Dev WNP78 Comments

  • Underwater Camera 6.3 years ago

    @sheepsblood no but this is not the place to ask.

  • New beta - 1.8.3 (Steam today, mobile tomorrow) 6.3 years ago

    @PhilipTarpley I'm familiar with PIDs, I've a quadcopter (wasn't your old name lipoly? ;) ) I've used them in SP on multiple occasions (unreleased though: SimplePilot the autopilot that required someone to be there tuning the PIDs as it worked but was other wise good, SPLua the discontinued in game scripting mod when I wrote a PID controlled quad in game, and more recently AirFlow which replaced it with a visual UI). Anyway, yes, thanks.

  • New beta - 1.8.3 (Steam today, mobile tomorrow) 6.3 years ago

    Is there a way you can make the heading lock on the tail rotor disengage at a certain speed? It's quite annoying having it try to get itself back onto it's start heading when you do a typical banked turn at speed.

    +2
  • Precise clock using rotators? 6.3 years ago

    I documented the formulae for rotator (and piston) motion here (second paragraph). The relation between the speed you set and it's rotational speed is not actually linear.

    +1
  • 1.8 Beta now available 6.3 years ago

    @MakarnaliMussolini
    1 is probably caused by mods that have extra cameras (do you have free cam installed?)

  • Simple_Land 6.3 years ago

    @randomusername no, the file size doesn't change. The mod is essentially a set of rules to create terrain from "noise". Noise is like random numbers, but it takes input arguments too, and if you give it the same input, it always gives the same output. The mod then takes the position of the tile to generate as an input, and gives out the height and terrain maps. Because of the way the noise function works, when you put the same input position in, you'll always get the same output tile out. So it doesn't have to remember anything, but in the future I think it would be good to have a cache of pre-made tiles so it does not have to regenerate them all the time.

    +1
  • Windowed Borderless Option in SimplePlanes 6.3 years ago

    I also have these two extra keybinds:

    ^.::
    WinSet, Style, +0xC40000, a
    return
    ^,::
    WinSet, Style, -0xC40000, a
    WinMove, a, , -1920, 0, 3840, 1080
    return
    

    which binds ctrl+. to reinstate the border, and ctrl+, to stretch it borderless across both my primary monitor and the one to the left.

  • Windowed Borderless Option in SimplePlanes 6.3 years ago

    I use an autohotkey script to remove the border.
    I set the game to windowed mode, then use this script:

    ^/::
    WinSet, Style, -0xC40000, a
    WinMove, a, , 0, 0, 1920, 1080
    return
    

    which binds Ctrl+/ to put the window filling the first 1920x1080 monitor with no border. There's probably an easier way but this is good for me.

  • Simple_Land 6.3 years ago

    @randomusername @marcox43 The map is always the same, provided you go to the same place.

    +1
  • Is 1.8 causing problems for anyone? 6.3 years ago

    Just in case, save your most important stuff as unlisteds. And yes, it is causing major problems for whoever is driving the convoy trucks that keep getting abducted.

  • Here's a story about the Little Yellow truck that got kidnapped & drowned. 6.3 years ago

    @Minecraftpoweer the physics engine will likely not allow it and simply assume anything negative is 0, and you will have no bounce.

  • Simple_Land 6.3 years ago

    @avataxel well, mod creators can actually specify that the plugin should only be loaded on the default map, but obviously these ones haven't bothered.

  • Scout S-9 Sheep (Update with 1.8 parts) 6.3 years ago

    @Rsouissi 2 to 6 blades.


    @jAmEsPlAnEsIi you got the control descriptions mixed up. governor is what you put on throttle, VTOL is collective. I'd recommend having VTOL as engine throttles and throttle as collective.

  • FIRST! 6.3 years ago

    well, that can't be proven

    +1
  • 1.8 Mod Updates / Fixes 6.3 years ago

    @Brields95 that's great, I always meant to have a way for users to add their own tankers. It will be done, but not instantly, by any means.

  • 1.8 Mod Updates / Fixes 6.3 years ago

    @Brields95 I definitely need to re-visit that at some point. Last time I checked it was actually broken, and lags the game to pieces when you successfully refuel. Nobody has noticed yet though, because it's so hard.

  • Simple_Land 6.3 years ago

    @Lahoski107 well, Minecraft's terrain is also procedural, yes.

