Note: I apologize for the less-than-favorable nosewheel steering. I've tried just about every solution I can think of to counter the drifting, but the current adjustment algorithm was the best one I could come up with.
I'm not very familiar with the advanced startup procedures.
However, if you're looking for a simple startup, clamp01(Activate#)+(Throttle*clamp01(Activate#)) should work pretty well for jet engines.
I'm not extremely experienced with building helicopters, but I can say that if you plan building a coaxial chopper I would definitely recommend adding stabilized yaw control to the rotors (not using a gyroscope).
Since I'm on the subject of gyros, I would simply avoid using them entirely. If you want an auto-hover system I would simply program it into the rotors. If the helicopter is a bit (or very) unstable then add a fly-by-wire system.
Again, I am by no means an expert on this subject. These are just my personal recommendations.
@GabrielSatori Much appreciated!
It's really just an XML modified Cleaver missile with several magnets holding it in place.
A tip: set the missile's maximum speed to a very high value, and then mess with the missile's thrust force until you find a suitable amount. Otherwise, your aircraft may accelerate too fast and then stop gaining speed after the missile's maximum speed is achieved (which, of course, isn't very realistic, and is a bit annoying).
@phrongus I know this. I simply chose this method a few months ago and have stuck with it since then.
Simply a preference of mine, and it also has some nice advantages.
@IceCraftGaming Haha, thanks. It's not making the shell that's hard though; that's easy. It's adjusting all 34 individual wing panels to fit near-perfectly into the fuselage sections using the XML editor to manually adjust wing coordinates to very specific numbers that's a bit challenging (or at least time consuming).
@IceCraftGaming @AlbertanPlaneMaker If I didn't make custom wings the hard way then this amount of segments wouldn't be of any concern, but as you may have guessed I do do it the hard way...
A cross-section editor would be a nice addition in my opinion.
It would also allow for much more complex shapes that previously required paneling to achieve (or other complex processes), as well as 1 part custom airfoils.
@MrCOPTY Interesting. I'm not sure how well it would work on this though, since the control surfaces are curved instead of straight.
If you nudge a hinge rotator into just the right position, it should move just fine.
@ollielebananiaCFSP It's simply a preference of mine. A time consuming one? Yes. But so far the results I've gotten from using this technique have been pretty good.
@DvalinAirlines Nope. Entirely different.
I might consider an interceptor role for this thing though (like the Gluhareff Dart), depending on how it performs.
Note: I apologize for the less-than-favorable nosewheel steering. I've tried just about every solution I can think of to counter the drifting, but the current adjustment algorithm was the best one I could come up with.
Autotag: @MrCOPTY
Autotag: @Bo1233
@temporaryplanetester
@BeeEngineer
@Ktarnii
Thoughts or suggestions? Let me know!
@JkPlanes6987 In the command console, type say "Your message with the quotes".
+1
Is the image format.I would recommend either postimages.org (use the Direct Link for images), or Discord.
@P38lightning2 Yes, their nametags should be visible. It should also show people joining/spawning in the command console.
@VTPADELTA As far as I know.
I'm not very familiar with the advanced startup procedures.
However, if you're looking for a simple startup,
clamp01(Activate#)+(Throttle*clamp01(Activate#))
should work pretty well for jet engines.@Numbers2 Several weeks ago, though I'm not sure about the specifics.
Either use a control base or increase the mass of the rotators significantly.
I'm not extremely experienced with building helicopters, but I can say that if you plan building a coaxial chopper I would definitely recommend adding stabilized yaw control to the rotors (not using a gyroscope).
+1Since I'm on the subject of gyros, I would simply avoid using them entirely. If you want an auto-hover system I would simply program it into the rotors. If the helicopter is a bit (or very) unstable then add a fly-by-wire system.
Again, I am by no means an expert on this subject. These are just my personal recommendations.
@VTPADELTA
160.251.58.131
should be working fine. It goes offline sometimes.@V I thought that was exclusive to rockets.
