@pedro16797 Sorry my bad, i didnt realise it was based around VR (which I dont have), i only got to the 350 part limit of your description which ruled me out of any entry and didnt read the rest =)
@Skykid028 lol, i built this 3.8 years ago and only started playing the game 4.5 years ago, i dont think its bad for when it was built. If you want some more detail on undercarriage have a look at my more recent builds =)
@AWESOMENESS360 Judge for yourself here. My RC one was way too manoeverable, i cant speak for the real thing but roll rate was crazy and pitch only needed very small movement of the elevator to loop etc, too much pitch control lead to insanely tight loops, loss of airspeed and stalls.
@edensk ah that actually makes it a bit easier to make on the fly adjustments to a code, thanks for pointing that out, i wouldnt have found it, i thought clicking it would have just changed it to the next thing in the list i.e. VTOL or TRIM or something. Have you noticed that the COG,COT,COL colours have changed and are very washed out now?
@Th3proffesional my steam is set up to automatically download and install simpleplanes updates/betas. I had this 90% built before update landed yesterday.
@Dimkal thanks, your probably right about the role, I had added the cannons on project inception as the p1214 was a ground attack proposal to supercede the harrier.
@MAHADI @BogdanX Yep I agree, that is the sole reason I didnt post it over a year ago when i built it, but someone asked about it yesterday so rather than waste it i posted it. When i was building it i used an A4 skyhawk and Mystere IV to get the general size and arrangement but then i made everything else bigger without realising the wheel issue until too late... My bad, thanks as ever for the feedback and comments.
@jamesPLANESii thanks. These last few have been shelved for that long the game had been patched since I started them... posting will slow down soon as I get through my pile of 90% finished builds.
@SussyBreadBoi really? so you understand that the extra wing would double the lift of the plane but it also increases the amount of force required to carry out manoevers as its wider and an extra surface to move against the flow of air. The wing off bit was to counter the loss of mass forward when the bomb is dropped to keep CofG and CofL in balance. They tried this wing style with the Hawker Hurricane, maybe have a read up on that.
@SussyBreadBoi if you loose the bomb and the top wing it's really manoeuvreable... its intentionally more sluggish when the massive bomb is fitted for obvious reasons.
@SKyplane So you can definately add Activate2 to the input of any rotator and "Activate2 + Pitch" works... Not sure what you are trying to do but its not impossible as stated below...
@Hedero thanks =) Yeah i added some notes about takeoff in the instructions. The issue is resolvable with a bit of a wiggle on the takoff run using ailerons. Ill have a look at the other item you mentioned as i hadnt noticed it. The floats balanced so nice with it hopping up onto the step at about the right speed i didnt want to alter it to improve takeoff as it needed the bouyancy increasing or a mehcanism to push down into the water to get it airbourne. Thanks for the comment and upvotes.
@AndrewGarrison Great news on the new update/variant of the game, glad to see the game still being developed. The only thing I wish for is an ability to drag select multiple parts, this would make quality of life so much better (nothing like spending 30mins clicking 500+ parts to nudge them 0.01 down or back...) Keep up the good work.
@Tang0five thanks, im glad you liked it, I just wanted to make a clean early jet with some nice mechanical bits. Was a bit of a flop on upvotes but it was fun to build and fly about so that's fine. Overlaying panels does get tedious and like you say sometimes leads to colour glitching (I didn't notice any on pc on this build though)
@Markjn lol, a 3.5 year old build to critique. The wing isn't too far off at the root but this was before I figured out how to taper the wing like the real ones do. Mby look at something a bit more recent in my build list. Oh and this was built before the blueprint mod was available so all dims where from the mk1 eyeball.
@EternalDarkness good question. I had envisaged it with a front and mid mounted engines in positions similar to the do335 (I did base the fuselage from this aircraft 3views after all). However I did taper the fuselage nose in both width and height to match a more British style of nose / spinner. In hindsight I should have added some lumps and bumps (like a Griffin powered spitfire has). I'm considering working on this further (unlimited part count) so I can rectify this along with adding all the rest of the bits I left off for part count reasons. Thanks again for the comment and upvote.
@HelloHelloTheUnt I don't know, there is loads to do to finish them
@WhyBreadSoFattning just nick it from one of my older builds :)
@AWESOMENESS360 tag as requested.
@pedro16797 Sorry my bad, i didnt realise it was based around VR (which I dont have), i only got to the 350 part limit of your description which ruled me out of any entry and didnt read the rest =)
@Skykid028 lol, i built this 3.8 years ago and only started playing the game 4.5 years ago, i dont think its bad for when it was built. If you want some more detail on undercarriage have a look at my more recent builds =)
@AWESOMENESS360 Judge for yourself here. My RC one was way too manoeverable, i cant speak for the real thing but roll rate was crazy and pitch only needed very small movement of the elevator to loop etc, too much pitch control lead to insanely tight loops, loss of airspeed and stalls.
@kakaha Thanks, how did you find this? I built it over 3 years ago...
@edensk ah that actually makes it a bit easier to make on the fly adjustments to a code, thanks for pointing that out, i wouldnt have found it, i thought clicking it would have just changed it to the next thing in the list i.e. VTOL or TRIM or something. Have you noticed that the COG,COT,COL colours have changed and are very washed out now?