  • 1.8 Beta now available 6.3 years ago

    @weebabyseamus oh right, I'm not sure why that would be but okay. I know I should be updating my mods, but this is far too fun

    +1
  • 1.8 Beta now available 6.3 years ago

    Rudder on the Gator appears to be inverted. Literally uplayable.
    :)

    +2
  • Simple_Land 6.3 years ago

    @Lahoski107 no, it's procedural, which means that the terrain data itself is not included in the mod but just a set of instructions for how to make the terrain. It's essentially an infinite "pattern" (but it never repeats itself, all areas are unique).

  • Simple_Land 6.3 years ago

    @AndrewGarrison but when will the mod tools for 1.8 be? I'm itching to get everything updated and fixed before the big release.

    +1
  • Water Level Setter 6.3 years ago

    @morgantreeman SetSeaLevel 10 would set the sea level to 10m above it's normal value.

  • Help? 6.3 years ago

    @Flu it takes an average location of all cockpits and you used one for decoration at the front, I believe.

    +1
  • Help? 6.3 years ago

    The mirror tool mirrors it across the axis of the cockpit, move the cockpit to the centre to mirror properly.

    +1
  • Doing stuff vertually is boring. Also I’m getting bored of everything because my interests have moved to things I can’t do lol. 6.3 years ago

    Not sure how it works in NZ but there is likely a way to progress through a glider pilot's licence to a self-launching motor glider and go from there as an easier way into power. It's a thing to research. Also, do some really good looking for flying scholarships and bursaries in your area. I don't know if there is a NZ equivalent for the Air League, but have a look around.

  • Underwater Camera 6.4 years ago

    @grizzlitn I'd expect so. Waiting on the mod tools

    +2
  • Colour Editor 6.4 years ago

    @WarHawk95 no

  • The Lamest Beta Ever 6.4 years ago

    @SajabAerospace that's the old waypoint, once you land on the carrier you should get a new waypoint at the catapult.

    +1
  • 1.8.0.1 beta test 6.4 years ago

    The mod tools have not been released for 2018.3.2 yet and I am well aware of the issues

  • The Lamest Beta Ever 6.4 years ago

    @DerekSP not sure, check the keybind in settings?

    +1
  • The Lamest Beta Ever 6.4 years ago

    @MrAspy open the dev console and run ToggleFPS

  • The Lamest Beta Ever 6.4 years ago

    @MrAspy textures are not the issue here, it's the shaders that were in the old version of unity have been upgraded and are no longer present.

  • The Lamest Beta Ever 6.4 years ago

    @AnOlympicWalnut yep borked shaders, am awaiting new mod tools to fix.

    +2
  • The Lamest Beta Ever 6.4 years ago

    So are we going up to .net 4.x at the same time? Or will that just break every single mod in existence..

  • Almost done 6.4 years ago

    looks.... wide

    +2
  • DISCOVERY: plane codes! 6.4 years ago

    I wouldn't exactly call this new... Everything after the id in the URL is ignored. Also, have you tried pressing ctrl+L in the designer with the code copied? Amazing I know. Yes it also does it with the full URL

  • Overload 6.4 years ago

    @robloxweponco how extraordinarily interesting

  • What happened to this game? 6.4 years ago

    1.8 update is still planned. Though, the game can't keep getting free updates forever. That's just business.

    +1
  • New XML properties 6.4 years ago

    @Egorka2001 I don't think there are any particular ones, I believe they are essentially descendants of bombs, so should inherit those properties

  • I will scale your aircraft! 6.4 years ago

    @38460 see the note at the top. Fine Tuner by hellfirekoder - select scale tool, disable "scale only selected part" and scale.

  • Overload update 0.8 6.4 years ago

    @38460 fine tuner by hellfirekoder does that.

  • Attention All Jundroo Gamers 6.4 years ago

    Seriously, this is completely irrelevant and useless.

    +2
  • THE EGG IS G R O W I NG 6.4 years ago

    @BACconcordepilot you know what's also against the rules? Upvoting your main account with your alt.

  • Refuel 6.4 years ago

    @PlayingSimple yeah, that's a pretty good idea actually but I guess I'd have to constantly update it. Like I said, I went off and started my own PID-based AP project but got distracted by other ones.

  • Laser Designator 6.4 years ago

    @Tekwarrior which way are you trying to install them, just opening the files or copying them into the mods directory? If you're not, try copying them into the mods folder directly (if you can't find the mods folder see here)

  • Hawker Fury III MK1 (Meteor alternative) 3.1 6.4 years ago

    It occurred in the early versions of the underwater camera mod where I had cloned the original camera, and changed parameters on the clone, so I could deactivate and reactivate when leaving and entering water. Removing the clone and using the game's camera, overriding it's settings, fixed it. I wouldn't be surprised if FreeCam or Screenshot mod used their own camera which is causing this glitch.