12.9k SkyJayTheFirst Comments

  • F-44-B2 Star Raven 2.8 years ago

    @GuyFolk ohhhh. You mean that the aircraft should be sitting at a certain angle depending on when you stop pulling up? If so, then how would I fix that exactly? Angle of attack controls, like you said before?

  • F-44-B2 Star Raven 2.8 years ago

    @GuyFolk how would I go about fixing the flipping at high speeds? Inserting angle of attack controls?
    Also, this isn't a competition, obviously, but if we're taking about jerking around violently at high angle of attacks, both of your Strike Wyverns seem to have that issue moreso than the Star Raven. They don't start off too bad, but in a split second, they accelerate in flip speed to where it's 1 revolution per second.

  • F-44-B2 Star Raven 2.8 years ago

    @Embedd @Cobra63 @Hunterthemuncher @arcticfox123 @PaperPlaneHasDream @MrGreen @Milo1628xa @HorizonHitingxt @MCapple @notJester1944 @GrizzlitnCFSP @Adamask @IceCraftGaming @Tsurki @donkski @Sergio666

  • Thank you Everyone for 21,000 ! ! 2.8 years ago

    @Zaineman thanks. Glad to know I made an impact, lol.

  • F-44-B1 Star Raven 2.8 years ago

    @GuyFolk just fixed it for the next variant! All I gotta do is wait for TRD to do the pics, and I'll have it posted.

  • F-44-B1 Star Raven 2.8 years ago

    @GuyFolk I think I understand what you mean now. I'll see what I can do with the next variant.

  • F-44-B1 Star Raven 2.8 years ago

    @GuyFolk could you elaborate what you mean by the bugged flying backwards? I have the angle of slip as the final output before the : to divide what Activate 1 does. And when I tried using angle of attack and angle of slip at the same time with the Crucifier, it did not work very well, so how would I go about making that work?

  • F-44-A3 Star Raven 2.8 years ago

    @GuyFolk I wasn't blindly copying. I was only pointing out what I observed. Also, the new variant is out!

  • URC LJ-17 LANCER 2.8 years ago

    @HorizonHitingxt beautiful build! Nice job! Even though it is obviously Chinese and not from Ctina, and my Liberty Prime instincts are kicking in...

  • F-44-A3 Star Raven 2.8 years ago

    @TRD ok

  • F-44-A3 Star Raven 2.8 years ago

    @TRD actually, I tried to add you, and it wouldn't work. Try adding me. "Sky Jay The First#7660".

  • F-44-A3 Star Raven 2.8 years ago

    @TRD I noticed the well-taken pictures of the aircraft on your profile. Would you mind doing one for the next variant of my Star Raven when it comes out?

  • F-44-A3 Star Raven 2.8 years ago

    @GuyFolk in a way, that's kinda like the Morgan Pixy, since its center of lift is in front of its center of mass. I'll see what I can do about it jerking itself upward too fast. Perhaps the canards can fix that issue if I tune it properly.

  • F-44-A3 Star Raven 2.8 years ago

    @GuyFolk not sure about the landing gear entirely, since there isn't a whole lot of room inside of the landing gear bay, but I might be able to figure something out. Also, when you say the plane jerks violently at high speeds, do you mean when supermaneuver is activated, or no?

  • F-44-A3 Star Raven 2.8 years ago

    @Zaineman you really think so? I would honestly prefer that new radar you made, but I cannot do any of the variables whatsoever.

  • F-44-A3 Star Raven 2.8 years ago

    @Zaineman thanks! Also, hope you like the Star Raven for yourself!

  • F-44-A3 Star Raven 2.8 years ago

    @Zaineman I'd hate to impose, but would you mind spotlighting?

    And @Guyfolk I've been told that you came up with the auto targeting mechanism for the rotating turrets on your builds. Mind teaching me how to properly tune mine so that the miniguns don't easily miss? They use the same programming in overload as Zaineman's Brazuca TGY's railgun, which he told me was from your own builds.

  • Brazuca's TGY 2.Zaine 2.8 years ago

    @Zaineman ???

  • It's a pity that I have to give up this plane,alough I really love it 2.8 years ago

    @GuyFolk I can't do it, due to its high performance cost, but I think you should design something out of this!

  • Brazuca's TGY 2.Zaine 2.8 years ago

    @Zaineman for the auto-aim railgun, I noticed that the rotators that control it compensate for the downward angle of the cannon shot. However, I want to use those rotators without them doing that so that the miniguns I put on are more accurate. Which part of the funky code would I delete or change for that?

  • It's a pity that I have to give up this plane,alough I really love it 2.8 years ago

    This performance cost is crazy! No wonder you couldn't run it. Still, an absolutely beautiful design, if I do say so myself.

  • Finally nice Circle Radars ! 2.8 years ago

    Oooooh, pretty! Also, I'd hate to impose, Zaineman, but would you mind spotlighting my next build whenever it comes out?

  • F-44-A Star Raven 2.8 years ago

    @GuyFolk aight, that'll be my main task for the next variant, along with a machine gun to complement it.

