@DarthAbhinav so, my point was completely valid but you're not gonna do anything about it except criticise my attitude, which I do not want to argue about. See ya Regardd
@DarthAbhinav you just don't seem to understand that if someone is waiting for a build from a specific person, or is a "regular customer", they'll follow that person so they don't need to go tagging everyone who they think might be interested. You do it a lot because it makes people feel obliged to upvote. This is rather unfair on people who don't have the time to post 20 comments tagging people. It's why we have the follow button. Jeez.
@DarthAbhinav I've complained to you several times before about tagging random people who don't care. As it happens, I follow @valaszki , so I was able to see it anyway, as with probably everyone else you tagged.
@BogdanX it seems to be hard-coded, but it doesn't seem to happen when I use the brake key on my joystick. I guess it could be circumvented but it would easily break if the game is updated.
@EternalDarkness I use a real joystick, and the difference is significant. I can cope though, and I like the pitch authority. You always seem to make it out of a dive when it looks very marginal.
@Ironman2613 go to your simpleplanes appdata files and delete the file called __editor__.xml and replace it with a copy of __new__.xml. This should clear the editor.
There are two obvious reasons that this is fake:
1. The target boxes are at the front of the trucks. On the real trucks, they are in the middle. Pretty sure it's actually an "aircraft" which is a replica of the truck.
2. It's clearly a very old photo as you can see the old-style instrument panel. I highly doubt you're still running 1.5, two major versions behind.
@Rodrigo110 I read your comment, and I can confidently say it's got about 1% sense in it, (combining meshes, which the game already does where applicable).
@kukimuki1234 if you have a HTML colour code (ie #3E2F32), set the mode to hexadecimal (if it says decimal click it to toggle it) then split the color code into 3, 2-digit values (if there are 4 then ignore the last one because it's for opacity). Put them in the R, G, and B fields.
tl;dr if it's #3E2F32
then set Hexadecimal R 3E G 2F B 32
@ShockRF source code is not a concrete entity, it is a far-reaching concept which cannot be described in NTFS format. Compiled code being the rationalised end product, the process to create it requires you to divide the approximation for the output stack size by the amount of times it takes to find this value. These difficulties make it an NP-complete task so imma drop the mic here and leave
Mac: looks cool from a distance, you get in the cockpit and it won't let you control the flaps, instead it uses a rubbish algorithm to auto-set them and if you scratch it it must be sent back to the manufacturer for a full engine overhaul.
PC: you get in, set everything how you like it, shove up the throttle and look epic.
@QingyuZhou press ` (under esc) to open dev console, then type/paste //CameraTarget/Camera>Camera.fieldOfView 60 (60 is the default fov, set it to something else to change it). note that this sets the vertical fov. Horizontal is based on screen size.
@DarthAbhinav so, my point was completely valid but you're not gonna do anything about it except criticise my attitude, which I do not want to argue about. See ya
Regardd
@BogdanX yeah. That bit is hardcoded. :(
@DarthAbhinav you just don't seem to understand that if someone is waiting for a build from a specific person, or is a "regular customer", they'll follow that person so they don't need to go tagging everyone who they think might be interested. You do it a lot because it makes people feel obliged to upvote. This is rather unfair on people who don't have the time to post 20 comments tagging people. It's why we have the follow button. Jeez.
@DarthAbhinav I've complained to you several times before about tagging random people who don't care. As it happens, I follow @valaszki , so I was able to see it anyway, as with probably everyone else you tagged.
Nice plane though @valaszki !
@BogdanX it seems to be hard-coded, but it doesn't seem to happen when I use the brake key on my joystick. I guess it could be circumvented but it would easily break if the game is updated.
honestly, kids these days, always playing games never seeing the sun.
@EternalDarkness I use a real joystick, and the difference is significant. I can cope though, and I like the pitch authority. You always seem to make it out of a dive when it looks very marginal.
like a cow. More specifically, the lack of lateral damping annoys me.
Looks quite nice but I find the handling, especially on roll to be particularly bovine.
Do you mean ".. take away points"?
@DJ123 yes it should work.
@ThatAircraftCompany yes, set the input on the InputController to
LandingGear
.@Jacobdaniel sure
you're like me, putting loads of work into several projects simultaneously, switching to other projects before you finish the one before.
