67.5k SnoWFLakE0s Comments

  • PMF-HW-7(Unfinished) 4.8 years ago

    @WalrusAircraft
    .
    Wrong tags, but the technical limitations are a matter of doing enough math, which is tedious.

    Interesting to hear about your son. I'm heading to the States this fall to study engineering as well- will graduate HS in May.

  • I made kebab 4.8 years ago

    @UltraLight
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    Yes

  • I made kebab 4.8 years ago

    @tsampoy
    .
    ERROR: Textures Missing

  • I made kebab 4.8 years ago

    @UltraLight
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    A bit later to be exact

  • I made kebab 4.8 years ago

    @asteroidbook345
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    You see I've been playing SimpleMachines the whole time

  • This Game. 4.8 years ago

    Make special fuelsalages called, metal which can break and will not blow up as soon as you touch the ground so we can have cool crashes.

    Have you ever touched partCollisionResponse?

    Make tank tracks in game. iOS users are gonna revolt someday.

    True, but with enough effort it's doable.

    Make Afterburners work.

    They already do..?

  • FT turret stabilized code 4.8 years ago

    Use code boxes.
    long code thing, using three ticks instead of 1 on each side

  • Multi-plane direction finder 4.8 years ago

    @goldEagle
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    Through enough math, yes.

  • Is there a way to activate a hinge rotator just by turning on group 1 without having to input something? 4.8 years ago

    @Ormalawayo
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    input indeed is a place for you to write things that change part behavior. You can even program parts- check the Funky trees guide in the pinned posts on the forums, which also includes text formatting guides.

  • Is there a way to activate a hinge rotator just by turning on group 1 without having to input something? 4.8 years ago

    Set your input to Activate1.
    If you don't like the boolean behavior, use clamp01(Activate1) instead.

  • How to Funk Trees #2: Activation Delays 4.8 years ago

    @X4JB
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    A combination of me recording this at midnight and a crappy mic.
    Never been told I can't speak properly, lol.

  • How to Funk Trees #2: Activation Delays 4.8 years ago

    @EliteArsenals24
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    Thanks!

  • Realistic Walkers: Biomechanics in SimplePlanes 4.9 years ago

    @PaperCrafter1622
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    Yes, it's my channel. Lol.

  • So apparently "clamp" isn't a thing according to the debug expression thing... -_- 4.9 years ago

    @PaperCrafter1622
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    https://www.simpleplanes.com/Videos/View/1100727/Realistic-Walkers-Biomechanics-in-SimplePlanes

  • curb your simpleplanes 4.9 years ago

    @TirpitzWantsPlanes
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    It's unreleased. Go bug @BaconAircraft for it.

  • How To Make A Shi 4.9 years ago

    it is beneficial to type like this, it saves one character every block or sentenc

  • How To Make A Shi 4.9 years ago

    Very informative pos

  • First Person Shooting Game 4.9 years ago

    Oh wow. I was gonna make one; Guess you beat me to it.

  • Nose Autoaim Turret 4.9 years ago

    Cool!
    Welcome back.

  • Simpleplanes RC Server! 4.9 years ago

    This is a lie

  • Simpleplanes RC Server! 4.9 years ago

    i cant anymroe plaseasfv asd[obiqhwdbpqwoiehrbqw

  • Funky Trees! Q&A 4.9 years ago

    @JoshuaW
    .
    First and foremost, welcome back. You've been a lot of inspiration for me thus far!
    Regarding automatic aim turrets under adverse movement conditions, there's been quite a few attempts so far (including myself). I believe this is a mathematical challenge because we're quite limited in the selection of data we have access to, but for example here is an attempt that uses Euler coordinates to make a system tilt proof (thus also not needing a cloud deck). However this one has the problem of having code that is far too long as well.
    Your approach using vector arithmetic sounds promising, but I haven't touched vectors in a long time to I'm quite rusty in that department so I'm afraid I can't offer you much assistance. I sort of want to say that a complete, perfect solution is actually impractical here, and an approximation of some sort would be more ideal-- collecting the data on the required angles for the Roll hinge and generating a regression model may be a possible approach to calculate the required correction.
    I'm sorry I couldn't be of much help. Good luck in your endeavors.

  • Preview of Fully Internal Tank 4.9 years ago

    Was thinking it looked oddly similar to the Challenger 2 I built. I suppose this one is a fictional vehicle?

  • Challenger 2 4.9 years ago

    @X4JB
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    That might be a better option. Or I could attempt to touch up the shadows in PS as well; will look into all options.

  • Challenger 2: Build Process 5.0 years ago

    @JeffChandler
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    Indeed. With a mild dose of pain.

  • Challenger 2 5.0 years ago

    @RYAviation
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    Possibly sometime in the future ;)
    Thanks for the kind words.

