@THEOKPILOT I don't believe so. If you have AI planes enabled, it could be that. Otherwise it's likely that someone is there, but their modded/incompatible build is preventing you from seeing them with the target indicator.
@THEOKPILOT Probably someone's glitched out build. If someone is using a modded or otherwise incompatible build, it may cause "ghost" copies of said build to spawn on your client (only visible to you).
All of my wallpapers are SR-71 photos, so I'm assuming if we're talking about an aerial battle, it would simply outrun me.
Unless we're counting my phone wallpaper as well, which is a self-taken KC-135 photo. In any modern fighter aircraft that's probably be a win for me, ignoring that I have no real fighter aircraft experience.
That's also assuming the thing doesn't have escorts.
@Graingy I think game-wise, they look okay. Design-wise they're a bit blunt/bulky in certain aspects (fuselage being rather wide for its length, or wings being a tad large).
@GabrielFangster70 That's a game engine version, not a codebase.
SP has been using the same codebase for years, just with some updates and addons over time.
@GabrielFangster70 SP codebase is outdated. An update would be rather impractical, unless they intended to completely overhaul the game.
But at that point, you might as well be making a new game anyways.
As of right now, it appears that SP2 is designed to work well with the existing game and community.
On that, you can assume minimal losses and maximal gains.
That's just my take, however. Someone may have a better point to share.
@MisterT Thank you. I recall messing around with the Environment settings but could never get the in-game fog working. I'll have to boot up Unity and mess around some more.
On that note, is there anything that might be causing the fog not to show up in-game?
@HuskyDynamics01 Also, the tutorials for modding SP are extremely outdated but several of the concepts/processes used are still valid. I'd recommend watching some of them to get an idea of how to get a mod working (it's a bit of a pain).
@HuskyDynamics01 Ah ok. I'd recommend toying around with some basic scripts using lights or other basic stuff, just to get a feel for the C#+Unity+SimplePlanes trio.
As for line breaks, it's just an empty link bracket.
@Sharkmanned Nope. I don't think any scripted mods are compatible with modern versions of mobile SP. Only a few map mods, and that's restricted to Android devices.
The maximum dimensions for a Unity terrain tile (if I remember correctly) is 100,000x100,000x50,000 meters.
To make something 500x500 miles you'll need several terrain tiles.
I don't know exactly how the game would handle that much terrain. SimpleLand uses procedural generation and runs pretty well on my laptop, but I don't know how well standard devices would handle standard terrain of that size.
I believe a more useful function of this would be to help beginners learn FT.
I remember it being really daunting when I first got into it. It took me several months and lots of trial and error, but I eventually got the hang of it.
Having a chat bot to help break down how the code operates would be a valuable tool for beginners, at least in my opinion.
That aside, this is actually pretty neat. I recon if you took a few hours and made a simulated input-output environment, feeding it strings of code then evaluating the correctness of the outputs, the bot might eventually become more fluent (if that makes any sense).
That's just my idea though. I have 0 experience with programming chatbots so idk how they function and what it takes to get one working as desired.
I've bought it twice in my 2.5 years of playing.
First time was on my old Steam account (lost to time and space on an old nonfunctional email address).
Second time was on my current Steam account, when they announced the new 1.12.200.0 update.
I had gotten a new laptop last year and didn't have access to my old Steam account to move game files over, so I just manually moved the game via thumbdrive (which unlinked it from Steam altogether).
When 1.12.200.0 was announced I decided to repurchase the game so I'd have the latest version.
Guess it didn't help much since I ended up downgrading to 1.12.128.0 again.
I do have the fie backup feature though, so that's nice.
PlaneFlightX's solution may be better, but I typically use IAS>x ? Input/(IAS/x) : Input.
In this specific case, the code might look something like this: IAS>350 ? (Roll-Trim)/(IAS/350) : Roll-Trim.
I'm sure you'll have to tweak the Roll-Trim input stuff to your liking, but that's the basis for what I usually do.
One other thing, the game measures speed in m/s by default. If the 350 in this case is in mph/kph/kts then you'll need to convert it to m/s to get accurate results. Here's a multipurpose converter I like to use.
I know I'm not Darz, but you can upload images to forums/descriptions using the  format.
In terms of uploading images, I'd recommend postimages.org. If you use postimages, use the Direct Link option when prompted.
Edit: oh you meant in-game.
In that case, take a screenshot and load the image into the designer as a blueprint, then use the publishing menu to take snapshots with your "blueprint" image in the background.
Welcome to the community!
Damn, that is a big difference in geometry.
Serves as a reminder that I really need to resume work on the new Mikeska Airport models.
Happy birthday man. Wishing you good health and the best of luck in your future endeavors.
@THEOKPILOT I don't believe so. If you have AI planes enabled, it could be that. Otherwise it's likely that someone is there, but their modded/incompatible build is preventing you from seeing them with the target indicator.
@THEOKPILOT Probably someone's glitched out build. If someone is using a modded or otherwise incompatible build, it may cause "ghost" copies of said build to spawn on your client (only visible to you).
this is
Pixlr
More recently I've begun to use Reshade but I still use Pixlr for most of my photo editing.
@126 Yeah
All of my wallpapers are SR-71 photos, so I'm assuming if we're talking about an aerial battle, it would simply outrun me.
Unless we're counting my phone wallpaper as well, which is a self-taken KC-135 photo. In any modern fighter aircraft that's probably be a win for me, ignoring that I have no real fighter aircraft experience.
