Might as well list off my top 10:
.
1: ULTRAKILL
It provides the constant amount of overwhelming information my brain needs in order to function. If you like doom eternal, check out ultrakill.
.
2: roblox
Started in 2013 and never stopped.
.
3: VRchat
Fun game, bad rep. Might switch to CVR.
.
4: Simpleplanes
.
5: crash team racing (both original and remake)
This is the best kart racer ever made. You cannot change my mind
.
6: Sky: Children of the Light.
Its free on mobile and switch, play it now. Great story, great community, great gameplay, no ads. Its the spiritual sequel to JOURNEY.
.
7: minecraft
Self explanitory
.
8: excitebots
The literal definition of a hidden gem, this wii racing game looks like shovelware, but its actually really fun. I wont even attempt to explain the game, it would just sound weird.
.
9: SCP-SL
Fun shooter, the game tries to take itself seriously, but the community doesnt, leading to lots of funny moments.
.
10: a dance of fire and ice.
Hey GD players, your demons with frame perfect inputs are easy compared to what this game can throw at you.
@RamboJutter if you want to limit its speed, you will need to make a variable and put a smooth function with the input you want then set the input to that variable.
@FairFireFlight sorry i thought that was actually how it worked, a few years ago i heard someone had to pay in order to reactivate their account after deletion. The payment was supposedly to deter everyone from requesting to reactivate a ton of accounts. I wont make that comment again.
Also, the strike you gave me doesnt appear on my account, did you remove it or is it bugged?
@IICXLVIICDLXXXIIIDCXLVII the engine is VERY LOUD, loud to where it still sounds quite loud even with ear protection. Plus the exaust gasses can easily burn you. If you can read it, you are standing behind the engine, where its the loudest, and hottest
@goboygo1 @MrCOPTY got bored so I Calculated how many planes there are on the site. There are 31,750 pages of airplanes, so there is about 762,000 planes on the site
@SheriffHackdogMCPE @asteroidbook345
Use search operators to refine what you search for, and exclude what you don't want, here is a link to all of them.
After some searching, I have concluded that a VR MiG-25 currently does not exist, unless you count this (I put the tag on there, it wasn't there originally)
I have the second plane I ever built on the site, but my first one used VTOL engines before I knew how they worked, so it didn't fly for obvious reasons
Here's an FT fix: Roll=0?smooth(RollRate, 0.5):Roll
.
I forcefully induced auto Roll into one of my planes and managed to get it to stop by replacing the wings that use Roll with this code, multiply RollRate by a number to increase and decrease the strength of the correction, and replace 0.5 with a different number to increase or decrease the speed of the correction. The input for wings is in ControlSurface under InputId. Just paste the code there and it should be fine.
.
Please note that this is a band aid, this can cause weird flight characteristics on something that is very agile
Well people much worse than you have a higher point count anyways (such as me, my build quality sucks), so I don't see the point in you not deserving it.
.
Welcome to the dark side, your okthxbye permit will mailed to you shortly.
Heres an idea: make the whole thing non buoyant and use FT jet engines to set how high the whole thing sits in the water. Here is a formula I cooked up, it's untested but its similar to what I've used in an unreleased hovercraft I built.
. ActivateV ? (AltitudeAgl < W ? 1 : 0) : (AltitudeAgl < (X-Y*Z) ? 1 : 0)
.
Replace V with desired activation group to toggle between normal and flood mode
.
Replace W with the Altitude that the cockpit is at when the boat is floating normally
.
Replace X with the default altitude that the cockpit is at when the boat is floating normally when in flood mode
.
Replace Y with a slider input (VTOL/Trim)
.
Replace Z with a multiplyer, Since inputs are between -1 and 1, you need go multiply it to subtract from the base Altitude. I would start with 10 and go up or down from there
I recommend using the really small jet engines with a high engine multiplyer and a low max input (such as a multiplyer of 30 and a max input of 0.15)
.
This is for the whole boat flooding, if you want to only use one side, only apply this to one side of the ship and replace AltitudeAgl with PitchAngle and the default and desired altitudes with angles instead. (And make one end of the boat buoyant)
.
