@windshifter1
(Finally) Just posted the toned down version. Also, fun fact, in-game, the Gleipnir was actually vulnerable to close-range combat, and posed flares, so it was acknowledged that such an aircraft was rather vulnerable.
@windshifter1
The missiles on the Gleipnirs can hit targets ten miles away. And the shock cannon is fixed pointing straight down, so it has to be right over a target to destroy it(which is a weakness if you think about it).
@windshifter1
Actually, I did make a toned domn version(vulnerable points, less health), I keep forgetting to post it(also uses a cannon with explosive rounds for the shock cannon, hence, it kills everything). The Gleipnirs are going to be the only ones with such high firepower, any and all other Aerial warships will have more realistic weapons and defenses.
@windshifter1
It is unwise for carrier aircraft to try to battle land based aircraft for a prolonged time. Plus, Gleipnirs can kill a ship in a single hit.
@TheUltimatePlaneLover
Ok, for real, who's andrei? 😕
Also, a lot of Skypark's infrastructure is underground(even going underwater), so the strike wasn't as effective as it could be. Though, SAW moði will be out of action for some time.
@FOXHOUND26
I strongly suggest you delay your attack until after Skypark makes it's action. It will be easier after our strike(watch for the next update on Friday).
@Speedhunter
But yes, an underwater threat has been delt with by the aerial fleet, along with land based aircraft. More in next update, which should be ready by Friday.
Production of Aerial warships is stepping up, along with the refitting many Epsilon Carriers. The Skypark naval forces will not lag behind the Army and Air Service.
@MonarchiiwithastolenMG @LunarEclipseSP
Just letting you know, keep an eye on this post, it shows all Skypark weapons and their numbers and status. I think it may be important with hostilities about to begin again.
@MonarchiiwithastolenMG
Technically, no aircraft can resist explosions, but it does have a lot of flares(go figure, it a big plane/ship). And trust that nothing will be going south between us.
Use blueprints, they'll give you the best accuracy. Make sure to check the orientation of said blueprint though, sometimes they're tilted slightly, and if so, use a photo editor to straighten it.
@windshifter1
(Finally) Just posted the toned down version. Also, fun fact, in-game, the Gleipnir was actually vulnerable to close-range combat, and posed flares, so it was acknowledged that such an aircraft was rather vulnerable.
A more balanced version.
@windshifter1
The Gleipnir has flares too, you know. Also with the gyges support ships.
@windshifter1
The missiles on the Gleipnirs can hit targets ten miles away. And the shock cannon is fixed pointing straight down, so it has to be right over a target to destroy it(which is a weakness if you think about it).
@windshifter1
Actually, I did make a toned domn version(vulnerable points, less health), I keep forgetting to post it(also uses a cannon with explosive rounds for the shock cannon, hence, it kills everything). The Gleipnirs are going to be the only ones with such high firepower, any and all other Aerial warships will have more realistic weapons and defenses.
@windshifter1
It is unwise for carrier aircraft to try to battle land based aircraft for a prolonged time. Plus, Gleipnirs can kill a ship in a single hit.
@TheUltimatePlaneLover
+1How fascinating. I might destroy him if he steps foot on Skypark.
@TheUltimatePlaneLover
+1Ok, for real, who's andrei? 😕
Also, a lot of Skypark's infrastructure is underground(even going underwater), so the strike wasn't as effective as it could be. Though, SAW moði will be out of action for some time.
@FOXHOUND26
We could Spare three Gyges AWs. The Gleipnirs are currently undergoing repairs.
@TheUltimatePlaneLover
So much for your "super weapon".
@FOXHOUND26
We are in need of Air defense like 1, 2, and 3.
@FOXHOUND26 We have already attacked the MGLA base.
@windshifter1
The captured sub appears to be a liberator. Skypark scientists are still studying it.
@LM0418
:)
@TheUltimatePlaneLover
I like your weekly strategy.
@DatTrainAndCarGuy19
+1Skypark and Monarchii are allies. So no, wright islands are not a target.
Utilities the Wernster Damge Model for realistic performance.
Utilities the Wernster Damge Model for realistic performance.
@windshifter1
This may be of concern for you, and your new submarines.
@MonarchiiwithastolenMG
+2Skypark has struck.
@TheUltimatePlaneLover
I'll be posting my update very soon.
+2Why does look like a hot dog?
+1This should go nicely with our invasion fleet.
+1MGLA submarines are no longer a substantial threat to Skypark. And no, no subs have been destroyed. Yet.
+1@Yish42
+1I can do the auto-aim. So you don't need to worry about that.
@Yish42
+1Air defense. Things like 1, 2, and 3. So are you now allied with us?
@MonarchiiwithastolenMG
I think. The second image isn't working.
@MonarchiiwithastolenMG
+1Considering I've made them balanced in their abilities, yes.
@MonarchiiwithastolenMG
+1We are allies, remember? :)
@MonarchiiwithastolenMG
I take it you didn't see this comment?
@FOXHOUND26
I strongly suggest you delay your attack until after Skypark makes it's action. It will be easier after our strike(watch for the next update on Friday).
Skupark could give assistance dealing with these sirens. Our aerial fleet has some particularly powerful aerial warships.
@Speedhunter
+1But yes, an underwater threat has been delt with by the aerial fleet, along with land based aircraft. More in next update, which should be ready by Friday.
@Speedhunter
+1Skypark is allied with Monarchii.
@Noname918181
+1I have an aerial fleet. A fleet which has already dealt with a water threat(not this, but something else.....).
@Yish42
+2Are you considering in becoming an ally of the Stratocracy of Skypark? :)
@LunarEclipseSP
+1Indeed.
Production of Aerial warships is stepping up, along with the refitting many Epsilon Carriers. The Skypark naval forces will not lag behind the Army and Air Service.
+1@MonarchiiwithastolenMG @LunarEclipseSP
+2Just letting you know, keep an eye on this post, it shows all Skypark weapons and their numbers and status. I think it may be important with hostilities about to begin again.
@MonarchiiwithastolenMG
You mean the anti-tank system?
@MonarchiiwithastolenMG
+1Technically, no aircraft can resist explosions, but it does have a lot of flares(go figure, it a big plane/ship). And trust that nothing will be going south between us.
@MonarchiiwithastolenMG
That what I do for my storm shots in my updates. :)
Also, you won't have to worry about you're fleet getting obliterated by my aerial fleet.
+1I didn't even put a comment on that post, let alone a tag request. But I appreciate the thought, anyway.
Also, I recommend showing this damage model system by Wernster to everyone. It should help with realism.
@TheUltimatePlaneLover
+1Same. I've got some stuff I need to make, plus my biggest update yet may need a day or two to complete.
Makes sense it could still fly without a tail, the actual wing part is very small, and not even attached to the tail.
+1This should be a little bit of a challenge to my water based fleet.
@Graingy
They work just fine actually.
Impressive.
+1Use blueprints, they'll give you the best accuracy. Make sure to check the orientation of said blueprint though, sometimes they're tilted slightly, and if so, use a photo editor to straighten it.
+1