Make sure the gear isn't too far behind the CoM. If you see the suspension getting compressed when you pull up, move it forward.
@Ironman2613 go to your simpleplanes appdata files and delete the file called
__editor__.xml
and replace it with a copy of__new__.xml
. This should clear the editor.uh, what?
@BeryllCorp ah yes, that's a problem. I don't think that feature was documented, so just don't mix and match and be glad it exists at all :P
@RedstoneAeroAviation nope. Unless you get two different missiles and somehow attach them to each other.
@Awsomur Congratulations, you took a few comments from this post, added a screenshot and made it an excuse for a forum post.
There are two obvious reasons that this is fake:
1. The target boxes are at the front of the trucks. On the real trucks, they are in the middle. Pretty sure it's actually an "aircraft" which is a replica of the truck.
2. It's clearly a very old photo as you can see the old-style instrument panel. I highly doubt you're still running 1.5, two major versions behind.
@Rodrigo110 I read your comment, and I can confidently say it's got about 1% sense in it, (combining meshes, which the game already does where applicable).
@LBYSteven If you have the latest version of overload, there should be a Health attribute in the part menu
@RedstoneAeroAviation tested it, it works. Make sure you're doing
AirToSurface
and NOTAirToGround
. and make surefunction
is all lowercase.or you could use a calculator. Or this
@1997toyotasupra done!
@1997toyotasupra I'm sorry. I'm terrible at putting stuff on the workshop. Took me like a year to put overload on there. I'll try tomorrow. Hopefully
@kukimuki1234 if you have a HTML colour code (ie
#3E2F32
), set the mode to hexadecimal (if it says decimal click it to toggle it) then split the color code into 3, 2-digit values (if there are 4 then ignore the last one because it's for opacity). Put them in the R, G, and B fields.tl;dr if it's
#3E2F32
then set
Hexadecimal
R 3E
G 2F
B 32
@alexchub1 yes! Clouds, we need clouds!
@ShockRF source code is not a concrete entity, it is a far-reaching concept which cannot be described in NTFS format. Compiled code being the rationalised end product, the process to create it requires you to divide the approximation for the output stack size by the amount of times it takes to find this value. These difficulties make it an NP-complete task so imma drop the mic here and leave
bulletScale
for big bullets. To change the damage they cause, setdamage
@ShatSlanger not sure
@Stellarlabs
damage
changes that.ammoCount
does absolutely nothing. Guns can't run out of ammo (once upon a time maybe they did and this is a relic)@jamesPLANESii I don't know, really.
@jamesPLANESii I don't really know, I'm using firefox android beta... do you have tampermonkey installed?
U = toggle music (so you can play musical chairs)
@ShockRF nope xD
@Spacedoge12345plane a very very low centre of mass. I modded the block on the bottom.
@AstleyIndustries no,
!
beats.
This, and sort planes by recently used. Our planes will no longer have to be called
!!!_00heli2.xml
to get them to the top xDMac: Sorry but I'm not gonna let you take that water bottle on board, it's not been through the 3-month review process
@KASA they should... If you re-open overload after adding them, do they disappear?
Mac: looks cool from a distance, you get in the cockpit and it won't let you control the flaps, instead it uses a rubbish algorithm to auto-set them and if you scratch it it must be sent back to the manufacturer for a full engine overhaul.
PC: you get in, set everything how you like it, shove up the throttle and look epic.
@QingyuZhou I agree, that last screenshot looks pretty damn cool.
and well done @Dipper
@QingyuZhou press ` (under esc) to open dev console, then type/paste
+2//CameraTarget/Camera>Camera.fieldOfView 60
(60 is the default fov, set it to something else to change it). note that this sets the vertical fov. Horizontal is based on screen size.@QingyuZhou you can change the camera FoV through the dev console and he obviously nudged it down to the platform.
+2@DemonSniper8 but your "funny message" is basically a criticism of the feature designed to prevent you from spamming upvotes...
You shouldn't be spam-upvoting. Upvotes are for recognising quality builds rather than doing someone a personal favour by upvoting all of their stuff.
@GermanWarMachine I don't think you're really supposed to do that.
@Alienbeef0421 instead of
1e+35
just writeInfinity
.