This will allow for extreme customization, as you can have everything be changeable in the variable menu, allowing for quick changes in the code without having to edit 40 jet engines for one slight change
.
Pros: immediate level change with easily adjustable angle, depth, and speed with little to no wobble
.
Cons: FT is complex and can get laggy, more jet engines are needed to keep the ship level, as if the boat tilts, it turns
Attaching a label directly to the detaching end of a detacher renders said detacher inoperable until the label is removed.
.
Not sure why this happens but it's been infuriating me for the past hour as I'm making cockpit directions that dissappear once they are followed
Deselect "only scale selected parts" when you scale the whole build.
+1Mind if i use this in a video to showcase a control system im working on?
+1Might as well list off my top 10:
+1.
1: ULTRAKILL
It provides the constant amount of overwhelming information my brain needs in order to function. If you like doom eternal, check out ultrakill.
.
2: roblox
Started in 2013 and never stopped.
.
3: VRchat
Fun game, bad rep. Might switch to CVR.
.
4: Simpleplanes
.
5: crash team racing (both original and remake)
This is the best kart racer ever made. You cannot change my mind
.
6: Sky: Children of the Light.
Its free on mobile and switch, play it now. Great story, great community, great gameplay, no ads. Its the spiritual sequel to JOURNEY.
.
7: minecraft
Self explanitory
.
8: excitebots
The literal definition of a hidden gem, this wii racing game looks like shovelware, but its actually really fun. I wont even attempt to explain the game, it would just sound weird.
.
9: SCP-SL
Fun shooter, the game tries to take itself seriously, but the community doesnt, leading to lots of funny moments.
.
10: a dance of fire and ice.
Hey GD players, your demons with frame perfect inputs are easy compared to what this game can throw at you.
Combine a cessna with an airbus A380
+1The missile launchers are annoying, i wanna test my offroad vehicles in peace
+1Yes. They can actually just see them on peoples profiles iirc
+1@RamboJutter if you want to limit its speed, you will need to make a variable and put a smooth function with the input you want then set the input to that variable.
On another note, linear actuators can act like pistons and suspension springs at the same time
+1@Novaxomix no, i just got lucky with throttle and weight distribution
+1Alright, took long enough but here ya go
Right controller:
+1Trigger: fireGuns
Button 1 (B): countermeasures
Button 2 (A): fireweapons
left controller:
Trigger: fireWeapons
Button 1 (Y): next weapon
Button 2 (X): next target
Looks like something i would upload in 2017
+1@IICXLVIICDLXXXIIIDCXLVII didnt get to curate last night, sorry. Will hopefully get to it soon.
+1@FairFireFlight sorry i thought that was actually how it worked, a few years ago i heard someone had to pay in order to reactivate their account after deletion. The payment was supposedly to deter everyone from requesting to reactivate a ton of accounts. I wont make that comment again.
Also, the strike you gave me doesnt appear on my account, did you remove it or is it bugged?
+1@OrderlyHippo because simpleplanes physics is weird and doesnt care about masscale
+1@TheFlightGuySP whats your method of torque reduction? My method elimiates torque but drastically reduces output power
+1Doom doesnt run on an engine like this, but wolfenstien 3d could work with this
+1@IICXLVIICDLXXXIIIDCXLVII the engine is VERY LOUD, loud to where it still sounds quite loud even with ear protection. Plus the exaust gasses can easily burn you. If you can read it, you are standing behind the engine, where its the loudest, and hottest
+1@WolfHunter9111 aw, im almost done with my 3 second TAS of gold prix
+1Can i enter a car into group b?
+1@MrShenanigansSP set slerpSpring to 1E+31, set slerpDamper to 0, do the same with PositionSpring and damper
+1That is a BIG BOY
+1@Rework adding the VR tag is enough for us to know
+1@DeveloperKorzalerke this one is optimized for mobile, on PC ive built one that removes the world from existance, nullifying any bombing attempts
+1@Vincent thx
+1Im interested, whats your discord
+1@MrCOPTY yes
+1@goboygo1 @MrCOPTY got bored so I Calculated how many planes there are on the site. There are 31,750 pages of airplanes, so there is about 762,000 planes on the site
+1@Rework hehehe
+1Turn off ag8, turn on ag7, walk through.
