This is a beautiful truck, however there is a lot of things which could be better ;
- No instructions ; what Throttle does ? What about VTOL, AG2, AG3 switches on the dashboard ?
- Mobile / PC controls: with a custom variable used in wheels you could easily switch the input between Roll and Yaw.
- The braking system block the wheels which makes it stop instantly
- The second back axle suspension is not working
I give you an upvote with the hope that your future builds would fix this issues.
What's your next build ?
To be honest that looks very nice ! Does the lighting stripes change in function of which switches are activated ? I don't remember how it works on the real one
Looks like you used the Tone generator mod for some builds of this video right ?
You should try to use multiple blocks and experience different sound mixings until you find something good
@KSB24 You can look about my forum about tires grip. It's not the ultimate solution but maybe it could help.
I don't use a lot of your creations, however I see that you develop a lot of technologies which are really advanced, and most of the time I'm surprised, well done for that
This is a good build overall, but I think flying could be better. The Tail rotor is violent, it is pulling up to 1.4G (0.4G horizontal), there is several ways to make it smoother. The winch is actually not very powerful like you said, but I have tried to transport things in it and it works well. Maybe a magnet on the back wall would be great to attach vehicles, because the ground magnets can't attach on wheels.
@EasyMaster Okay, in the xml properties there is an attribute hide base so the engine itself diseappear but you still have the propeller. Well I was just talking about that for sound.
@BOSKnight I think you misunderstood my question. I asked about evaluation criterias.
By the way I only see one other challenge on your profile. So no, lying doesn't makes you experienced.
@Blackmyer808 Well on your aircraft the center of mass (CoM) is too much pushed forward, you have to reduce the gap between the center of lift (CoL) and the CoM, but keep the CoM at the front of the CoL. It will make it more maneuverable.
Putting slats have no useful aerodynamic effect in SP, you can forget them, or you can make them only for "looks".
For the control surfaces, don't deflect them at an angle greater than their stall angle (Flat bottom: max 27°, semi: max 17°, symetrical: 14°).
And if you use control surfaces integrated to wings, add the control surfaces on your main wing, not with a separate wing, it's more efficient.
What are the judgment criterias ?? Looks like you don't have much experience in the game so I wonder how you will be able to judge...
I mean, it doesn't mean that a 100k user is making a very good build that it should be first...
I really like the startup procedure on this build, which looks accurate. However it doesn't simulate the RPM when the engines are started so you don't know their status.
The exterior looking is good. But the flight model is kinda poor ; the engines are too much powerful, the brakes too. It can fly slower than an airliner which is not really possible with this type of wing.
@Solent Just report him, he did the same thing on one of my builds.
Anyway, nice build there, If I'm not wrong one of the spoilers is moving in the wrong direction, probably because mirroring. And one suspension tend to be less strong, maybe for the same reason. But it flies well otherwise.
Good looking build, however it is quite heavy on the roll axis but still maneuverable, the Trim for pitch axis is not very appropriate for low speeds. The flaps seems to have no aerodynamic effect. But eh, it flies.
Also next time you could edit the brake force of the wheels so it doesn't project the pilot on the dashboard lol.
Looking very nice, but controls with the sort of gyro makes it kinda hard to fly like a real helicopter.
Next time think about making gyro settings of the rotor 0 !
Nice build, too bad the wings parts are oversized compared to the fuselages wings. For info, if you rescale the wing parts (for example 0.1,0.1,0.1), they keep their original virtual wing area.
Really nice build, I really like how it fits in this livery. Flight performance is almost perfect there. I would just say that it breaks a bit too hard. But overall, nice job !!
Learn how to make shapes with fuselage instead of using stock parts, first
Where are the cars ?
This is a beautiful truck, however there is a lot of things which could be better ;
+1- No instructions ; what Throttle does ? What about VTOL, AG2, AG3 switches on the dashboard ?
- Mobile / PC controls: with a custom variable used in wheels you could easily switch the input between Roll and Yaw.
- The braking system block the wheels which makes it stop instantly
- The second back axle suspension is not working
I give you an upvote with the hope that your future builds would fix this issues.
What's your next build ?
@CaptainNoble What ? when you will say "Aaahhh" ?
Which mod are you using ?
I don't know if the pull up bips are this loud irl but god - it is loud.
@CaptainNoble lol
Btw new profile picture ?
I wonder by which cars the designers were inspired
I don't think Gyros are necessary if you know how to tune PIDs with jet engines
+1Around 15
Yay! I'm back too
Don't be sad. You should experience new building techniques, like... fuselage
SP multiplayer moment
+1Luckily, no AI planes were injured in this clip
+1Soften shock aborbers. They will absorb energy.