@Thecatbaron no idea, I just clagged on the new dials, ask jundroo :)
@MrShenanigans not that I've noticed, we have a load more parts and even another row of colours though :)
@Th3proffesional my steam is set up to automatically download and install simpleplanes updates/betas. I had this 90% built before update landed yesterday.
@BlackhattAircraft yeah quite a bit, both on here, plastic kits and rc aircraft (I even had aircraft designs published in magazines)
@SussyBreadBoi there's no link...
@SussyBreadBoi help yourself, what did you have in mind?
@Dimkal thanks, your probably right about the role, I had added the cannons on project inception as the p1214 was a ground attack proposal to supercede the harrier.
@Mattvan28 Thanks, glad you liked it, i was happy with the way it turned out. I might do another version at somepoint.
@Drkaj whats that meant to mean? you dont like it?
@MAHADI @BogdanX Yep I agree, that is the sole reason I didnt post it over a year ago when i built it, but someone asked about it yesterday so rather than waste it i posted it. When i was building it i used an A4 skyhawk and Mystere IV to get the general size and arrangement but then i made everything else bigger without realising the wheel issue until too late... My bad, thanks as ever for the feedback and comments.
@210100 maybe, Google- hawker hunter miss demeanour.
@Joshflan10 here you go
@Joshflan10 ah ok, if you mean the rainbow colour scheme version then yeah thats sat there in my unlisted, will post it tomorrow.
@Trainzo thanks again.
@Joshflan10 which one lol, I have already posted a few, just look through my past builds.
@jamesPLANESii thanks. These last few have been shelved for that long the game had been patched since I started them... posting will slow down soon as I get through my pile of 90% finished builds.
@31313sezer3131 what are you doing to get that to happen? 1 is only the reheat, nothing else..
@SussyBreadBoi really? so you understand that the extra wing would double the lift of the plane but it also increases the amount of force required to carry out manoevers as its wider and an extra surface to move against the flow of air. The wing off bit was to counter the loss of mass forward when the bomb is dropped to keep CofG and CofL in balance. They tried this wing style with the Hawker Hurricane, maybe have a read up on that.
@AWESOMENESS360 same as in real life, more wing area equals more lift to assist with flying with the heavy bomb
@SussyBreadBoi if you loose the bomb and the top wing it's really manoeuvreable... its intentionally more sluggish when the massive bomb is fitted for obvious reasons.
@WarHawk95 any progress on this? It's been so long I forgot what I had built lol
@TheHaggisBasher not that I use, can't you just create an unlisted build either the links in and tag me?
@TheHaggisBasher what did you have in mind?
I make ww1 stuff all the time, have a look through my build list
See pinned post in forums with usefull links in.
@NITROSHARK thanks.
Read pinned post of useful links in forums....
@SKyplane So you can definately add Activate2 to the input of any rotator and "Activate2 + Pitch" works... Not sure what you are trying to do but its not impossible as stated below...
@Hedero thanks =) Yeah i added some notes about takeoff in the instructions. The issue is resolvable with a bit of a wiggle on the takoff run using ailerons. Ill have a look at the other item you mentioned as i hadnt noticed it. The floats balanced so nice with it hopping up onto the step at about the right speed i didnt want to alter it to improve takeoff as it needed the bouyancy increasing or a mehcanism to push down into the water to get it airbourne. Thanks for the comment and upvotes.
@AndrewGarrison Great news on the new update/variant of the game, glad to see the game still being developed. The only thing I wish for is an ability to drag select multiple parts, this would make quality of life so much better (nothing like spending 30mins clicking 500+ parts to nudge them 0.01 down or back...) Keep up the good work.
@SKyplane what would happen if in the input command you put,"pitch + Activate 2" I know for trim and pitch " trim + pitch" works.
@Tang0five thanks, im glad you liked it, I just wanted to make a clean early jet with some nice mechanical bits. Was a bit of a flop on upvotes but it was fun to build and fly about so that's fine. Overlaying panels does get tedious and like you say sometimes leads to colour glitching (I didn't notice any on pc on this build though)
@Markjn lol, a 3.5 year old build to critique. The wing isn't too far off at the root but this was before I figured out how to taper the wing like the real ones do. Mby look at something a bit more recent in my build list. Oh and this was built before the blueprint mod was available so all dims where from the mk1 eyeball.
@atgxtg thanks :)
@elbingus420 thanks 😊
@AN2Felllla I suppose you are following Mike patey on YouTube but have you seen his wing build / mechanism for scrappy? It's something else vid here
@Obtheplanedestroyer from memory they are set to yaw do activate depending on which side yaw you apply.
@EternalDarkness ah OK, I shall do some measuring when I get a chance. Thinking about it I did shorten a section by 0.5
Dave.
@Liquidfox01 @Treadmill103 @Astro12 thanks for the votes and comments again, much appreciated.
@EternalDarkness good question. I had envisaged it with a front and mid mounted engines in positions similar to the do335 (I did base the fuselage from this aircraft 3views after all). However I did taper the fuselage nose in both width and height to match a more British style of nose / spinner. In hindsight I should have added some lumps and bumps (like a Griffin powered spitfire has). I'm considering working on this further (unlimited part count) so I can rectify this along with adding all the rest of the bits I left off for part count reasons. Thanks again for the comment and upvote.
@Hedero It looks like something I would build =) nicely done.