Dev WNP78 Comments

  • Menu Day Night Cycle 7.5 years ago

    @14ROVI the game already has dynamic weather..... Ever looked in Pause Menu (escape) > Settings > Game Settings ? There's a setting called "Dynamic Weather".

  • Menu Day Night Cycle 7.5 years ago

    @chancey21 not really, no... It's not how mods are designed

  • iOS Moding 7.5 years ago

    Has been asked many times. Has been answered many times. Fancy reading the "Learn about modding" section accessible via the mods page?

  • M.Corp Diplomat 7.5 years ago

    I love the steering wheel, and the decorative use of the gyro.

  • Advanced Targeting 7.5 years ago

    @chancey21 it does, except the mass indicator probably doesn't....

  • Advanced Targeting 7.5 years ago

    @chancey21 not enough time.... school

  • Advanced Targeting 7.5 years ago

    @pilotred233 wow... long comment!
    - The bomb accuracy is 0.25 by default I think. Try turning it up to 1
    - I just checked and it appears that the simulated bomb does not consider the bridge as something that stops it so carries on through. When the marker is at the base of the bridge, that does not necessarily mean the bomb will hit the bridge. That's something I'll have to fix...
    - The lead algorithm is an approximation. To get the exact value, I'm not quite sure but I think it's quite advanced. If you want it more accurate, increase the accuracy value in the settings
    (all settings via Mod Settings)

  • Craft Generator Script 7.5 years ago

    @alexchub1 this was made with python 3, so it probably won't work with python 2.

  • Supermarine Type 300 (small-brown-dog)1.7 7.5 years ago

    A very nice design/replica/whatever! May I say a few fine tuning points:
    - Front gear steers really slowly.
    - When retracted, front gear appears through the top of the fuselage and gets in the way of the gun sight.

  • Advanced Targeting 7.5 years ago

    @JetKwan @PorkyClown3 yes and yes.
    @Kyle123344 and... erm... no

  • Advanced Targeting 7.5 years ago

    @EternalDarkness @DeidaraEnterprises Thanks!

  • Craft Generator Script 7.5 years ago

    Did you change what was in the box at the topleft?

  • Craft Generator Script 7.5 years ago

    @CaesiciusPlanes so, you clicked generate and it said saved to SP files?

  • Craft Generator Script 7.5 years ago

    @CaesiciusPlanes so you're saying it's failing to load into SP? What was the function you used to generate it?

  • Craft Generator Script 7.5 years ago

    @chancey21 I just did. In the post.

  • My pic for the challenge! 7.5 years ago

    your link: https://m.imgur.com/a/HOPeH.png
    correct link: https://i.imgur.com/FQEDNhw.png

  • My pic for the challenge! 7.5 years ago

    @Flightsimulator you didn't change the link. It's actually different, you just put a .png on the end.

  • Hey all! I am a new member to SP 7.5 years ago

    @FinalGambit nice. I thought bans on discord were by IP, but you seem to be still on there. Looking forward to seeing it.

  • Northrop F-5E Tiger II 7.5 years ago

    What confuses me is how this was double uploaded by two accounts? Also, the flight model in SP is an asset for unity called UnityFS, and despite Andrew working on flight simulators, that in no way means he singlehandedly made the aerodynamic model.

  • Hey all! I am a new member to SP 7.5 years ago

    Good to see someone new around here. What have you been building?

  • TS-50 Lynx (FOR CHALLENGE) 7.5 years ago

    @Othawne I know, it's the same with anything I do. Luckily you can post updates to mods.

  • TS-50 Lynx (FOR CHALLENGE) 7.5 years ago

    oh, and the corners of the cockpit block stick out of the canopy xD

  • TS-50 Lynx (FOR CHALLENGE) 7.5 years ago

    Very nice. But, you should have set zeroOnDeactivate on the extra 20* of elevator :)

  • Nukes 7.5 years ago

    @RAF100 not if you read any of the previous comments asking for it...

  • New XML properties 7.5 years ago

    @TheWhistlingDeath I guess so, but the range wouldn't be adjustable whilst firing (except by having multiple groups of rockets on AGs). And your ammo would be limited. But by all means, give it a try. Modifying the mass of them may increases the speed, I'm not sure.

  • Overload 7.5 years ago

    @CoBros2 definitely.

