@BlazeInfinity Indeed... 571 parts on android would be a more than a bit laggy... Though given the context, the Italians could mount their own torpedo tubes on the vacancy left from the SAN tubes...
... apparently nobody heard of the Vultee XP-54 Swoose Goose, Curtiss-Wright XP-55 Ascender, or the Northrop XP-56 Black Bullet....
.
Lemme guess, the fire's caused by an improperly connected oil line?
.
Also, a tail-heavy aircraft would threaten to flip over and stall, not bury it's nose into the ground; the reason why it refused to take off is because of the disproportionately short nose gear... and it's a darn miracle that it didn't collapse under the immense power of the Merlin.
.
The sluggish yaw control on takeoff is likely due to the lack of propwash.
.
..
...
The verdict:
Henry should've made the nose gear longer.
@BoredDeffy
Lemme guess, the new Lochiwan plane is one of those B'nZ flying beer kegs with a vaguely canine name?
.
TIL Nekoshima is the not!-Japan with a Nordic/Chinese defense model, aka defense in depth using littoral waters, esp. air bases built into local archipelagos .
.
Also, yeah, makes sense that Nekoshima was worse off compared to Imperial Japan, given their aviation industry would be closer to interbellum Sweden/Poland/Romania than the Axis powers. Addendum: more like France (if not Austria) in general preparedness I guess?
.
Eh, for me the inclusion of magic just meant more things to balance and make sense of. Certain factions might favor magical shields while others would favor physical armor, certain factions may favor chemical engines while other may favor magical counterparts, certain factions may favor chemical guns while others may favor magitek blasters, etc.; one of my key ideals of speculative worldbuilding is "just because *some* laws of nature is different doesn't mean *all* of them are", so...
@BoredDeffy
Eh, as far as non-furry beastfolk go I'd personally prefer those with both animal and human ears.
.
A small nation with a tiny carrier (that pushes 25kn tops) fending off an enemy for four years? Either they got copious amount of foreign aid or Lochiwa isn't that much larger than Nekoshima.
... and which species is Lochiwa again? Using real-life biology as reference, both rodents and avians would have some serious amount of grudge against cats while both canids (esp. those of the canis genus) and avians (large birds of prey) are known to prey on cats, so...
.
..
... yes, I'm even worse of a nerd and also a worldbuilder, too bad I'm too stuck in making *everything* in my worldbuilding as logical and consistent as possible so...
@BoredDeffy
IIRC in most works involving cat-humanoids the presence - or lack thereof - of their human ears are rather Schrödinger-y, aka hidden behind their hair and tend to remain a mystery untill someone/something proves either to be true.
The joke about Nagoya dialect came from its tendency to use "-ya" sounds so Nagoya folks are often jokingly said to "speak like cats".
.
..
...
.... Tom's Overthinking Time™: the Felis as a genus are great ambush predators but rather poor pursuit predators, so Boom-and-Zoom designs may play better into their strengths than dedicated turn fighters.... granted, given the cats in question are based off *Imperial Japan* them winning might not be great for everyone else involved....
@BoredDeffy
Oh, oops, duly noted.
.... BTW, are they actually feline humanoids (colloquially "catboys/catgirls") or are they humans with Nagoya accent and weird hats?
Also... Hayabusa specs and canopy with an A6M oil cooler intake?
@Rob119 I mean, if two toothpicks are used to hold food between them without puncturing the food, they're chopsticks, and if a pair of chopsticks is used to hold the food by puncturing the food they make a fork.
I'm from a chopstick-using culture as well, but my family had been using them to stir drinks (and to pour liquids) along with their intended role since, well, forever. As the saying goes, "if it can only be used as intended, it's defective", afterall.
@JessaLeih Yet for combustion engines the added engines simply create more complexity and decreases the P/W ratio; electric engines are lightweight and simple in construction but IIRC don't scale nearly as nicely as piston/turbine engines do.
Electric aircraft? Yes. Traditional combustion-powered aircraft? Most definitely not. IIRC the improved efficiency came from the massive total propeller area... as well as the fact that limiting the prop blades to three or less meant props aren't travelling behind each other's wake nearly as much.
I'm not sure if you can add back custom variables via this method, though.
Yes. Near the top of the xml file the first section there's a <Variables> </Variables> section, in which the format goes as follows:
<Variables>
<Setter variable="VariableName1" function="VariableFunction1" priority="0" />
<Setter variable="VariableName2" function="VariableFunction2" priority="0" />
... etc
<Setter variable="LastVariableName" function="LastVariableFunction" priority="0" />
</Variables>
.
.
Just copy the <Setter variable="... /> parts and you should be all set. Do remember that the variable setter hates any undefined inputs with a passion, so do make sure all parts of the function use inputs that either show up in the variable setter, are vanilla inputs, are outputs from other parts, or are defined by cockpit controls.
@griges
The input should be " inverselerp(110,80,IAS) /180 ", and the Current Angle should be " flap ".
Setting the input on the actual flaps to " flap/180 " (instead of dividing the rotator input by 180) would also work, yes, but it'd be more of a hassle, costs more time to set up and more performance to run, and adds another possible point for failure.
