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Clip Cannon RARDEN

11.2k ThomasRoderick  one month ago
Auto Credit Based on ThomasRoderick's Clip Cannon

A variation of my previous clip-based autocannon meant to simulate the unique reload system of the L21A1 RARDEN autocannon on various British armored vehicles. The gun can hold a maximum of 6 shots and reloads in clips of 3.

FireWeapons to fire, instantaneous ROF is 90 RPM.


How to use the setup:

  1. Create six new variables. Set their Expression to "1" as placeholder.

  2. Set the Expression of the first variable to " rate( [fifth variable name] ) > 0 ? Time : [first variable name] "
    This variable records the time when the first clips is empty.

  3. Set the Expression of the second variable to " rate( sixth variable name ) > 0 ? Time : [second variable name] "
    This variable records the time when the second clip is empty.

  4. Set the Expression of the third variable to " Time-min( [first variable name] , [second variable name] ) > [time needed to reload a clip] | min( [first variable name] , [second variable name] ) = 0 "
    This variable defines when the cannon have access to ammunition; the first condition is if a new clip is inserted, the second when we're firing from an inserted clip, and the third at the start of the game and logically the clip has already been loaded some unspecified amount of time ago. Either condition would allow the cannon to fire.

  5. Set the Expression of the fourth variable to " ammo(" [name of the weapon] ") > 0 ? [max ammo of the weapon] - ammo(" [name of the weapon] ") : [fourth variable name] "
    This variable keeps the ammo count even when the cannon is inactive.

  6. Set the Expression of the fifth variable to " ( [fourth variable name] - [fifth variable name] = 6 | [fourth variable name] - [sixth variable name] = 3) ? [fourth variable name] : [fifth variable name] "
    This variable only changes when 3 rounds have been fired and is used to signify when the first clip is empty; the 6 and 3 stays b/c that's the key feature of the RARDEN gun, although if you're making a RARDEN-inspired AU gun just replace those numbers with [2 * ammo per clip] and [ammo per clip] respectively.

  7. Set the Expression of the sixth variable to " ( [fourth variable name] - [sixth variable name] = 6 | [fourth variable name] - [fifth variable name] = 3) ? [fourth variable name] : [sixth variable name] "
    This variable only changes when another 3 rounds have been fired and is used to signify when the second clip is empty; as with the above step, the 6 and 3 stays b/c that's the key feature of the RARDEN gun, although if you're making a RARDEN-inspired AU gun just replace those numbers with [2 * ammo per clip] and [ammo per clip] respectively.

  8. Install the cannon. Set the activationGroup to " [third variable name] ", ammoCount to " [maximum ammo of the weapon] ", and firingDelay to " [time needed for the weapon to cycle] ".
    If the cannon(s) require other condition(s) to fire then set the activationGroup to " [third variable name] & [other conditons] " .

Spotlights

General Characteristics

  • Predecessor Clip Cannon
  • Successors 1 airplane(s) +98 bonus
  • Created On Android
  • Wingspan 8.2ft (2.5m)
  • Length 8.5ft (2.6m)
  • Height 5.0ft (1.5m)
  • Empty Weight 1,277lbs (579kg)
  • Loaded Weight 1,277lbs (579kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 800

Parts

  • Number of Parts 10
  • Control Surfaces 0
  • Performance Cost 49
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  • Profile image
    22.3k LJh2

    @ThomasRoderick thank you

    +1 28 days ago
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    @LJh2
    Not sure why you'd want a RARDEN cannon onboard any aircraft given its abysmal rate of fire, but of course you can as long as you mention where the codes came from.
    Also thanks for the spotlight.

    +1 28 days ago
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    22.3k LJh2

    @ThomasRoderick
    I think this is a very good code,Then can I install it on an automatic aiming plane?

    +1 28 days ago
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    @LJh2
    Thanks for the upvotes!
    ... now, any comments on the setup?

    28 days ago
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    30.4k HudDistance

    @ThomasRoderick pretty good

    +1 one month ago
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    @SamuelHayden Thanks! How's the setup?
    .
    ..
    ... Also, forgive me for my insolence but... "Mosquito with a RARDEN Gun", anyone?

