@JohnnyBoythePilot find your SimplePlanes files (appdata\locallow\jundroo\simpleplanes\aircraftdesigns) and delete __editor__.xml. This should clear the current editor design.
@PorkyClown3
1. Get Tampermonkey
2. Click Tampermonkey Icon
3. Click Dashboard
4. Click the new script button (in the top right, it has a green plus and some paper next to "Installed Userscripts").
5. Delete everything in the big text box
6. Paste the script I linked
7. Ctrl + S
8. Refresh Simpleplanes.
They would all be cool, but unfortunately the only one that exists is countermeasures.
That is: LaunchCountermeasures. Though you can't use it on a detacher :(
@jamesPLANESii nope.... Except to make that engine do nothing and use a hidden engine.
Perhaps you could build a custom engine, scale the stock engine down and then scale up the prop (diameter controls overall scale).
None of this is possible in the stock game, unfortunately.
But I'm a modder so let's have some fun! I have a side project that adds a lua scripting environment inside the game, accessible via placing a "processor" part. One of the first things I added to it was the ability to "disconnect" the input of a rotator/engine/whatever and provide your own. So you can override rotators. With this, I have been having some fun lately. For instance, I built a quadcopter but instead of using a gyro I made my own stabilisation code which directly controlled the rotors. And yes, I have also made an aimbot, which is rather... accurate. It "leads the target" (aims in front of it to hit a moving target) so it's very effective and dangerous. It can even take down incoming missiles. I spawned one as AI and fired 8 missiles at it from 1 mile away. It shot them all down, then me. Unfortunately I'm currently working on two other mods... But it's not too far down the list. Oh, and I managed to use it to take down 163 enemies on the gun training level.
@DarthAbhinav I'm on the brink of blocking you. Please do not hijack my comments section to advertise your builds. I'm disappointed in the community for getting you to gold. Next time you do something like this I'll get a moderator involved.
@Preteype yeah, it would be. Unfortunately, it actually changes, you see the default AI is pretty terrible (at least in the way I've set it up). It is trying to fly from A to B (A is where it started, B is a point far off in the direction it needs to go). The two points are at the same altitude but the plane's path is actually more of a curve, as if you tied a slack rope to both points. This means that as it nears the end/start point it will speed up or slow down.
@DemonSniper8 no, jailbreaking will not allow you to use mods, because the iOS version is not designed to be able to use mods because apple wouldn't allow it on the app store if it did.
NaN is not a number, and not infinity. They're different things. NaN != NaN (yeah it's wierd). NaN != Infinity. You can actually set things to "Infinity" as well though. 1/0 = NaN. Putting NaN into the physics system can muck things up (I learned this making engineout)
@kerothehero Scroll down to rewards
@JohnnyBoythePilot if it happens again, try replacing
__editor__.xml
with a copy of__new__.xml
@DemonSniper8 can't you google "google docs dark theme"?
@JohnnyBoythePilot ah, steam sync trying to be helpful. Glad you got it fixed.
@JohnnyBoythePilot find your SimplePlanes files (
appdata\locallow\jundroo\simpleplanes\aircraftdesigns
) and delete__editor__.xml
. This should clear the current editor design.@EternalDarkness @Mostly @Fjorge see updated download.
@PorkyClown3 ok, open this link, then select all (ctrl+a) and copy to make sure you didn't copy something else as well by mistake.
@PorkyClown3 when you click new script, you should see something like
@PorkyClown3
1. Get Tampermonkey
2. Click Tampermonkey Icon
3. Click Dashboard
4. Click the new script button (in the top right, it has a green plus and some paper next to "Installed Userscripts").
5. Delete everything in the big text box
6. Paste the script I linked
7. Ctrl + S
8. Refresh Simpleplanes.
If not, open developer console (F12 > Console) and see if there are errors.
@PorkyClown3 if you click the tampermonkey icon can you see "simpleplanes.com tweaks" next to a switch set to "on"?
@PorkyClown3 huh. What browser? Make sure the script and the plugin are both enabled and you saved the script.
@Pilotmario make sure it works before you thank me!
@Fjorge I happen to like it more at
but I'm about to post a newer version with a load of improvements.
They would all be cool, but unfortunately the only one that exists is countermeasures.
