28.1k TheFlightGuySP Comments

  • Help with gyros! 2.4 years ago

    @o2o

    Pitch-(PitchRate*0.01)
    Roll+(RollRate*0.01)
    

    Mess around with these and it should work decently.

    +1
  • Help with gyros! 2.4 years ago

    If position holding is what you want, then I would simply remove the gyro and put stabilization/control inputs into the engines.

    +2
  • The USS Beast Has "Interesting" Proportions... 2.4 years ago

    @FirstFish83828 Just set the value to 1,1,1.

  • The USS Beast Has "Interesting" Proportions... 2.4 years ago

    @FirstFish83828

    //CarrierLarge>Transform.set_localScale X,Y,Z
    

  • Joke Competition! (CLOSED) 2.4 years ago

    Hmm, alright then.

    Q: Who built an airplane that couldn't fly?
    A: The Wrong brothers.

    *Singular clap.*

    +3
  • P.A.A.G. 141-100 Needs ILS 2.4 years ago

    I see you've made your account.
    Welcome to the SP community!

    +1
  • Working walschaerts valvegear 2.4 years ago

    I haven't listened to the SimplePlanes soundtrack for a while now...
    So nostalgic.

    +2
  • [WEBSITE SUGGESTION] Add a point requirement for posting forums and comments 2.4 years ago

    This would be nice to have, especially if another train scam outbreak occurs.

    +2
  • My SimplePlanes is broken :/ 2.4 years ago

    I would recommend saving your build files onto a hard-drive of some sort and transferring them to another device.

  • how to make a Heli Rotor make a yaw movement? 2.4 years ago

    Adding +Yaw to the collective input of one rotor and -Yaw to the other should work.

    +3
  • Projects Sitrep 01/07/2023 2.4 years ago

    I can't say I've seen a NASA NF-104 with a rocket booster in SP. I'm looking forward to seeing that if/when it comes out.

    +1
  • Venture Aeronautics Project C600 "Knife Edge" 2.4 years ago

    @GabrielSatori Much appreciated!
    It's really just an XML modified Cleaver missile with several magnets holding it in place.
    A tip: set the missile's maximum speed to a very high value, and then mess with the missile's thrust force until you find a suitable amount. Otherwise, your aircraft may accelerate too fast and then stop gaining speed after the missile's maximum speed is achieved (which, of course, isn't very realistic, and is a bit annoying).

    +1
  • is it hard to learn Funky Trees? 2.4 years ago

    That depends on you and what you intend to do with it.
    Simple clamp functions or stability inputs? Not really.
    PID algorithms? Most likely.

  • What is a PID controller and how does it work 2.4 years ago

    There's a nice beginner's guide to PID controllers here: https://snowflake0s.github.io/funkyguide/pidtuning/.

  • Messing With The ImageEffectsCamera: 2.4 years ago

    @temporaryplanetester I couldn't find any resolution properties, and scaling the views doesn't work either.

    +1
  • Messing With The ImageEffectsCamera: 2.4 years ago

    @WrightDefense
    Sun rays:

    //ImageEffectsCamera>Beautify.sunFlaresSunRayDiffractionIntensity (Single)
    

    Blur:

    //ImageEffectsCamera>Beautify.set_blur (Boolean)
    //ImageEffectsCamera>Beautify.set_blurIntensity (Single)
    

    +1
  • Fuselage shaping upgrade idea 2.4 years ago

    @TheTomatoLover No, I mean a menu that allows the user to edit the cross-section of a fuselage block.

    +1
  • Too Many Segments: 2.4 years ago

    @phrongus I know this. I simply chose this method a few months ago and have stuck with it since then.
    Simply a preference of mine, and it also has some nice advantages.

  • Try guessing what plane am i making 2.4 years ago

    Interesting. I don't believe I've seen this concept before.

  • Venture Aeronautics Project D410 "Snipe" 2.4 years ago

    @IDNSatyaUpdootGrinder Command console.

    +1
  • DevConsole Shenanigans: 2.4 years ago

    @phrongus Well... I actually just moved the atmosphere itself, and that happened.
    I have yet to figure out how to change the sky color.

  • Messing With The ImageEffectsCamera: 2.4 years ago

    @32 Perhaps. I'll need to look into that a bit later.

  • Messing With The ImageEffectsCamera: 2.4 years ago

    @Bellcat Haha, you should've seen the second image but 10 times stronger. It consumed almost all of the screen when you looked at the Sun.

  • Too Many Segments: 2.4 years ago

    @IceCraftGaming Haha, thanks. It's not making the shell that's hard though; that's easy. It's adjusting all 34 individual wing panels to fit near-perfectly into the fuselage sections using the XML editor to manually adjust wing coordinates to very specific numbers that's a bit challenging (or at least time consuming).