+1Thanks for the information, I'll need to revisit that.
In my experience, an XML modified Cleaver missile held in place by a few magnets works pretty well.
@Numbers2 The V3R!FPR0 thing.
@o2o
Mess around with these and it should work decently.
+1If position holding is what you want, then I would simply remove the gyro and put stabilization/control inputs into the engines.
+2@FirstFish83828 Just set the value to
1,1,1
.@FirstFish83828
Hmm, alright then.
*Singular clap.*
+3I see you've made your account.
+1Welcome to the SP community!
I haven't listened to the SimplePlanes soundtrack for a while now...
+2So nostalgic.
This would be nice to have, especially if another train scam outbreak occurs.
+2I would recommend saving your build files onto a hard-drive of some sort and transferring them to another device.
Adding
+3+Yaw
to the collective input of one rotor and-Yaw
to the other should work.I can't say I've seen a NASA NF-104 with a rocket booster in SP. I'm looking forward to seeing that if/when it comes out.
+1@GabrielSatori Much appreciated!
+1It's really just an XML modified Cleaver missile with several magnets holding it in place.
A tip: set the missile's maximum speed to a very high value, and then mess with the missile's thrust force until you find a suitable amount. Otherwise, your aircraft may accelerate too fast and then stop gaining speed after the missile's maximum speed is achieved (which, of course, isn't very realistic, and is a bit annoying).
That depends on you and what you intend to do with it.
Simple clamp functions or stability inputs? Not really.
PID algorithms? Most likely.
There's a nice beginner's guide to PID controllers here: https://snowflake0s.github.io/funkyguide/pidtuning/.
@temporaryplanetester I couldn't find any resolution properties, and scaling the views doesn't work either.
+1@WrightDefense
Sun rays:
Blur:
+1@TheTomatoLover No, I mean a menu that allows the user to edit the cross-section of a fuselage block.
+1@phrongus I know this. I simply chose this method a few months ago and have stuck with it since then.
Simply a preference of mine, and it also has some nice advantages.
Interesting. I don't believe I've seen this concept before.
@IDNSatyaUpdootGrinder Command console.
+1@phrongus Well... I actually just moved the atmosphere itself, and that happened.
I have yet to figure out how to change the sky color.
@32 Perhaps. I'll need to look into that a bit later.
@Bellcat Haha, you should've seen the second image but 10 times stronger. It consumed almost all of the screen when you looked at the Sun.
@IceCraftGaming Haha, thanks. It's not making the shell that's hard though; that's easy. It's adjusting all 34 individual wing panels to fit near-perfectly into the fuselage sections using the XML editor to manually adjust wing coordinates to very specific numbers that's a bit challenging (or at least time consuming).
+1@IceCraftGaming @AlbertanPlaneMaker If I didn't make custom wings the hard way then this amount of segments wouldn't be of any concern, but as you may have guessed I do do it the hard way...
+1@IndesterSion
A cross-section editor would be a nice addition in my opinion.
+1It would also allow for much more complex shapes that previously required paneling to achieve (or other complex processes), as well as 1 part custom airfoils.
@MrCOPTY Interesting. I'm not sure how well it would work on this though, since the control surfaces are curved instead of straight.
+1If you nudge a hinge rotator into just the right position, it should move just fine.
Yes.
+1Generally if your aircraft is heavier, larger, etc., you want more engine power/more engines. This also depends on the aircraft.
@SemedianIndustries Hmm... I'm not quite sure. I haven't messed with digital flight displays recently.
@ollielebananiaCFSP It probably is. I just favor it for whatever reason over the more efficient scaling method.
Thanks for the suggestion though.
@ollielebananiaCFSP It's simply a preference of mine. A time consuming one? Yes. But so far the results I've gotten from using this technique have been pretty good.
@jamesPLANESii I also needed something for the title, and this is what came to mind, so I stuck with it.
+1@DvalinAirlines Nope. Entirely different.
I might consider an interceptor role for this thing though (like the Gluhareff Dart), depending on how it performs.