+1The last door cannot be opened, it isn't connected to any rotators or pistons
Pinging with old usernames still works I think
+1@SheriffHackdogMCPE @asteroidbook345
Use search operators to refine what you search for, and exclude what you don't want, here is a link to all of them.
After some searching, I have concluded that a VR MiG-25 currently does not exist, unless you count this (I put the tag on there, it wasn't there originally)
+1@Mixx set positionSpring to 5E+15, set PositionDamper to 0
+1It's a
+1[CONNECTION TIMEOUT]
@SpiritusRaptor give it the VR tag and a curator will look at it at some point, curation requires us to be in out headsets
+1@Bryan5 thanks for telling me
+1@Bryan5 can you tell me how you did it?
+1@MrShenanigansSP not sure what you mean, as above the chair is not below it
+1Make the steering less sensitive, the lower the steering angle, the better. My Blazing Aquamarine prototype has a steering angle of 2 degrees
+1Yet another victim of the undo button
+1T
+1Me, an intellectual: Var: Timer = clamp(smooth(AngleOfAttack) > 85 | Timer < 60 & Timer > 0 ? Timer-0.03 : Timer + 60, 0, 60)
+1I have the second plane I ever built on the site, but my first one used VTOL engines before I knew how they worked, so it didn't fly for obvious reasons
+1Scale them to zero.
+1You can enable mobile joysticks on the PC version in the settings
+1Saw the flash of green right after the 30k mark, pretty sure that's me
+1Here's an FT fix:
+1Roll=0?smooth(RollRate, 0.5):Roll
.
I forcefully induced auto Roll into one of my planes and managed to get it to stop by replacing the wings that use Roll with this code, multiply RollRate by a number to increase and decrease the strength of the correction, and replace 0.5 with a different number to increase or decrease the speed of the correction. The input for wings is in ControlSurface under InputId. Just paste the code there and it should be fine.
.
Please note that this is a band aid, this can cause weird flight characteristics on something that is very agile
Well people much worse than you have a higher point count anyways (such as me, my build quality sucks), so I don't see the point in you not deserving it.
+1.
Welcome to the dark side, your okthxbye permit will mailed to you shortly.
@SheriffHackdogMCPE no
+1Heres an idea: make the whole thing non buoyant and use FT jet engines to set how high the whole thing sits in the water. Here is a formula I cooked up, it's untested but its similar to what I've used in an unreleased hovercraft I built.
.
ActivateV ? (AltitudeAgl < W ? 1 : 0) : (AltitudeAgl < (X-Y*Z) ? 1 : 0)
.
Replace V with desired activation group to toggle between normal and flood mode
.
Replace W with the Altitude that the cockpit is at when the boat is floating normally
.
Replace X with the default altitude that the cockpit is at when the boat is floating normally when in flood mode
.
Replace Y with a slider input (VTOL/Trim)
.
Replace Z with a multiplyer, Since inputs are between -1 and 1, you need go multiply it to subtract from the base Altitude. I would start with 10 and go up or down from there
I recommend using the really small jet engines with a high engine multiplyer and a low max input (such as a multiplyer of 30 and a max input of 0.15)
+1.
This is for the whole boat flooding, if you want to only use one side, only apply this to one side of the ship and replace AltitudeAgl with PitchAngle and the default and desired altitudes with angles instead. (And make one end of the boat buoyant)
.
This will allow for extreme customization, as you can have everything be changeable in the variable menu, allowing for quick changes in the code without having to edit 40 jet engines for one slight change
.
Pros: immediate level change with easily adjustable angle, depth, and speed with little to no wobble
.
Cons: FT is complex and can get laggy, more jet engines are needed to keep the ship level, as if the boat tilts, it turns
Attaching a label directly to the detaching end of a detacher renders said detacher inoperable until the label is removed.
+1.
Not sure why this happens but it's been infuriating me for the past hour as I'm making cockpit directions that dissappear once they are followed
What bomber? I don't see a bomber
+1