@GabrielSatori Much appreciated!
It's really just an XML modified Cleaver missile with several magnets holding it in place.
A tip: set the missile's maximum speed to a very high value, and then mess with the missile's thrust force until you find a suitable amount. Otherwise, your aircraft may accelerate too fast and then stop gaining speed after the missile's maximum speed is achieved (which, of course, isn't very realistic, and is a bit annoying).
@phrongus I know this. I simply chose this method a few months ago and have stuck with it since then.
Simply a preference of mine, and it also has some nice advantages.
@IceCraftGaming Haha, thanks. It's not making the shell that's hard though; that's easy. It's adjusting all 34 individual wing panels to fit near-perfectly into the fuselage sections using the XML editor to manually adjust wing coordinates to very specific numbers that's a bit challenging (or at least time consuming).
@IceCraftGaming @AlbertanPlaneMaker If I didn't make custom wings the hard way then this amount of segments wouldn't be of any concern, but as you may have guessed I do do it the hard way...
A cross-section editor would be a nice addition in my opinion.
It would also allow for much more complex shapes that previously required paneling to achieve (or other complex processes), as well as 1 part custom airfoils.
@MrCOPTY Interesting. I'm not sure how well it would work on this though, since the control surfaces are curved instead of straight.
If you nudge a hinge rotator into just the right position, it should move just fine.
@ollielebananiaCFSP It's simply a preference of mine. A time consuming one? Yes. But so far the results I've gotten from using this technique have been pretty good.
@DvalinAirlines Nope. Entirely different.
I might consider an interceptor role for this thing though (like the Gluhareff Dart), depending on how it performs.
@jamesPLANESii Normally yes.
In my case however, it becomes a bit much when several (if not all) of the segments that make up the wings have to have wing panels hidden inside. Those wing panels also have to be manually adjusted using the XML editor (changing things like rootTrailingOffset to something like 0.437875, then repeating it four times for every wing panel). There are easier options (like scaling down a single wing section), but where's the fun in that?
I realize that this is nothing compared to the paneling masterpieces or the 2000+ part replicas, but it's still going to be a time consuming task.
@temporaryplanetester Thank you, kind user. Your request to have your unique user identifier typed into the comment section of the shown creation shall be fulfilled when the time for publishing of the shown creation arrives.
@Hiimakeplanes Never thought about it. Might be interesting.
It would be horrible for aerodynamics though, and I'm not quite sure how aesthetically pleasing it would look.
@o2o
Mess around with these and it should work decently.
+1If position holding is what you want, then I would simply remove the gyro and put stabilization/control inputs into the engines.
+2@FirstFish83828 Just set the value to
1,1,1
.@FirstFish83828
Hmm, alright then.
*Singular clap.*
+3I see you've made your account.
+1Welcome to the SP community!
I haven't listened to the SimplePlanes soundtrack for a while now...
+2So nostalgic.
This would be nice to have, especially if another train scam outbreak occurs.
+2I would recommend saving your build files onto a hard-drive of some sort and transferring them to another device.
Adding
+3+Yaw
to the collective input of one rotor and-Yaw
to the other should work.I can't say I've seen a NASA NF-104 with a rocket booster in SP. I'm looking forward to seeing that if/when it comes out.
+1@GabrielSatori Much appreciated!
+1It's really just an XML modified Cleaver missile with several magnets holding it in place.
A tip: set the missile's maximum speed to a very high value, and then mess with the missile's thrust force until you find a suitable amount. Otherwise, your aircraft may accelerate too fast and then stop gaining speed after the missile's maximum speed is achieved (which, of course, isn't very realistic, and is a bit annoying).
That depends on you and what you intend to do with it.
Simple clamp functions or stability inputs? Not really.
PID algorithms? Most likely.
There's a nice beginner's guide to PID controllers here: https://snowflake0s.github.io/funkyguide/pidtuning/.
@temporaryplanetester I couldn't find any resolution properties, and scaling the views doesn't work either.
