@Blackmyer808 Well on your aircraft the center of mass (CoM) is too much pushed forward, you have to reduce the gap between the center of lift (CoL) and the CoM, but keep the CoM at the front of the CoL. It will make it more maneuverable.
Putting slats have no useful aerodynamic effect in SP, you can forget them, or you can make them only for "looks".
For the control surfaces, don't deflect them at an angle greater than their stall angle (Flat bottom: max 27°, semi: max 17°, symetrical: 14°).
And if you use control surfaces integrated to wings, add the control surfaces on your main wing, not with a separate wing, it's more efficient.
What are the judgment criterias ?? Looks like you don't have much experience in the game so I wonder how you will be able to judge...
I mean, it doesn't mean that a 100k user is making a very good build that it should be first...
@Solent Just report him, he did the same thing on one of my builds.
Anyway, nice build there, If I'm not wrong one of the spoilers is moving in the wrong direction, probably because mirroring. And one suspension tend to be less strong, maybe for the same reason. But it flies well otherwise.
Really nice build, I really like how it fits in this livery. Flight performance is almost perfect there. I would just say that it breaks a bit too hard. But overall, nice job !!
Nice looking build, however flight performance is poor. Ailerons only get their max efficiency around 70% instead of 100%, and elevators are too much effective. The aircraft has too much power and too much drag.
@TechCreator Why would you add a link ? I don't understand, you can simply add informations (like... construction criteria, deadline, rating, rewards... the basics !!)... Inspire yourself with older challenges
The fact that you used ChatGPT is clearly blameworthy to me.
I mean, internet is plently of useful ressources that you can find with a simple browser search. Why would you use an artificial intelligence that want to simplify the answer, which makes it making errors and even lie...
Read the Funky Trees guide by Snowflake0s, it contains all the variables you can use in the game. At the bottom of this guide you can find the math operators you can use.
Then, open the console, and with the expression DebugExpression you can test different codes or variables to see how they evolve.
@Yukie570 The acceleration is too high (takeoff distance too short)
The braking force may be a bit too high
The roll rate at high speed is too high, which can damage parts on the aircraft,
The THS (trim) is only visual and inverted
I think that's quite all I have seen
Also I really like your sort of guide to start the engines, that's a great idea which works well in the game
@MTFUE11 I know the basics
What I can tell for your heli:
You don't need a gyroscope if you tune the heli parts well.
Tail rotor:
- Mode: head hold
- Linkage speed: 0.00s
- Gyro speed: As you like, it's the speed you need to complete a full rotation.
Main rotor:
- Power: You don't need so much power, reducing it will set a more realistic spool time, and and make a realistic effect of lose of power if you pull big inputs on the rotor.
- Cyclic pitch / roll : adjust that to be easy to control and to don't have too much input. Somehow Heli rotor output is exponential and I don't understand that. I don't think it's the same irl.
Apart from that, it's not bad. Your "blocky" building style is special but well made !
Not bad, just a question, why using standard prop engine instead of the turboprop engine ?
@Blackmyer808 Well on your aircraft the center of mass (CoM) is too much pushed forward, you have to reduce the gap between the center of lift (CoL) and the CoM, but keep the CoM at the front of the CoL. It will make it more maneuverable.
Putting slats have no useful aerodynamic effect in SP, you can forget them, or you can make them only for "looks".
For the control surfaces, don't deflect them at an angle greater than their stall angle (Flat bottom: max 27°, semi: max 17°, symetrical: 14°).
And if you use control surfaces integrated to wings, add the control surfaces on your main wing, not with a separate wing, it's more efficient.
What are the judgment criterias ?? Looks like you don't have much experience in the game so I wonder how you will be able to judge...
I mean, it doesn't mean that a 100k user is making a very good build that it should be first...
@Solent I'm on high physics settings, maybe it has to do something with it...
@Solent Just report him, he did the same thing on one of my builds.