+1@LunarEclipseSP I'm not sure that it was used much. No communication from Jundroo on this subject (could have been interesting)
+2To be honest that looks very nice ! Does the lighting stripes change in function of which switches are activated ? I don't remember how it works on the real one
Some people think it's fun to break rules.
+3Check collisions also, it might cause conflicts that would create torque or something
Interesting but.... I mean.... Sometimes there is no axis caption... Even no units - which makes that not very useful
+1Looks like you used the Tone generator mod for some builds of this video right ?
You should try to use multiple blocks and experience different sound mixings until you find something good
The official simple plane
+1This thing is getting 38 upvotes
+1@KSB24 You can look about my forum about tires grip. It's not the ultimate solution but maybe it could help.
+1I don't use a lot of your creations, however I see that you develop a lot of technologies which are really advanced, and most of the time I'm surprised, well done for that
This is a good build overall, but I think flying could be better. The Tail rotor is violent, it is pulling up to 1.4G (0.4G horizontal), there is several ways to make it smoother. The winch is actually not very powerful like you said, but I have tried to transport things in it and it works well. Maybe a magnet on the back wall would be great to attach vehicles, because the ground magnets can't attach on wheels.
+5@EasyMaster Okay, in the xml properties there is an attribute hide base so the engine itself diseappear but you still have the propeller. Well I was just talking about that for sound.
@HellFireKoder What is the procedure to ban someone who steal crafts in SimplePlanes Multplayer ?
Is it really better than scaled beacon lights ?
+1@BOSKnight So If my seaplane float I earn ten ?
@BOSKnight What criteria will you look at to evaluate the creations?
@BOSKnight I think you misunderstood my question. I asked about evaluation criterias.
By the way I only see one other challenge on your profile. So no, lying doesn't makes you experienced.
This is a cool design, but the maneuverability is poor, also it can't glide
Not bad, just a question, why using standard prop engine instead of the turboprop engine ?
@Blackmyer808 Well on your aircraft the center of mass (CoM) is too much pushed forward, you have to reduce the gap between the center of lift (CoL) and the CoM, but keep the CoM at the front of the CoL. It will make it more maneuverable.
Putting slats have no useful aerodynamic effect in SP, you can forget them, or you can make them only for "looks".
For the control surfaces, don't deflect them at an angle greater than their stall angle (Flat bottom: max 27°, semi: max 17°, symetrical: 14°).
And if you use control surfaces integrated to wings, add the control surfaces on your main wing, not with a separate wing, it's more efficient.
@Blackmyer808 Do you want some advices for your future builds ?
+1The exterior looking is not that bad but the flight model makes it almost impossible to fly, and not capable of gliding.
+1What are the judgment criterias ?? Looks like you don't have much experience in the game so I wonder how you will be able to judge...
I mean, it doesn't mean that a 100k user is making a very good build that it should be first...
@Solent I'm on high physics settings, maybe it has to do something with it...
I really like the startup procedure on this build, which looks accurate. However it doesn't simulate the RPM when the engines are started so you don't know their status.
+1The exterior looking is good. But the flight model is kinda poor ; the engines are too much powerful, the brakes too. It can fly slower than an airliner which is not really possible with this type of wing.
@Solent Just report him, he did the same thing on one of my builds.
Anyway, nice build there, If I'm not wrong one of the spoilers is moving in the wrong direction, probably because mirroring. And one suspension tend to be less strong, maybe for the same reason. But it flies well otherwise.
Good looking build, however it is quite heavy on the roll axis but still maneuverable, the Trim for pitch axis is not very appropriate for low speeds. The flaps seems to have no aerodynamic effect. But eh, it flies.
+1Also next time you could edit the brake force of the wheels so it doesn't project the pilot on the dashboard lol.
Looking very nice, but controls with the sort of gyro makes it kinda hard to fly like a real helicopter.
+1Next time think about making gyro settings of the rotor 0 !
"This 777-300 has remained on the ground at Wright International Airport since several months, departure date is unknown"
Very nice build, good job.
+1Nice build, too bad the wings parts are oversized compared to the fuselages wings. For info, if you rescale the wing parts (for example 0.1,0.1,0.1), they keep their original virtual wing area.
+1@Mitterbin Don't want to be bad but there is certainly a lot of fighters which are looking better
@N5 SP in SP
what
A Typhoon that wants to compete with the N.1500 Griffon.
Does it have play store ?
.....
..
you see where I'm going with this
Really nice build, I really like how it fits in this livery. Flight performance is almost perfect there. I would just say that it breaks a bit too hard. But overall, nice job !!