@IceCraftGaming Haha, thanks. It's not making the shell that's hard though; that's easy. It's adjusting all 34 individual wing panels to fit near-perfectly into the fuselage sections using the XML editor to manually adjust wing coordinates to very specific numbers that's a bit challenging (or at least time consuming).
@IceCraftGaming @AlbertanPlaneMaker If I didn't make custom wings the hard way then this amount of segments wouldn't be of any concern, but as you may have guessed I do do it the hard way...
A cross-section editor would be a nice addition in my opinion.
It would also allow for much more complex shapes that previously required paneling to achieve (or other complex processes), as well as 1 part custom airfoils.
@MrCOPTY Interesting. I'm not sure how well it would work on this though, since the control surfaces are curved instead of straight.
If you nudge a hinge rotator into just the right position, it should move just fine.
@ollielebananiaCFSP It's simply a preference of mine. A time consuming one? Yes. But so far the results I've gotten from using this technique have been pretty good.
@DvalinAirlines Nope. Entirely different.
I might consider an interceptor role for this thing though (like the Gluhareff Dart), depending on how it performs.
@jamesPLANESii Normally yes.
In my case however, it becomes a bit much when several (if not all) of the segments that make up the wings have to have wing panels hidden inside. Those wing panels also have to be manually adjusted using the XML editor (changing things like rootTrailingOffset to something like 0.437875, then repeating it four times for every wing panel). There are easier options (like scaling down a single wing section), but where's the fun in that?
I realize that this is nothing compared to the paneling masterpieces or the 2000+ part replicas, but it's still going to be a time consuming task.
@temporaryplanetester Thank you, kind user. Your request to have your unique user identifier typed into the comment section of the shown creation shall be fulfilled when the time for publishing of the shown creation arrives.
@Hiimakeplanes Never thought about it. Might be interesting.
It would be horrible for aerodynamics though, and I'm not quite sure how aesthetically pleasing it would look.
@Bellcat @Soardivision160th Agreed.
Given that the swashplate appears to be made from scratch, I can see why it might be a bit difficult to cover.
I would recommend looking at the S97 Raider for swashplate covering.
Again, this is simply a suggestion. It's your helicopter; do as you like.
@STENDEC Fictional stealth helicopter.
It's essentially a mix between an S-97 and an F-117 (though it doesn't resemble an F-117, it just uses paneling).
@IndesterSion It is possible to connect to different channels other than the usual Channel 0.
You can do this via the command console or manual file editing (which works a bit better).
Go to C:\Users\USERNAME\AppData\LocalLow\Jundroo\SimplePlanes, scroll down until you find the text document titled "MultiplayerSettings". Open this and you should see "ChannelID:0". Change the 0 to whatever channel you want to join.
Hopefully this helps. As I said previously there is a way to do this via the command console, but it has issues at times. The file editor method works much better (in my opinion).
@Lithesafe647 In that case, using something like this should help with the issue:
Throttle-rate(IAS/#)
Changing the # changes the acceleration of the build. You'll need to keep increasing this number until the aircraft takes off fast enough without going too fast.
Keep in mind is that just because it has enough horizontal thrust doesn't mean that it has enough vertical thrust.
Either increase the Collective Range or the engine power itself.
I think at this point it's better to paste the link as plain text instead of markdown, simply because the website has been rather paranoid about the whole train scam thing.
@ssenmodnar I did a bit of testing. Using Overload to set the input to Throttle does allow the switch to change the throttle, but it conflicts with the actual throttle control.
I'm not sure if it's possible to do this without running into this error.
@32 Perhaps. I'll need to look into that a bit later.
@Bellcat Haha, you should've seen the second image but 10 times stronger. It consumed almost all of the screen when you looked at the Sun.
@IceCraftGaming Haha, thanks. It's not making the shell that's hard though; that's easy. It's adjusting all 34 individual wing panels to fit near-perfectly into the fuselage sections using the XML editor to manually adjust wing coordinates to very specific numbers that's a bit challenging (or at least time consuming).
+1@IceCraftGaming @AlbertanPlaneMaker If I didn't make custom wings the hard way then this amount of segments wouldn't be of any concern, but as you may have guessed I do do it the hard way...
+1@IndesterSion
A cross-section editor would be a nice addition in my opinion.
+1It would also allow for much more complex shapes that previously required paneling to achieve (or other complex processes), as well as 1 part custom airfoils.
@MrCOPTY Interesting. I'm not sure how well it would work on this though, since the control surfaces are curved instead of straight.
+1If you nudge a hinge rotator into just the right position, it should move just fine.
Yes.
+1Generally if your aircraft is heavier, larger, etc., you want more engine power/more engines. This also depends on the aircraft.
