Greetings! I apologize in advance for possibly newbie question. How do i make a jet engine to work for a strictly limited time(0.5-10 seconds) after activation by certain conditions? I could possibly search the answer from your Funky Trees site, but it happens to be disabled by now. I am already know how to utilize ‘ammo(“MunitionName”)<x’ input, but I don't know how to make it work for a precisely limited amount of time of, let's say, 1.75 seconds and then deactivate/shut down after those 1.75 seconds of work. https://www.simpleplanes.com/Forums/View/1422450 Here's the link to the question on forum, respond there if you want.
I've tried to find such property in the XMl through Notepad++, but seems like it does not exist... So, only way to see the launch sequence is to manually look at the launching order of them, right?
Greetings! Sorry for a possibly dumb question, but how do i find out the launching sequence of bombs, if i have multiple of them on my aircraft? It is necessary for unfolding the fins of bombs, since inputs of those rotators are linked to the ammo count. Also, i strongly suggest to increase the massscale of a missile to 1.5 to give it proper accuracy, and explosionscale of it should be approximately 2.5-3. MaxHeadingAngleAdjustmentRate better to be decreased to 100 from your 1000. And it will be good to increase the massscale of that straight-angled hollow fuselage to a number of 15-20, since with massscale of 1 it weights nothing. Thus, the weight of bomb will be cloalser to IRL.
Greetings! Is it possible to make both limiters work simultaneously and with equal authority?
I mean, i'd like to see an AoA limiter that starts working at TAS/IAS of 2-5(Because at zero speed AoA is defined randomly), or/and may be de/activated through AG, while the G-limiter is constantly engaged. I'll post my test-bed aircraft in unlisted for testing it and tag you, if you answer positively.
Hmm, looks awesome, but why not use GE's F-414 from F/A-18 E/F? I think it's compact, cost-efficient and maintainable enough. Oh, they also making an F-414 EPE which churns out up to 12 tons of thrust from a single engine. https://www.geaviation.com/sites/default/files/datasheet-F414-Enhanced.pdf
Greetings. Does the funky stabilator input on this plane starts to decrease pitching input straight up from zero speed? Is it possible to make them begin decreasing input starting from a certain airspeed? I mean like, rotator/engine retains it's max input when my TAS is lower than 110 m/s, and starts to decrease the input from that speed. Sorry if my questions are just annoying.
Maybe you should increase it's hidden horizontal surfaces to 130-150 square meters to decrease stall speeds to IRL numbers? I'm saying that because all the "real" bush planes in our site have their "wing loading" at 10-30 kilograms per square meter.
Greetings, i have a quection: do the leading edge slats and droops produce a pitch-down moment when deployed in real life? I'm asking because there's no leading edge control surfaces, so we have to simulate the slats/droops by using narrow structural wings on rotators. The game seem to think that our supposed "slat/droop" is actually a canard, thus a noticeable nose-down-pitching moment is produced in our game.
@hpgbproductions 750 Lbs of default dumb bombs, 1 default Cleaver or 4 default Infernos for each of the destroyers, 1250 lbs of bombs, 2 Cleavers or 8 Infernos for USS Beast. I'll update this commemt in future. Maywar windmills break even from a single cannon round even if that's only splash hit.
Nice aircraft, but take-off and stall speeds are too high for a "bush plane", they're approximately at 50-60 knots. A real bush planes have those speeds at 25-35 knots. So here i found and brought some examples of really low stall speed and true take-off-and-land-everywhere capability
https://www.simpleplanes.com/a/3GKUKp/Super-Stol-V2
https://www.simpleplanes.com/a/W4I27I/BushBacon-B620-Not-A-Cub
https://www.simpleplanes.com/a/0iAjr4/CubSmacker
@ChrisPy Ah thanks for your replies. Seems like it was a bug, and now it's fixed. Mine work correctly too, and i didn't changed anything. Wings unfold properly at any speed. My own missiles are working correctly too, and i will upload them soon.
@MOPCKOEDNISHE You've checked it by the wrong way. Old turrets are working perfectly, but newly assembled ones have those issues, especially if down oriented. Так что рекомендую попробовать собрать новенькую вертолетную орудийную установку "с нуля", и проверить баги уже на ней.
Ротаторы опять перманентно отказывают без видимых причин, особенно при постройке новой техники. Клавиша "починки" абсолютно не помогает. Я тщательно соблюдаю все указанные рекомендации и всегда проверяю соединения с designersuite. Впрочем, сейчас я сей мод переустановлю, авось перестанет выеживаться...
@ChrisPy Uh, thanks for responding. When "get back to me on it", just tell if the wings unfold successfully at any speed, cease to unfold after certain speed, or just do not unfold at all.
