Too many RIDs, it's a wonder that it can maintain atmospheric flight without shaking itself apart, let alone getting to orbital velocities. I had some discussions w/ @Spefyjerbf a few months ago about similar systems, and I hope it may be of some use to you.
Also, in case anyone's wondering, the grey cylindrical engines behind that saucer are the drive units. Feel free to take it apart to see how it works!
TL;DR: The underlying principle of such engines is that the higher the miniguns' muzzle velocity the more stable it is.
@EliteArsenals24 Nah, the ones I provided links of are simply the ones I marked as favorite, and I can sorta figure out a design by seeing it in action once, so...
@NormalPioneer enter the list of xml commands for the missile then tell people how to attach those both custom missile body and commands
That's basically what I was trying to do in this post. Also, it's less XML and more exploiting a system bug...
@Spefyjerbf @EliteArsenals24 @Sadboye12 Something I managed to find via reverse-engineering. Not sure if you guys already have entire stashes of such weapons in your arsenals, though...
@NormalPioneer That... abomination that looks like something spewed by someone completely void of reasoning and sanity, and then mangled by some machine-translator intentionally designed to reduce the sanity of any and all who read its finished translation to negative?
All these years... The only change this craft would need would be a new gauss cannon (and prolly a working landing gear) and it wouldn't look out of place...
Hmmm... Not bad... I myself have tested such systems on the rare days when my work is less busy, and I'm assuming the first weapon systems is some sort of guided plasma cannon? I'll do quite a few more tests on such designs when I have the time.
@AsteroidAsteroidTheBook Well, it's not as if modern jet fighters and bombers have that many external sensor suites... And that's why I said it's a "viable" instead of a "good" design. And of course, modern planes are supposed to have a myriad of AWACS and JSTARS planes plus a full dozen satellites guiding them, while IIRC capital ships are actually supposed to be feeding other ships information instead of the other way around...
@AsteroidAsteroidTheBook Well, I never said the starships in Star Trek are good: at least the Enterprises are civilian research vessels first and foremost, and the Bird of Prey is a strike craft (I mean, that ship have only a dozen crew and space for four POWs), aaaand... the only viable (and not even good designs while we're at that) ships in the entire franchise is prolly the Defiant-class - and that's it. And even the Defiant-class is more strike craft than capital ship based on weapon emplacement and fighting style.
@UtsuhoReiuji Hey, ya 'ave me thanks nukie lassie! Or shall I say, Oi, bomm gal, tank yer lotz fer yer up-voot! Sorry for speaking in a dwarven and then an orcish accent.
@WNP78 Huh, so the rate(targetDistance) is no longer bugged, good. And that the old projectileLifetime is now completely useless, I assume?
Also, can we get FT-capable setting on missile speed (aka maxSpeed setting) and the like?
@NumbersNumbersTheMan The entire problem, I assume, is that the target is moving and the fuse is set to detonate at the point the plane was when the shells fired instead of where the plane is when the shell passes by the plane... Because even with the Snowflake code the shells still pass by the plane (even the slowest vanilla bushplane, that is) and harmlessly detonate 50 feet (if not 100 or more) behind it...
There's one slight problem: the shells detonated nowhere near the enemy plane, so unless we can get a direct hit it's not really working... Is it due to lag?
@Ferrolon Used to. Loved the aesthetics of the Tyrant-class gunship (yeah I call them gunships as for me battleships need to have multiple turrets, so Overlord and Megalodon counts but Tyrant does not). And I might make a build inspired by it one day.
Too many RIDs, it's a wonder that it can maintain atmospheric flight without shaking itself apart, let alone getting to orbital velocities. I had some discussions w/ @Spefyjerbf a few months ago about similar systems, and I hope it may be of some use to you.
Also, in case anyone's wondering, the grey cylindrical engines behind that saucer are the drive units. Feel free to take it apart to see how it works!
TL;DR: The underlying principle of such engines is that the higher the miniguns' muzzle velocity the more stable it is.
Bombs away!!! Seriously, is this loadout designed to destroy a small city or what?
@Mic56qp Thanks again for that holiday greetings! And also, happy Thanksgiving!
@EliteArsenals24 Also, the other bomber I talked about, turns out it's not a V-bomber afterall...
@EliteArsenals24 I deemed the previous builds to be of low quality or of outdated lore.
@EliteArsenals24 Nah, the ones I provided links of are simply the ones I marked as favorite, and I can sorta figure out a design by seeing it in action once, so...
@NormalPioneer
enter the list of xml commands for the missile
then tell people how to attach those both custom missile body and commands
That's basically what I was trying to do in this post. Also, it's less XML and more exploiting a system bug...
