Probably having them all put together in the editor, and then starting the game (which spawns all of them). I have never done that though, seems pretty part high
There is no need to either post this, or to delete your account. If you do leave though, why would you delete it? It removes both the possibility of anyone else ever seeing your planes, and you being able to come back to the account if you ever feel like it.
@Karroc9522
Yes, so they look nice, but have nothing controlled by them.
Although if you make them random its kind of hard to keep track of which is which, I like to keep all the ones that do stuff in a single area.
@Karroc9522
I would think so.
If you want to keep the switches, and just add other ones to work, so it still looks cool, do take a screenshot like I have here (in the instructions section), to show which switches work, and which are just for looks. That one got curated all right.
And speaking of editing the description, hey @crazyplaness, mind checking this for VR? Its been a bit, so I was not sure if this was rejected or something? I don't think it fails any criteria, but if it does, please tell me, so I can fix it for next time.
@Graingy
For a five year old plane it’s not actually bad.
Kind of a cool look.
A bit blocky on the front though, I cannot imagine it would be nearly aerodynamic enough in real life.
If you mean somehow having a camera output to another screen (like a text lable) that is impossible as far as I know.
However, if you have a custom built missile (that is essentially like a plane powered by a rocket or smth, and that is controlled by something else, say pitch and roll, then it is possible. You have to put the control surfaces on rotators, and then use information like this.
If that did not make sense, look at builds like this. If you do something like this, then when you set the view to the camera view, you can adjust where the turret is pointing by where you are looking.
A not too complicated adjustment of this system will allow you to make the pitch rotator (the one that controls how high the cannon is pointing) into something that will adjust the rear control surfaces so you can control the pitch from the camera, and the same can be done for the roll. (You might need to change what kind of rotator you are using, but the input should be the same.)
Another thing to keep in mind when doing this is the fact that your plane (that this missile was launched from) will need a method to keep it stable while you are controlling the missile, as if both plane and missile are controlled by pitch and roll, then the plane will try to do the same thing as the missile, but in a way much more dangerous to the pilot’s life. I have (for a similar issue) had activation groups that deactivated all the plane’s input (!Activate1 means that when one is not activated, and it can be useful for this kind of stuff), and activated a gyroscope, so the plane has a kind of auto pilot cruse thing when you are controlling the missile, and once it hits, you can switch back to the plane.
With a bit of funky trees knowledge, I am willing to guess that it would be possible to tie these activation groups to something other than an activation group, and maybe even to whether the missile has crashed yet, but thats more than I can do.
@TheUltimatePlaneLover
Oh, weird, I will fix that.
And no, I have heard of the flare weapons, and they are super laggy (when I used them at least), but in another plane it would be a cool addition maybe.
paper-less than 101
bronze-less than 1001
silver-less than 5001
gold-less than 25001
plat-more than 25001
Mod-Bribe Andrew
Dev-Hack Jundroo's servers
CM-Just stands for Cut My head off
@Karroc9522
Hey, I tried updating the XML. Did it work for you? When you download it, do you get the new one, with the VR fix? Or the old one.
T x 10000000000000000000000
I dare you to try.
Probably having them all put together in the editor, and then starting the game (which spawns all of them). I have never done that though, seems pretty part high
+1Make it ‘MERCIAN!!!
+1@RepublicofWrightIsles
I would rather not.
There is no need to either post this, or to delete your account. If you do leave though, why would you delete it? It removes both the possibility of anyone else ever seeing your planes, and you being able to come back to the account if you ever feel like it.
+1@Karroc9522
I don't think I will do a whole repost. If it works, I will just update the xml. (If I can figure out how to lol)
this is supremely cursed
@Karroc9522
sounds good
@Karroc9522
Yes, so they look nice, but have nothing controlled by them.
Although if you make them random its kind of hard to keep track of which is which, I like to keep all the ones that do stuff in a single area.
@RepublicofWrightIsles
YES HE WILL!
@Karroc9522
I would think so.
If you want to keep the switches, and just add other ones to work, so it still looks cool, do take a screenshot like I have here (in the instructions section), to show which switches work, and which are just for looks. That one got curated all right.
@keiyronelleavgeek566
+1Hence his state on your profile picture?
