@Nonamebasicplayer Ah, I think I see what you mean.
If you get the "Multiplayer mod is up-to-date." message when trying to connect, but nothing happens, then your probably experiencing a high-ping issue (which is common with the current server).
In that case, you will just have to wait until the ping goes down enough to connect. This can take a while at times.
Note: I apologize for the less-than-favorable nosewheel steering. I've tried just about every solution I can think of to counter the drifting, but the current adjustment algorithm was the best one I could come up with.
I'm not very familiar with the advanced startup procedures.
However, if you're looking for a simple startup, clamp01(Activate#)+(Throttle*clamp01(Activate#)) should work pretty well for jet engines.
I'm not extremely experienced with building helicopters, but I can say that if you plan building a coaxial chopper I would definitely recommend adding stabilized yaw control to the rotors (not using a gyroscope).
Since I'm on the subject of gyros, I would simply avoid using them entirely. If you want an auto-hover system I would simply program it into the rotors. If the helicopter is a bit (or very) unstable then add a fly-by-wire system.
Again, I am by no means an expert on this subject. These are just my personal recommendations.
@GabrielSatori Much appreciated!
It's really just an XML modified Cleaver missile with several magnets holding it in place.
A tip: set the missile's maximum speed to a very high value, and then mess with the missile's thrust force until you find a suitable amount. Otherwise, your aircraft may accelerate too fast and then stop gaining speed after the missile's maximum speed is achieved (which, of course, isn't very realistic, and is a bit annoying).
@phrongus I know this. I simply chose this method a few months ago and have stuck with it since then.
Simply a preference of mine, and it also has some nice advantages.
I believe they deleted their account.
@Nonamebasicplayer Ah, I think I see what you mean.
If you get the "Multiplayer mod is up-to-date." message when trying to connect, but nothing happens, then your probably experiencing a high-ping issue (which is common with the current server).
In that case, you will just have to wait until the ping goes down enough to connect. This can take a while at times.
@Nonamebasicplayer That's not an error, that's the mod telling you that you are using the newest version.
Can confirm, unregistered users add up.
@temporaryplanetester Alright then. I'll accept.
+1Hello there. I just received a notification about being added as a contributor on your new mod.
+1Was this intentional?
Looks pretty similar to a 2707.
+1Also, looks amazing!
T
@IceCraftGaming Thanks!
+1@ASimplePlanesPilot169 Greetings from the other side.
@FlightFun Much appreciated!
Note: I apologize for the less-than-favorable nosewheel steering. I've tried just about every solution I can think of to counter the drifting, but the current adjustment algorithm was the best one I could come up with.
Autotag: @MrCOPTY
Autotag: @Bo1233
@temporaryplanetester
@BeeEngineer
@Ktarnii
Thoughts or suggestions? Let me know!
@JkPlanes6987 In the command console, type say "Your message with the quotes".
+1
Is the image format.I would recommend either postimages.org (use the Direct Link for images), or Discord.
@P38lightning2 Yes, their nametags should be visible. It should also show people joining/spawning in the command console.
@VTPADELTA As far as I know.
I'm not very familiar with the advanced startup procedures.
However, if you're looking for a simple startup,
clamp01(Activate#)+(Throttle*clamp01(Activate#))
should work pretty well for jet engines.@Numbers2 Several weeks ago, though I'm not sure about the specifics.
Either use a control base or increase the mass of the rotators significantly.
I'm not extremely experienced with building helicopters, but I can say that if you plan building a coaxial chopper I would definitely recommend adding stabilized yaw control to the rotors (not using a gyroscope).
+1Since I'm on the subject of gyros, I would simply avoid using them entirely. If you want an auto-hover system I would simply program it into the rotors. If the helicopter is a bit (or very) unstable then add a fly-by-wire system.
Again, I am by no means an expert on this subject. These are just my personal recommendations.
@VTPADELTA
160.251.58.131
should be working fine. It goes offline sometimes.@V I thought that was exclusive to rockets.
+1Thanks for the information, I'll need to revisit that.
In my experience, an XML modified Cleaver missile held in place by a few magnets works pretty well.
@Numbers2 The V3R!FPR0 thing.
@o2o
Mess around with these and it should work decently.
+1If position holding is what you want, then I would simply remove the gyro and put stabilization/control inputs into the engines.
+2@FirstFish83828 Just set the value to
1,1,1
.@FirstFish83828
Hmm, alright then.
*Singular clap.*
+3I see you've made your account.
+1Welcome to the SP community!
I haven't listened to the SimplePlanes soundtrack for a while now...
+2So nostalgic.
This would be nice to have, especially if another train scam outbreak occurs.
+2I would recommend saving your build files onto a hard-drive of some sort and transferring them to another device.
Adding
+3+Yaw
to the collective input of one rotor and-Yaw
to the other should work.I can't say I've seen a NASA NF-104 with a rocket booster in SP. I'm looking forward to seeing that if/when it comes out.
+1@GabrielSatori Much appreciated!
+1It's really just an XML modified Cleaver missile with several magnets holding it in place.
A tip: set the missile's maximum speed to a very high value, and then mess with the missile's thrust force until you find a suitable amount. Otherwise, your aircraft may accelerate too fast and then stop gaining speed after the missile's maximum speed is achieved (which, of course, isn't very realistic, and is a bit annoying).
That depends on you and what you intend to do with it.
Simple clamp functions or stability inputs? Not really.
PID algorithms? Most likely.
Sailplane perhaps?
There's a nice beginner's guide to PID controllers here: https://snowflake0s.github.io/funkyguide/pidtuning/.
@temporaryplanetester I couldn't find any resolution properties, and scaling the views doesn't work either.
+1@WrightDefense
Sun rays:
Blur:
+1@TheTomatoLover No, I mean a menu that allows the user to edit the cross-section of a fuselage block.
+1@phrongus I know this. I simply chose this method a few months ago and have stuck with it since then.
Simply a preference of mine, and it also has some nice advantages.
Interesting. I don't believe I've seen this concept before.
@IDNSatyaUpdootGrinder Command console.
+1@phrongus Well... I actually just moved the atmosphere itself, and that happened.
I have yet to figure out how to change the sky color.