9,537 ThomasRoderick Comments

  • NJR-AV-1-13 - T'kol-T'ok - 7 months ago

    b i r b

    +1
  • Cowboy Limousine 7 months ago

    HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONSE

    +1
  • Simple M2 Browning .50cals (remastered) 7 months ago

    @Zaineman And feel free to use 'em!

    +1
  • Armored Core Tank (with mod) 8 months ago

    G O N T O N K

    +1
  • AI flak gun - 52-K 85mm v1 8 months ago

    ZOGGIN' BOOTIFUL, BOSS!

    +1
  • Auto-aim Ball Turret with recoil 8 months ago

    > <
    o o

    +1
  • Auto Ball Turret 12 barrel 8 months ago

    > <
    ÖÖ

    +1
  • MLRS TANK TEST 8 months ago

    TOS-1 Buratino?

    +1
  • Ammo counter & Autoloader 8 months ago

    @GlassyBiomNewSPUser Thanks! How's the system?

    +1
  • Chocolate Cake 8 months ago

    Grats on plat my friend!

    +1
  • Monolith II 8 months ago

    Sadboye12? You're back! Welcome back!

    +1
  • [LEGACY] Modern Battleship Yamato Revenge - JS Yamato Aegis Super-Battleship (JMSDF BBG-01 Yamato) 8 months ago

    @LunarEclipseSP ... setting the part collision response to "none" then? Or you've already done that as well.

    +1
  • [LEGACY] Modern Battleship Yamato Revenge - JS Yamato Aegis Super-Battleship (JMSDF BBG-01 Yamato) 8 months ago

    still can affected by knock-back

    Perhaps... increasing the weight would help a bit? The Yamato IRL is about a thousand times heavier than this... and that's before modernization.

    +1
  • Simple hot rod 8 months ago

    Hey, look who's back!

    +1
  • Albatross 9 months ago

    f I r s T

    +1
  • Weisbrich A11 'Jester' 9 months ago

    @Weisbrich
    A prototype of the "shortened P-47" as promised a few months back: https://www.simpleplanes.com/a/689T1H

    +1
  • 2 Years later! [Teaser] 9 months ago

    Damn, it has been a year... and yet in recent months I've done astonishingly little to help this project grow...

    +1
  • F-42 MANTA S 9 months ago

    Good to see ya again!

    +1
  • Grumman F6F-5 Hellcat 10 months ago

    Beautiful...

    +1
  • Sukhoi Su-25TM [Su-39] 10 months ago

    f r u g f u t

    +1
  • MD902 Explorer (Air Ambulance) 10 months ago

    @14FanFlight What tar?

    +1
  • MD902 Explorer (Air Ambulance) 10 months ago

    @14FanFlight NoTaR stands for No Tail Rotor.

    +1
  • G-9A Cougar 10 months ago

    Fun fact: early straight-winged F9F Panthers are really slow compared to the swept wing fighters like the MiG-15 or the F-86. Later swept-wing F9F Cougars are faster but was outshone by the FJ-4 Fury, the navy version of the F-86 Sabre.

    +1
  • G-4B 10 months ago

    @Adilan

    please explain more to me on what do you really mean

    Well, yesterday you uploaded that not! F9F Panther of yours, so it's pretty clear in whichever AU your world's in, the "G" prefix means "fighter jet". "FJ-4B" was the U.S. Navy designation for their variant of the F-86 Sabrejet, and that specific model carried 4 20mm guns with an ROF at 1000 shots/min each. The guns mounted on the F9F Panther/Cougar (the IRL F9F Cougar was the swept-wing version of the Panther) was the AN/M3 20mm, which had an ROF at 750 shots/min, while the M39 Cannon carried by F-86F-2 and F-86H variants have an ROF at 1500 shots/min. The Navy never had a Sabre/Fury variant with M39 cannons though, but this being your AU so nitty-gritty details like that would be easily forgiven.

    +1
  • G-4B 10 months ago

    Yup, the not! F-86 Sabre, the quartet of quick-firing 20-mils is a dead giveaway.

    +1
  • USS Massachusetts(BB-1012) 3.0 10 months ago

    @LunarEclipseSP Nah you're more than forgiven - I'm just the ungrateful nitpicker who can't take a joke. Just like all older battleships predating those WWII fast battleships are commonly referred to as a "dreadnought" even though most are either super-dreadnoughts (standard-type battleships) or early fast battleships (Queen Elizabeth class) in their own right.

    +1
  • USS Massachusetts(BB-1012) 3.0 10 months ago

    @LunarEclipseSP Errr.... sorry to nitpick, but... Ol' Ironsides is a heavy sailing frigate.... A galleon looks... ahem, curvier with a raised forecastle and higher aftcastle, whereas a fully-rigged ship-of-the-line have a straighter deck and a lower quarterdeck.

    +1
  • Ardrot FA-1 "Swordfish" 10 months ago

    @Galaxees Marvelous job for a first-timer! That said.... here's Tom's Ungrateful Nitpicking Time™: the main gears are a bit too far back (and a tad bit too small), and the engine nozzle looks a bit small for a fourth-gen - especially a fighter meant for insane speeds. More speed means more drag, and more drag means more thrust would be needed - ergo, larger engine cross section.
    My suggestion, as usual, would be to make a quick sketch on the aesthetics of any original project beforehand and see where different parts should go and how well they would fit with each other.

