Dev WNP78 Comments

  • Indy Air Race 7.6 years ago

    @kerothehero Scroll down to rewards

  • (SOLVED) Bugged Plane in Designer Crashes Game/NEED SERIOUS HELP 7.6 years ago

    @JohnnyBoythePilot if it happens again, try replacing __editor__.xml with a copy of __new__.xml

  • Dark theme script 7.6 years ago

    @DemonSniper8 can't you google "google docs dark theme"?

  • (SOLVED) Bugged Plane in Designer Crashes Game/NEED SERIOUS HELP 7.6 years ago

    @JohnnyBoythePilot ah, steam sync trying to be helpful. Glad you got it fixed.

  • (SOLVED) Bugged Plane in Designer Crashes Game/NEED SERIOUS HELP 7.6 years ago

    @JohnnyBoythePilot find your SimplePlanes files (appdata\locallow\jundroo\simpleplanes\aircraftdesigns) and delete __editor__.xml. This should clear the current editor design.

  • Dark theme script 7.6 years ago

    @EternalDarkness @Mostly @Fjorge see updated download.

  • Dark theme script 7.6 years ago

    @PorkyClown3 ok, open this link, then select all (ctrl+a) and copy to make sure you didn't copy something else as well by mistake.

  • Dark theme script 7.6 years ago

    @PorkyClown3 when you click new script, you should see something like

    // ==UserScript==
    // @name         New Userscript
    // @namespace    http://tampermonkey.net/
    // @version      0.1
    // @description  try to take over the world!
    // @author       You
    // @match        https://www.simpleplanes.com/Forums/View/700352/Dark-theme-    script
    // @grant        none
    // ==/UserScript==
    (function() {
        'use strict';
        // Your code here...
    })();
    

  • Dark theme script 7.6 years ago

    @PorkyClown3
    1. Get Tampermonkey
    2. Click Tampermonkey Icon
    3. Click Dashboard
    4. Click the new script button (in the top right, it has a green plus and some paper next to "Installed Userscripts").
    5. Delete everything in the big text box
    6. Paste the script I linked
    7. Ctrl + S
    8. Refresh Simpleplanes.

  • Dark theme script 7.6 years ago

    If not, open developer console (F12 > Console) and see if there are errors.

  • Dark theme script 7.6 years ago

    @PorkyClown3 if you click the tampermonkey icon can you see "simpleplanes.com tweaks" next to a switch set to "on"?

  • Dark theme script 7.6 years ago

    @PorkyClown3 huh. What browser? Make sure the script and the plugin are both enabled and you saved the script.

  • New XML properties 7.7 years ago

    @Pilotmario make sure it works before you thank me!

  • Dark theme script 7.7 years ago

    @Fjorge I happen to like it more at

    background-color: #212121;
    color: white;
    border-radius: 5px;
    padding-left: 3px;
    padding-right: 3px;
    padding-top: 2px;
    padding-bottom: 2px;
    

    but I'm about to post a newer version with a load of improvements.

  • Use targeting modes (and countermeasures) as inputs? 7.7 years ago

    They would all be cool, but unfortunately the only one that exists is countermeasures.
    That is: LaunchCountermeasures. Though you can't use it on a detacher :(

    +1
  • New XML properties 7.7 years ago

    @Pilotmario I think it might flex a bit anyway. If it doesn't flex enough, add multiple rotators all connected.

  • New XML properties 7.7 years ago

    @Pilotmario not really...
    It's main purpose is to allow users to remove wobble on heavy structures with rotators.

  • New XML properties 7.7 years ago

    @ds2001s yes, you have to disable the auto detect property or something.

  • New XML properties 7.7 years ago

    @PhantomBladeCorp yes.

  • New XML properties 7.7 years ago

    @Pilotmario no clue what you're on about.

  • Dark theme script 7.7 years ago

    @Fjorge it's on the very bottom line of the script

  • I have a theory! 7.7 years ago

    @Baldeagle086 both "evil" and "sith" only have four letters. -_-

  • Dark theme script 7.7 years ago

    @TheMutePaper @GermanWarMachine see the updated description

  • Dark theme script 7.7 years ago

    @PorkyClown3 @MrSilverWolf @EternalDarkness since you were interested...

  • Does anyone know how to disable cowl flaps? 7.7 years ago

    @jamesPLANESii nope.... Except to make that engine do nothing and use a hidden engine.
    Perhaps you could build a custom engine, scale the stock engine down and then scale up the prop (diameter controls overall scale).

