Sorry. Couldn't resist and added flaps and a steerable nose wheel. Then posted that plane as your successor. Still all credit goes to you for doing the bulk of the work.
@WinsWings ps, in my version of the helicopter, I switched the rotor power/speed input from Throttle straight to Activate1. The throttle governor makes the idea of adjustable throttle useless anyhow. Then I switched the rotor pitch from VTOL to throttle so I could have all 4 commands on my two joysticks, like on a model toy helicopter. Then I landed on the edge of the Krakabloa volcano, just because.....
@WinsWings then check out @SimplPleyns original, both the Gold Special as well as the original it was based on. I didn't do so much but just adding some details and tweaking the takeoff and landing characteristics
I don't know what system you use to extend your air brake, but if you use a piston or a rotator block, both have 'speed' settings in XML and I believe also in the regular settings tab. I have used speed settings in addition to activation groups for many of my 'gizmos' that are propelled by pistons or rotators such as sliding canopies or folding wings. I don't want to fish for downloads, but I can invite you to look at my latest seaplane and see how I did the folding wings or landing gear
Real neat for only 20 parts. Unfortunately, it has the same error your seaplane has: somehow the controls for the tailplane got set to 'roll' where they should be switched to 'jaw' and the option 'invert' switched to 'true'. Just park the plane on the runway and move the left control stick, you see what I mean.
Nice plane and flies.well - after some modifications: I hate to tell you this, but somehow thetailplane's commands are set to 'roll' I stead of 'yaw'. And you should also select 'invert' as 'yes'. Same with the float's fin. Invert it for the plane not move into the opposite direction when skimming over the water. Otherwise, I love it.
@dabestsock because you wouldn't want to have to push it onto the runway if it hadn't. It's not so much for landing as for moving it around when on the ground.
Not so much a SimplePlanes II, but I am really pining for a SimplePlanes spinoff optimized for gliders and sailplanes: wind, termic bubbles and slopes for slope soaring, plus the option for winch launch or tugplane towing. I think the current game would already do if it had a large landmass instead of all the islands and a mountain or two.
My second choice would be a game optimized for flying model aircraft. Again, the main change would be to build the appropriate scenery. Extras would include extremely limited fuel (electric cells, even rubber power) and a RC-transmitter type HUD.
Bonus points for an RC simulator spinoff optimized for RC glider slope soaring
There has been a post about this on propeller effectiveness and apparently the most effective way to increase propeller performance is to increase the diameter, then to increase the number of blades, then on a distant third place, to increase the thickness. So yes, propeller thickness does help with performance but not so much that you should consider making your plane look ugly by giving it an impossibly thick prop. Just play with the thickness to make your prop look believable and esthetic and don't worry too much about performance
That being said, there is a whole science on making props extremely short and extremely thin to simulate the screws on ships. But then again this is purely esthetic also since props don't work under water.
Ps, it flies better when you delete the fuel in the wings and instead add one fuel tank under the engine. One 20 gal.tank is enough. Just to.get the center of gravity down
Nice design. Love the use of two 'intakes' in the engine exhaust. However what's the deal with the brake on the ailerons? You should put the brake on the flaps instead and change the direction so that on braking the inner flaps move down and the outer flaps move up.
Ps, I noticed that the right wheel is set a bit further after than the left. If you are a purist, feel free to give both wheels an equal z-value directly upon downloading.
I love it... As a design. Unfortunately it is almost twice as big as the original (Wikipedia says the wingspan of a real life Ki-61 is 39 ft) and a tad slow for a WWII fighter as well.
@SimplyElegant: took the liberty to improve a little on the flying characteristics. Uploaded the plane as 'private'because I don't want to ride on your laurels. So take a look and do with it what you want.
@TheBoeingPerson It's a side effect of the 'map' function in the view menu (the tip left button after clicking the eye on the main menu). Originally it was designed to show blueprints behind your plane to help building scale models. However you can also post screenshots of your plane in flight and use that as a background when taking your images while uploading.