P. S. Sorry i forgot to tell you that i've just made a reddit post about that problem, albeit it's about my own missiles. https://www.reddit.com/r/SimplePlanes/comments/lke4u1/pleasehelpihaveanissueswithmymissiles/
Greetings. Sorry to say that, but that issue with wings has gone further: now SDBs are cease to unfold their wings at any speed. Can you conduct some test-firing of them please? Maybe on your computer they work without a scratch? They are best SDBs out there.
Hmm, i think the size is incorrect. It might be tolerable when all the weaponry is meant to be mounted externally, but when with an aircraft like this one, it becomes harder to fit/replace weaponry inside it's internal bays when their size is much smaller then it has to be. Do you use blueprints? I might sound rude, but your fighter builds tend to be noticeably undersized. I apologise in advance if my comment accidentally offended you.
@MOPCKOEDNISHE Also, your turret control mode needs updates, and i found some bug with it: I make a downwards facing turret following yoyr description, and initially it works good. But when i manage to move some part at 0.1-0.2 using finetuner, it just ceases to work. When I look closer, i see a horizontal rotator spinning, yet the tower does not spin along with rotator. All the collisions are disabled, and connections are checked. Also, it seems random: I have complex multi-part steerable cannon pod with this mod, and it rotates/steers flawlessly, no matter where i slap it and how much i move the parts with overload. When i just replace cannons with single minigun, it just ceases to rotate. Maybe i should share them as unlisted and give a link to you?
Seems like it also requires a relatively powerful computer that is capable of maintaining perfect and constant FPS rate, without even slightest freezes. In my case it easily breaks not only default camera, but it's own camera as well. Even the slightest FPS freeze causes monstrous jittering with range of70-90 degrees. I just tested it with BogdanX's A-10 Warthog, which have 400-500 parts dependent of payload.
Greetings, i've made a fixed and refined version of your helicopter. Instad of those hard-to-aim 50mm cannons, It has modded, mouse controlled cannon tower with 2x25mm cannons, and you can shoot them with literally pinpoint precision. The tower looks realistically sized. Also it has gyroscopic suite which provides greater stability without compromising maneurability and three small jets hidden in the exhaust vanes and center fuselage for better forward/backward speed.
I ask you to make some final adjustments to this and publish this machine by your own account because of some reasons: 1-you're the author; 2-it seems like you're better at making screenshots; 3-my own laptop is very old and frail. https://www.simpleplanes.com/a/5o18kk/AH-01-fixed-and-refined
@ArsAlmal
Magnificent weaponry you're making there... I wonder how much time you've actually spent playing simpleplanes? Judging by high quality of your builds it seems that you have atleast a half-year experience.
What if i'll try to change the construction of this aircraft to make a realistic weight numbers(22 metric tons empty, 35-40 tons gross, 45 tons MTOW) without compromising its flying characteristics? Will i face any serious challenges while doing so?
@Destiny2020 Good thing you made there. I've seen a space mod on this site, but it's disappeared.
Also, i have some criticism for it: it would be better as a plugin for default map, adding some space darkness and atmospheric tweaks over the 20km altitude, and the moon isn't necessary. Also, is it possible to make your earth multiple times bigger and with weaker gravitation? Maybe try to cooperate with Kenneth whom you can see in your comments?
@Firecat21 Albeit your point is justified, i have to disagree. Simplerockets 2 is still in it's juvenile state compared to Simpleplanes, thus requires several more years of further testing and refinement to get on the same level with SP and eventually best it. Also, there are users with, uhmm... very tight pockets, and SR2 is several times more expensive to buy, compared to it's older cousin.
Greetings, mr. Garrison! I have reinstalled it, and now it works just flawlessly. Seems like, sometimes bugs just happen. About where i purchased it, it was on GOG.
Greetings! I apologize in advance for possibly newbie question. How do i make a jet engine to work for a strictly limited time(0.5-10 seconds) after activation by certain conditions? I could possibly search the answer from your Funky Trees site, but it happens to be disabled by now. I am already know how to utilize ‘ammo(“MunitionName”)<x’ input, but I don't know how to make it work for a precisely limited amount of time of, let's say, 1.75 seconds and then deactivate/shut down after those 1.75 seconds of work. https://www.simpleplanes.com/Forums/View/1422450 Here's the link to the question on forum, respond there if you want.
+2Hmm, i think you should've put the flaps on VTOL. I've downloaded it recently, so i gonna do it and post in unlisted, then i'll tag you.
Damn, a 144 simple mustangs merged into one thing... Is there more mobile friendly version? Just, i think 12/24/36 of them will be well enough to me.
