38.7k V Comments

  • Question on shrinking aircraft with fine tuner 2.9 years ago

    Deselect "only scale selected parts" when you scale the whole build.

    +1
  • sKyCoS SF-120 Spark 2.9 years ago

    Mind if i use this in a video to showcase a control system im working on?

    +1
  • My Favorite Games 3.0 years ago

    Might as well list off my top 10:
    .
    1: ULTRAKILL
    It provides the constant amount of overwhelming information my brain needs in order to function. If you like doom eternal, check out ultrakill.
    .
    2: roblox
    Started in 2013 and never stopped.
    .
    3: VRchat
    Fun game, bad rep. Might switch to CVR.
    .
    4: Simpleplanes
    .
    5: crash team racing (both original and remake)
    This is the best kart racer ever made. You cannot change my mind
    .
    6: Sky: Children of the Light.
    Its free on mobile and switch, play it now. Great story, great community, great gameplay, no ads. Its the spiritual sequel to JOURNEY.
    .
    7: minecraft
    Self explanitory
    .
    8: excitebots
    The literal definition of a hidden gem, this wii racing game looks like shovelware, but its actually really fun. I wont even attempt to explain the game, it would just sound weird.
    .
    9: SCP-SL
    Fun shooter, the game tries to take itself seriously, but the community doesnt, leading to lots of funny moments.
    .
    10: a dance of fire and ice.
    Hey GD players, your demons with frame perfect inputs are easy compared to what this game can throw at you.

    +1
  • Anyone got ideas for 2 planes being combined? 3.0 years ago

    Combine a cessna with an airbus A380

    +1
  • Maywar for android Newedition 3.0 years ago

    The missile launchers are annoying, i wanna test my offroad vehicles in peace

    +1
  • Can moderators remove unlisted posts? 3.0 years ago

    Yes. They can actually just see them on peoples profiles iirc

    +1
  • Pistons 3.0 years ago

    @RamboJutter if you want to limit its speed, you will need to make a variable and put a smooth function with the input you want then set the input to that variable.


    On another note, linear actuators can act like pistons and suspension springs at the same time

    +1
  • linear actuators: landing gear 3.0 years ago

    @Novaxomix no, i just got lucky with throttle and weight distribution

    +1
  • What are the "Default" inputs on VR? 3.0 years ago

    Alright, took long enough but here ya go


    Right controller:
    Trigger: fireGuns
    Button 1 (B): countermeasures
    Button 2 (A): fireweapons
    left controller:
    Trigger: fireWeapons
    Button 1 (Y): next weapon
    Button 2 (X): next target

    +1
  • German Morgan 3.0 years ago

    Looks like something i would upload in 2017

    +1
  • What are the "Default" inputs on VR? 3.0 years ago

    @IICXLVIICDLXXXIIIDCXLVII didnt get to curate last night, sorry. Will hopefully get to it soon.

    +1
  • Possible to recover a deleted account? Account credentials still "work" but can't access profile or any builds. 3.0 years ago

    @FairFireFlight sorry i thought that was actually how it worked, a few years ago i heard someone had to pay in order to reactivate their account after deletion. The payment was supposedly to deter everyone from requesting to reactivate a ton of accounts. I wont make that comment again.


    Also, the strike you gave me doesnt appear on my account, did you remove it or is it bugged?

    +1
  • Opal Sprinter 3.0 years ago

    @OrderlyHippo because simpleplanes physics is weird and doesnt care about masscale

    +1
  • Electric motors for 1.13? 3.0 years ago

    @TheFlightGuySP whats your method of torque reduction? My method elimiates torque but drastically reduces output power

    +1
  • IA Raycasting Demo 3.1 years ago

    Doom doesnt run on an engine like this, but wolfenstien 3d could work with this

    +1
  • AMTEK GP-1 3.1 years ago

    @IICXLVIICDLXXXIIIDCXLVII the engine is VERY LOUD, loud to where it still sounds quite loud even with ear protection. Plus the exaust gasses can easily burn you. If you can read it, you are standing behind the engine, where its the loudest, and hottest

    +1
  • (Group B) Gold Prix Racing Tournament Challenge - The Previous Contestants 3.1 years ago

    @WolfHunter9111 aw, im almost done with my 3 second TAS of gold prix

    +1
  • (Group B) Gold Prix Racing Tournament Challenge - The Previous Contestants 3.1 years ago

    Can i enter a car into group b?

    +1
  • Experiments with linear actuators: landing gear 3.1 years ago

    @MrShenanigansSP set slerpSpring to 1E+31, set slerpDamper to 0, do the same with PositionSpring and damper

    +1
  • bigboy 3.1 years ago

    That is a BIG BOY

    +1
  • Rework SP-30 “SilverWolf” 3.1 years ago

    @Rework adding the VR tag is enough for us to know

    +1
  • FINAL BOSS 3.1 years ago

    @DeveloperKorzalerke this one is optimized for mobile, on PC ive built one that removes the world from existance, nullifying any bombing attempts

    +1
  • invisible jet 3.1 years ago

    @Vincent thx

    +1
  • (Looking for VR test pilot) [Teaser] Grip On Rails 3.1 years ago

    Im interested, whats your discord

    +1
  • WHAT? HOW? 3.1 years ago

    @MrCOPTY yes

    +1
  • WHAT? HOW? 3.1 years ago

    @goboygo1 @MrCOPTY got bored so I Calculated how many planes there are on the site. There are 31,750 pages of airplanes, so there is about 762,000 planes on the site

    +1
  • SimplePlanes Survey 3.1 years ago

    @Rework hehehe

    +1
  • Escape Room 3.1 years ago

    Turn off ag8, turn on ag7, walk through.
    The last door cannot be opened, it isn't connected to any rotators or pistons

    +1
  • New Name… 3.1 years ago

    Pinging with old usernames still works I think

    +1
  • This site's Search Tool is GARBAGE and needs a revamp 3.1 years ago

    @SheriffHackdogMCPE @asteroidbook345
    Use search operators to refine what you search for, and exclude what you don't want, here is a link to all of them.