@LunarEclipseSP Given it's based on the Mi-24 platform, I'd assume it can still perform the role of an "aerial IFV" designed to support its passengers once they disembark... or to help create landing zones for S&R or medivac.
@blt Oh, you meant starting procedures... and here I thought @MisterT had it down a while before this one, and some PlaneFlightX guy was building a modern jetliner down to the last detail, but yeah... as far as "performance efficient plane with startup" goes this one is probably one of the earliest ones... if not still the only one to-date.
.
..
... Edit: apparently there's a forum post dedicated to planes with startup procedures, but as far as planes with less than 500 parts go this seems to be one of the very few.
....
.....
...... note to self: include starting procedures in my own builds.... and see if it's possible to make one that actually distinguishes between airspawn and groundspawn (airspawn = start in the air so logically the starting procedures had already been finished some nondescript amount of time ago, groundspawn = start on the ground so startup's necessary, or even a hybrid system where landing and shutting down means going through startup again)....
@StraitAircraft ... yet somehow you still managed to mess up the image.
Remember, for simple images, , and for images with embedded links, [](embedded link).
For the Emperor!
+2Good to see another build form you!
+2@Ethological [the thing you want to say](whatever the link is)
+2@BlazeInfinity Indeed... 571 parts on android would be a more than a bit laggy... Though given the context, the Italians could mount their own torpedo tubes on the vacancy left from the SAN tubes...
+2... apparently nobody heard of the Vultee XP-54 Swoose Goose, Curtiss-Wright XP-55 Ascender, or the Northrop XP-56 Black Bullet....
+1.
Lemme guess, the fire's caused by an improperly connected oil line?
.
Also, a tail-heavy aircraft would threaten to flip over and stall, not bury it's nose into the ground; the reason why it refused to take off is because of the disproportionately short nose gear... and it's a darn miracle that it didn't collapse under the immense power of the Merlin.
.
The sluggish yaw control on takeoff is likely due to the lack of propwash.
.
..
...
The verdict:
Henry should've made the nose gear longer.
@Subsere Yes, as the lines are actually straight now and there's no noise to speak of.
+1(also I've changed my PFP to the one you uploaded)
@PrussianAirWorks Some early jets do actually resemble propeller fighters, case in point: the Yak-15 plus Yak-17 and Yak-23 that descended from the Yak-3, the La-152 and La-160 that superficially resembles both the aforementioned Yak-15 family and piston-powered Lavochkins, the Ambrosini/Aerfer Sagittario and Aerfer Ariete that ultimately descended from the Ambrosini S.7, the Saab 21R that was literally a re-engined Saab 21, and even arguably the F-86D/K/L Sabredog that shared a few visual cues with its distant ancestor the P-51D/K Mustang.
+1Someone forgot to retract their landing gears?
+1The fixed gears do kinda stick out like a sore thumb, ngl...
+1Great Going and Grats on Gold!
+1Whoo! Gratz on Platz sharkie!
+1@StraitAircraft
+1Understood.
Also, Aviatik, not Aviatak.
Long Ta-152
+1Gratz on Gold!
+1Ah, the Yak-51, greatest Rumerican fighter of its era...
+1Errr... welcome back?
+1@BoredDeffy
+1Lemme guess, the new Lochiwan plane is one of those B'nZ flying beer kegs with a vaguely canine name?
.
TIL Nekoshima is the not!-Japan with a Nordic/Chinese defense model, aka defense in depth using littoral waters, esp. air bases built into local archipelagos .
.
Also, yeah, makes sense that Nekoshima was worse off compared to Imperial Japan, given their aviation industry would be closer to interbellum Sweden/Poland/Romania than the Axis powers.
Addendum: more like France (if not Austria) in general preparedness I guess?
.
Eh, for me the inclusion of magic just meant more things to balance and make sense of. Certain factions might favor magical shields while others would favor physical armor, certain factions may favor chemical engines while other may favor magical counterparts, certain factions may favor chemical guns while others may favor magitek blasters, etc.; one of my key ideals of speculative worldbuilding is "just because *some* laws of nature is different doesn't mean *all* of them are", so...
@BoredDeffy
+1Eh, as far as non-furry beastfolk go I'd personally prefer those with both animal and human ears.
.
A small nation with a tiny carrier (that pushes 25kn tops) fending off an enemy for four years? Either they got copious amount of foreign aid or Lochiwa isn't that much larger than Nekoshima.
... and which species is Lochiwa again? Using real-life biology as reference, both rodents and avians would have some serious amount of grudge against cats while both canids (esp. those of the canis genus) and avians (large birds of prey) are known to prey on cats, so...
.
..
... yes, I'm even worse of a nerd and also a worldbuilder, too bad I'm too stuck in making *everything* in my worldbuilding as logical and consistent as possible so...
@BoredDeffy
+1IIRC in most works involving cat-humanoids the presence - or lack thereof - of their human ears are rather Schrödinger-y, aka hidden behind their hair and tend to remain a mystery untill someone/something proves either to be true.