  • F-44-A Star Raven 2.8 years ago

    @GuyFolk so you're saying it should more likely stall due to lack of airspeed rather than high aoa?

  • F-44-A Star Raven 2.8 years ago

    @GuyFolk I designed the engines a certain way so that, if one's taken out, the pilot can still rely on the other without easily spinning out of control, like the F-14 Tomcat, for example, or Me-262. However, what exactly do you mean by preventing stalling?

  • Fc-912C TGT pod 2.8 years ago

    @Cir8 Do you know how to get the code for the radar screen to work?

  • F-44-A Star Raven 2.8 years ago

    @GuyFolk I'm really happy you like it so far! I'll do whatever it takes to improve it as time goes on with the next variants. Also, just wondering. You able to do that backward bridge fly-through stunt with this?

  • F-44-A Star Raven 2.8 years ago

    @PlanariaLab for Hud
    @Doomnolymo for Radar

  • F-44-A Star Raven 2.8 years ago

    @GuyFolk @Zaineman

  • drawkcab gnidnal landing backward 2.8 years ago

    @GuyFolk My plane's rudders are more like the Felon's. That, and the center of mass is just a little behind the center of lift.

  • drawkcab gnidnal landing backward 2.8 years ago

    @GuyFolk you talking about Mister Blue? Also, I'm not using fixed vertical stabilizers. They're on rotators, so the entire rudder on both sides are moving.

  • Real Spinning radar w NO Square box 2.8 years ago

    @Zaineman if it were possible to put that in, I could make myself a Radar Warning Receiver.

  • Real Spinning radar w NO Square box 2.8 years ago

    @Zaineman nice! Now make a radar that highlights hostile incoming missiles!

  • ASF-01 2.8 years ago

    @GKYGG do you happen to know how to make a radar highlight an incoming missile? Or how to automatically activate something when a missile is locked on your aircraft? I wanna try to make a Radar Warning Receiver.

  • Jump Zone to Wright - Stuck the Landing ! 2.8 years ago

    @Zaineman Flint Lockwood would be so proud!

  • Backward landing at ice base 2.8 years ago

    @GuyFolk Soon, I will complete my newest fighter. If I can just figure out how to make a radar highlight incoming missiles, I'd be golden!

  • drawkcab gnidnal landing backward 2.8 years ago

    @GuyFolk I mean, it works correctly, but it doesn't perform any better backwards than your Felon, Strike Wyvern and Morgan Pixy. I tested all 3 to see if they'd fly backwards without thrust, and their yaw controls are simply not letting them. The same is happening with my aircraft, despite the rotator-controlled rudders trying to make it do otherwise when in reverse.

  • Fc-912C 2.8 years ago

    @Leehopard did you purposely make the radar screen extremely complicated and impossible to set up so nobody would use it? I want to use it for my stealth fighter so badly, but the programming for it makes no sense at all! Every time I try to copy and paste something from your variables setting, it doesn't even let me set it up!

  • drawkcab gnidnal landing backward 2.8 years ago

    @GuyFolk After some careful tuning, the jet fighter not only requires minimal effort to supermaneuver, but it can be controlled backwards (somewhat)! It might even be able to do your reverse bridge fly-through stunt once I'm finished with it.

  • drawkcab gnidnal landing backward 2.8 years ago

    @GuyFolk nevermind, I fixed it by combining + yawrate and - yawrate in the angle of slip function!

  • drawkcab gnidnal landing backward 2.8 years ago

    @GuyFolk turns out I did. Whenever I flat spin counter clockwise, it works fine. But when I go clockwise, for some reason, it completely destroys itself.

  • drawkcab gnidnal landing backward 2.8 years ago

    @GuyFolk the fuselage, wings and control surfaces already make it want to supermaneuver. Just gotta tune the controls, and boom. It might just be able to do Morgan Pixy things. Hell, it already flatspins pretty well, and I'm nowhere near finished tuning it!

  • Better Flying & Turning Version ! 2.8 years ago

    Ok, that's really awesome! We gonna see flying stunt cars in Forza Horizon 6?

  • drawkcab gnidnal landing backward 2.8 years ago

    @GuyFolk prepare yourself, my friend, because soon I might just have an aircraft capable of matching your flight capabilities, including quality of life improvements!

  • F-68-B7 Crucifier 2.9 years ago

    @GuyFolk understood. The canards are mostly fixed now, but I'll do what I can to improve them. That, and the rudders. Thanks for your help!

  • My First Trike ? Still working on it..... 2.9 years ago

    @Zaineman bruh, you grew so dayum fast!

  • F-68-B7 Crucifier 2.9 years ago

    @Guyfolk I'm not sure if it's because angle of attack and angle of slip function against each other, but I can't figure out why the canards behave the way they do when this aircraft is flying backwards. Would you mind assisting me with that?

  • Funky Trees! 2.9 years ago

    @WoodPlaneBuilder GeE, i WoUlDn'T hAvE gUeSsEd! I mean how would I do it with Overload.

  • Funky Trees! 2.9 years ago

    How would I set a delay to something when I activate it?

  • ST-114 “Burnaco” 3.0 years ago

    Look, a catfish!

    Still, nice jet!