That's also assuming the thing doesn't have escorts.
Conveniently I happen to be in the beginning stages of making one of these. If I ever finish it in a timely manner I might enter it.
It is he
@Graingy I think game-wise, they look okay. Design-wise they're a bit blunt/bulky in certain aspects (fuselage being rather wide for its length, or wings being a tad large).
bird approved
Requesting a ⊥
@Graingy Yep. Designed around the Marske Pioneer III.
@Jaspy190 A high-performance glider. They're designed to be able to stay in the air for quite a while, and very efficiently.
Ay congrats!
I usually recommend that people try their hand at sailplanes. Not many of those around, especially higher-quality ones.
Some dude on Ebay probably.
Absolutely beautiful build and aircraft.
You need to have more points than the person you're trying to spotlight.
tracerColor
|00FF00
Insert these into a gun's XML properties via Overload.
Example.
I saw "Grumman LLV" and thought it meant "Lunar Landing Vehicle"...
(Grumman aircraft corporation designed the Lunar Landing Vehicle)
@TRGOBoom Likely someone using a bugged aircraft.
@GabrielFangster70 That's a game engine version, not a codebase.
SP has been using the same codebase for years, just with some updates and addons over time.
@GabrielFangster70 SP codebase is outdated. An update would be rather impractical, unless they intended to completely overhaul the game.
But at that point, you might as well be making a new game anyways.
As of right now, it appears that SP2 is designed to work well with the existing game and community.
On that, you can assume minimal losses and maximal gains.
That's just my take, however. Someone may have a better point to share.
epig
There, 10k for ya
@EasternAviation2015 Not something I have any control over. You'll just have to wait.
@screechy Pretty sure it's called the Rowe UFO
beep
This little goob.
@MisterT Thank you. I recall messing around with the Environment settings but could never get the in-game fog working. I'll have to boot up Unity and mess around some more.
On that note, is there anything that might be causing the fog not to show up in-game?
@32 Doesn't sound like a bad idea. I'd say go for it!
@HuskyDynamics01 Also, the tutorials for modding SP are extremely outdated but several of the concepts/processes used are still valid. I'd recommend watching some of them to get an idea of how to get a mod working (it's a bit of a pain).
@HuskyDynamics01 Ah ok. I'd recommend toying around with some basic scripts using lights or other basic stuff, just to get a feel for the C#+Unity+SimplePlanes trio.
As for line breaks, it's just an empty link bracket.
This looks amazing.
@Sharkmanned Nope. I don't think any scripted mods are compatible with modern versions of mobile SP. Only a few map mods, and that's restricted to Android devices.
:D
The maximum dimensions for a Unity terrain tile (if I remember correctly) is 100,000x100,000x50,000 meters.
To make something 500x500 miles you'll need several terrain tiles.
I don't know exactly how the game would handle that much terrain. SimpleLand uses procedural generation and runs pretty well on my laptop, but I don't know how well standard devices would handle standard terrain of that size.
@Redrocktumbler Ah, I see. Thanks for the info.
I believe a more useful function of this would be to help beginners learn FT.
I remember it being really daunting when I first got into it. It took me several months and lots of trial and error, but I eventually got the hang of it.
Having a chat bot to help break down how the code operates would be a valuable tool for beginners, at least in my opinion.
That aside, this is actually pretty neat. I recon if you took a few hours and made a simulated input-output environment, feeding it strings of code then evaluating the correctness of the outputs, the bot might eventually become more fluent (if that makes any sense).
That's just my idea though. I have 0 experience with programming chatbots so idk how they function and what it takes to get one working as desired.
How about lifting body aircraft?
Some examples on Google Images.
@CaptainNoble Not to my knowledge.
I've bought it twice in my 2.5 years of playing.
First time was on my old Steam account (lost to time and space on an old nonfunctional email address).
Second time was on my current Steam account, when they announced the new 1.12.200.0 update.
I had gotten a new laptop last year and didn't have access to my old Steam account to move game files over, so I just manually moved the game via thumbdrive (which unlinked it from Steam altogether).
When 1.12.200.0 was announced I decided to repurchase the game so I'd have the latest version.
Guess it didn't help much since I ended up downgrading to 1.12.128.0 again.
I do have the fie backup feature though, so that's nice.
Ah, nice. Considered purchasing it but I'm waiting on people's reviews of the game.
@VenusLancer 59.21.48.116 is the new IP for Rebirth's server I believe.
Edit: my bad, not a new IP. I heard it was working from another user.
PlaneFlightX's solution may be better, but I typically use IAS>x ? Input/(IAS/x) : Input.
In this specific case, the code might look something like this: IAS>350 ? (Roll-Trim)/(IAS/350) : Roll-Trim.
I'm sure you'll have to tweak the Roll-Trim input stuff to your liking, but that's the basis for what I usually do.
One other thing, the game measures speed in m/s by default. If the 350 in this case is in mph/kph/kts then you'll need to convert it to m/s to get accurate results.
Here's a multipurpose converter I like to use.
I know I'm not Darz, but you can upload images to forums/descriptions using the  format.
In terms of uploading images, I'd recommend postimages.org. If you use postimages, use the Direct Link option when prompted.
Edit: oh you meant in-game.
In that case, take a screenshot and load the image into the designer as a blueprint, then use the publishing menu to take snapshots with your "blueprint" image in the background.
@STENDEC Nah, it's fixed-gear.
Requested Autotags:
@MrCOPTY
@0k
Requested Tags:
@Sakorsky