@LunarEclipseSP Even in this stage of the interior remake, I'm already starting to use mod parts. The fuselage shell and all the window dimmer controls are easily over 3000 parts alone, now just one part by exporting everything and joining meshes in blender, then adding the mesh back as a mod part (in fact I've been doing this for a while; the old interior as well as most of the plane used this trick)
The seats are one part per row as of now since they were modelled in blender to begin with, although once MVC finishes the model I will further join meshes and make all seats one part (business class might be separate if there are different materials in business and economy).
The overhead panels are currently one part per panel as I set them up, and when I export the entire interior I'll add them all to the same mod part as most of the other SP parts, just like I did in the old interior.
The seatbelt and no smoking signs were modelled in SketchUp along with all the galleys and bathrooms, and as such are one part. I use two input controllers along with some code to swap the lit and unlit (two copies, one with emissive materials) meshes. The unused mesh is stored just forward of the visible one, and you can see this if you look inside the overhead panels.
So all up, the interior is currently at 2000 vanilla parts (combining crew rest with the main interior), along with many more parts already modded and the externally modelled parts. If I were to build something similar to the modelled parts and add all the vanilla versions of the SP-built mod parts, there are easily tens of thousands of parts here.
One analogy of my modding method is like gears in a car, where the true vanilla part count (e.g. 30,000) is the speed, and the actual in-game part count is the RPM of the engine. As I build more details, I "gear down" by exporting and modding what I've done, or branching off into new files to continue to work on the parts (like what I've done with the 1000 part crew rest area and 1300 part interior). My computer can easily handle many more parts, but building with lag is annoying after a while, especially when doing connections (which is the only way I connect parts now lol).
@LunarEclipseSP that would need a lot of storage space though; it's not anywhere near video but it's still more than just xml files or the occasional mod
@AndrewGarrison yeah my favorites has been cleared entirely.
In my own opinion, I think essentially hiding everything older than a year (aside from visiting posts directly or via a user's posts) isn't the best idea.
Just wondering, how much of an impact does it make if you keep the ability to do ?d=0 for the highest rated post, but hide the all time button?
For me it's a combination of things, like playtesting certain features, and sometimes just messing around with parts (e.g. exploring the interior in VR, or playing with the FMC for 20 minutes) (this refers to my project of 3 years, the SWL-120)
@Rb2h It's actually just 2. Tone gen because hpgbproductions said I couldn't add the source code to my mod, and my SWL-120 Parts mod with all the parts. Although, my parts mod has over 100 mod parts at this point and some are really complex with lots of scripting and input controllers.
My original username was my literal school-provided username (that's what happens when a 7 year old creates their first online account), then I choose PlaneFlightX from a list of names I came up with when username changes were added. I think PlaneFlightX was just a combination of planes, flying planes, and X because cool letters.
If you're interested, my other username ideas were:
LMKXYZ
LMK11
LMKX PlaneFlightX
AircraftsX
SWLLLASA
PlaneCreator
MaxPlanes
@V that connection stuff is absolute nonsense and makes no sense. With the stuff I do in SP, I would spend most of my time connecting stuff to other stuff
Link formatting is disabled for users with no points for spam prevention, and also Imgur links don't work for some reason. I would recommend imgbb or postimages (you also need more points).
@Boeing727200F "they come in groups"
I spent 5 hours going through chains of comments, accounts, and posts once. I've seen over 10 comments on some posts.
There are so many more that we don't see because they are on very old posts no one sees and I only find them because of the same bot commenting on newer posts and I check its comments.
I should also add that I find myself to be insanely good at recognizing bot forums by title, and even bot accounts just by the name if I see them in my notifications (and the comment/forum itself with markdown fails and obvious links and advertising is a dead giveaway).
@TTL Some of the mod parts are 3D modelled externally and have no in-game part count, but if I were to assemble a version with no mods (assuming a few hundred parts for each 3D modelled mod part too), it would be well north of 30,000. That's a very rough estimate, but I do have a full interior with ultra high detailed seats and overhead panels, plus 4000 part engines, plus a full cargo bay and all sorts of other stuff. I don't actually have that version, as I built these parts separately and then modded them, plus for the overhead panels and seats, I calculated the positions and then constructed the mod parts for those in Unity using single copies of each. In terms of modded part count, you can see the statistics for those at the end of this forum. The cockpit adds about 1500 parts and drops the FPS from 144 (or higher) to 30.
@jamesPLANESii yeah I wouldn't use them for decals; I mainly use them for the following:
- rivets and screws
- small text on the fuselage, such as registration or the aircraft type
- absurdly complex cockpit screens
- the usual text you would expect to find in a cockpit, like labels
@TheBoeingEngineer That'll be it then, for some reason structural wings stop generating lift after a certain amount of damage, I don't know why or how to fix it.
@TheMouse From what I know the undeleting would probably be unintentional. I don't really know the actual answer to that question though since I can't see what a mod sees.
If a user deletes a post, then they want it to be deleted. If a moderator removes a post (note I said removed), then they want it to be removed. I don't see a reason where a user would want a post deleted and a moderator actively wants it to not be deleted.
