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[Lowtus x AMTEK] FModular racecar

35.3k V  7 months ago
179 downloads
Auto Credit Based on LowtusF139's FModular Challenge

FUNCTION OVER FORM

The areo kit on this thing looks wonky because it isn't an areo kit at all, it's just a facade. The real areo has been scaled down to 0.001% to prevent it from hitting walls (plus it looked uglier than what this is now) this is totally not an excuse for me to not put any effort in appearance whatsoever.

This thing drives as if it were on rails, if the front wheels point in a direction, you will be moving in that direction.


FUNKY TREES ENHANCED

This car has an anti-understeer system that prevents the car from understeering at high speeds, the car doesn't need oversteer protection since it has the downforce equivalent of 5 elephants sitting in the driver's seat.

The top speed of the car is electronically limited to slightly below what the maximum allowed speed is in the rules, but you can turn off this speed limited via AG1 if you wish. The top speed is hard capped at a value above the limiter as I forgot to change some XML settings on the wheels and I don't feel like updating the XML


STATS

Horsepower: 12,000
Torque: yes (you better get used to the tire squealing)
MPG: not enough
Top speed (without electronic limiter): 375 Mph
Top speed (with electronic limiter): 265 Mph
(Use TAS when measuring speed)
Drivetrain: AWD


other stuff

Due to this thing having enough downforce to stick to walls and ceilings, the suspension has been completely locked. (It kept bottoming out anyways)

I recommend using a controller, as this thing is SENSITIVE at lower speeds, plus marginal stick inputs give tighter turning circles it seems. Also, if you don't like the current steering input, you can change it to whatever you want by replacing Yaw in the SteeringInput variable with whatever input you would like to steer with.

One more thing, the brakes are incredibly strong, don't go too hard on them. HANS devices can only handle a few hard stops before breaking.

HIGH PHYSICS ONLY

General Characteristics

  • Predecessor FModular Challenge
  • Created On Android
  • Wingspan 9.2ft (2.8m)
  • Length 19.1ft (5.8m)
  • Height 4.9ft (1.5m)
  • Empty Weight 4,307lbs (1,953kg)
  • Loaded Weight 4,442lbs (2,015kg)

Performance

  • Wing Loading 13.7lbs/ft2 (67.1kg/m2)
  • Wing Area 323.3ft2 (30.0m2)
  • Drag Points 1657

Parts

  • Number of Parts 241
  • Control Surfaces 3
  • Performance Cost 1,368
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  • Profile image

    This is way OP than my budget ones

    6 months ago
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    35.3k V

    @ToeTips no

    +1 6 months ago
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    24.4k ToeTips

    @V Okay, does downsizing actuators effect them in any way?

    6 months ago
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    35.3k V

    @ToeTips I dunno

    6 months ago
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    24.4k ToeTips

    @V
    Hey, uh question. How do wheels work in sp? Like are they really simulated rolling and pushing the car along or is it like a force pushing forward in the centre of the wheel? Like if I were to use a glitch to make a, uh, upcoming build move silently would it handle the same as a wheel connected to an engine?

    6 months ago
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    35.3k V

    @ToeTips sure.

    Also tag me on it pls

    +1 7 months ago
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    24.4k ToeTips

    Do you mind if I use AMTEK as a sponsor for my car? Im using your actuators soooo.

    7 months ago
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    8,938 LowtusF139

    Here is your score:

    Design: 7/10. That's alot of oversized wings, but at least it makes the car look cool tbh
    Originallity: 4/5. Very original. Apart from the rear end and chassis design, it's a solid take
    Details: 3/5. Essentially the same as the provided car
    Handling: 8/10. Runs quite quickly through corners in Gold Prix, and also has the capability to safely go through Daytona
    Mod Smoothness: 2/5. The car explodes right when it hits an invisible bump

    Overall: 24/35. Not the best car for mod tracks and certainly not the best intepretation i'd expect, but it's a solid take on how fast the thing can go without limits

    P.S. the logo on the nose of the car is not the one i use lol

    +1 7 months ago