    +1 one month ago
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    @BlackGearCompany
    Turns out high-caliber cannons in-game have quite a bit of recoil, and springs in-game can output its current length.... So my FT code just records the last time the spring is compressed beyond a certain threshold and will only reactivate the cannon after a set amount of time has passed. The elevation code (plus simulated recoil) is also based on the same timer.

    +1 one month ago
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    @ThomasRoderick Last kinks... Yeah... Anyway, how you able to cracked code for 'that'? I want to know is it based on like logic, try and error, knowledge or all?
    I always wondering how people knows FT, i want to knw how to use FT too.

    +1 one month ago
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    @BlackGearCompany
    As of now I think I've cracked the code for the fire -> recoil -> loading position -> reload -> firing position cycle, and I think I just need to mangle a few @Blyatnov hulls to work out some of the last kinks...

    +1 one month ago
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    @ThomasRoderick Damn, lot of words tbh, but really, i want to more and want to see more from your next build. I mean, i'm not into ship, but into firepowers, and i liked when it accurate with IRL guns, firing sequence and etc.
    But yeah, imma wait for your current project to be unveiled. I like to see those cannons firing in (sequence) and their recoil shows the greatness/sublime... Like... I dunno, make me excited with it.

    +1 one month ago
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    @BlackGearCompany
    Kinda both? But IIRC most modern naval guns fall under the "singular guns with autoloader" category so my autoloader/clip gun setups should already cover them.... but yeah, quite a few modern (or at least Cold-War era) ships still have multiple 76+mm guns in different firing arcs so.... hmmm... Now I'll try to make the FOURTH variation of my autoloader concept, a clip/autoloader-based naval gun setup that relies on recoil instead of ammunition counters.
    My curret project is indeed focused on the historical ones (from the 4"+ guns on smaller destroyers all the way to Yamato's 18" guns) to give them the correct firing sequence.

    +1 one month ago
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    @ThomasRoderick Whoa, naval guns, that's something. But which naval gun actually? That big ol' one like in WW1/2 or modern one like 57mm to 155mm? Both amazing, i like 'em.
    .
    Tbh, not really into naval or anything about water-military affairs, im focusing more on their armaments; rocket, missiles and cannon.

    one month ago
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    @BlackGearCompany

    Really tho... Seeing autcannon firing just turned me on if im being honest. Those firepower... Hehe.

    Same 'ere, but for naval guns... which I'm currently testing a (somewhat) plug-and-play system for if just to make historically-accurate naval guns (and 8+ gun broadsides) a reality.

    +1 one month ago
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    @ThomasRoderick But maybe in my next projects, i will use your clip cannon. And since there is a few of my autcannon draft... Maybe i could put your system into those my next project.
    .
    Really tho... Seeing autcannon firing just turned me on if im being honest. Those firepower... Hehe.

    +1 one month ago
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    @ThomasRoderick Sorry man, i'm a honest man, i don't fw this one

    +1 one month ago
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    @BlackGearCompany
    I guess the L21A1 RARDEN is indeed a bit obsolete for the BGC, I see...

    +1 one month ago
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    86.8k Zerkk

    @ThomasRoderick just try it, overall it's a nice work!
    Maybe I'll used it for my future build. If I make ship or tank

    +1 one month ago
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    13.6k TORSA051

    @ThomasRoderick Me too, thank you very much

    +1 one month ago
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    @TRS051 Keks; thanks for the upvotes either way.

    +1 one month ago
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    13.6k TORSA051

    @ThomasRoderick 🤔 No 🙂‍↔️

    +1 one month ago
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    @Zerkk Thanks! How's the setup?

    +1 one month ago
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    @TRS051
    Thanks! Any comments on the setup?

    one month ago
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    @Bogey Nah, that'd be my THIRD variation of the same concept - turns out the clip code really doesn't like one-round "clips"... but recoil spring works wonders esp. for high-caliber guns.

    one month ago
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    7,878 Bogey

    @ThomasRoderick Haven't tested it but might be useful later for warship triple turrets reloading under the same weapon group

    one month ago
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    90.7k Seeras

    @ThomasRoderick
    Sure 👌

    one month ago
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