That depends on which image upload site you use.
I would recommend either Discord or postimages.org (just be sure to use the Direct Image Link and not the normal Image Link.
In other words, it's not necessarily inaccurate, it's just that the text labels require significantly more calculation than a basic block.
The extra calculation is mainly all the special variables and parameters associated with text labels. Rendering is also a little more complex, which adds to performance cost.
A single performance "point" is worth about 1 basic block. Fuselage components, as well as any other part that requires more calculation, has a higher individual performance cost. This is also coupled with the XML calculations of the aircraft, which can vary depending on variables, special functions, drag, etc. Edit: drag/collisions do not affect performance cost, just the performance itself.
That being said, a cross-section editor as a mod (or in game feature) would be incredibly neat and useful (but as previously stated, might take away from the building experience in certain ways).
After taking a look at the building process and UI of FlyOut, I must say that I am impressed. But, as previous users have commented about, it definitely takes away from the effort and skill required to actually make an aircraft. Additionally, FlyOut seems to be limited to aircraft, instead of incorporating parts and processes that would allow users to create a much larger variety of builds commonly seen on SP (this is just speculation, however, and this could be incorrect). SP requires skill, time, and practice to make good aircraft, and I personally feel that this newer game (though very interesting and promising) doesn't quite live up to those same standards (this is, again, speculation). This isn't to say that this new game doesn't require any skill however, but SP (in my opinion) tends to be more rewarding due to the more complicated and time-consuming process of building a good quality aircraft. FlyOut still has a ways to go before becoming superior to SP (in my opinion).
@Jiju20 How much time it takes for a project to be completed really depends on how much spare time I have. I don't spend every day working on projects, so projects tend to span over a week at times.
This project should be ready by Saturday if I have enough time.
Not every upload website works for the SP website.
I personally use postimages.org (if you use this, use the direct image link and not the normal image link), but Discord also works.
If PitchRate is causing the aircraft to wobble, then you have to decrease the sensitivity.
In Pitch-(PitchRate*0.005), the number determines the sensitivity of the pitch correction. If the sensitivity is too high, the solution would be to just decrease the number.
@TheGliderGuy Thanks!
Yeah, that sailplane was part of this project's inspiration. The main difference (and the main purpose of the project) is the lack of a full tail.
@rexzion Eh, SimplePlanes hasn't set the greatest example for sailplane physics, mainly because SP doesn't have thermals, wave lift, etc. The easiest way for most people is to just add some horizontal wind for extra lift, which works.
Updrafts are just more efficient compared to H-Wind, so I always try to recommend using the command for updrafts.
@Dragoranos Ah, I think I see what you're getting at.
You don't need horizontal wind for gliders in SP, you can actually create updrafts to lift the glider up and keep it in the air.
@Soardivision160th Hmm. The images appear for me. It's probably a network issue on their end.
That depends on which image upload site you use.
I would recommend either Discord or postimages.org (just be sure to use the Direct Image Link and not the normal Image Link.
@jamesPLANESii Oh, interesting. Thank you for sharing this information.
Looks great!
+1T
In other words, it's not necessarily inaccurate, it's just that the text labels require significantly more calculation than a basic block.
The extra calculation is mainly all the special variables and parameters associated with text labels. Rendering is also a little more complex, which adds to performance cost.
+1A single performance "point" is worth about 1 basic block. Fuselage components, as well as any other part that requires more calculation, has a higher individual performance cost. This is also coupled with the XML calculations of the aircraft, which can vary depending on variables, special functions, drag, etc.
+1Edit: drag/collisions do not affect performance cost, just the performance itself.
Ah, minhas desculpas. Eu entendi errado a pergunta.
+1Para criar links clicáveis, basta colocar
+2[texto do titulo](link)
.That being said, a cross-section editor as a mod (or in game feature) would be incredibly neat and useful (but as previously stated, might take away from the building experience in certain ways).