I would wish a camera on the driver's seat and steering set to 'roll' (right hand joystick) rather than 'Yaw' (left hand) but I stand in awe at the look of this thing, with barely 100 pieces.
Put a speed limiter on it so it won't go faster than 30mph, but then make the front wheels bump. This thing has 'cruising lowrider' written all over it. I can't even drive this one without whistling that song
Also, when you mirror a wing, your flaps will go up on one wing and down on the other because SP took them for ailerons. You really have to test them on the runway and invert the direction by hand where you in order to get both flaps down when you want them.
Yeack. Looks like he has a hole in his wings
+1Pretty neat plane for a first build.
+1@USAMustang naa.... Just some cleaning up in the corners. You did the most of the work
+1Sorry. Couldn't resist and added flaps and a steerable nose wheel. Then posted that plane as your successor. Still all credit goes to you for doing the bulk of the work.
+1@AviadorArgentino 'Just started building an interesting 1930's design. Details to follow
+1Gathering ideas already. Problem is most of today's light aircraft all look the same. Might settle for a classic Klemm 25
+1What? No automatic flaps?
+1She looks pretty small, must have been pretty young still.
My condolences.
+1What??? No one mentioned Alberto Santos-Dumont? Time to build myself some airships
+1@RealMicroZackSP yea, it's named after the town and the town is named after the monarch. So there's a person's name in there somewhere
+1I never could figure.oit how the landing gear on tht original worked...
+1@WinsWings ps, in my version of the helicopter, I switched the rotor power/speed input from Throttle straight to Activate1. The throttle governor makes the idea of adjustable throttle useless anyhow. Then I switched the rotor pitch from VTOL to throttle so I could have all 4 commands on my two joysticks, like on a model toy helicopter. Then I landed on the edge of the Krakabloa volcano, just because.....
+1Actually a helicopter I can fly.... Even one I enjoy to fly. Thanks
+1Prone to stalling. Needs a little dead weight in the nose, but otherwise a pretty nice aircraft
+1@WinsWings then check out @SimplPleyns original, both the Gold Special as well as the original it was based on. I didn't do so much but just adding some details and tweaking the takeoff and landing characteristics
+1Nice little plane with lots of nice details. And on top of that, it flies really well too.
Ps, where did you hide the wings? You didn't just custom-made them out of fuselage parts?
+1The vertical stabilizers turn the wrong way. They should be inverted. Otherwise a real nice plane, and it flies really good too
+1I don't know what system you use to extend your air brake, but if you use a piston or a rotator block, both have 'speed' settings in XML and I believe also in the regular settings tab. I have used speed settings in addition to activation groups for many of my 'gizmos' that are propelled by pistons or rotators such as sliding canopies or folding wings. I don't want to fish for downloads, but I can invite you to look at my latest seaplane and see how I did the folding wings or landing gear
+1@WinsWings Great. I have a plane here, but I never got around having it carry a bunch of liferafts to drop.... I'll add those in a week then
+1@WinsWings sorry, I'm already designing.my own jet seaplane plus an option for a Dornier 335 with retractable central float.
+1Real neat for only 20 parts. Unfortunately, it has the same error your seaplane has: somehow the controls for the tailplane got set to 'roll' where they should be switched to 'jaw' and the option 'invert' switched to 'true'. Just park the plane on the runway and move the left control stick, you see what I mean.
+1Nice plane and flies.well - after some modifications: I hate to tell you this, but somehow thetailplane's commands are set to 'roll' I stead of 'yaw'. And you should also select 'invert' as 'yes'. Same with the float's fin. Invert it for the plane not move into the opposite direction when skimming over the water. Otherwise, I love it.
+1@dabestsock because you wouldn't want to have to push it onto the runway if it hadn't. It's not so much for landing as for moving it around when on the ground.
+1No...
+1Just make that fuselage a bit higher and you have a Hawker Hurricane expy
+1@WisconsinStatePolice Good. Feel free to just borrow Otto and build him an original Lilienthal glider, or a Hargreaves box kite
+1@WisconsinStatePolice just have to find a good way to launch the glider, preferably from a mountain top and into the wind...
