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"Inaccurate performance cost "

6,819 UnitedStankCrafts  1.5 years ago

Well a few days ago I had made a post which comprided of the Glowing Earth globe, made entirely out of text labels. The performance cost was labeled as '32' with 16 parts, yet it was running slow on my pc. guess the Performance cost was going inaccurate... Why does this happen? tell me pls.

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    Goofy ahh Laggy Earth runnin on binbows XD 💀💀💀

    1.5 years ago
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    @jamesPLANESii Oh, interesting. Thank you for sharing this information.

    1.5 years ago
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    Performance cost doesn't take into account how long lables are. It also doesn't take into account whether a part has collisions or drag, deapite the fact that it affects performance.

    +5 1.5 years ago
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    In other words, it's not necessarily inaccurate, it's just that the text labels require significantly more calculation than a basic block.


    The extra calculation is mainly all the special variables and parameters associated with text labels. Rendering is also a little more complex, which adds to performance cost.

    +1 1.5 years ago
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    A single performance "point" is worth about 1 basic block. Fuselage components, as well as any other part that requires more calculation, has a higher individual performance cost. This is also coupled with the XML calculations of the aircraft, which can vary depending on variables, special functions, drag, etc.
    Edit: drag/collisions do not affect performance cost, just the performance itself.

    +1 1.5 years ago
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    19.0k Axartar

    I’ll be honest, I wouldn’t bother looking at it. Usually it’s a rule of thumb issue with performance costs. If it looks high performance it probably is. Worst case scenario get someone with really low specs to test it

    1.5 years ago