Dev WNP78 Comments

  • PC mods and Mobile mods? 7.1 years ago

    @DemonSniper8 is that sarcasm?


    Essentially it's the same reason you can't run a PC application like Microsoft word on your phone. Sure you can download a mobile version, but you can't just copy on the PC version. They are two vastly different platforms. What happens when a mod is exported is the code is compiled. This means turning source code (which is readable by humans, and makes sense to programmers - however computers don't understand it) into machine code, which is a lot less human readable, but a computer can easily understand. However some platforms such as android vs pc have different "languages", if you will, and the same source code needs to be compiled separately to run on each platform. Sorry if it was too long.

  • @Mattangi is a LIAR 7.1 years ago

    @Awsomur just in favour of keeping an open mind, his parents said "he" (a South Korean pilot) was dead, but never linked it to "Mattangi". There is no evidence as yet that "Mattangi" was the deceased pilot, except the account supposedly belonging to his friend. I can't jump to conclusions, because I don't know the ins and outs of the south korean military (and I don't believe you do either).

    +6
  • Is this breaking the rules? 7.1 years ago

    @RailfanEthan yes it is, see the last section

    Don't name your airplanes for a YouTuber.

  • How do I use the SimplePlanes Reflection tools? 7.1 years ago

    @KingHandspider if I remember correctly there's some example mods.
    here

  • ALIENS 7.1 years ago

    @jamesPLANESii sure, but you wouldn't believe the amount of people who come here and don't know they've even been touched...

  • ALIENS 7.1 years ago

    Stonehenge was put up by cranes in the 70's. Before that, it was a pile of stones on the floor. Then some archaeologists come along and say, well it could have looked like that. So they set them in concrete like that. And then totally rip off everyone that goes to see them. You can't even get close any more, you just walk in a circle around them.
    Cranes picture
    Streetview showing how close you get
    Avebury is nearby and cool, they are also set in concrete but there's much more of them and you can go up to them and touch them, all for free on public right of way.
    Avebury (3d) on google maps

  • Colour Editor 7.1 years ago

    @GlargiBoo you can make any colour you want

    +1
  • Colour Editor 7.1 years ago

    @GlargiBoo you mean, make it grey?

  • Friction in Unity (for wheelColliders) 7.1 years ago

    Also make sure your terrain is set to the "terrain" layer (top of the Inspector window) and in the terrain options (cog tab) Material is set to Built in Legacy Diffuse

    +2
  • Friction in Unity (for wheelColliders) 7.1 years ago

    There used to be a physics material included with the mod tools, I don't know where it went. I still have it from an old project, and the properties are:

    Dynamic Friction: 1
    Static Friction: 0.75
    Bounciness: 0.05
    Friction Combine: Average
    Bounce Combine: Average
    

    +3
  • how do i fix rotaor wobble 7.1 years ago

    increase damperMultiplier setting. Keep going up till it stops wobbling. See here

    +6
  • Refuel 7.1 years ago

    @randomusername I have a future update with an improved spawner UI and plan to add custom tankers.

    +6
  • F-177IE C.2 Magal 7.2 years ago

    @Dimkal gotta love the TSR2. And hate whoever's idea it was to so brutally murder what was left.

  • F-177IE C.2 Magal 7.2 years ago

    You keep making TSR2s. It's great! but nothing can blot out the pain, the tragedy

  • MSC Vengeance (SBM-1) 7.2 years ago

    @EternalDarkness if there were some sort of automation system for SP you could make the guidance yourself! Of course, that doesn't exist.... Does it? Or does it?

  • MSC Vengeance (SBM-1) 7.2 years ago

    I haven't found a max depth for rockets, and I've tried them several thousand feet under water. And they continue to provide thrust.

  • MSC Vengeance (SBM-1) 7.2 years ago

    @EternalDarkness yes, I have been flying planes powered by rockets underwater for ages.

  • MSC Vengeance (SBM-1) 7.2 years ago

    @EternalDarkness "I think rockets can": rockets work underwater to I think unlimited depth. If you made them manually piloted, it could work...

    +3
  • For good reason. 7.2 years ago

    Yes it's due to the normals being smoothed over the edge. Lesson: however simple, never ever let hellfire do modelling

  • Important question please answer 7.2 years ago

    @ICANTFLY that can happen if they are set to activate on an activation group. Sometimes people set them to activation group 9 (which doesn't exist), disabling the bomb so it can't be dropped. This is often done on custom missiles which use bombs attached to them (the bombs are part of the missile and not intended to be dropped independently)

  • Important question please answer 7.2 years ago

    Missiles don't work if they've touched water. "sit there and create smoke" sounds like that...

  • Simple Rockets 2 Overload Mod? 7.2 years ago

    @Oski oh, I'll be looking at everything I can, the second I get my hands on it

  • Simple Rockets 2 Overload Mod? 7.2 years ago

    @Oski who knows

  • Simple Rockets 2 Overload Mod? 7.2 years ago

    however, be warned that (quoted from Andrew):

    The mod support will come after the initial Steam Early Access release.
    