+1Love the paint job. Brings back memories to plastic model kits from the 1970's, when the one was still a demonstration prototype.
+1Not so much a SimplePlanes II, but I am really pining for a SimplePlanes spinoff optimized for gliders and sailplanes: wind, termic bubbles and slopes for slope soaring, plus the option for winch launch or tugplane towing. I think the current game would already do if it had a large landmass instead of all the islands and a mountain or two.
My second choice would be a game optimized for flying model aircraft. Again, the main change would be to build the appropriate scenery. Extras would include extremely limited fuel (electric cells, even rubber power) and a RC-transmitter type HUD.
Bonus points for an RC simulator spinoff optimized for RC glider slope soaring
+1Actually 'Fliegenkiste' translates as 'crate of flies'. You want 'Fliegende Kiste' for flying crate or 'Fliegerkiste', a pilot's vrate
+1There has been a post about this on propeller effectiveness and apparently the most effective way to increase propeller performance is to increase the diameter, then to increase the number of blades, then on a distant third place, to increase the thickness. So yes, propeller thickness does help with performance but not so much that you should consider making your plane look ugly by giving it an impossibly thick prop. Just play with the thickness to make your prop look believable and esthetic and don't worry too much about performance
That being said, there is a whole science on making props extremely short and extremely thin to simulate the screws on ships. But then again this is purely esthetic also since props don't work under water.
Ps, it flies better when you delete the fuel in the wings and instead add one fuel tank under the engine. One 20 gal.tank is enough. Just to.get the center of gravity down
Ever thought of using a gyroscope, not for steering, but just for stabilizing?
Nice design. Love the use of two 'intakes' in the engine exhaust. However what's the deal with the brake on the ailerons? You should put the brake on the flaps instead and change the direction so that on braking the inner flaps move down and the outer flaps move up.
Ps, I noticed that the right wheel is set a bit further after than the left. If you are a purist, feel free to give both wheels an equal z-value directly upon downloading.
@Hooha12 ok. So your build DOES deserve my upvote
I love it... As a design. Unfortunately it is almost twice as big as the original (Wikipedia says the wingspan of a real life Ki-61 is 39 ft) and a tad slow for a WWII fighter as well.
Don't know why you are using fixed pitch, but it looks great.
@SimplyElegant ok. Got it deleted. I swear I thought I posted it as private
@SimplyElegant: took the liberty to improve a little on the flying characteristics. Uploaded the plane as 'private'because I don't want to ride on your laurels. So take a look and do with it what you want.
https://www.simpleplanes.com/a/q9EiWx/SimplyElegant-Island-Hopper-Reworked
@Hooha12 interesting choice.
So this aircraft has basically two sets of wings and stabilos on top of each other? One blue and one gray?
@IRISHAEROSPACEGROUP yea, I told you I would make a cockpit and cargo space.
@IRISHAEROSPACEGROUP hold off in upvoting the plane yet..a version with VR cockpit and cargo doors is coming up in a couple of days
Aww... Sh't. My half-finshed project won by virtue of its paint job....
(Honestly, I can't find no other reason)
@TheBoeingPerson It's a side effect of the 'map' function in the view menu (the tip left button after clicking the eye on the main menu). Originally it was designed to show blueprints behind your plane to help building scale models. However you can also post screenshots of your plane in flight and use that as a background when taking your images while uploading.
This video explains it all in detail
I would wish a camera on the driver's seat and steering set to 'roll' (right hand joystick) rather than 'Yaw' (left hand) but I stand in awe at the look of this thing, with barely 100 pieces.
Looks more like a Playmobil plane to me, but has a nice Playability.
Put a speed limiter on it so it won't go faster than 30mph, but then make the front wheels bump. This thing has 'cruising lowrider' written all over it. I can't even drive this one without whistling that song
Also, when you mirror a wing, your flaps will go up on one wing and down on the other because SP took them for ailerons. You really have to test them on the runway and invert the direction by hand where you in order to get both flaps down when you want them.