@WinsWings You're wrong. Gyroscope are used in RL aircraft to measure the orientation of the aircraft, and such gyroscope don't have the sufficient force to change the orientation of the aircraft (as you can do in SP). Instead bleed air is taken from the engines and ejected in the wing tips or nose/tail to be able to control the aircraft.
I'm not saying that you can't use a gyroscope in SP, you do what you want, it's a game afterall. We're just joking about the fact that every rookie uses gyroscopes in their build because it's the easiest way to control it's orientation when you don't know other ways (here that's a tutorial for begineers, so it seems logical to talk about it, however it's not the only way, that's it :) ).
@V Yeah ! "VTOL plane sucks without a gyro, no matter how you try for the balance." that's false ! If you balance it well and use RCN, it can be enough stable.
I've made a similar project and I'm searching ideas to publish it as a fictionnal vehicle (because currently it's almost RC scale), this gives me some ideas
I probably already watched one or two videos made by you but I don't remember it was this funny. You put a lot of efforts into your intro lol...
You won a subscriber.
Keep it up !
I thought my pc couldn't handle it, but actually yes...
Overall this is a very good build,
However I think that the acceleration is too hard, it should take the whole runway to be able to take off.
Also the front wheels don't have much grip.
But the flight model is okay.
@Graingy I am in the process of making a tutorial for making a realistic model. May I tag you when out, if you're interested ?
About drag, I can say that the drag points can be used to get a realistic drag performance. Like if you need to go 2 Times faster, you will need 4 times less drag points.
That's a great idea, so with this mod we can mix all rims with all the tires existing ? Infinite combinations ?
What about a warbird rim (with 8 arms or more like the Texan, Mustang...) ?
Just an Idea, a map with airports is cool, but what about a small heliport for a remote place ?
Also my biggest concern about the multiplayer feature is the users which comes just to explode their nuclear bomb, which is not funny, so I hope there will be settings to prevent damages and things like that...
Excellent. The interactable bays is a nice feature !
Next time you should put informations about takeoff speed and landing speed, this plane is really particular so we don't really know its performance...
Overall this is a good build. it looks nice, the aircraft performance is realistic, however I think the roll rate is too low. By simply editing the position of your ailerons, by putting them near the wing tip, you will have a better handling. Also the gear don't have suspension. But it's nice, keep it up !!
The shape is good but flying is a bit weird. For your next builds, keep in mind to reduce the drag (it will allow to glide with no engine power, which is currently not possible), and maybe make a wing surface for your wing plus a small wing in each of your control surface, it's more realistic.
The gunners are a nice feature, so I upvote
I saw a video talking about this type of car in the UK, referred as "the uncatchable car". I guess you saw it too.
@WinsWings You're wrong. Gyroscope are used in RL aircraft to measure the orientation of the aircraft, and such gyroscope don't have the sufficient force to change the orientation of the aircraft (as you can do in SP). Instead bleed air is taken from the engines and ejected in the wing tips or nose/tail to be able to control the aircraft.
I'm not saying that you can't use a gyroscope in SP, you do what you want, it's a game afterall. We're just joking about the fact that every rookie uses gyroscopes in their build because it's the easiest way to control it's orientation when you don't know other ways (here that's a tutorial for begineers, so it seems logical to talk about it, however it's not the only way, that's it :) ).
@TateNT34 Looks like you have some attraction in destruction weapons, which is not the goal of the game...
+1Why do you need nuclear weapons ?
+1@V Yeah !
+1"VTOL plane sucks without a gyro, no matter how you try for the balance." that's false ! If you balance it well and use RCN, it can be enough stable.
Nice too see again some great builds on the website, looks like activity is increasing this week !
+2Happy to see my build there, I guess that you modified the engines controls ?