I've tried to find such property in the XMl through Notepad++, but seems like it does not exist... So, only way to see the launch sequence is to manually look at the launching order of them, right?
Greetings! Sorry for a possibly dumb question, but how do i find out the launching sequence of bombs, if i have multiple of them on my aircraft? It is necessary for unfolding the fins of bombs, since inputs of those rotators are linked to the ammo count. Also, i strongly suggest to increase the massscale of a missile to 1.5 to give it proper accuracy, and explosionscale of it should be approximately 2.5-3. MaxHeadingAngleAdjustmentRate better to be decreased to 100 from your 1000. And it will be good to increase the massscale of that straight-angled hollow fuselage to a number of 15-20, since with massscale of 1 it weights nothing. Thus, the weight of bomb will be cloalser to IRL.
+1Greetings! Is it possible to make both limiters work simultaneously and with equal authority?
+1I mean, i'd like to see an AoA limiter that starts working at TAS/IAS of 2-5(Because at zero speed AoA is defined randomly), or/and may be de/activated through AG, while the G-limiter is constantly engaged. I'll post my test-bed aircraft in unlisted for testing it and tag you, if you answer positively.
Damn, i wonder why that mighty thing is so unpolular...
Being inspired by this, i am thinking about landing gear for uneven and unprepared runways...
+1Hmm, never heard of this character... Is it from some cartoon?
I feel like it should've been one of the default aircraft.
+1Ha-ha, Phantomcat!
+1Wow, i see you're an admirer of Burt Rutan and his Scaled Composites? That's good.
@SyntheticL Oh, seems like i've just committed a war crime, namely the necropost...
+1@SyntheticL It's not ACTIVE, it's STOL/MTD.
+1Hmm, looks awesome, but why not use GE's F-414 from F/A-18 E/F? I think it's compact, cost-efficient and maintainable enough. Oh, they also making an F-414 EPE which churns out up to 12 tons of thrust from a single engine. https://www.geaviation.com/sites/default/files/datasheet-F414-Enhanced.pdf
Good airplane, but since it's supposed to be low-observable, why no internal weapons bays?
Greetings. Does the funky stabilator input on this plane starts to decrease pitching input straight up from zero speed? Is it possible to make them begin decreasing input starting from a certain airspeed? I mean like, rotator/engine retains it's max input when my TAS is lower than 110 m/s, and starts to decrease the input from that speed. Sorry if my questions are just annoying.
Maybe you should increase it's hidden horizontal surfaces to 130-150 square meters to decrease stall speeds to IRL numbers? I'm saying that because all the "real" bush planes in our site have their "wing loading" at 10-30 kilograms per square meter.
Add "Stealth" tag please!
Add the "Attack" tag please!
Greetings, i have a quection: do the leading edge slats and droops produce a pitch-down moment when deployed in real life? I'm asking because there's no leading edge control surfaces, so we have to simulate the slats/droops by using narrow structural wings on rotators. The game seem to think that our supposed "slat/droop" is actually a canard, thus a noticeable nose-down-pitching moment is produced in our game.
@hpgbproductions 750 Lbs of default dumb bombs, 1 default Cleaver or 4 default Infernos for each of the destroyers, 1250 lbs of bombs, 2 Cleavers or 8 Infernos for USS Beast. I'll update this commemt in future. Maywar windmills break even from a single cannon round even if that's only splash hit.
Nice aircraft, but take-off and stall speeds are too high for a "bush plane", they're approximately at 50-60 knots. A real bush planes have those speeds at 25-35 knots. So here i found and brought some examples of really low stall speed and true take-off-and-land-everywhere capability
+1https://www.simpleplanes.com/a/3GKUKp/Super-Stol-V2
https://www.simpleplanes.com/a/W4I27I/BushBacon-B620-Not-A-Cub
https://www.simpleplanes.com/a/0iAjr4/CubSmacker
@ChrisPy Ah thanks for your replies. Seems like it was a bug, and now it's fixed. Mine work correctly too, and i didn't changed anything. Wings unfold properly at any speed. My own missiles are working correctly too, and i will upload them soon.
Is it capable of pulling stuff towards itself?
+1That mini-C-17 might be really good for Carrier Onboard Delivery. I'm being serious here.
@MOPCKOEDNISHE You've checked it by the wrong way. Old turrets are working perfectly, but newly assembled ones have those issues, especially if down oriented. Так что рекомендую попробовать собрать новенькую вертолетную орудийную установку "с нуля", и проверить баги уже на ней.
Ротаторы опять перманентно отказывают без видимых причин, особенно при постройке новой техники. Клавиша "починки" абсолютно не помогает. Я тщательно соблюдаю все указанные рекомендации и всегда проверяю соединения с designersuite. Впрочем, сейчас я сей мод переустановлю, авось перестанет выеживаться...