+1That is:
LaunchCountermeasures
. Though you can't use it on a detacher :(@Pilotmario I think it might flex a bit anyway. If it doesn't flex enough, add multiple rotators all connected.
@Pilotmario not really...
It's main purpose is to allow users to remove wobble on heavy structures with rotators.
@ds2001s yes, you have to disable the auto detect property or something.
@PhantomBladeCorp yes.
@Pilotmario no clue what you're on about.
@Fjorge it's on the very bottom line of the script
@Baldeagle086 both "evil" and "sith" only have four letters. -_-
@TheMutePaper @GermanWarMachine see the updated description
@PorkyClown3 @MrSilverWolf @EternalDarkness since you were interested...
Solved!
@jamesPLANESii nope.... Except to make that engine do nothing and use a hidden engine.
Perhaps you could build a custom engine, scale the stock engine down and then scale up the prop (diameter controls overall scale).
@anssi you'd have to try it.
@anssi rockets have self destruct timers, but that would just destroy all your mini bombs straight away.
@anssi not really, unless you spent a lot of time trying it would be hard to get the delay effect.
@Iamsilverdahedgie nope unfortunately
@MechWARRIOR57 yup. Stick a high value in there. (try going up through 10, 100, 1000 until the wobbling stops)
@MechWARRIOR57 there is,
damperMultiplier
. putting it to high numbers decreases wobble but slows it downTry and make it so there is more drag at the back than the front.
@PorkyClown3 download again and replace the existing copy in your mods folder with the new version?
@WalrusAircraft not a clue.
Only thing I can help you with is number 9
@Sauce traveling through time at the incredible speed of one second per second,
None of this is possible in the stock game, unfortunately.
+10But I'm a modder so let's have some fun! I have a side project that adds a lua scripting environment inside the game, accessible via placing a "processor" part. One of the first things I added to it was the ability to "disconnect" the input of a rotator/engine/whatever and provide your own. So you can override rotators. With this, I have been having some fun lately. For instance, I built a quadcopter but instead of using a gyro I made my own stabilisation code which directly controlled the rotors. And yes, I have also made an aimbot, which is rather... accurate. It "leads the target" (aims in front of it to hit a moving target) so it's very effective and dangerous. It can even take down incoming missiles. I spawned one as AI and fired 8 missiles at it from 1 mile away. It shot them all down, then me. Unfortunately I'm currently working on two other mods... But it's not too far down the list. Oh, and I managed to use it to take down 163 enemies on the gun training level.
@DarthAbhinav I'm on the brink of blocking you. Please do not hijack my comments section to advertise your builds. I'm disappointed in the community for getting you to gold. Next time you do something like this I'll get a moderator involved.
@QuantausAviation yes, you can. Set
selfDestructTimer
to the number of seconds you want it to wait.@Preteype yeah, it would be. Unfortunately, it actually changes, you see the default AI is pretty terrible (at least in the way I've set it up). It is trying to fly from A to B (A is where it started, B is a point far off in the direction it needs to go). The two points are at the same altitude but the plane's path is actually more of a curve, as if you tied a slack rope to both points. This means that as it nears the end/start point it will speed up or slow down.
@DemonSniper8 no, jailbreaking will not allow you to use mods, because the iOS version is not designed to be able to use mods because apple wouldn't allow it on the app store if it did.
@PilotOfFuture try a NaN engine. Unity physics does not like NaN, i'll tell you that
NaN is not a number, and not infinity. They're different things. NaN != NaN (yeah it's wierd). NaN != Infinity. You can actually set things to "Infinity" as well though. 1/0 = NaN. Putting NaN into the physics system can muck things up (I learned this making engineout)
@dootdootbananabus yes, that was months ago. I'm now using 5.3.6 which is what SP uses.
@MechWARRIOR57 yeah, I think it's
ammo
, but that's off memory@Dimkal are you talking about the units they're in? Because unity uses meteres, seconds, degrees and units based off of these (m/s degrees/s etc)
@Dimkal I guess you're looking for these, sorry your question got buried in hangouts and my answer probably has too.
Maybe people make lots of p-51s?
@RedstoneAeroAviation so, export. Is there an error coming up in the console?