I tried to move to JNO, but JNO has severe building limitations that SP doesn't have.
One example is that there is one connection per connection point per part. You cant just attach stuff to each other without regard like you can in SP. TL;DR, stuff like this isn't possible in JNO.
.
Also, I primarily play on mobile and the mobile controls on JNO are horrendous. The cursor hitboxes are too small and I end up fat fingering it, causing me to create a mess of mirrored parts.
.
One other thing, vizzy can't do a lot of stuff that FT can and vice versa, vizzy is powerful for programming autopilot paths and stuff involving multiple crafts, but FT excels in local things on a single craft allowing for complex movements and calculations. It is much, much harder to do stuff like this in JNO, while vizzy allows you to easily create a constellation of separately spawned drones that you can form into various patterns, which cannot be done in SP with any amount of FT.
This game is the reason that I am so successful today. It has helped me get through tough times and has helped me show others that sandbox games don't have to look all blocky. If it wasn't for SP, I wouldn't be working in the areospace industry right now. The 5 bucks I've spent on the mobile version is the best 5 bucks I've spent. Thanks.
@Sm10684 not sure what you mean, the rotators only exists to read rotation angle. Everything is done via the control base, allowing for me to move the suspension up and down and adjust it's strength on the fly
These are adjustable as well, I just didn't show that off.
This will allow for suspension geometries that normally don't work on SP. plus, imagine all the compliant mechanisms we can make?! Image a VR hand made of torsion springs that can wrap around objects without advanced FT code? Imagine realistic wing flexing! Rotators are obsolete. Expect more videos exploring control bases, I already have a demo in the works that shows that control bases don't wobble like rotators do
I like bending the game to my will. The more I mess with things, the more stuff I discover. I've unlocked some major secrets with control bases, and I plan on publishing them to the forums soon.
@GiuliMBorgesYT I've played for 7 years mainly on mobile, so I'm largely not affected. Though with the game's final update and no android mod support, I'm stuck fumbling with PC controls. Here's a tip though, hold Ctrl while selecting things to prevent yourself from moving them around
@ToeTips there's a reason I listed a con in the post as "hard to set up"
Also can I see that prototype that rolls in corners? I wanna see if I can get it going better. It probably just needs stiffer actuators
(Plus I just made a new discovery with control bases that will likely make it work better, once I have good internet I'll make a video on it)
The reason the GP1 doesn't use linear actuators is because the amount of downforce it produces is more than our strongest prototypes could handle. (They could not handle 700 metric tons of downforce)
Great use of the actuators by the way, I hope more people use em to do neat stuff. The control base revolution is still in its infancy
@ToeTips flatten the logo in fine tuner or just nudge it inside something like I do, the AMTEK VR logo next to the cockpit is tiny and is just a recolor
I suspect I will see you again, nobody truly leaves SP after all.
+9I tried to move to JNO, but JNO has severe building limitations that SP doesn't have.
One example is that there is one connection per connection point per part. You cant just attach stuff to each other without regard like you can in SP. TL;DR, stuff like this isn't possible in JNO.
+1.
Also, I primarily play on mobile and the mobile controls on JNO are horrendous. The cursor hitboxes are too small and I end up fat fingering it, causing me to create a mess of mirrored parts.
.
One other thing, vizzy can't do a lot of stuff that FT can and vice versa, vizzy is powerful for programming autopilot paths and stuff involving multiple crafts, but FT excels in local things on a single craft allowing for complex movements and calculations. It is much, much harder to do stuff like this in JNO, while vizzy allows you to easily create a constellation of separately spawned drones that you can form into various patterns, which cannot be done in SP with any amount of FT.
Grats. You are now in the top 5% of users. (According to the last time somebody checked how many silvers there were)
@ToeTips I never saved it
Welcome to the dark side
+1This game is the reason that I am so successful today. It has helped me get through tough times and has helped me show others that sandbox games don't have to look all blocky. If it wasn't for SP, I wouldn't be working in the areospace industry right now. The 5 bucks I've spent on the mobile version is the best 5 bucks I've spent. Thanks.
Anyways ADD
+11[MISCELLANEOUS FEATURE]TO THR GAEM PLS PLS PLS PLS PLS PLSCongrats on platinum, it's about time. Your okthxbye permit is in the mail btw
+1@IceCraftGaming yes
+1Crap, I'm outta posts to upvote, and I'm NOT doing forums.