    +1
  • USS Massachusetts(BB-1012) 3.0 10 months ago

    @LunarEclipseSP

    From a galleon, into a futuristic super battleship

    What galleon?

    +1
  • (Zanitsva) Ist-67B Strelka 10 months ago

    Welcome back pal!

    +1
  • Seversky P-35 11 months ago

    b a b y j u g

    +1
  • Clip Cannon 11 months ago

    @Sadboye12 The clip-based cannon, as promised. I will try to write an educational post about how to make them later.

    +1
  • "Do you feel lucky, punk?" - If-else loop, Ammo Counter, and Autoloaders 11 months ago

    @Grob0s0VBRa Yeah, gotcha. Because when I hear "wind-up" the first thing that came up in my mind was something akin to the wave motion gun or similar weapons of that nature (super-heavy spinals that have to be kept charging for a while before unleashing a devastating torrent of pain), so please forgive me if I misunderstood for a bit.

    +1
  • Vanitatum-class Dreadnaught, Vanitatum 11 months ago

    @Karzigg Yeah, it does give off the same vibes as a (partially) refitted super dreadnought/early fast battleship like the BritishR-class or the Japanese Nagato-class with casement guns and range clocks and whatnot... while also sporting seaplane catapults and late interwar gun directors/optics... that somehow featured no fire control radars whatsoever.

    +1
  • "Do you feel lucky, punk?" - If-else loop, Ammo Counter, and Autoloaders 11 months ago

    @XtarsAgency

    okay, but how do i scale it larger?

    ... and here I thought it's the concept that counts?
    If you want to use a gun-based system, just use 13 miniguns, all with xml'ed bulletScale, muzzleVelocity, tracerColor, damage, lifetime and whatnot, just remember to keep timeBetweenBursts the same for all guns and burstCount to 1.
    .
    ..
    ... That said, I myself would probably use a more complex system involving cannon-based intervalometers and detacher/pylon based launchers to lob bombs and rockets on various trajectories to better stimulate the line of explosions.

    +1
  • "Do you feel lucky, punk?" - If-else loop, Ammo Counter, and Autoloaders 11 months ago

    @Kendog84

    Is it possible to assign infinite number to the repeat function

    Okay... how to explain...
    First, my entire experiment is about "how to make sure the stored value only change when I want it to, nothing more and nothing less", and to be perfectly honest, if you just want something to not change after the first input then a simple if-else function works a lot better.
    And second, what repeat(a, b) does... is to divide a by b and give out the remainder of the division as the output. I first saw the function being used by @Soldier289 on the IJN Kongō, in which the turrets used such a function to never travel beyond the hardstops while remaining unerringly controllable with just pitch and yaw inputs.
    So if you mean "can I simply set the a in the repeat(a, b) function to some arbitrarily large number and call it a day", the answer is "why should you", but if you mean "can the a get too large for the game to register anymore", I guess so? Although I'd assume the game would bug/lag out or the numbers would loop back to negative by then.

    +1
  • "Do you feel lucky, punk?" - If-else loop, Ammo Counter, and Autoloaders 11 months ago

    @Sadboye12 Who's "we"?
    Also, keep in mind that cannons can never truely "fire together" per se as there's always a delay between shots, no matter how minor, and if one gun's damaged/jammed the firing sequence would not adjust for the missing gun. However, if you meant "wing guns and miniguns" then... @AtlasAviation has been doing that "combined trace" for a few years now with just miniguns, no coding required. I'm currently working on a clip/mag fed cannon that can only start reloading after the entire "clip" was fired, though.

    +1
  • AH-1 HPGAA 11 months ago

    @Gabriel747

    -gold: the one who wants to be platinum

    ... and I've yet to understand how I even managed to reach gold.

    +1
  • Some Random (But Probably Useful) Findings one year ago

    @Kendog84

    Oh also--did you know that rockets on a detacher can be fired remotely (when disconnected from the primary cockpit) by activating the detacher?

    And so are missiles and straight-run torps. I've made a cluster bomb a few years back with that principle... and promptly deleted it after realizing how laggy the build is - daisychained detachers and modified weight result in floppy builds.

    +1
  • Some Random (But Probably Useful) Findings one year ago

    @Kendog84

    Oh--I was mistaken in that case. When does it dispawn?

    About 50ft or 15 meters.

    +1
  • H11 Sabre one year ago

    Fallout Stingray, anyone?

    +1
  • Simple M2 Browning .50cals (remastered) one year ago

    @MANYU19 No? I haven't really grasped the method to build high-quality ships - plus, I don't build replicas.

    +1
  • P-48 Thunder one year ago

    Radial P-38, right?

    +1
  • Raccoon YF.33D one year ago

    Nice as always! And good to see ya again.

    +1
  • Bomb in a Bomb one year ago

    ... just wait until you see the small bombs opening up and dropping even smaller bombs!

    +1
  • Weisbrich A11 'Jester' one year ago

    Congrats for silver my friend!

    +1
  • P-51-XJ2 one year ago

    The (fictional) British version of the FJ-1 Fury, I'm assuming?

    +1
  • NJR-AV-2-07 - Phaeton - one year ago

    h o o p

    +1