T
The green has a realistic acceleration, however L-188 props don't feather when at slow speed, contrary to other turboprops
I've made a similar project and I'm searching ideas to publish it as a fictionnal vehicle (because currently it's almost RC scale), this gives me some ideas
+1@DLAERODYNAMIC Can you remove me from your "suscriber list" or idk... thanks
+1I probably already watched one or two videos made by you but I don't remember it was this funny. You put a lot of efforts into your intro lol...
+1You won a subscriber.
Keep it up !
Beautiful video.
+1I probably started playing SP in 2016 or 2017.
No info about performance ?
I thought my pc couldn't handle it, but actually yes...
Overall this is a very good build,
However I think that the acceleration is too hard, it should take the whole runway to be able to take off.
Also the front wheels don't have much grip.
But the flight model is okay.
@overlord5453 Okay, that was nuclear.
@overlord5453 I'm not sure scaling the motor will reduce the torque...
@ThomasRoderick I understand.
+1Tragédie comes from the latin "tragoedia" which comes from the greek "tragôidía" so nothing french lol
@ThomasRoderick Hey thanks a lot for the upvotes ! And you tested none of them...!
+1T !
Literally browsing building games on my tablet, found this one, I liked it and I still like it nowadays.
@ThomasRoderick Yup
+1@Graingy I am in the process of making a tutorial for making a realistic model. May I tag you when out, if you're interested ?
+1About drag, I can say that the drag points can be used to get a realistic drag performance. Like if you need to go 2 Times faster, you will need 4 times less drag points.
That's funny,
But seriously it could be something with an aluminium structure and skin, and... The rest would be air
Very nice looking build, sadly performance isn't very realistic, too much drag I believe.
For 100 parts... this is impressive !
That's a great idea, so with this mod we can mix all rims with all the tires existing ? Infinite combinations ?
+2What about a warbird rim (with 8 arms or more like the Texan, Mustang...) ?
Just an Idea, a map with airports is cool, but what about a small heliport for a remote place ?
Also my biggest concern about the multiplayer feature is the users which comes just to explode their nuclear bomb, which is not funny, so I hope there will be settings to prevent damages and things like that...
@Solent19 Can you check the message I sent to you on Discord ?
Excellent. The interactable bays is a nice feature !
Next time you should put informations about takeoff speed and landing speed, this plane is really particular so we don't really know its performance...
Overall this is a good build. it looks nice, the aircraft performance is realistic, however I think the roll rate is too low. By simply editing the position of your ailerons, by putting them near the wing tip, you will have a better handling. Also the gear don't have suspension. But it's nice, keep it up !!
@Randomkidnamedkeen Stabilisation systems are made for rookies lol
@SimpleCreate Yes ofc
+1@Berulacraft No just the 429. It is probably very rear-heavy, and we can't put enough pitch forward to fly...
+1Nice, the handling characteristics are quite interesting
+1Sadly it doesn't fly
@EDEN971 Tu n'a pas pu rejoindre notre serveur au final ? Ou alors je ne t'ai pas vu.
@RCsonsofficial In the meantime, I've made a pretty good one
+1@Timplanes Lol okay
Nice build, it flies nicely but it is maybe a bit too powerful.
Where did this build idea come to your mind?
I really like this plane and it is well reproduced here. Maybe it is a bit too fast ? Anyway nice job
It looks very good, but doesn't fly very well... I think it is too much powerful, probably because of too much drag... Anyway, you earned an upvote.
The shape is good but flying is a bit weird. For your next builds, keep in mind to reduce the drag (it will allow to glide with no engine power, which is currently not possible), and maybe make a wing surface for your wing plus a small wing in each of your control surface, it's more realistic.
The gunners are a nice feature, so I upvote
For me it is a bit too manoeuvrable. But overall it's a good build and it looks nice.
+1Very nice build
Awesome build, nothing to say about it
+1Even if it doesn't have a startup sequence, it's still nice to fly it directly.
@TheAllNipponAirwaysA380 Dead joke
T
Love it, but 1000-2000 parts version when ? I can't even download it with my computer.