@SemedianIndustries Hmm... I'm not quite sure. I haven't messed with digital flight displays recently.
@ollielebananiaCFSP It probably is. I just favor it for whatever reason over the more efficient scaling method.
Thanks for the suggestion though.
@ollielebananiaCFSP It's simply a preference of mine. A time consuming one? Yes. But so far the results I've gotten from using this technique have been pretty good.
@jamesPLANESii I also needed something for the title, and this is what came to mind, so I stuck with it.
+1@DvalinAirlines Nope. Entirely different.
I might consider an interceptor role for this thing though (like the Gluhareff Dart), depending on how it performs.
@jamesPLANESii Normally yes.
In my case however, it becomes a bit much when several (if not all) of the segments that make up the wings have to have wing panels hidden inside. Those wing panels also have to be manually adjusted using the XML editor (changing things like
rootTrailingOffset
to something like0.437875
, then repeating it four times for every wing panel). There are easier options (like scaling down a single wing section), but where's the fun in that?I realize that this is nothing compared to the paneling masterpieces or the 2000+ part replicas, but it's still going to be a time consuming task.
@temporaryplanetester Thank you, kind user. Your request to have your unique user identifier typed into the comment section of the shown creation shall be fulfilled when the time for publishing of the shown creation arrives.
+2Type "T" for tag requests.
@Hiimakeplanes Never thought about it. Might be interesting.
It would be horrible for aerodynamics though, and I'm not quite sure how aesthetically pleasing it would look.
@FirstFish83828 It works now.
Also, I'm not sure about other upload sites. postimages is the only one I use.
When using postimages.org, you have to use the Direct Link and not the normal Link.
@FirstFish83828 Because it's designed to have a low RCS (and also because that's how I wanted it to look).
@FirstFish83828 Stealth helicopter.
@FirstFish83828 ?
Autotag: @MrCOPTY
Autotag: @Bo1233
@TASTEinc
@Mistral
@F8boa
@Dukeindabox
@DatRoadTrainGuy19
@DISHWASHER2005
@alexJgameYTukraine000000
@Bryan5
@Ktarnii
@ArteMPticHka
@MAPA
@TimsonAviation
@IceCraftGaming
Thoughts or suggestions? Let me know!
@WINGSIRONOFICIAL Sure!
Please tag me when you do.
@Droidy247 I plan to upload it this weekend.
+1Also, it looks very good.
+1I should probably design more helicopters; they're something I rarely bother with.
@Bellcat @Soardivision160th Agreed.
Given that the swashplate appears to be made from scratch, I can see why it might be a bit difficult to cover.
I would recommend looking at the S97 Raider for swashplate covering.
Again, this is simply a suggestion. It's your helicopter; do as you like.
@STENDEC Fictional stealth helicopter.
It's essentially a mix between an S-97 and an F-117 (though it doesn't resemble an F-117, it just uses paneling).
Very nice. I like the window design.
+2I've been working on my own stealth helicopter design. I plan to release it soon.
@SemedianIndustries I don't believe so.
Type "T" for tag requests.
Pronounce Jun and then pronounce Droo. Combine those two.
+2When a part is damaged, it will simply disconnect instead of disconnecting and disappearing.
+3Congratulations, you've survived another trip around the Sun!
+1@Ancinder A player can control their own explosion sync, but you cannot control other player's explosion sync.
@Lithesafe647 Ah.
No problem!
@IndesterSion It is possible to connect to different channels other than the usual Channel 0.
+2You can do this via the command console or manual file editing (which works a bit better).
Go to C:\Users\USERNAME\AppData\LocalLow\Jundroo\SimplePlanes, scroll down until you find the text document titled "MultiplayerSettings". Open this and you should see "ChannelID:0". Change the 0 to whatever channel you want to join.
Hopefully this helps. As I said previously there is a way to do this via the command console, but it has issues at times. The file editor method works much better (in my opinion).
@Lithesafe647 In that case, using something like this should help with the issue:
Changing the # changes the acceleration of the build. You'll need to keep increasing this number until the aircraft takes off fast enough without going too fast.
Keep in mind is that just because it has enough horizontal thrust doesn't mean that it has enough vertical thrust.
+1Either increase the Collective Range or the engine power itself.
Did this happen again, or was this the previous incident?
+2I think at this point it's better to paste the link as plain text instead of markdown, simply because the website has been rather paranoid about the whole train scam thing.
Very informative. Thank you for addressing this in detail.
+1@temporaryplanetester In that case, I'll stop commenting Hide the Pain Harold faces on those posts.
@ssenmodnar I did a bit of testing. Using Overload to set the input to
Throttle
does allow the switch to change the throttle, but it conflicts with the actual throttle control.I'm not sure if it's possible to do this without running into this error.