@TheWhistlingDeath I guess so, but the range wouldn't be adjustable whilst firing (except by having multiple groups of rockets on AGs). And your ammo would be limited. But by all means, give it a try. Modifying the mass of them may increases the speed, I'm not sure.
@chancey21 sorry, I didn't realise what you meant! I guess you're on about the with attach points in the designer. Yes, part of the designer tools has a setting to turn them off.
It's to prevent builds that are just quick point grabbers, and encourage people to spend time on perfecting their builds, rather than posting the same god damn thing every time. Or, to put it another
way, does what you're doing benefit the SP community, or you? I'd say no, to both. Would you get more satisfaction from perfecting a delicate build piece by piece or from uploading random photos to the site?
@Patton2 there are no formal requirements. Like I said, you don't try to get voted in. You just do your best as a builder and member of the SP community, and hopefully at some point you'd get noticed.
and the thing about the joystick, I have looked into before because it annoys me. Turns out, the inertia tensor on bodies (essentially, the "angular mass" of something), are being "spread out" deliberately. So a light thing (joystick) attached to a heavy thing (plane) 'diffuse' across, making the plane easier to rotate and the joystick harder. I inquired into why on earth they were doing this, and apparently if the inertia tensors are too different, there is wobble on joints..... I guess if you want it fixed some other way, head to uservoice.
Just for info, I am working on a mod to, among other useful designer tasks, create and delete connections. Also, when you give the game focus, it doesn't load the aircraft, it actually saves it to the __editor__.xml file.
The problem is, you'd have to reprogram so many parts.... and the other problem is that you'd have to start a physics simulation in the designer, and if something gets rotated slightly when you're precision placing parts, things can get out of hand...
You have probably heard of SPM from the logo in some people's bios, but the majority of our members do not display such. And just because we are selective about who gets in, it doesn't mean we aren't willing to help anyone, no matter the rank.
It's a group of people from SP who chat. That's about it. You don't get in by just asking nicely though, we select people at our own pace and vote on all new members. Some people accuse us of being elitist, some of them have inflated egos and think they have the right to be in there, but most simply don't understand. We vote carefully to make sure we have a good balance of talent, and keep the environment free from conflict and arguments. To be honest, nobody really needs to know - if you were voted in, you'd be contacted privately. If not, you'd probably never hear about it. The concept may sound harsh and elitist, especially to a new person or outsider, but it is what keeps the chat friendly, productive and conflict free.
There are several problems with this idea.
1. It would degrade the openness of the community. Restricting what others can do with your things is one step on the way to isolating the community. There is no such thing as "intellectual property" in SimplePlanes, anyone can use an idea that is out there. You can't copyright or patent a paint scheme or mechanism. Reverse engineering is allowed, and all this could change with that.
2. It would be a nightmare to implement technically. To prevent people accessing the actual plane.... There's so many points where the user could intercept the transmission of the aircraft file and circumvent the system. For instance:
- The website must send the XML file to the game. The user, with freely available software, can intercept all communications between the game and the Internet (Wireshark, Telerick Fiddler)
- Mods. Mods can interact with, read, and in more advanced cases I have tried, even modify the game's code. The only realistic way to prevent theft by specialised mods is to disable mods altogether.
- Storage. Where is the file stored? How does the game tell if the user can edit it or not? The successor system can be bypassed by simple XML, so can this system be too? The good thing about SP is that everything is accessible, human-readable (not a chunk of encoded binary), and editable. Preventing the users from simply copying out the XML code into an editable craft file would mean the files would need to be stored somewhere the users aren't able to edit them, maybe encrypted, encoded.
SimplePlanes is such an open game. Once you have the game, there is no limits to what you can do. A restriction like this would mean so many things would need to be locked down.... It just wouldn't be the same.
It just won't work. Sorry.
I've got an inkling it could be what urban dictionary says..... If you want to see for yourself, call it from the main menu (which causes an error), then look at the stack trace. It was probably left somewhere by accident
ooh, fancy glider. And just because there's no instructor to pull the release, doesn't mean you'll make it all the way up the launch :) always expect a launch failure.
@Helicopterboy yes. The GUI doesn't magically change on a kindle. Nor does SP. the S and M values, as explained in the mod description that I guess you didn't read, control reflectiveness. The max value for them is 1, so setting them to 1 is just as good as 1000.