Anyway, nice build there, If I'm not wrong one of the spoilers is moving in the wrong direction, probably because mirroring. And one suspension tend to be less strong, maybe for the same reason. But it flies well otherwise.
"This 777-300 has remained on the ground at Wright International Airport since several months, departure date is unknown"
@Mitterbin Don't want to be bad but there is certainly a lot of fighters which are looking better
@N5 SP in SP
what
A Typhoon that wants to compete with the N.1500 Griffon.
Does it have play store ?
.....
..
you see where I'm going with this
Really nice build, I really like how it fits in this livery. Flight performance is almost perfect there. I would just say that it breaks a bit too hard. But overall, nice job !!
The dacia sandero !!!
Racing forklift
what about running SP on this old computer ?
I still have one of these from the 60s
How to disable the tail movement ?
Nice looking build, however flight performance is poor. Ailerons only get their max efficiency around 70% instead of 100%, and elevators are too much effective. The aircraft has too much power and too much drag.
Nice build
Maybe... That would be better to make your planes stable ?
I remember reading your first post. By the way I guess that you are french ?
P-40 Warhawk
@Graingy This is the variable for the rate of change of the Yaw axis of the vehicle
Why not keeping it for yourself ?
@Planemodder1911 (YawRate>x)|(YawRate<y)
x is a value > 0
y is a value < 0
@32 same
Testing or flying stream would be more interesting
@StockPlanesRemastered Same thought
@TechCreator Why would you add a link ? I don't understand, you can simply add informations (like... construction criteria, deadline, rating, rewards... the basics !!)... Inspire yourself with older challenges
Looks like there was no information about the contest... That's not fair for the participants !
@Astro12 Looks like a meme from the 2000s
SimplePlanes is a fun game
The fact that you used ChatGPT is clearly blameworthy to me.
I mean, internet is plently of useful ressources that you can find with a simple browser search. Why would you use an artificial intelligence that want to simplify the answer, which makes it making errors and even lie...
And add more details (depending of the vehicle, pipes, cables, antennas, intakes, exhaust grills, lights...)
Interesting. Nice build
I don't really see any advantage in switching the VTOL with the Trim...
Nice build. Do you know why the orbit view is a bit weird ?
Read the Funky Trees guide by Snowflake0s, it contains all the variables you can use in the game. At the bottom of this guide you can find the math operators you can use.
Then, open the console, and with the expression
DebugExpression
you can test different codes or variables to see how they evolve.Some info about link between drag points and drag coefficient
@BaconEggs I think it's sufficient to explain that the THS keep its position when Trim is 0, and to refer to the cockpit indication
@BaconEggs Oh okay thank you, the instructions were not very clear
@BaconEggs What does it mean
Nice, it is suprisingly very agile. Also I don't really like the fact that we can't control the Trim.
@Yukie570 The acceleration is too high (takeoff distance too short)
The braking force may be a bit too high
The roll rate at high speed is too high, which can damage parts on the aircraft,
The THS (trim) is only visual and inverted
I think that's quite all I have seen
Also I really like your sort of guide to start the engines, that's a great idea which works well in the game
This is a good looking build, but there is some things wrong as you said
@rexzion Oh I see
I don't think buying some A330 is a waste...
@Windows2000 You can, of course. Just mention the original build in the description.
Free cam mod may help
@MTFUE11 You're welcome, I'm glad this helped you.
@MTFUE11 I know the basics
What I can tell for your heli:
You don't need a gyroscope if you tune the heli parts well.
Tail rotor:
- Mode: head hold
- Linkage speed: 0.00s
- Gyro speed: As you like, it's the speed you need to complete a full rotation.
Main rotor:
- Power: You don't need so much power, reducing it will set a more realistic spool time, and and make a realistic effect of lose of power if you pull big inputs on the rotor.
- Cyclic pitch / roll : adjust that to be easy to control and to don't have too much input. Somehow Heli rotor output is exponential and I don't understand that. I don't think it's the same irl.
Apart from that, it's not bad. Your "blocky" building style is special but well made !