+1@WrightDefense
Sun rays:
Blur:
+1@TheTomatoLover No, I mean a menu that allows the user to edit the cross-section of a fuselage block.
+1@phrongus I know this. I simply chose this method a few months ago and have stuck with it since then.
Simply a preference of mine, and it also has some nice advantages.
Interesting. I don't believe I've seen this concept before.
@IDNSatyaUpdootGrinder Command console.
+1@phrongus Well... I actually just moved the atmosphere itself, and that happened.
I have yet to figure out how to change the sky color.
@32 Perhaps. I'll need to look into that a bit later.
@Bellcat Haha, you should've seen the second image but 10 times stronger. It consumed almost all of the screen when you looked at the Sun.
@IceCraftGaming Haha, thanks. It's not making the shell that's hard though; that's easy. It's adjusting all 34 individual wing panels to fit near-perfectly into the fuselage sections using the XML editor to manually adjust wing coordinates to very specific numbers that's a bit challenging (or at least time consuming).
+1@IceCraftGaming @AlbertanPlaneMaker If I didn't make custom wings the hard way then this amount of segments wouldn't be of any concern, but as you may have guessed I do do it the hard way...
+1@IndesterSion
A cross-section editor would be a nice addition in my opinion.
+1It would also allow for much more complex shapes that previously required paneling to achieve (or other complex processes), as well as 1 part custom airfoils.
@MrCOPTY Interesting. I'm not sure how well it would work on this though, since the control surfaces are curved instead of straight.
+1If you nudge a hinge rotator into just the right position, it should move just fine.
Yes.
+1Generally if your aircraft is heavier, larger, etc., you want more engine power/more engines. This also depends on the aircraft.
@SemedianIndustries Hmm... I'm not quite sure. I haven't messed with digital flight displays recently.
@ollielebananiaCFSP It probably is. I just favor it for whatever reason over the more efficient scaling method.
Thanks for the suggestion though.
@ollielebananiaCFSP It's simply a preference of mine. A time consuming one? Yes. But so far the results I've gotten from using this technique have been pretty good.
@jamesPLANESii I also needed something for the title, and this is what came to mind, so I stuck with it.
+1@DvalinAirlines Nope. Entirely different.
I might consider an interceptor role for this thing though (like the Gluhareff Dart), depending on how it performs.
@jamesPLANESii Normally yes.
In my case however, it becomes a bit much when several (if not all) of the segments that make up the wings have to have wing panels hidden inside. Those wing panels also have to be manually adjusted using the XML editor (changing things like
rootTrailingOffset
to something like0.437875
, then repeating it four times for every wing panel). There are easier options (like scaling down a single wing section), but where's the fun in that?I realize that this is nothing compared to the paneling masterpieces or the 2000+ part replicas, but it's still going to be a time consuming task.
@temporaryplanetester Thank you, kind user. Your request to have your unique user identifier typed into the comment section of the shown creation shall be fulfilled when the time for publishing of the shown creation arrives.
+2Type "T" for tag requests.
@Hiimakeplanes Never thought about it. Might be interesting.
It would be horrible for aerodynamics though, and I'm not quite sure how aesthetically pleasing it would look.
@FirstFish83828 It works now.
Also, I'm not sure about other upload sites. postimages is the only one I use.
When using postimages.org, you have to use the Direct Link and not the normal Link.
@FirstFish83828 Because it's designed to have a low RCS (and also because that's how I wanted it to look).
@FirstFish83828 Stealth helicopter.
@FirstFish83828 ?
Autotag: @MrCOPTY
Autotag: @Bo1233
@TASTEinc
@Mistral
@F8boa
@Dukeindabox
@DatRoadTrainGuy19
@DISHWASHER2005
@alexJgameYTukraine000000
@Bryan5
@Ktarnii
@ArteMPticHka
@MAPA
@TimsonAviation
@IceCraftGaming
Thoughts or suggestions? Let me know!