+2After taking a look at the building process and UI of FlyOut, I must say that I am impressed. But, as previous users have commented about, it definitely takes away from the effort and skill required to actually make an aircraft. Additionally, FlyOut seems to be limited to aircraft, instead of incorporating parts and processes that would allow users to create a much larger variety of builds commonly seen on SP (this is just speculation, however, and this could be incorrect). SP requires skill, time, and practice to make good aircraft, and I personally feel that this newer game (though very interesting and promising) doesn't quite live up to those same standards (this is, again, speculation). This isn't to say that this new game doesn't require any skill however, but SP (in my opinion) tends to be more rewarding due to the more complicated and time-consuming process of building a good quality aircraft. FlyOut still has a ways to go before becoming superior to SP (in my opinion).
+2Congratulations on platinum!
Ah yes, I remember this.
Tag me on an unlisted post, and give me any specifications for what you want in the screenshot (if any).
I can take and edit screenshots, but I won't be available for several hours.
@CarMakerPro20 I wouldn't recommend advertising that server. It's a personal server and it won't always be active.
@MAPA Much appreciated!
+1@MrCOPTY Thanks! It took me a little while to edit, but it definitely paid off.
@TheGliderGuy Thanks! It definitely enhances the look of the aircraft.
Autotag: @MrCOPTY
Autotag: @Bo1233
@DISHWASHER2005
@SeeNoEvil
@weeeeeeeeeeeeeeee
@TheGliderGuy
@DatRoadTrainGuy19
Thoughts or suggestions? Let me know!
Congratulations!
+1@N1KO Very nice aircraft you have made!
+1Ah, hello there. I believe you were the user with the flying fish I saw in MP?
@PPLLAANNEE I've been thinking about modifying the Little Bugger to have a parafoil, so I might do that at some point.
+1@PPLLAANNEE Ooh. That's something you don't see too often on the website.
+2I have three potential suggestions:
@Jiju20 How much time it takes for a project to be completed really depends on how much spare time I have. I don't spend every day working on projects, so projects tend to span over a week at times.
This project should be ready by Saturday if I have enough time.
@TheGliderGuy Much appreciated!
+1@Jiju20 So far, it's taken about 10 days to build the sailplane, but I built the winch yesterday.
+2Type "T" for tag requests.
Very nice!
+1T
Ah, it worked.
+1Very nice.
@8Ball postimages.org or Discord.
If you use postimages.org, use the Direct Image Link and not the normal Image Link.
Imgur images don't work on the SP website. That's why you haven't been able to upload an image.
+1Not every upload website works for the SP website.
+1I personally use postimages.org (if you use this, use the direct image link and not the normal image link), but Discord also works.
Hello there. I figured I should let you know that the server
160.251.58.131
is operating again.If
+2PitchRate
is causing the aircraft to wobble, then you have to decrease the sensitivity.In
Pitch-(PitchRate*0.005)
, the number determines the sensitivity of the pitch correction. If the sensitivity is too high, the solution would be to just decrease the number.Perhaps a sailplane?
+1Or maybe a tailless aircraft of some sort?
@TheGliderGuy Thanks!
Yeah, that sailplane was part of this project's inspiration. The main difference (and the main purpose of the project) is the lack of a full tail.
Type "T" for tag requests.
@WINGSIRON Glad I could help!
+1@WINGSIRON You can move the blueprint image away from the aircraft in the designer, and then focus on it.
@rexzion Eh, SimplePlanes hasn't set the greatest example for sailplane physics, mainly because SP doesn't have thermals, wave lift, etc. The easiest way for most people is to just add some horizontal wind for extra lift, which works.
Updrafts are just more efficient compared to H-Wind, so I always try to recommend using the command for updrafts.
@Dragoranos Ah, I think I see what you're getting at.
You don't need horizontal wind for gliders in SP, you can actually create updrafts to lift the glider up and keep it in the air.
@Dragoranos If I understood the question correctly, it would start flying?
Very fascinating design. I'll probably be experimenting with UDF's soon as well.
Sailplane perhaps?
@XAircraftManufacturer Glad I could help!