  • Overload update 0.85 7.7 years ago

    @anssi you'd have to try it.

  • Overload update 0.85 7.7 years ago

    @anssi rockets have self destruct timers, but that would just destroy all your mini bombs straight away.

  • Overload update 0.85 7.7 years ago

    @anssi not really, unless you spent a lot of time trying it would be hard to get the delay effect.

  • Overload 7.7 years ago

    @Iamsilverdahedgie nope unfortunately

  • New XML properties 7.7 years ago

    @MechWARRIOR57 yup. Stick a high value in there. (try going up through 10, 100, 1000 until the wobbling stops)

  • New XML properties 7.7 years ago

    @MechWARRIOR57 there is, damperMultiplier. putting it to high numbers decreases wobble but slows it down

  • Flying WIng help. 7.7 years ago

    Try and make it so there is more drag at the back than the front.

  • Overload 7.7 years ago

    @PorkyClown3 download again and replace the existing copy in your mods folder with the new version?

  • Pixel art script 7.7 years ago

    @WalrusAircraft not a clue.

  • I am a true time traveller... 7.7 years ago

    @Sauce traveling through time at the incredible speed of one second per second,

  • Rotator with auto aim 7.7 years ago

    None of this is possible in the stock game, unfortunately.
     
    But I'm a modder so let's have some fun! I have a side project that adds a lua scripting environment inside the game, accessible via placing a "processor" part. One of the first things I added to it was the ability to "disconnect" the input of a rotator/engine/whatever and provide your own. So you can override rotators. With this, I have been having some fun lately. For instance, I built a quadcopter but instead of using a gyro I made my own stabilisation code which directly controlled the rotors. And yes, I have also made an aimbot, which is rather... accurate. It "leads the target" (aims in front of it to hit a moving target) so it's very effective and dangerous. It can even take down incoming missiles. I spawned one as AI and fired 8 missiles at it from 1 mile away. It shot them all down, then me. Unfortunately I'm currently working on two other mods... But it's not too far down the list. Oh, and I managed to use it to take down 163 enemies on the gun training level.

    +10
  • Overload 7.7 years ago

    @DarthAbhinav I'm on the brink of blocking you. Please do not hijack my comments section to advertise your builds. I'm disappointed in the community for getting you to gold. Next time you do something like this I'll get a moderator involved.

  • New XML properties 7.7 years ago

    @QuantausAviation yes, you can. Set selfDestructTimer to the number of seconds you want it to wait.

  • Refuel 7.7 years ago

    @Preteype yeah, it would be. Unfortunately, it actually changes, you see the default AI is pretty terrible (at least in the way I've set it up). It is trying to fly from A to B (A is where it started, B is a point far off in the direction it needs to go). The two points are at the same altitude but the plane's path is actually more of a curve, as if you tied a slack rope to both points. This means that as it nears the end/start point it will speed up or slow down.

  • Mods on IOS/MAC 7.7 years ago

    @DemonSniper8 no, jailbreaking will not allow you to use mods, because the iOS version is not designed to be able to use mods because apple wouldn't allow it on the app store if it did.

  • Fun tricks (idk why) 7.7 years ago

    @PilotOfFuture try a NaN engine. Unity physics does not like NaN, i'll tell you that

  • Fun tricks (idk why) 7.7 years ago

    NaN is not a number, and not infinity. They're different things. NaN != NaN (yeah it's wierd). NaN != Infinity. You can actually set things to "Infinity" as well though. 1/0 = NaN. Putting NaN into the physics system can muck things up (I learned this making engineout)

  • Laser Designator 7.7 years ago

    @dootdootbananabus yes, that was months ago. I'm now using 5.3.6 which is what SP uses.

  • New XML properties 7.7 years ago

    @MechWARRIOR57 yeah, I think it's ammo, but that's off memory

  • New XML properties 7.7 years ago

    @Dimkal are you talking about the units they're in? Because unity uses meteres, seconds, degrees and units based off of these (m/s degrees/s etc)

  • New XML properties 7.7 years ago

    @Dimkal I guess you're looking for these, sorry your question got buried in hangouts and my answer probably has too.

  • Could you featurers please stop featuring so many P-51s???? 7.7 years ago

    Maybe people make lots of p-51s?

  • Need help with modding 7.7 years ago

    @RedstoneAeroAviation so, export. Is there an error coming up in the console?