@CRJ900Pilot @MrAspy
If you think you're going to get this post removed, you're wrong.
If you think you're going to make any difference whatsoever except to annoy everyone, you're wrong.
If you think you're not wasting everyone's time right now, you're wrong.
@InternationalAircraftCompany because an image is a link with a ! before it. And you don't get images in comments, so it just shows a link with a ! before it.
@CeeToTheZee that's just to login. Once you're logged in, a token is stored in settings.xml that keeps you logged in for a while. Once you've logged in, you can re-enable the mods and then upload.
@TheWhistlingDeath I guess so, but the range wouldn't be adjustable whilst firing (except by having multiple groups of rockets on AGs). And your ammo would be limited. But by all means, give it a try. Modifying the mass of them may increases the speed, I'm not sure.
@sexylips35 how long are you planning to milk my script for points, without so much as mentioning it? (hehe @FastDan not all is as it seems)
+5Hmm, while I'm here, do you have any idea why there's a spam filter on discord? I can't figure it out....
+1@sexylips35 If I did, I wouldn't be the first.
+6@chancey21 yep, that's what I said in the second comment!
+1@chancey21 sorry, I didn't realise what you meant! I guess you're on about the with attach points in the designer. Yes, part of the designer tools has a setting to turn them off.
+1It's to prevent builds that are just quick point grabbers, and encourage people to spend time on perfecting their builds, rather than posting the same god damn thing every time. Or, to put it another
+2way, does what you're doing benefit the SP community, or you? I'd say no, to both. Would you get more satisfaction from perfecting a delicate build piece by piece or from uploading random photos to the site?
@sexylips35 yes? You found someone capable of running a portable script that was given to them practically on a plate. The relevance is....?
+1@chancey21 could you perhaps elaborate on what deserves to be called that or are you just here to cause annoyance?
+1To be honest, I was hoping someone would build on top of the base I formed, and make something better, rather than use it to exhaustion...
+4@BACconcordepilot you were quick. I hadn't finished the tags yet.
+1@CoBros2 definitely.
@Patton2 there are no formal requirements. Like I said, you don't try to get voted in. You just do your best as a builder and member of the SP community, and hopefully at some point you'd get noticed.
oh, and for the flappy rotators, set
damperMultiplier
on theJointRotators
up a load (try 10, 100, 1000 etc until it stops)and the thing about the joystick, I have looked into before because it annoys me. Turns out, the inertia tensor on bodies (essentially, the "angular mass" of something), are being "spread out" deliberately. So a light thing (joystick) attached to a heavy thing (plane) 'diffuse' across, making the plane easier to rotate and the joystick harder. I inquired into why on earth they were doing this, and apparently if the inertia tensors are too different, there is wobble on joints..... I guess if you want it fixed some other way, head to uservoice.
Just for info, I am working on a mod to, among other useful designer tasks, create and delete connections. Also, when you give the game focus, it doesn't load the aircraft, it actually saves it to the
__editor__.xml
file.@Ephwurd yes, but you can't strap another part to a control surface....
The problem is, you'd have to reprogram so many parts.... and the other problem is that you'd have to start a physics simulation in the designer, and if something gets rotated slightly when you're precision placing parts, things can get out of hand...
You have probably heard of SPM from the logo in some people's bios, but the majority of our members do not display such. And just because we are selective about who gets in, it doesn't mean we aren't willing to help anyone, no matter the rank.
+5It's a group of people from SP who chat. That's about it. You don't get in by just asking nicely though, we select people at our own pace and vote on all new members. Some people accuse us of being elitist, some of them have inflated egos and think they have the right to be in there, but most simply don't understand. We vote carefully to make sure we have a good balance of talent, and keep the environment free from conflict and arguments. To be honest, nobody really needs to know - if you were voted in, you'd be contacted privately. If not, you'd probably never hear about it. The concept may sound harsh and elitist, especially to a new person or outsider, but it is what keeps the chat friendly, productive and conflict free.
+8The sad thing is that's a replica of an American plane which we don't use.... :(
+1@Ridley Leaving fields blank will cause an error. Otherwise, make sure you're spelling the names correctly
@CaesiciusPlanes go and look at a picture of an F-16.
