@Monarchii I mean, back when you were still @Farewellntchii I made that joke (IIRC on one of the ASAP targets or the ill-fated fighter challenge when I called you "chii-zu san") so I just decided to go "ykw, let's do this just for old time's sake".
Yeah, about three years ago I started talking with Gx, and about two years ago I started talking with Zoa. Back then I only knew her as his IRL girlfriend, but after last year when she made the Draco? I started viewing her as a fellow builder with a trick or two up her sleeve.
@Galaxees Well, I was here for a long time so it's natural that I picked up a few things from others... And I am working on Zoa's Echostar (used to be Gx's, but well, long story short, he died IRL so Zoa sorta took over his AU) where pretty much everything decision was done through copious amount of sketching.
@XtarsAgency On a second thought... I'm pretty sure with the traditional "boquet o' cannons" (aka. one cannon with actual firingDelay and every other cannon with none) you should be able to do a "good enough" job for it... I'm currently working on a clip/mag based system that would only start reloading after a set number of shots are fired, but the delay between each gun have to be larger than 0.02 secs for the system to work properly... and that's assuming high physics.
@XtarsAgency After watching that video.... I have to say it's less of a "cascade" and more of a shotgun blast of 13 shots: one powerful shot in the middle, and six shots of varied velocities on either side of the central shot. That, coincidentally, was also very similar to the concept behind @Spefyjerbf's Variable Repeater concept... but not so much with real-life weapons.
@spefyjerbf So... how's the prototype? Half of my reason for the burst-fire cannon was an attempt at improving the good ol' Orbidyn Disruptor, afterall.
since I made the racks with reusability/adaptability in mind
... I thought using the pylons is exactly how you make the pylons universal? No matter what's on those pylons, when you press the fire button something gets dropped/launched. This would be especially true on WWII planes with their electromechanical intervalometers that really doesn't care about what they're dropping.
@Kendog84 I'd say the biggest challenge is to always drop the bombs on the bottom hardpoint first before dropping the others... perhaps a cannon can be used to help sequence the bomb release?
@Kendog84
Yes on both accounts, depending on what you mean. A lynx-type torpedo is a custom-built projectile powered by either a rocket or infinite rotator, and connected to the launching sub with a winch (similar to wire-guided torps IRL) so that the cannon wouldn't be disconnected with the launching vessel.
@Kendog84 Once again, waterproof doesn't help you with missile despawning - it just meant it wouldn't automatically become a dud upon contacting with water.
@Monarchii I mean, back when you were still @Farewellntchii I made that joke (IIRC on one of the ASAP targets or the ill-fated fighter challenge when I called you "chii-zu san") so I just decided to go "ykw, let's do this just for old time's sake".
@Vikram123 Feel free to use the mechanism (and the mechanism of its predecessor) in your future builds!
Bonus point for the original sketch resembles another product of Servesky/Republic's, the Servesky SEV-3.
@Dagger125 Thanks! You might also like this, an unholy fusion between the Jug... and this, which also resembles the Jug when viewed from the side.
@Zaineman T h a n c c
Also, I'm assuming this is a Seraphim ship?
@CrazyEngine Thanks! How's the system?
@CR929thenewSPplayer ?
@SimpleAreospace I'll test it myself. Haven't got a chance to test 1.12 as of yet. Schoolwork got busy.
Cat? No matter how I see it I see a very cute rodent... I mean, the long snout and button nose and all...
My feline friend! Good to see ya again! That said... IIRC the deadline for the Airship challenge is on the 2nd of July?
@LunarEclipseSP T
@Transair56 Thanks!
pln
Underwing landing gears would suggest it's an F6F Hellcat, though...
@PlaneFX6 Thanks!
Goo' ta' see ya' 'gain, RJ!
@SILVERPANZER Thanks. Not my design though...
@Ge
Yeah, about three years ago I started talking with Gx, and about two years ago I started talking with Zoa. Back then I only knew her as his IRL girlfriend, but after last year when she made the Draco? I started viewing her as a fellow builder with a trick or two up her sleeve.
@Galaxees Well, I was here for a long time so it's natural that I picked up a few things from others... And I am working on Zoa's Echostar (used to be Gx's, but well, long story short, he died IRL so Zoa sorta took over his AU) where pretty much everything decision was done through copious amount of sketching.
@Galaxees Thanks! How's the system?
Beautiful
@UseGooglePlay Thanks! How's the system?
Errr... is the in-game winch that bad?
@Seeras Thanks!
@Grob0s0VBRa
@ZoaMiki
@Whills
@Kendog84
@Spefyjerbf
@XtarsAgency
@Seeras
@MrSilverWolf
@DeezDucks
Could you please make this upload a successor of this? Thanks!
@XtarsAgency On a second thought... I'm pretty sure with the traditional "boquet o' cannons" (aka. one cannon with actual
firingDelay
and every other cannon with none) you should be able to do a "good enough" job for it... I'm currently working on a clip/mag based system that would only start reloading after a set number of shots are fired, but the delay between each gun have to be larger than 0.02 secs for the system to work properly... and that's assuming high physics.@XtarsAgency After watching that video.... I have to say it's less of a "cascade" and more of a shotgun blast of 13 shots: one powerful shot in the middle, and six shots of varied velocities on either side of the central shot. That, coincidentally, was also very similar to the concept behind @Spefyjerbf's Variable Repeater concept... but not so much with real-life weapons.
@spefyjerbf
... and here I thought you solved it half a year before I even had my account?
@XtarsAgency So... how's the prototype?
@spefyjerbf So... how's the prototype? Half of my reason for the burst-fire cannon was an attempt at improving the good ol' Orbidyn Disruptor, afterall.
@ZoaMiki ... oops. And thanks.
@spefyjerbf Thanks!
@ZoaMiki
@Gx
@Bryan5 Thanks! How's the system?
@AtlasMilitaryIndustries
@EliteArsenals24
@Whills
@Spefyjerbf
@Sadboye12
@Kendog84
Good seeing ya again!
@Kendog84
... I thought using the pylons is exactly how you make the pylons universal? No matter what's on those pylons, when you press the fire button something gets dropped/launched. This would be especially true on WWII planes with their electromechanical intervalometers that really doesn't care about what they're dropping.
@Kendog84 I'd say the biggest challenge is to always drop the bombs on the bottom hardpoint first before dropping the others... perhaps a cannon can be used to help sequence the bomb release?
@Kendog84 Also I just have to say Potato21's "Napalm" looks awfully close to Willy-Pete but not that much to actual napalm, white smoke and all...
@Kendog84
What type of ejector rack? Consider me interested.
@Kendog84
Yes on both accounts, depending on what you mean. A lynx-type torpedo is a custom-built projectile powered by either a rocket or infinite rotator, and connected to the launching sub with a winch (similar to wire-guided torps IRL) so that the cannon wouldn't be disconnected with the launching vessel.
@Kendog84 Once again,
waterproof
doesn't help you with missile despawning - it just meant it wouldn't automatically become a dud upon contacting with water.Hey, good t' see a fine an' proper aerostat from ya, RJ!