The joke about Nagoya dialect came from its tendency to use "-ya" sounds so Nagoya folks are often jokingly said to "speak like cats".
.
..
...
.... Tom's Overthinking Time™: the Felis as a genus are great ambush predators but rather poor pursuit predators, so Boom-and-Zoom designs may play better into their strengths than dedicated turn fighters.... granted, given the cats in question are based off *Imperial Japan* them winning might not be great for everyone else involved....
@BoredDeffy
Oh, oops, duly noted.
.... BTW, are they actually feline humanoids (colloquially "catboys/catgirls") or are they humans with Nagoya accent and weird hats?
Also... Hayabusa specs and canopy with an A6M oil cooler intake?
+1Furry Zeke?
+1@DDragonsAS Thanks!
+1@Rob119 I mean, if two toothpicks are used to hold food between them without puncturing the food, they're chopsticks, and if a pair of chopsticks is used to hold the food by puncturing the food they make a fork.
+1I'm from a chopstick-using culture as well, but my family had been using them to stir drinks (and to pour liquids) along with their intended role since, well, forever. As the saying goes, "if it can only be used as intended, it's defective", afterall.
+1@Badplanesmaker Given this is WC's third account....
+1Welcome back my guy!
+1@Erionh ... or a vacuum cleaner.
+1.... pretty sure when the Mafia said someone will be "sleeping with the fishes" they didn't meat it this literally...
+1++THE SPICE MUST FLOW++
+1@JessaLeih Yet for combustion engines the added engines simply create more complexity and decreases the P/W ratio; electric engines are lightweight and simple in construction but IIRC don't scale nearly as nicely as piston/turbine engines do.
+1Electric aircraft? Yes. Traditional combustion-powered aircraft? Most definitely not. IIRC the improved efficiency came from the massive total propeller area... as well as the fact that limiting the prop blades to three or less meant props aren't travelling behind each other's wake nearly as much.
+1Common concept of spring:
+1.
Not depicted: allergies, so many fookin' alergies.
@MosquitowithaMachineGun
+1Why sudden spotlight now... thx anyways.
++ LAW ENFORCED BY TANK ++
+1@Rb2h
+1The saved backup: here
Publishing...
+1Right, almost forgot it's your birthday. 'Appy Cake Day Juan!
+1@Kendog84
@griges
Yes. Near the top of the xml file the first section there's a <Variables> </Variables> section, in which the format goes as follows:
<Variables>
+1<Setter variable="VariableName1" function="VariableFunction1" priority="0" />
<Setter variable="VariableName2" function="VariableFunction2" priority="0" />
... etc
<Setter variable="LastVariableName" function="LastVariableFunction" priority="0" />
</Variables>
.
.
Just copy the <Setter variable="... /> parts and you should be all set. Do remember that the variable setter hates any undefined inputs with a passion, so do make sure all parts of the function use inputs that either show up in the variable setter, are vanilla inputs, are outputs from other parts, or are defined by cockpit controls.
@griges
+1The
input
should be " inverselerp(110,80,IAS)/180
", and theCurrent Angle
should be " flap ".Setting the input on the actual flaps to " flap/180 " (instead of dividing the rotator input by 180) would also work, yes, but it'd be more of a hassle, costs more time to set up and more performance to run, and adds another possible point for failure.
@griges
+1Not really unless you want to use a text editor, I'm afraid....
@griges
+1Next time the auto-crediting system bugs out, try contacting the mods or good ol' Seeras to fix it.
@MrSilverWolf
@Seeras
@crazyplaness
Could you please make this a successor to this? Thanks!
+1CONGRATS ! ! !
🥳🎉🥳🎉🥳🎉🥳🎉🥳🎉🥳🎉
+1@LunarEclipseSP Given it's based on the Mi-24 platform, I'd assume it can still perform the role of an "aerial IFV" designed to support its passengers once they disembark... or to help create landing zones for S&R or medivac.
+1Holy hells, HOW?
+1Back in my days when people said "pillow fort" they usually didn't mean a literal one with cannons..... how time has changed....
+1Gratz on silver Straity!
+1@blt Oh, you meant starting procedures... and here I thought @MisterT had it down a while before this one, and some PlaneFlightX guy was building a modern jetliner down to the last detail, but yeah... as far as "performance efficient plane with startup" goes this one is probably one of the earliest ones... if not still the only one to-date.
+1.
..
... Edit: apparently there's a forum post dedicated to planes with startup procedures, but as far as planes with less than 500 parts go this seems to be one of the very few.
....
.....
...... note to self: include starting procedures in my own builds.... and see if it's possible to make one that actually distinguishes between airspawn and groundspawn (airspawn = start in the air so logically the starting procedures had already been finished some nondescript amount of time ago, groundspawn = start on the ground so startup's necessary, or even a hybrid system where landing and shutting down means going through startup again)....
@StraitAircraft 🎉🎉🎉🎉🎉🎉
+1@StraitAircraft ... yet somehow you still managed to mess up the image.
+1Remember, for simple images,

, and for images with embedded links,[](embedded link)
.