I genuinely thought this was a joke for about half an hour then I opened up the website. I've never been so shock- er I mean congratulatory....
@Brields95 you know, it's just a tube with wings........... but if you really insist here's an unlisted
@Mymessage erm. This is super old. You can do this with finetuner now... Just uncheck only selected part.
There are several problems with this idea.
1. It would degrade the openness of the community. Restricting what others can do with your things is one step on the way to isolating the community. There is no such thing as "intellectual property" in SimplePlanes, anyone can use an idea that is out there. You can't copyright or patent a paint scheme or mechanism. Reverse engineering is allowed, and all this could change with that.
2. It would be a nightmare to implement technically. To prevent people accessing the actual plane.... There's so many points where the user could intercept the transmission of the aircraft file and circumvent the system. For instance:
- The website must send the XML file to the game. The user, with freely available software, can intercept all communications between the game and the Internet (Wireshark, Telerick Fiddler)
- Mods. Mods can interact with, read, and in more advanced cases I have tried, even modify the game's code. The only realistic way to prevent theft by specialised mods is to disable mods altogether.
- Storage. Where is the file stored? How does the game tell if the user can edit it or not? The successor system can be bypassed by simple XML, so can this system be too? The good thing about SP is that everything is accessible, human-readable (not a chunk of encoded binary), and editable. Preventing the users from simply copying out the XML code into an editable craft file would mean the files would need to be stored somewhere the users aren't able to edit them, maybe encrypted, encoded.
SimplePlanes is such an open game. Once you have the game, there is no limits to what you can do. A restriction like this would mean so many things would need to be locked down.... It just wouldn't be the same.
+30It just won't work. Sorry.
@JohnnyBoythePilot that's completely irrelevant... A, they aren't properties, but input axes, and B, they aren't new with the referenced update.
I've got an inkling it could be what urban dictionary says..... If you want to see for yourself, call it from the main menu (which causes an error), then look at the stack trace. It was probably left somewhere by accident
@BigCheese can you see any errors (red) on the developer console? (press ` to open)
@JoshuaW that's fine, sorry I'm not able to give you any more info....
@BigCheese you mean, you had the probe part?
@JoshuaW I just found them in the game, that's what they are called. Beyond that, Wikipedia is more knowledgeable than me....
copy the aircraft link or ID (the content of the .splane file), open the designer and press ctrl+L
+2@JetFly if this thing is flying, you'd hear it, or pick it up on radar. It's on the ground where the camouflage is for.
ooh, fancy glider. And just because there's no instructor to pull the release, doesn't mean you'll make it all the way up the launch :) always expect a launch failure.
Also, why does the forums change the
+2π
character top
, but the comments don't?@BigCheese did you enable the mod?
Yes! I've been waiting for a vulcan for ages!
+1@Helicopterboy yes. The GUI doesn't magically change on a kindle. Nor does SP. the S and M values, as explained in the mod description that I guess you didn't read, control reflectiveness. The max value for them is 1, so setting them to 1 is just as good as 1000.
@SpiritusRaptor I've mapped them all out here
great tank! I would suggest using the
damperMultiplier
setting on rotators to prevent wobble.@MethaManAircraft fixed it now. And I went through and checked I didn't miss anything else.
@MethaManAircraft WHAT. how on earth did I miss that?????
@CRJ900Pilot then what on earth is your objective? To fight so vehemently for no gain is simply idiotic.
+3@CRJ900Pilot @MrAspy
+10If you think you're going to get this post removed, you're wrong.
If you think you're going to make any difference whatsoever except to annoy everyone, you're wrong.
If you think you're not wasting everyone's time right now, you're wrong.
@InternationalAircraftCompany because an image is a link with a ! before it. And you don't get images in comments, so it just shows a link with a ! before it.
@EliteArsenals24 yup, I am working on an entry to the trainer challenge plus a load of mods I want to finish off before SR2 comes out.
@CeeToTheZee that's just to login. Once you're logged in, a token is stored in settings.xml that keeps you logged in for a while. Once you've logged in, you can re-enable the mods and then upload.
@BogdanX they deserve it, the scumbags. Running away? How discourteous!
+1