    +1
  • Too Many Segments: 2.4 years ago

    @IceCraftGaming @AlbertanPlaneMaker If I didn't make custom wings the hard way then this amount of segments wouldn't be of any concern, but as you may have guessed I do do it the hard way...

    +1
  • Messing With The ImageEffectsCamera: 2.4 years ago

    @IndesterSion

  • Fuselage shaping upgrade idea 2.4 years ago

    A cross-section editor would be a nice addition in my opinion.
    It would also allow for much more complex shapes that previously required paneling to achieve (or other complex processes), as well as 1 part custom airfoils.

    +1
  • Too Many Segments: 2.4 years ago

    @MrCOPTY Interesting. I'm not sure how well it would work on this though, since the control surfaces are curved instead of straight.
    If you nudge a hinge rotator into just the right position, it should move just fine.

    +1
  • Quick and easy question 2.4 years ago

    Yes.
    Generally if your aircraft is heavier, larger, etc., you want more engine power/more engines. This also depends on the aircraft.

    +1
  • (Tutorial) The Basics Of Creating Digital Flight Displays Using Text Labels: 2.4 years ago

    @SemedianIndustries Hmm... I'm not quite sure. I haven't messed with digital flight displays recently.

  • Too Many Segments: 2.4 years ago

    @ollielebananiaCFSP It probably is. I just favor it for whatever reason over the more efficient scaling method.
    Thanks for the suggestion though.

  • Too Many Segments: 2.4 years ago

    @ollielebananiaCFSP It's simply a preference of mine. A time consuming one? Yes. But so far the results I've gotten from using this technique have been pretty good.

  • Too Many Segments: 2.4 years ago

    @jamesPLANESii I also needed something for the title, and this is what came to mind, so I stuck with it.

    +1
  • Too Many Segments: 2.4 years ago

    @DvalinAirlines Nope. Entirely different.
    I might consider an interceptor role for this thing though (like the Gluhareff Dart), depending on how it performs.

  • Too Many Segments: 2.4 years ago

    @jamesPLANESii Normally yes.

    In my case however, it becomes a bit much when several (if not all) of the segments that make up the wings have to have wing panels hidden inside. Those wing panels also have to be manually adjusted using the XML editor (changing things like rootTrailingOffset to something like 0.437875, then repeating it four times for every wing panel). There are easier options (like scaling down a single wing section), but where's the fun in that?

    I realize that this is nothing compared to the paneling masterpieces or the 2000+ part replicas, but it's still going to be a time consuming task.

  • Too Many Segments: 2.4 years ago

    @temporaryplanetester Thank you, kind user. Your request to have your unique user identifier typed into the comment section of the shown creation shall be fulfilled when the time for publishing of the shown creation arrives.

    +2
  • Too Many Segments: 2.4 years ago

    Type "T" for tag requests.

  • Venture Aeronautics Project D410 "Snipe" 2.4 years ago

    @Hiimakeplanes Never thought about it. Might be interesting.
    It would be horrible for aerodynamics though, and I'm not quite sure how aesthetically pleasing it would look.

  • Bird drawing 2.4 years ago

    @FirstFish83828 It works now.
    Also, I'm not sure about other upload sites. postimages is the only one I use.

  • Bird drawing 2.4 years ago

    When using postimages.org, you have to use the Direct Link and not the normal Link.

  • Venture Aeronautics Project D410 "Snipe" 2.4 years ago

    @FirstFish83828 Because it's designed to have a low RCS (and also because that's how I wanted it to look).

  • Venture Aeronautics Project D410 "Snipe" 2.4 years ago

    @FirstFish83828 Stealth helicopter.

  • Venture Aeronautics Project D410 "Snipe" 2.4 years ago

    @FirstFish83828 ?

  • Venture Aeronautics Project D410 "Snipe" 2.4 years ago

    Autotag: @MrCOPTY
    Autotag: @Bo1233

  • Venture Aeronautics Project D410 "Snipe" 2.4 years ago

    @Mistral
    @F8boa
    @Dukeindabox

  • Venture Aeronautics Project D410 "Snipe" 2.4 years ago

    @DatRoadTrainGuy19
    @DISHWASHER2005
    @alexJgameYTukraine000000

  • Venture Aeronautics Project D410 "Snipe" 2.4 years ago

    @Bryan5
    @Ktarnii
    @ArteMPticHka

  • Venture Aeronautics Project D410 "Snipe" 2.4 years ago

    @MAPA
    @TimsonAviation
    @IceCraftGaming

  • Venture Aeronautics Project D410 "Snipe" 2.4 years ago

    Thoughts or suggestions? Let me know!