@RamboJutter Hey thanks mate! Also, how's the drone?
@NormalPioneer Well, let's hope this post makes slightly more sense than that one...
@Spefyjerbf @EliteArsenals24 @Sadboye12 Something I managed to find via reverse-engineering. Not sure if you guys already have entire stashes of such weapons in your arsenals, though...
@NormalPioneer That... abomination that looks like something spewed by someone completely void of reasoning and sanity, and then mangled by some machine-translator intentionally designed to reduce the sanity of any and all who read its finished translation to negative?
@rexrexThezion Well, try out the drone, take apart the six missiles underneath its wings, and you might get a better understanding of what I'm saying.
@rexrexThezion About what?
@rexrexThezion As in? I mean, that also what I thought when I first saw that Reuben nuke in action...
All these years... The only change this craft would need would be a new gauss cannon (and prolly a working landing gear) and it wouldn't look out of place...
Hmmm... Not bad... I myself have tested such systems on the rare days when my work is less busy, and I'm assuming the first weapon systems is some sort of guided plasma cannon? I'll do quite a few more tests on such designs when I have the time.
@Nerfaddict Ten?!
How TF did you manage to upload five screenshots?
@AndrewS4 Thanks!
Wait, what's an ADMM again?
*sniff* beautiful...
@AtlasAviation Not really, but spent enough hours browsing the wiki to appreciate the aesthetics...
@AtlasAviation Ha! No wonder why I'm wondering where that beautiful but blocky aesthetics come from!
@AsteroidAsteroidTheBook Well, it's not as if modern jet fighters and bombers have that many external sensor suites... And that's why I said it's a "viable" instead of a "good" design. And of course, modern planes are supposed to have a myriad of AWACS and JSTARS planes plus a full dozen satellites guiding them, while IIRC capital ships are actually supposed to be feeding other ships information instead of the other way around...
@AsteroidAsteroidTheBook Well, I never said the starships in Star Trek are good: at least the Enterprises are civilian research vessels first and foremost, and the Bird of Prey is a strike craft (I mean, that ship have only a dozen crew and space for four POWs), aaaand... the only viable (and not even good designs while we're at that) ships in the entire franchise is prolly the Defiant-class - and that's it. And even the Defiant-class is more strike craft than capital ship based on weapon emplacement and fighting style.
@mad414max Thanks!
@ArcturusAerospace My only question is: what have the elves been smoking/drinking when they designed this thing?
@YoDudeChase Thanks!
Should this be considered some sort of shower thought or "onsen thought"?
@UtsuhoReiuji Hey, ya 'ave me thanks nukie lassie! Or shall I say, Oi, bomm gal, tank yer lotz fer yer up-voot!
Sorry for speaking in a dwarven and then an orcish accent.
@ChrisChrisThePy LOL...Yup, the best description is "Magic" and "do some trial-and-error and figure out a good number for your build"
@BagelPlane Thanks!
@AWESOMENESS360 Thanks!
@vcharng Ok now for the real question: how does that AA rocket work? Like, how do es the system calculate its lead?
Other than the fact that I'm REALLY not willing to bail out of this thing, nice design!
Congrats on Gold!
Hey! Welcome back Neko!
And the code given by WNP78 worked better at shooting down planes.
@WNP78 Huh, so the rate(targetDistance) is no longer bugged, good. And that the old
projectileLifetime
is now completely useless, I assume?Also, can we get FT-capable setting on missile speed (aka
maxSpeed
setting) and the like?That's a lot of parts...
@NumbersNumbersTheMan The entire problem, I assume, is that the target is moving and the fuse is set to detonate at the point the plane was when the shells fired instead of where the plane is when the shell passes by the plane... Because even with the Snowflake code the shells still pass by the plane (even the slowest vanilla bushplane, that is) and harmlessly detonate 50 feet (if not 100 or more) behind it...
There's one slight problem: the shells detonated nowhere near the enemy plane, so unless we can get a direct hit it's not really working... Is it due to lag?
I knew it! I knew something like that would happen! Good job!
Beautiful...
@KnightOfRen How else are you gonna tag a replica of a fictional design?
Holy... Finally...
7.5lbs/ft^2...
That's a 150mm gun?
@Ferrolon Used to. Loved the aesthetics of the Tyrant-class gunship (yeah I call them gunships as for me battleships need to have multiple turrets, so Overlord and Megalodon counts but Tyrant does not). And I might make a build inspired by it one day.
@spefyjerbf But IIRC you still need to manuver in space to actually fight... How I wish that we can get longer radar ranges in SP...