  • Challenger 2 5.0 years ago

    @AsteroidAsteroidTheBook
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    Made with dedication and cool vanilla tech! Also I dislike mod parts, which is why.

  • Challenger 2: Build Process 5.0 years ago

    @JeffChandler
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    Jokes aside, Macbook. For real.

  • Challenger 2 5.0 years ago

    @RYAviation
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    Have you enabled the main gun?

  • Challenger 2 5.0 years ago

    @DerVito
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    Good job! You win the mini-game.

  • Challenger 2 5.0 years ago

    @EliteArsenals24
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    I'm back!

  • Challenger 2 5.0 years ago

    @MetallicFox
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    All my work is public use granted!

  • I need help to make a pulse jet 5.0 years ago

    Simple sinusoids.

    e.g. Throttle*sin(Time*180).

    I also recommend you read up on sinusoidal transformations should you want to alter the oscillation frequency.

  • Realistic Christie Suspension (Proof-of-Concept) 5.0 years ago

    @RAIDer1
    .
    If you need my discord username, it's on my profile page. I do not own a server, if that's what you're talking about.

  • What if the website had dark mode 5.1 years ago

    There is a SimplePlanes dark mode extension made by WNP78.

  • "The Replica Aircraft Theory" (Coined By Dr. WiiMini Phd.) 5.1 years ago

    The reason for this being that the more you zoom in, the more bloxky it appears

    Incorrect. The circle equation, x^2+y^2 = r^2, in a Cartesian plane, is perfect. If you wanted, you could use polar coordinates- but the result would be the same. The way a circle is defined, is the sum of an infinite amount of points that are exactly x distance- the radius- away from the center point, and those equation account for exactly that. To say that's impossible is like refusing to acknowledge the entirety of math. lmfao.

    Besides, the point with your infinity thing is invalid because if you refuse to accept that you effectively refute all of calculus. Go figure.

  • IJN Shimakaze 5.1 years ago

    @typeZERO
    .
    Oh sorry, I assumed your first language was Japanese, and responded accordingly. May I inquire what it actually is?

  • How to grow SP Drama in 3 easy steps 5.1 years ago

    I think you're twisting words a little here- pulling definitions and whatnot- consider context. Concede as in admit it's valid, if you will. Let me indulge as well:

    While it is acceptable to have them, it in unacceptable to not work to improve them.

    Does that mean you find lack of improvement unacceptable? Sounds pretty familiar...

    On your point on replicas: replicas in this context of SimplePlanes mean an accurate visual model and a good flight model. While you could say frame-less builds are technically inaccurate, a lot of builders I know build a frame first and remove it later on for part count purposes. I suppose that would count?

  • In development. 5.1 years ago

    @BMWM3
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    No. No mods going forward will have mobile support.

  • So apparently "clamp" isn't a thing according to the debug expression thing... -_- 5.1 years ago

    Never had an issue with it. What's the exact expression you're typing into the console?

  • Meet The Medic, TF2 5.1 years ago

    Ja!

  • Ultimate FT for tank cannon turrets (Tanks/SPAAGs) 5.1 years ago

    Great- it's great that you have a tilt-proof system, but the code is so immensely long that it's not as practical. Did you ever figure out how to simplify this?

  • Mad Math: Funky Road (Auto aim turret for planes!) 5.2 years ago

    I just saw your newer comment regarding Heading direction; I caught this a long time ago. Diagram from FT guide.

  • Mad Math: Funky Road (Auto aim turret for planes!) 5.2 years ago

    X and Y simply depend on the Cartesian system that you are using it's not really an issue. In my case I employ the right hand type Cartesian system, which is probably are more correct system (I believe at the time of writing the wiki I used the left-hand type, which I assume you are also be using).
    What I find odd though is what you eventually come up with as your final solution. It simply isn't necessary; I've experimentally verified that TargetHeading and TargetElevation are completely unaffected by cockpit orientation. I will provide video evidence of this later on. In the meantime, please check the FT guide for diagrams that explain these variables in a more visual manner. You must take the cockpit as a point in space; the orientation simply doesn't matter.

  • Mad Math: Funky Road (Auto aim turret for planes!) 5.2 years ago

    TargetHeading is a global measurement in the first place, so might as well utilize that instead. If you need a relative measurement, you can simply use deltaangle(Heading,TargetHeading).

  • Mad Math: Funky Road (Auto aim turret for planes!) 5.2 years ago

    Your math seems to overcomplicated. Dunno what's up with that, I'll send you something relevant that's easier to deal with: https://pastebin.pl/view/6b2a8c85

  • Mad Math: Funky Road (Auto aim turret for planes!) 5.2 years ago

    they are using global coordinates system

    Incorrect. All existing systems seem to use relative coordinates. If you're talking about turret-cockpit offset, that's can very easily be compensated for via trig/parallax.