Does the no copy rule apply for something like prebuilt weapons/flight systems that are meant to be used as subassemblies? Like if i copy a prebuilt bomb or something like an RWR or HUD to put on the cockpit does that count as copying?
@Peterwrpl could it be because IAS is measured in meters per second and not mph or km/h? Also, what type of light is it? the beacon and formation lights both have input fields on the XML editor.
@Peterwrpl "true" isn't used for the landing gear states, use something like this
LandingGear=0&IAS>=300
Also, if you're doing it on a rotator or hinge don't put it in the activation group, put it as input.
There is a bug where if you hold left click and move (to move camera) in the editor quickly after you press the button to move the camera to the top of the plane while its moving, the camera gets... idk rotated in a way it shouldnt be.
@TheFlightGuySP I tried it on a new aircraft just to make sure, but it just shows nothing even with dev console showing RCMFD was 1 it was just blank. The data value needs to be in brackets and so does RCMFD making it inevitable for it to be repeated
I have it here
@TheFlightGuySP Like this?
{RCMFD >=1 ? {Trim} : ""}
it shows the trim but the switch doesn't work. the label just shows:
{RCMFD >= 1 ? 0 : " "}
And cant be turned off by the switch.
Is there a way to make a switch show a data value when activated? I tried:
{RCMFD >=1 ? "{Trim}" : ""}
You cant do it because you need brackets for data values and also need them to end it so i dont know what to do. Tried with () and [] but with no success. Please help me
Make dogfighting with teams so you could with 2 planes on your team or do like 5 props vs 1 jet. having customizable dogfights would be very fun.
+15"Performance Cost: 103.800"
+4man...
{((sin(sum(360*3)) > 0 ? "<alpha=#ff>your text here" : "<alpha=#00>your text here")}
+3you can edit the 3 after 360 to adjust the speed
does the cannon just... not work?
+3Taco bell is not aerodinamic
+3@IQinventory I TRIED making good landing gear on other aircraft and on this one even. Safe to say won't be making that mistake again.
+1Does the no copy rule apply for something like prebuilt weapons/flight systems that are meant to be used as subassemblies? Like if i copy a prebuilt bomb or something like an RWR or HUD to put on the cockpit does that count as copying?
+1@Peterwrpl could it be because IAS is measured in meters per second and not mph or km/h? Also, what type of light is it? the beacon and formation lights both have input fields on the XML editor.
@Peterwrpl "true" isn't used for the landing gear states, use something like this
LandingGear=0&IAS>=300
Also, if you're doing it on a rotator or hinge don't put it in the activation group, put it as input.
This glides so well. Amazing.
Just made a small patch because I forgot to code in some small things that people probably won't notice anyway.
@HOPKINS234 Yes i am
.............is it.....mobile friendly.....?
There is a bug where if you hold left click and move (to move camera) in the editor quickly after you press the button to move the camera to the top of the plane while its moving, the camera gets... idk rotated in a way it shouldnt be.
"you're my friend now"
0/10 Can't run Simple Planes.
@TheFlightGuySP I tried it on a new aircraft just to make sure, but it just shows nothing even with dev console showing
RCMFD
was 1 it was just blank. The data value needs to be in brackets and so doesRCMFD
making it inevitable for it to be repeatedI have it here
@TheFlightGuySP Like this?
{RCMFD >=1 ? {Trim} : ""}
it shows the trim but the switch doesn't work. the label just shows:
{RCMFD >= 1 ? 0 : " "}
And cant be turned off by the switch.
Is there a way to make a switch show a data value when activated? I tried:
{RCMFD >=1 ? "{Trim}" : ""}
You cant do it because you need brackets for data values and also need them to end it so i dont know what to do. Tried with
()
and[]
but with no success. Please help mered thing
Would there be a way to send input to an engine to get thrust really quickly but lose it very slowly?