Dev WNP78 Comments

  • Overload 8.9 years ago

    @SupCom if it's android

  • Overload 8.9 years ago

    @Mightymk yup. Mass Scale in the Part properties. Putting it to 0.5 for instance would make it half as heavy.

  • The best of news has happened! (For me at least...) 8.9 years ago

    "executive files" just made my day. Don't ask why I just read this...

  • Overload 8.9 years ago

    @Johndfg I posted this 5 days ago.

  • Overload 8.9 years ago

    @Thomas243 perhaps you could read the description and use this thing we humans call a brain? Hope it helps :)

  • X-Ray 8.9 years ago

    @drdoom222 multiplayer

  • cant find the snow place 8.9 years ago

    Take off from yeager, and turn until the number at the bottom of your screen says 350 or slightly higher. Keep flying till you see it. Recommend jets at his altitude because it's a long flight.

  • Quick-lock missiles for land vehicles 8.9 years ago

    @PilotOfFuture It's quite simple and I don't have much time, Gestour should be capable.

  • Overload update 0.8 8.9 years ago

    @BoxGlow thanks!

  • Laser Designator 8.9 years ago

    @EternalDarkness @MemeKingIndustriesAndMegaCorporation Updated, new downloads are up!

  • Laser Designator 8.9 years ago

    @EternalDarkness @MemeKingIndustriesAndMegaCorporation I've just done some testing, it appears it only happens when facing south. After that the problem was obvious, I've fixed it and I will upload shortly.

  • Laser Designator 8.9 years ago

    @EternalDarkness @MemeKingIndustriesAndMegaCorporation I experienced similar problems during testing, but to be honest I thought I fixed them.... I'll have to have another look into it.

  • WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 8.9 years ago

    @jamesPLANESii That's what I was asking. It says it in your post...

  • Way point controlled AutoPilot! 8.9 years ago

    You know, the AI system actually works like this. It's on my list for potential mods, but it's a long one.

  • Overload 8.9 years ago

    @BirdOfSteel that would be pretty hard to stop in code, just hold control while pressing it

  • Overload 8.9 years ago

    @Cjredwards yeah fuselages are weird... they need to be regenerated, if you quit and enter the designer it works. Same with propeller diameter.

  • Overload 8.9 years ago

    @Cjredwards what changes are you trying to make?

  • Overload 8.9 years ago

    @BaconEggs not a bug, it's to stop keys getting interpreted by the game. For instance if you're typing and you hit W, without that it would rotate your part

  • Overload 8.9 years ago

    @BirdOfSteel the CoM option changes the centre of mass of the part. It's actually an XML option, but it's hidden like disable collisions.

  • Overload 8.9 years ago

    @Randomed it's the easy way to xml mod stuff!

  • Overload 8.9 years ago

    @Nexus24680 that's just a few attributes such as prop radius... It's to do with how the game works and would be a pain to circumvent.

  • Overload 8.9 years ago

    @cobalT try putting >OverloadMain..blockKeys false into the dev console

  • Overload 8.9 years ago

    @1997toyotasupra sure

  • Overload 8.9 years ago

    @GINGER01 flaps? Oh, thats the flaps on the side of the medium prop engine that fold out when you fire it up.

  • Overload 8.9 years ago

    @cobalT weird....

  • Overload 8.9 years ago

    @cobalT Once you've exited it they should work again.

  • Overload mod release date update 8.9 years ago

    @BaconAircraft lol

  • Overload mod release date update 8.9 years ago

    @BaconAircraft I just released it. Check the mods section and mind your language :P

  • Overload 8.9 years ago

    @BirdOfSteel It's like editing the XML files, but there's a nice GUI and you can do it from the editor

  • Overload 8.9 years ago

    @Supermini555 oh, you upvoted the announcement post so I assumed you were interested.

  • Overload 8.9 years ago

    @BirdOfSteel of a prop? yup!

  • Overload 8.9 years ago

    @MrMecha @BobTheTitanSP @Ctracerx2

  • Overload 8.9 years ago

    @BoatyPlanes @Feanor

  • Overload 8.9 years ago

    @Supermini555 @MrSilverWolf @ian8811946

  • Overload 8.9 years ago

    @EternalDarkness @Dovahkiin420 @HellFireKoder

  • Overload 8.9 years ago

    @Patrick20206 @Nexus24680 @Flightsonic

  • Overload 8.9 years ago

    @oDDDity @MechWARRIOR57 @SkullsAndCrossbones

  • X-Ray 8.9 years ago

    @StormstarHTF because multiplayer is platform specific kinda and also very resource intensive. They've only just got it to work on PC, so please don't bother them..

  • X-Ray 8.9 years ago

    @DesertEagle3450 that is not part of this mod, it's the multiplayer mod, not developed by me. If you scroll down you'll see another person asked :)

    If you want to find that mod, just look in highest rated all time mods :D

  • Overload mod release date update 8.9 years ago

    @SkullsAndCrossbones you'll have to :D, but I'll try to be quick, now I've posted this the pressure is on for me

  • Windows vs apple, which is better? 8.9 years ago

    Windows!

  • X-Ray 8.9 years ago

    @BirdOfSteel oh, hellfirekoder is currently working on exactly that

  • ISC_Testing Grounds 1 8.9 years ago

    @Cadin so, a modded wheel..?

  • X-Ray 8.9 years ago

    @MemeKingIndustriesAndMegaCorporation seeing inside your (or other people's) crafts, and taking cool screenshots

  • Secret mod project reveal. 8.9 years ago

    @Ctracerx2 quite well actually, I have got past one of the main hurdles, I just need to finish adding options and then fix a minor bug before release. I think after I've released it I might make an attachment editor which would be cool, but that would be after this release.

  • Snow Crawl 8.9 years ago

    @ViperGB technically yes but the AI is set to drive it like a car...

  • Snow Crawl 8.9 years ago

    Maybe I'll actually enter this time...

  • Guess What it is? - WorkInProgress 8.9 years ago

    @FrogmasterAereonautics yes, I was on holiday.