    +3
  • Simple Rockets 2 Overload Mod? 7.2 years ago

    @FastDan yes

    +2
  • New XML properties 7.2 years ago

    @JohnnyBoythePilot well, you could read the bit at the top...

  • Question about hinges 7.2 years ago

    @Chancey21 I know. One tag is enough. Notifications don't just disappear...

    +1
  • Question about hinges 7.2 years ago

    "Hinge Rotators" are available stock. When set to 0% speed, they become "floppy", and the "base mesh" hides, leaving only the hinge part showing. You can use XML modding to set the disableBaseMesh property to true to make it look like this all the time.

    +4
  • Criteria for AI random traffic planes 7.2 years ago

    Refer to this comment:

    Only designs with less than 15 wings and 300 parts will be spawned to keep the framerate from tanking.
    

  • Brake Propulsion System 7.2 years ago

    It was used as a propulsion system, over 2 years ago. I didn't discover it like @EternalDarkness said, but its kinda sad I remember stuff that far back xD

    +1
  • Parachute “chariot” engines 7.2 years ago

    I haven't tried it with parachutes but negative airbrakes are a common way to remove excessive drag form an aircraft

  • SimpleLandian Miltary Announcement (RP) 7.2 years ago

    @Strikefighter04 you upvoted your own post. I wonder what @Tully2001 thinks about this?

  • SimpleLandian Miltary Announcement (RP) 7.2 years ago

    @Strikefighter04 you clearly signed off as "-Strikefighter04". Obviously you have access to the account. So, I would consider it an alt. It's your post, and you upvoted it.

  • SimpleLandian Miltary Announcement (RP) 7.2 years ago

    It's quite annoying that the forums are being filled up with this random pretend army game but I'd be kind of okay with it if you weren't upvoting your own posts with an alt...

    +2
  • Maxwell Engineers this is nothing don’t mind meeeeee 7.2 years ago

    The correct image link to use would be https://c1.staticflickr.com/1/905/39705514260_f7832f7674_h.jpg

  • Excuse me..? 7.2 years ago

    @Tully2001 yay

  • Excuse me..? 7.2 years ago

    I'm pretty sure when a moderator removes a post you can still see it but with a red 'removed' tag. But not when you delete them by accident... :\

  • Blank Designer 7.2 years ago

    @CaesiciusPlanes or FFFFFF if you want white :)

  • Craft Generator Script 7.2 years ago

    @sexylips35 no, you should read my previous comment.

    +2
  • Craft Generator Script 7.2 years ago

    Plus, to create anything good looking, a decent grasp on trigonometric, exponential or other mathematical functions as well as symmetry and being able to code python. I'd be wasting my time.

    +2
  • Craft Generator Script 7.2 years ago

    @sexylips35 has it not occurred to you that I might be deliberately not noticing your increasingly silly questions?

    +4
  • Highest achievable speed using only wheels and car engine? 7.2 years ago

    @Minecraftpoweer yeah I used FSU initially but then I went up to 33000ft to reduce it...

  • Highest achievable speed using only wheels and car engine? 7.2 years ago

    @Gestour those calculations were a theoretical maximum defined by the maxAngularVelocity field on wheels. The wheels, without modding, physically cannot spin faster than 375m/s. I'm not sure whether this is actually possible with stock parts at sea level, but I managed to work it at 33,000 feet.

    +1
  • Highest achievable speed using only wheels and car engine? 7.2 years ago

    actually, simplifying the calculations, the max speed is precisely 375 m/s. Because 1 radian = circumference/radius.

    +1
  • Highest achievable speed using only wheels and car engine? 7.2 years ago

    I did just manage this without disabling drag, but I did need several miles of flat runway at 33000 feet, and a total of 2400HP...

    +1
  • Highest achievable speed using only wheels and car engine? 7.2 years ago

    I just tested and my calculations were perfect. After disabling drag (yes, I'm a cheater, but technically you could go really high up......) it accelerated quickly to 838 mph then stopped.

  • Highest achievable speed using only wheels and car engine? 7.2 years ago

    @Gestour theoretical maximum speed without XML:
    max wheel radius: 1.25m
    circumference: 7.85m
    max angular velocity: 300 radians/sec = 17188.7 degrees/sec = 47.7463888889 revs/sec
    1 rev = 7.85m
    7.85 * 47.746 = 374.81 m/s = 838.4 mph
    This is a theoretical maximum, with the largest wheels.

  • Menu Day Night Cycle 7.2 years ago

    @jamesPLANESii it's disappointing nobody noticed that on April Fool's day, when I released it...

  • Craft Generator Script 7.2 years ago

    @Strikefighter04 I think so. There are reportedly ways to use python on android but I haven't looked into them.