  • What is the SimplePlanes Masterchat? 7.5 years ago

    @Patton2 there are no formal requirements. Like I said, you don't try to get voted in. You just do your best as a builder and member of the SP community, and hopefully at some point you'd get noticed.

  • wth is wrong with this game?? 7.5 years ago

    oh, and for the flappy rotators, set damperMultiplier on the JointRotators up a load (try 10, 100, 1000 etc until it stops)

  • wth is wrong with this game?? 7.5 years ago

    and the thing about the joystick, I have looked into before because it annoys me. Turns out, the inertia tensor on bodies (essentially, the "angular mass" of something), are being "spread out" deliberately. So a light thing (joystick) attached to a heavy thing (plane) 'diffuse' across, making the plane easier to rotate and the joystick harder. I inquired into why on earth they were doing this, and apparently if the inertia tensors are too different, there is wobble on joints..... I guess if you want it fixed some other way, head to uservoice.

  • wth is wrong with this game?? 7.5 years ago

    Just for info, I am working on a mod to, among other useful designer tasks, create and delete connections. Also, when you give the game focus, it doesn't load the aircraft, it actually saves it to the __editor__.xml file.

  • There should be a way to test rotators in-designer 7.5 years ago

    @Ephwurd yes, but you can't strap another part to a control surface....

  • There should be a way to test rotators in-designer 7.5 years ago

    The problem is, you'd have to reprogram so many parts.... and the other problem is that you'd have to start a physics simulation in the designer, and if something gets rotated slightly when you're precision placing parts, things can get out of hand...

  • Overload 7.5 years ago

    @Ridley Leaving fields blank will cause an error. Otherwise, make sure you're spelling the names correctly

  • EJECT! 7.5 years ago

    @CaesiciusPlanes go and look at a picture of an F-16.

  • New Moderator 7.5 years ago

    I genuinely thought this was a joke for about half an hour then I opened up the website. I've never been so shock- er I mean congratulatory....

  • SimpleCheats - a slightly comprehensive guide 7.5 years ago

    @Brields95 you know, it's just a tube with wings........... but if you really insist here's an unlisted

  • I will scale your aircraft! 7.5 years ago

    @Mymessage erm. This is super old. You can do this with finetuner now... Just uncheck only selected part.

  • New XML properties 7.5 years ago

    @JohnnyBoythePilot that's completely irrelevant... A, they aren't properties, but input axes, and B, they aren't new with the referenced update.

  • What does this command do? 7.5 years ago

    I've got an inkling it could be what urban dictionary says..... If you want to see for yourself, call it from the main menu (which causes an error), then look at the stack trace. It was probably left somewhere by accident

  • Refuel 7.5 years ago

    @BigCheese can you see any errors (red) on the developer console? (press ` to open)

  • SimpleCheats - a slightly comprehensive guide 7.5 years ago

    @JoshuaW that's fine, sorry I'm not able to give you any more info....

  • Refuel 7.5 years ago

    @BigCheese you mean, you had the probe part?

  • SimpleCheats - a slightly comprehensive guide 7.5 years ago

    @JoshuaW I just found them in the game, that's what they are called. Beyond that, Wikipedia is more knowledgeable than me....

  • DM-710 Harima (66 Parts) 7.5 years ago

    @JetFly if this thing is flying, you'd hear it, or pick it up on radar. It's on the ground where the camouflage is for.

  • Guess who just flew up in a glider by themselves today! 7.5 years ago

    ooh, fancy glider. And just because there's no instructor to pull the release, doesn't mean you'll make it all the way up the launch :) always expect a launch failure.

  • Refuel 7.5 years ago

    @BigCheese did you enable the mod?

  • Colour Editor 7.6 years ago

    @Helicopterboy yes. The GUI doesn't magically change on a kindle. Nor does SP. the S and M values, as explained in the mod description that I guess you didn't read, control reflectiveness. The max value for them is 1, so setting them to 1 is just as good as 1000.

  • Hover Cannon v1.0 7.6 years ago

    @SpiritusRaptor I've mapped them all out here

  • Hover Cannon v1.0 7.6 years ago

    great tank! I would suggest using the damperMultiplier setting on rotators to prevent wobble.

  • SimpleCheats - a slightly comprehensive guide 7.6 years ago

    @MethaManAircraft fixed it now. And I went through and checked I didn't miss anything else.