, making the plane easier to rotate and the joystick harder. I inquired into why on earth they were doing this, and apparently if the inertia tensors are too different, there is wobble on joints..... I guess if you want it fixed some other way, head to uservoice.
Just for info, I am working on a mod to, among other useful designer tasks, create and delete connections. Also, when you give the game focus, it doesn't load the aircraft, it actually saves it to the
__editor__.xml
file.@Ephwurd yes, but you can't strap another part to a control surface....
The problem is, you'd have to reprogram so many parts.... and the other problem is that you'd have to start a physics simulation in the designer, and if something gets rotated slightly when you're precision placing parts, things can get out of hand...
@Ridley Leaving fields blank will cause an error. Otherwise, make sure you're spelling the names correctly
@CaesiciusPlanes go and look at a picture of an F-16.
I genuinely thought this was a joke for about half an hour then I opened up the website. I've never been so shock- er I mean congratulatory....
@Brields95 you know, it's just a tube with wings........... but if you really insist here's an unlisted
@Mymessage erm. This is super old. You can do this with finetuner now... Just uncheck only selected part.
@JohnnyBoythePilot that's completely irrelevant... A, they aren't properties, but input axes, and B, they aren't new with the referenced update.
I've got an inkling it could be what urban dictionary says..... If you want to see for yourself, call it from the main menu (which causes an error), then look at the stack trace. It was probably left somewhere by accident
@BigCheese can you see any errors (red) on the developer console? (press ` to open)
@JoshuaW that's fine, sorry I'm not able to give you any more info....
@BigCheese you mean, you had the probe part?
@JoshuaW I just found them in the game, that's what they are called. Beyond that, Wikipedia is more knowledgeable than me....
@JetFly if this thing is flying, you'd hear it, or pick it up on radar. It's on the ground where the camouflage is for.
ooh, fancy glider. And just because there's no instructor to pull the release, doesn't mean you'll make it all the way up the launch :) always expect a launch failure.
@BigCheese did you enable the mod?
@Helicopterboy yes. The GUI doesn't magically change on a kindle. Nor does SP. the S and M values, as explained in the mod description that I guess you didn't read, control reflectiveness. The max value for them is 1, so setting them to 1 is just as good as 1000.
@SpiritusRaptor I've mapped them all out here
great tank! I would suggest using the
damperMultiplier
setting on rotators to prevent wobble.@MethaManAircraft fixed it now. And I went through and checked I didn't miss anything else.