@Airheaddivision Sure! I can't guarantee that I'll be able to help with every problem, but I'll do what I can.
I won't be active for several hours though, so if you tag me during that time I likely won't respond for a little while.
Beautiful.
I've always liked the F-104. Not for any particular reason other than its proportions and power. It's just an amazing aircraft in its own way.
My advice: if you want it done then do it yourself.
And I don't mean this in a rude way, but you're better off learning how to do it yourself than waiting for someone else to do it.
I know that's easier said than done, but trust me when I say it's worth it.
I run maximum physics and graphics settings on 8GB, and it works just fine. It also handles MP decently (as long as there aren't 2000 parts in the same place collectively).
@HuskyDynamics01 Interesting. The drag points changed with the addition of wing wheels (despite them not being anywhere near the pieces that increased in drag). I would assume this is simply a minor bug of sorts.
I'll manually edit the drag scale to something more suitable for sailplanes.
@OwO Unless you meant having a curved trailing/leading edge.
In that case, I would have to completely redesign the wings, due to the technique I use for fuselage wings (which works very well, but is more time consuming).
@OwO Interesting. It would be a bit awkward with the current wing shape though, and I already have winglets.
Plus, the inverted winglets prevent the ailerons from colliding with the ground.
One thing I will say about wingflex is that it needs a rework. The way the joints translate instead of just rotating like an actual joint tends to make the wings/rotors look atrocious, leading to having to settle with Wing-2 wings (which is fine, but requires extra work to get ideal flex).
@ColonelCanada I know of two backup servers (they're listed in my profile), but the last time I checked neither of them worked.
Though, it's been awhile since I last checked so I might need to revisit that.
And of course, modding exists as well.
If a player really wants a new feature added, they could always try to learn modding and do it themselves (easier said than done, but still).
SimplePlanes has its own quality.
It may have it's inconveniences, but in my opinion it simply pushes the player to get creative and find solutions.
Certain things could be improved of course, but I think the original feel should be kept (at least for now).
And yes, a CS-Editor would be fantastic.
Thank you for addressing this.
@L3FTxR1GHT Mod support was removed from mobile devices (mostly).
The only way as of now would be to have the mods included with the stock game upon purchase.
@Nonamebasicplayer Ah, I think I see what you mean.
If you get the "Multiplayer mod is up-to-date." message when trying to connect, but nothing happens, then your probably experiencing a high-ping issue (which is common with the current server).
In that case, you will just have to wait until the ping goes down enough to connect. This can take a while at times.
@Airheaddivision That works.
@Airheaddivision Sure! I can't guarantee that I'll be able to help with every problem, but I'll do what I can.
+1I won't be active for several hours though, so if you tag me during that time I likely won't respond for a little while.
Beautiful.
+1I've always liked the F-104. Not for any particular reason other than its proportions and power. It's just an amazing aircraft in its own way.
@Airheaddivision No problem.
+1I won't be able to give an exact input expression without further details though.
+1You could give it an input that simulates floppy movement when activated and is locked when deactivated.
I've used something similar this method to simulate gear tilt on a cargo plane, and it works quite well.
+1When using postimages.org, use the Direct Link for images instead of the standard Link.
+1@Mrgoofy It isn't. It's what I use as well.
postimages.org and Discord are the two best working image upload sites for the SP website.
Autotag: @MrCOPTY
Autotag: @Bo1233
My advice: if you want it done then do it yourself.
+2And I don't mean this in a rude way, but you're better off learning how to do it yourself than waiting for someone else to do it.
I know that's easier said than done, but trust me when I say it's worth it.
I run maximum physics and graphics settings on 8GB, and it works just fine. It also handles MP decently (as long as there aren't 2000 parts in the same place collectively).
+11,263rd comment.
@HuskyDynamics01 Interesting. The drag points changed with the addition of wing wheels (despite them not being anywhere near the pieces that increased in drag). I would assume this is simply a minor bug of sorts.
+1I'll manually edit the drag scale to something more suitable for sailplanes.
Voice reveal.
+3@mersedel Are you pressing the ` button?
Sailplane perhaps?
Sailplane perhaps?
+4Looks great!
T
⊥
@OwO Unless you meant having a curved trailing/leading edge.
In that case, I would have to completely redesign the wings, due to the technique I use for fuselage wings (which works very well, but is more time consuming).
@OwO Interesting. It would be a bit awkward with the current wing shape though, and I already have winglets.
Plus, the inverted winglets prevent the ailerons from colliding with the ground.
@OwO Do you have a suggestion for it?
NASA has some UDF footage that can be used as a reference if needed. It should be pretty easy to find on YouTube.
+1Flexible fuselages would make a neat mod (though I can see why that would be a lag nightmare in certain cases).
+1One thing I will say about wingflex is that it needs a rework. The way the joints translate instead of just rotating like an actual joint tends to make the wings/rotors look atrocious, leading to having to settle with
+1Wing-2
wings (which is fine, but requires extra work to get ideal flex).Type "T" for tag requests.
Try this:
This may or may not work, since I haven't tested this.
+1You may need to adjust the number for more/less delay. The current delay is at 2 seconds.
@ColonelCanada I know of two backup servers (they're listed in my profile), but the last time I checked neither of them worked.
Though, it's been awhile since I last checked so I might need to revisit that.
In addition to Kangy's comment, it's the only functioning public server (that we know of).
And of course, modding exists as well.
If a player really wants a new feature added, they could always try to learn modding and do it themselves (easier said than done, but still).
SimplePlanes has its own quality.
It may have it's inconveniences, but in my opinion it simply pushes the player to get creative and find solutions.
Certain things could be improved of course, but I think the original feel should be kept (at least for now).
And yes, a CS-Editor would be fantastic.
Thank you for addressing this.
@L3FTxR1GHT Mod support was removed from mobile devices (mostly).
+1The only way as of now would be to have the mods included with the stock game upon purchase.
@L3FTxR1GHT I'm fairly certain that's Apple related and not source code related.
+2In other words, Jundroo can't change that.
@SONYPVM9041QM No idea.
@Iliketoflyfastandlow The server you're trying to connect to is likely either full or non-functional.
@RiddenOfPixels What exactly is the issue?
Here's my advice: if you want planes, then make them.
+2@RiddenOfPixels I'm fairly certain it does.
I believe they deleted their account.
@Nonamebasicplayer Ah, I think I see what you mean.
If you get the "Multiplayer mod is up-to-date." message when trying to connect, but nothing happens, then your probably experiencing a high-ping issue (which is common with the current server).
In that case, you will just have to wait until the ping goes down enough to connect. This can take a while at times.
@Nonamebasicplayer That's not an error, that's the mod telling you that you are using the newest version.
Can confirm, unregistered users add up.
@temporaryplanetester Alright then. I'll accept.
+1Hello there. I just received a notification about being added as a contributor on your new mod.
+1Was this intentional?
Looks pretty similar to a 2707.
+1Also, looks amazing!
T
@IceCraftGaming Thanks!
+1@ASimplePlanesPilot169 Greetings from the other side.
@FlightFun Much appreciated!