    After some searching, I have concluded that a VR MiG-25 currently does not exist, unless you count this (I put the tag on there, it wasn't there originally)

    +1
  • Experiments with linear actuators: landing gear 3.1 years ago

    @Mixx set positionSpring to 5E+15, set PositionDamper to 0

    +1
  • NAME THAT PLANE!!!!!!! 3.1 years ago

    It's a [CONNECTION TIMEOUT]

    +1
  • Plasan WILDER 3.1 years ago

    @SpiritusRaptor give it the VR tag and a curator will look at it at some point, curation requires us to be in out headsets

    +1
  • Linear-Actuator 3.1 years ago

    @Bryan5 thanks for telling me

    +1
  • Linear-Actuator 3.1 years ago

    @Bryan5 can you tell me how you did it?

    +1
  • SPVR cockpit "guide" 3.1 years ago

    @MrShenanigansSP not sure what you mean, as above the chair is not below it

    +1
  • Why does it do this? 3.1 years ago

    Make the steering less sensitive, the lower the steering angle, the better. My Blazing Aquamarine prototype has a steering angle of 2 degrees

    +1
  • anyone else losing progress because of undo bug? 3.2 years ago

    Yet another victim of the undo button

    +1
  • [Teaser] First Ever 3.2 years ago

    T

    +1
  • When you try Funky Trees for the first time 3.2 years ago

    Me, an intellectual: Var: Timer = clamp(smooth(AngleOfAttack) > 85 | Timer < 60 & Timer > 0 ? Timer-0.03 : Timer + 60, 0, 60)

    +1
  • i've found one of my first crafts 3.2 years ago

    I have the second plane I ever built on the site, but my first one used VTOL engines before I knew how they worked, so it didn't fly for obvious reasons

    +1
  • Invisible parts 3.2 years ago

    Scale them to zero.

    +1
  • SPMP MOBILE!!!1!!!1!!!11! (NOT CLICKBAIT) 3.2 years ago

    You can enable mobile joysticks on the PC version in the settings

    +1
  • Every Single Platinum User In One Video 3.2 years ago

    Saw the flash of green right after the 30k mark, pretty sure that's me

    +1
  • Anybody know why my aircraft kept doing this? 3.2 years ago

    Here's an FT fix:
    Roll=0?smooth(RollRate, 0.5):Roll
    .
    I forcefully induced auto Roll into one of my planes and managed to get it to stop by replacing the wings that use Roll with this code, multiply RollRate by a number to increase and decrease the strength of the correction, and replace 0.5 with a different number to increase or decrease the speed of the correction. The input for wings is in ControlSurface under InputId. Just paste the code there and it should be fine.
    .
    Please note that this is a band aid, this can cause weird flight characteristics on something that is very agile

    +1
  • So uh.... i'm platinum now... 3.2 years ago

    Well people much worse than you have a higher point count anyways (such as me, my build quality sucks), so I don't see the point in you not deserving it.
    .
    Welcome to the dark side, your okthxbye permit will mailed to you shortly.

    +1
  • I got a new profile pic! 3.2 years ago

    @SheriffHackdogMCPE no

    +1
  • [Tutorial #1] Working Floodable Well Deck 3.2 years ago

    Heres an idea: make the whole thing non buoyant and use FT jet engines to set how high the whole thing sits in the water. Here is a formula I cooked up, it's untested but its similar to what I've used in an unreleased hovercraft I built.
    .
    ActivateV ? (AltitudeAgl < W ? 1 : 0) : (AltitudeAgl < (X-Y*Z) ? 1 : 0)
    .
    Replace V with desired activation group to toggle between normal and flood mode
    .
    Replace W with the Altitude that the cockpit is at when the boat is floating normally
    .
    Replace X with the default altitude that the cockpit is at when the boat is floating normally when in flood mode
    .
    Replace Y with a slider input (VTOL/Trim)
    .
    Replace Z with a multiplyer, Since inputs are between -1 and 1, you need go multiply it to subtract from the base Altitude. I would start with 10 and go up or down from there

    I recommend using the really small jet engines with a high engine multiplyer and a low max input (such as a multiplyer of 30 and a max input of 0.15)
    .
    This is for the whole boat flooding, if you want to only use one side, only apply this to one side of the ship and replace AltitudeAgl with PitchAngle and the default and desired altitudes with angles instead. (And make one end of the boat buoyant)
    .
    This will allow for extreme customization, as you can have everything be changeable in the variable menu, allowing for quick changes in the code without having to edit 40 jet engines for one slight change
    .
    Pros: immediate level change with easily adjustable angle, depth, and speed with little to no wobble
    .
    Cons: FT is complex and can get laggy, more jet engines are needed to keep the ship level, as if the boat tilts, it turns

    +1
  • Bug thread for v1.12.128 (current version) 3.2 years ago

    Attaching a label directly to the detaching end of a detacher renders said detacher inoperable until the label is removed.
    .
    Not sure why this happens but it's been infuriating me for the past hour as I'm making cockpit directions that dissappear once they are followed

    +1
  • Hush! Keep this advanced bomber a secret 3.2 years ago

    What bomber? I don't see a bomber

    +1