To increase high-altitude maneuverability, your aircraft either needs to travel faster or have less weight. This has worked in my experience.
Greater wingspan is also helpful if the aircraft doesn't need to go very fast.
I have a varied assortment of aircraft if you're interested (as well as some other non-aircraft posts).
I might have something that suits your interest.
@Spacepickle3214 Eh. It really only flies because of the stability system. Even with the system, the aircraft still has some slight stability issues (for example: if you try hard enough, you can get the aircraft to fly backwards).
Hmm. I've looked at the weapon and tried some different inputs, and I couldn't find a solution.
Perhaps you should make a forum asking how to fix the issue. I would imagine someone has the answer.
Hello there. While I am ok with people making new variations of my aircraft, I do prefer that they make more significant modifications than simply painting a couple of nose pieces.
If you're going to publish a modified version of one of my aircraft, please perform more significant modifications.
Credit in the description is also appreciated, even if autocredit works.
@ivansheppard853gmail sum(FireWeapons)*250 or number of your choice
The rotator range should be set to its maximum, and I would do the same for speed (though you can still change the speed if you would like to).
@IndesterSion It may or may not be helpful, but my profile page lists known active servers. When a server goes on or offline, I'll list the change there. It may be several hours before changes however.
@ivansheppard853gmail For torque reduction, I put the powered rotator on a free-spinning rotator.
For a mini gun, I would use an input such as sum(FireWeapons)*250 or number of your choice
The number will change the speed of rotation.
If the mini gun uses actual guns instead of cannons, use FireGuns instead of FireWeapons.
@dogooman1 Perhaps you should move the floats forward or redesign the floats so that there is less buoyant area at the rear of the aircraft (too much buoyant area at the rear of an amphibious aircraft prevents it from taking off).
@dogooman1 I should also point out that it's a common misconception that "flaps" are any control surface on an aircraft. They are, however, their own independent type of control.
@weeeeeeeeeeeeeeee
@Ordinaryplanebuilder
@Craftgamer23
Thoughts or suggestions? Let me know!
To increase high-altitude maneuverability, your aircraft either needs to travel faster or have less weight. This has worked in my experience.
+1Greater wingspan is also helpful if the aircraft doesn't need to go very fast.
I have a varied assortment of aircraft if you're interested (as well as some other non-aircraft posts).
I might have something that suits your interest.
@Spacepickle3214 It's also not the most radical design, especially compared to lifting bodies, annular wing aircraft, etc.
@Spacepickle3214 Eh. It really only flies because of the stability system. Even with the system, the aircraft still has some slight stability issues (for example: if you try hard enough, you can get the aircraft to fly backwards).
@DEADSHOT14 You might ask a PC user to make one for you. I'm sure someone would be willing to help.
As of right now there is simply no application for importing images to SP on mobile devices.
There can't be any spaces, otherwise it will not work.

@PPLLAANNEE I can't unsee that.
+1@Bo1233
+1I apologize. You requested that I tag you on my future posts, and I forgot to tag you sooner.
@MrCOPTY It's essentially a fighter/interceptor F-20 Tigershark in certain aspects.
+1@PlaneGuy01 Hmm. Well, I'm not entirely sure how to fix the issue, since I don't typically mess with
+1ammo()
.-ammo("MG-151")/75
Perhaps this would work.
Have you tried putting a
-
in front ofammo()
?On my profile page, there is a tutorial that breaks down the
IF
operator. That may help.@Onixbaron No problem!
@Onixbaron To put in variable data, put the variable in
{}
brackets.For example:
{VTOL}
. This displays the VTOL slider amount.@Onixbaron How you put that into a text label is up to you.
@Onixbaron Refer to this guide: https://snowflake0s.github.io/funkyguide/#partvariables.
It should give you information on creating a variable for engine RPM.
T
+2Very nice!
It's a shame that I missed this.
+1It would've been fun to bring out the IR-1...
Hello there.
@Jrakhalis Thanks! I'm glad you like it.
+1Autotag: @MrCOPTY
@DatRoadTrainGuy19
@SeeNoEvil
Thoughts or suggestions? Let me know!
T
Ah, hello there.
Type "T" for tag requests.
Hmm. I've looked at the weapon and tried some different inputs, and I couldn't find a solution.
Perhaps you should make a forum asking how to fix the issue. I would imagine someone has the answer.
@ivansheppard853gmail Hmm. Well, I can't help much with that, since I'm not familiar with the code used in the gun.
+1@ReinMcDeer
+161.78.212.157
is a working server as of right now.@ivansheppard853gmail Nice!
+1@ivansheppard853gmail I'll test it out, and I will tag you on an unlisted post with the rotator.
+1Hello there. While I am ok with people making new variations of my aircraft, I do prefer that they make more significant modifications than simply painting a couple of nose pieces.
If you're going to publish a modified version of one of my aircraft, please perform more significant modifications.
Credit in the description is also appreciated, even if autocredit works.
@ivansheppard853gmail If you are using guns and not cannons for your minigun, use
+1FireGuns
instead ofFireWeapons
.@ivansheppard853gmail
+1sum(FireWeapons)*250 or number of your choice
The rotator range should be set to its maximum, and I would do the same for speed (though you can still change the speed if you would like to).
@ivansheppard853gmail The
+1sum()
should do just that if put in correctly.@IndesterSion It may or may not be helpful, but my profile page lists known active servers. When a server goes on or offline, I'll list the change there. It may be several hours before changes however.
@MrCOPTY Ah, you have returned.
+1@MRM19 Thanks! It's not the most visually appealing aircraft, but it works.
+1@ivansheppard853gmail For torque reduction, I put the powered rotator on a free-spinning rotator.
+1For a mini gun, I would use an input such as
sum(FireWeapons)*250 or number of your choice
The number will change the speed of rotation.
If the mini gun uses actual guns instead of cannons, use
FireGuns
instead ofFireWeapons
.@Ded Ah, I see you are well versed in the less-known, odd looking concept aircraft of the past.
+1@dogooman1 That works.
To tag someone, just put "@" and then their username (like replying to comments, except it's not automatic).
@dogooman1 Hmm. Could you tag me on an unlisted post of the aircraft? I might be able to fix the issue.
@dogooman1 Perhaps you should move the floats forward or redesign the floats so that there is less buoyant area at the rear of the aircraft (too much buoyant area at the rear of an amphibious aircraft prevents it from taking off).
@dogooman1 I should also point out that it's a common misconception that "flaps" are any control surface on an aircraft. They are, however, their own independent type of control.
@dogooman1 More lift will help you get off of the water easier.