@OwO Unless you meant having a curved trailing/leading edge.
In that case, I would have to completely redesign the wings, due to the technique I use for fuselage wings (which works very well, but is more time consuming).
@OwO Interesting. It would be a bit awkward with the current wing shape though, and I already have winglets.
Plus, the inverted winglets prevent the ailerons from colliding with the ground.
One thing I will say about wingflex is that it needs a rework. The way the joints translate instead of just rotating like an actual joint tends to make the wings/rotors look atrocious, leading to having to settle with Wing-2 wings (which is fine, but requires extra work to get ideal flex).
@ColonelCanada I know of two backup servers (they're listed in my profile), but the last time I checked neither of them worked.
Though, it's been awhile since I last checked so I might need to revisit that.
And of course, modding exists as well.
If a player really wants a new feature added, they could always try to learn modding and do it themselves (easier said than done, but still).
SimplePlanes has its own quality.
It may have it's inconveniences, but in my opinion it simply pushes the player to get creative and find solutions.
Certain things could be improved of course, but I think the original feel should be kept (at least for now).
And yes, a CS-Editor would be fantastic.
Thank you for addressing this.
@L3FTxR1GHT Mod support was removed from mobile devices (mostly).
The only way as of now would be to have the mods included with the stock game upon purchase.
@Nonamebasicplayer Ah, I think I see what you mean.
If you get the "Multiplayer mod is up-to-date." message when trying to connect, but nothing happens, then your probably experiencing a high-ping issue (which is common with the current server).
In that case, you will just have to wait until the ping goes down enough to connect. This can take a while at times.
Note: I apologize for the less-than-favorable nosewheel steering. I've tried just about every solution I can think of to counter the drifting, but the current adjustment algorithm was the best one I could come up with.
I'm not very familiar with the advanced startup procedures.
However, if you're looking for a simple startup, clamp01(Activate#)+(Throttle*clamp01(Activate#)) should work pretty well for jet engines.
I'm not extremely experienced with building helicopters, but I can say that if you plan building a coaxial chopper I would definitely recommend adding stabilized yaw control to the rotors (not using a gyroscope).
Since I'm on the subject of gyros, I would simply avoid using them entirely. If you want an auto-hover system I would simply program it into the rotors. If the helicopter is a bit (or very) unstable then add a fly-by-wire system.
Again, I am by no means an expert on this subject. These are just my personal recommendations.
Sailplane perhaps?
+4Looks great!
T
⊥
@OwO Unless you meant having a curved trailing/leading edge.
In that case, I would have to completely redesign the wings, due to the technique I use for fuselage wings (which works very well, but is more time consuming).
@OwO Interesting. It would be a bit awkward with the current wing shape though, and I already have winglets.
Plus, the inverted winglets prevent the ailerons from colliding with the ground.
@OwO Do you have a suggestion for it?
NASA has some UDF footage that can be used as a reference if needed. It should be pretty easy to find on YouTube.
+1Flexible fuselages would make a neat mod (though I can see why that would be a lag nightmare in certain cases).
+1One thing I will say about wingflex is that it needs a rework. The way the joints translate instead of just rotating like an actual joint tends to make the wings/rotors look atrocious, leading to having to settle with
+1Wing-2
wings (which is fine, but requires extra work to get ideal flex).Type "T" for tag requests.
Try this:
This may or may not work, since I haven't tested this.
+1You may need to adjust the number for more/less delay. The current delay is at 2 seconds.
@ColonelCanada I know of two backup servers (they're listed in my profile), but the last time I checked neither of them worked.
Though, it's been awhile since I last checked so I might need to revisit that.
In addition to Kangy's comment, it's the only functioning public server (that we know of).
And of course, modding exists as well.
If a player really wants a new feature added, they could always try to learn modding and do it themselves (easier said than done, but still).
SimplePlanes has its own quality.
It may have it's inconveniences, but in my opinion it simply pushes the player to get creative and find solutions.
Certain things could be improved of course, but I think the original feel should be kept (at least for now).
And yes, a CS-Editor would be fantastic.
Thank you for addressing this.
@L3FTxR1GHT Mod support was removed from mobile devices (mostly).
+1The only way as of now would be to have the mods included with the stock game upon purchase.
@L3FTxR1GHT I'm fairly certain that's Apple related and not source code related.
+2In other words, Jundroo can't change that.
@SONYPVM9041QM No idea.
@Iliketoflyfastandlow The server you're trying to connect to is likely either full or non-functional.
@RiddenOfPixels What exactly is the issue?
Here's my advice: if you want planes, then make them.
+2@RiddenOfPixels I'm fairly certain it does.
I believe they deleted their account.
@Nonamebasicplayer Ah, I think I see what you mean.
If you get the "Multiplayer mod is up-to-date." message when trying to connect, but nothing happens, then your probably experiencing a high-ping issue (which is common with the current server).
In that case, you will just have to wait until the ping goes down enough to connect. This can take a while at times.
@Nonamebasicplayer That's not an error, that's the mod telling you that you are using the newest version.
Can confirm, unregistered users add up.
@temporaryplanetester Alright then. I'll accept.
+1Hello there. I just received a notification about being added as a contributor on your new mod.
+1Was this intentional?
Looks pretty similar to a 2707.
+1Also, looks amazing!
T
@IceCraftGaming Thanks!
+1@ASimplePlanesPilot169 Greetings from the other side.
@FlightFun Much appreciated!
Note: I apologize for the less-than-favorable nosewheel steering. I've tried just about every solution I can think of to counter the drifting, but the current adjustment algorithm was the best one I could come up with.
Autotag: @MrCOPTY
Autotag: @Bo1233
@temporaryplanetester
@BeeEngineer
@Ktarnii
Thoughts or suggestions? Let me know!
@JkPlanes6987 In the command console, type say "Your message with the quotes".
+1
Is the image format.I would recommend either postimages.org (use the Direct Link for images), or Discord.
@P38lightning2 Yes, their nametags should be visible. It should also show people joining/spawning in the command console.
@VTPADELTA As far as I know.
I'm not very familiar with the advanced startup procedures.
However, if you're looking for a simple startup,
clamp01(Activate#)+(Throttle*clamp01(Activate#))
should work pretty well for jet engines.@Numbers2 Several weeks ago, though I'm not sure about the specifics.
Either use a control base or increase the mass of the rotators significantly.
I'm not extremely experienced with building helicopters, but I can say that if you plan building a coaxial chopper I would definitely recommend adding stabilized yaw control to the rotors (not using a gyroscope).
+1Since I'm on the subject of gyros, I would simply avoid using them entirely. If you want an auto-hover system I would simply program it into the rotors. If the helicopter is a bit (or very) unstable then add a fly-by-wire system.
Again, I am by no means an expert on this subject. These are just my personal recommendations.
@VTPADELTA
160.251.58.131
should be working fine. It goes offline sometimes.@V I thought that was exclusive to rockets.
+1Thanks for the information, I'll need to revisit that.
In my experience, an XML modified Cleaver missile held in place by a few magnets works pretty well.
@Numbers2 The V3R!FPR0 thing.