+1@ChrisPy Uh, thanks for responding. When "get back to me on it", just tell if the wings unfold successfully at any speed, cease to unfold after certain speed, or just do not unfold at all.
P. S. Sorry i forgot to tell you that i've just made a reddit post about that problem, albeit it's about my own missiles. https://www.reddit.com/r/SimplePlanes/comments/lke4u1/pleasehelpihaveanissueswithmymissiles/
Greetings. Sorry to say that, but that issue with wings has gone further: now SDBs are cease to unfold their wings at any speed. Can you conduct some test-firing of them please? Maybe on your computer they work without a scratch? They are best SDBs out there.
Add "Funny" tag please!
@WaterWaterTheLiquid Your link is dead, but i still want to look what's there.
+1Hmm, i think the size is incorrect. It might be tolerable when all the weaponry is meant to be mounted externally, but when with an aircraft like this one, it becomes harder to fit/replace weaponry inside it's internal bays when their size is much smaller then it has to be. Do you use blueprints? I might sound rude, but your fighter builds tend to be noticeably undersized. I apologise in advance if my comment accidentally offended you.
@MOPCKOEDNISHE Of course I am PC only.
What are the system requirements?
@MOPCKOEDNISHE Also, your turret control mode needs updates, and i found some bug with it: I make a downwards facing turret following yoyr description, and initially it works good. But when i manage to move some part at 0.1-0.2 using finetuner, it just ceases to work. When I look closer, i see a horizontal rotator spinning, yet the tower does not spin along with rotator. All the collisions are disabled, and connections are checked. Also, it seems random: I have complex multi-part steerable cannon pod with this mod, and it rotates/steers flawlessly, no matter where i slap it and how much i move the parts with overload. When i just replace cannons with single minigun, it just ceases to rotate. Maybe i should share them as unlisted and give a link to you?
Seems like it also requires a relatively powerful computer that is capable of maintaining perfect and constant FPS rate, without even slightest freezes. In my case it easily breaks not only default camera, but it's own camera as well. Even the slightest FPS freeze causes monstrous jittering with range of70-90 degrees. I just tested it with BogdanX's A-10 Warthog, which have 400-500 parts dependent of payload.
At what speed it begins jittering?
Greetings, i've made a fixed and refined version of your helicopter. Instad of those hard-to-aim 50mm cannons, It has modded, mouse controlled cannon tower with 2x25mm cannons, and you can shoot them with literally pinpoint precision. The tower looks realistically sized. Also it has gyroscopic suite which provides greater stability without compromising maneurability and three small jets hidden in the exhaust vanes and center fuselage for better forward/backward speed.
I ask you to make some final adjustments to this and publish this machine by your own account because of some reasons: 1-you're the author; 2-it seems like you're better at making screenshots; 3-my own laptop is very old and frail. https://www.simpleplanes.com/a/5o18kk/AH-01-fixed-and-refined
@ArsAlmal
Update please! They're more resilient by now.
Magnificent weaponry you're making there... I wonder how much time you've actually spent playing simpleplanes? Judging by high quality of your builds it seems that you have atleast a half-year experience.
What if i'll try to change the construction of this aircraft to make a realistic weight numbers(22 metric tons empty, 35-40 tons gross, 45 tons MTOW) without compromising its flying characteristics? Will i face any serious challenges while doing so?
+1Good thing, but where's the "Fighter" tag?
How about to make a "Powered JDAM" from this?
+1https://www.airforcemag.com/power-jdam-boeings-new-alternative-to-cruise-missiles/
Amazing aircraft you've built there, but why no tags?
@Destiny2020 Good thing you made there. I've seen a space mod on this site, but it's disappeared.
+2Also, i have some criticism for it: it would be better as a plugin for default map, adding some space darkness and atmospheric tweaks over the 20km altitude, and the moon isn't necessary. Also, is it possible to make your earth multiple times bigger and with weaker gravitation? Maybe try to cooperate with Kenneth whom you can see in your comments?
@Firecat21 Albeit your point is justified, i have to disagree. Simplerockets 2 is still in it's juvenile state compared to Simpleplanes, thus requires several more years of further testing and refinement to get on the same level with SP and eventually best it. Also, there are users with, uhmm... very tight pockets, and SR2 is several times more expensive to buy, compared to it's older cousin.
Hello. Could you spare me some help and advices for my new missile? https://www.simpleplanes.com/a/K97OuQ/Need-advices-and-help-with-my-missile
Does it spins? Does it shoots?
+1Greetings, mr. Garrison! I have reinstalled it, and now it works just flawlessly. Seems like, sometimes bugs just happen. About where i purchased it, it was on GOG.