@TheGorilla
+1@DeeganWithABazooka
Sounds painful.
@keiyronelleavgeek566
+1interesting. You ever farted down there?
@RestlessGalaxies
Sounds good.
As in… how good?
Good enough that the assessor did not snap your bow in half and storm out of the room?
@RepublicofWrightIsles
Yep lol.
@keiyronelleavgeek566
+1I live in a spacecraft currently traveling at almost the speed of light in a galaxy far from your own.
These old builds were something else.
@DeeganWithABazooka
+1I have many… many… machine guns…
@Graingy
+1I like scheese.
@keiyronelleavgeek566
+1Well, I am not German or Russian, but otherwise, yes.
@Graingy
Nooooooo
T
’MERICA!!!
+1@crazyplaness
Did not know that, will be fixing it.
@Karroc9522
I am not sure if @RestlessGalaxies will let us use the updated version for the challenge, but that would be great if you could do that.
@BluesynVNA
+1Still a lot of notifications though lol
@Graingy
+1Depends on the cheese.
@BluesynVNA
+15 tags?
And speaking of editing the description, hey @crazyplaness, mind checking this for VR? Its been a bit, so I was not sure if this was rejected or something? I don't think it fails any criteria, but if it does, please tell me, so I can fix it for next time.
@AviationLover12345
Yes. Plat people are black.
T
@DeeganWithABazooka
+1In that case, the two links I provided will help you.
@Graingy
+1For a five year old plane it’s not actually bad.
Kind of a cool look.
A bit blocky on the front though, I cannot imagine it would be nearly aerodynamic enough in real life.
T
@voytek
I have not really been adding them lately, but I consider it good enough to be upvoted.
If you mean somehow having a camera output to another screen (like a text lable) that is impossible as far as I know.
+6However, if you have a custom built missile (that is essentially like a plane powered by a rocket or smth, and that is controlled by something else, say pitch and roll, then it is possible. You have to put the control surfaces on rotators, and then use information like this.
If that did not make sense, look at builds like this. If you do something like this, then when you set the view to the camera view, you can adjust where the turret is pointing by where you are looking.
A not too complicated adjustment of this system will allow you to make the pitch rotator (the one that controls how high the cannon is pointing) into something that will adjust the rear control surfaces so you can control the pitch from the camera, and the same can be done for the roll. (You might need to change what kind of rotator you are using, but the input should be the same.)
Another thing to keep in mind when doing this is the fact that your plane (that this missile was launched from) will need a method to keep it stable while you are controlling the missile, as if both plane and missile are controlled by pitch and roll, then the plane will try to do the same thing as the missile, but in a way much more dangerous to the pilot’s life. I have (for a similar issue) had activation groups that deactivated all the plane’s input (!Activate1 means that when one is not activated, and it can be useful for this kind of stuff), and activated a gyroscope, so the plane has a kind of auto pilot cruse thing when you are controlling the missile, and once it hits, you can switch back to the plane.
With a bit of funky trees knowledge, I am willing to guess that it would be possible to tie these activation groups to something other than an activation group, and maybe even to whether the missile has crashed yet, but thats more than I can do.
@Graingy
Lol, put it on a plane.
@TheUltimatePlaneLover
Oh, weird, I will fix that.
And no, I have heard of the flare weapons, and they are super laggy (when I used them at least), but in another plane it would be a cool addition maybe.
@voytek
I saw it :)
Spotlighted for the username.
@StockPlanesRemastered
+2Just wait for the entire screen to be covered in sliders
@Graingy
Happy now?
@Graingy
I am poking fun at a nest of wasps. This never goes well.
Poking fun at sand is much easier.
paper-less than 101
+3bronze-less than 1001
silver-less than 5001
gold-less than 25001
plat-more than 25001
Mod-Bribe Andrew
Dev-Hack Jundroo's servers
CM-Just stands for Cut My head off
@Graingy
Well, they are pretty interesting imo.
@Halcyon215
+2Spin + spin = power
Power + more spin = speed
Speed = good
@LunarEclipseSP
+1Do we really want part two?
On the other hand…
I have not posted a challenge in a while…
I will tag you with updates.