I'll just wait for your points to update and see how close you are to plat
Edit: 300 points, dammit. Whelp, I tried. Likely less than 20 upvotes though
+1Can't stop won't stop can't stop won't stop can't stop won't stop can't stop won't stop can't stop won't stop can't stop won't stop can't stop won't stop can't stop won't stop can't stop won't stop can't stop won't stop can't stop won't stop can't stop won't stop can't stop won't stop can't stop won't stop can't stop won't stop can't stop won't stop
... but I must
Jk, onto the videos!
+1You say Roblox car, but it actually reminds me of an old Roblox game I had a lot of fun playing back in 2014
+1It may not be enough...
Let's just hope I get you fairly high up by the end
OoOoOoOo
Page top reached
(Even though I already upvoted this years ago)
Top o' paeg
Already lost track of pages, will just stick random stuff at the top post of each now
@Sm10684 not sure what you mean, the rotators only exists to read rotation angle. Everything is done via the control base, allowing for me to move the suspension up and down and adjust it's strength on the fly
Third page
Third page
I think I already upvoted this one way back in the past...
2nd page
1st page done
Looked at your bio, I'm surprised you aren't plat yet. I think it's time to change that, lets just hope you've uploaded enough stuff for me to upvote
+1@CrazyCatZe yes
These are adjustable as well, I just didn't show that off.
This will allow for suspension geometries that normally don't work on SP. plus, imagine all the compliant mechanisms we can make?! Image a VR hand made of torsion springs that can wrap around objects without advanced FT code? Imagine realistic wing flexing! Rotators are obsolete. Expect more videos exploring control bases, I already have a demo in the works that shows that control bases don't wobble like rotators do
I like bending the game to my will. The more I mess with things, the more stuff I discover. I've unlocked some major secrets with control bases, and I plan on publishing them to the forums soon.
Shaddahp. Besides, you can still just paste the Roblox launch protocol into the address bar and just join games via id
+1@KSB24 am on the latest version, doesn't work. Will test with my other 120 hz phone to see if it's just mine.
+1You got 120 fps working? I tried but couldn't get 120 fps no matter what I did to settings.xml. yes my phone supports 120 fps
@GiuliMBorgesYT I've played for 7 years mainly on mobile, so I'm largely not affected. Though with the game's final update and no android mod support, I'm stuck fumbling with PC controls. Here's a tip though, hold Ctrl while selecting things to prevent yourself from moving them around
+2@SILVERPANZER how do you do this, I wanna do it
I have it, but never really got into it.
That's the neat part, you don't.
+2Though I really wish you could
@Erc90F4RU with some modifications, i have it doing eagle pass in under a minute
you asked people not to upvote, you should have seen this coming.
+1@ToeTips there's a reason I listed a con in the post as "hard to set up"
Also can I see that prototype that rolls in corners? I wanna see if I can get it going better. It probably just needs stiffer actuators
+1(Plus I just made a new discovery with control bases that will likely make it work better, once I have good internet I'll make a video on it)
The reason the GP1 doesn't use linear actuators is because the amount of downforce it produces is more than our strongest prototypes could handle. (They could not handle 700 metric tons of downforce)
Great use of the actuators by the way, I hope more people use em to do neat stuff. The control base revolution is still in its infancy
5'7, I'm short.
+2@jamesPLANESii can you link me flyout? I tried googling it but all I get is steam forums asking where the game is
No
Mine is done, didn't bother with VR compatibility
Looks neat
Might as well throw my hat in the ring, expect something unconventional
He should drink a red bull, as red bull give you wings
Reported a couple under my alt when browsing on my steam deck, glad to know that I was right to do so
+10@winterro the information section locks up, I can delete everything and the section stays the same
+1@ToeTips flatten the logo in fine tuner or just nudge it inside something like I do, the AMTEK VR logo next to the cockpit is tiny and is just a recolor
@winterro just tried it, doesn't crash for me but the part just ceases existence
+2@Kangy OnePlus 11
@Kangy that does not exist on mobile
(But can you send me your settings.xml with 120 target fps and anti aliasing?)
@L1nus even post-1.9 compatible map mods don't work on some devices, including mine. No maywar for me ;-;
+1