@TheMouse From my knowledge (I have sources), IP banning can only be done by the developers themselves, but everything looks right. Additionally, I remember a mod mentioning they accidentally used a different delete option, which is the same as us clicking delete post (permanently removes post).
I believe they can also see removed comments, as well as the edit history, per comment (e.g. if I edited this comment, a moderator can see both versions). There's also probably a few other functions that are kept secret by the moderators.
Imgur is not a good site to use for image hosting due to some reason.
Most people recommend postimages.org and I personally use imgbb.com.
Other than that do what @Mousewithamachinegun123 said.
(In response to your comment about the Google account) Not sure how helpful it would be, but I have an archive of (almost) all mods ever published to SP. Unless they are provided with the mod, it doesn't have Unity projects, but you can see all mods here.
@jamesPLANESii I could, however I'm planning to export this and add it back as a mod to reduce CPU impact, so I deliberately made sure it could be exported easily.
@LunarEclipseSP Even in this stage of the interior remake, I'm already starting to use mod parts. The fuselage shell and all the window dimmer controls are easily over 3000 parts alone, now just one part by exporting everything and joining meshes in blender, then adding the mesh back as a mod part (in fact I've been doing this for a while; the old interior as well as most of the plane used this trick)
+2The seats are one part per row as of now since they were modelled in blender to begin with, although once MVC finishes the model I will further join meshes and make all seats one part (business class might be separate if there are different materials in business and economy).
The overhead panels are currently one part per panel as I set them up, and when I export the entire interior I'll add them all to the same mod part as most of the other SP parts, just like I did in the old interior.
The seatbelt and no smoking signs were modelled in SketchUp along with all the galleys and bathrooms, and as such are one part. I use two input controllers along with some code to swap the lit and unlit (two copies, one with emissive materials) meshes. The unused mesh is stored just forward of the visible one, and you can see this if you look inside the overhead panels.
So all up, the interior is currently at 2000 vanilla parts (combining crew rest with the main interior), along with many more parts already modded and the externally modelled parts. If I were to build something similar to the modelled parts and add all the vanilla versions of the SP-built mod parts, there are easily tens of thousands of parts here.
One analogy of my modding method is like gears in a car, where the true vanilla part count (e.g. 30,000) is the speed, and the actual in-game part count is the RPM of the engine. As I build more details, I "gear down" by exporting and modding what I've done, or branching off into new files to continue to work on the parts (like what I've done with the 1000 part crew rest area and 1300 part interior). My computer can easily handle many more parts, but building with lag is annoying after a while, especially when doing connections (which is the only way I connect parts now lol).
@LunarEclipseSP that would need a lot of storage space though; it's not anywhere near video but it's still more than just xml files or the occasional mod
+2@AndrewGarrison yeah my favorites has been cleared entirely.
+2In my own opinion, I think essentially hiding everything older than a year (aside from visiting posts directly or via a user's posts) isn't the best idea.
Just wondering, how much of an impact does it make if you keep the ability to do ?d=0 for the highest rated post, but hide the all time button?
@MrCarrot FYI I planned to release this in Christmas 2023. That's how delayed it is.
+2@Eagleman101SP Congratulations =
+2-1.0771520166799
@alexJgameYTukraine000000 Actually 3 years, and the plane has over 30,000 parts but is modded down to about 2500 with cockpit
+2For me it's a combination of things, like playtesting certain features, and sometimes just messing around with parts (e.g. exploring the interior in VR, or playing with the FMC for 20 minutes) (this refers to my project of 3 years, the SWL-120)
+2@Graingy SimplePlanes 2 is the best name possible. Even though it's ComplexEverything now, it is and forever will be SimplePlanes
+2I would like to volunteer as editor
+2@Rb2h It's actually just 2. Tone gen because hpgbproductions said I couldn't add the source code to my mod, and my SWL-120 Parts mod with all the parts. Although, my parts mod has over 100 mod parts at this point and some are really complex with lots of scripting and input controllers.
+2It's on the back of the checklist
+2My original username was my literal school-provided username (that's what happens when a 7 year old creates their first online account), then I choose PlaneFlightX from a list of names I came up with when username changes were added. I think PlaneFlightX was just a combination of planes, flying planes, and X because cool letters.
+2If you're interested, my other username ideas were:
LMKXYZ
LMK11
LMKX
PlaneFlightX
AircraftsX
SWLLLASA
PlaneCreator
MaxPlanes
@Rb2h I agree with you
+2I start building some random small part for the SWL-120, then I blink and it has like 20 variables and 100 parts.
@V that connection stuff is absolute nonsense and makes no sense. With the stuff I do in SP, I would spend most of my time connecting stuff to other stuff
+2Meanwhile me turning it into ComplexPlanes after spending 3 years on 1 plane
+2@crazyplaness also set
+2wingPhysicsEnabled
tofalse
in the Wing category in Overload.@Hiiamhere But what specific video?
+2Edit: noticed the edit, nvmd
Look for the android mods here.
+2They are still active in a small Discord server I'm in, but like me they are busy with education and irl stuff.
+2Link formatting is disabled for users with no points for spam prevention, and also Imgur links don't work for some reason. I would recommend imgbb or postimages (you also need more points).
+2@Boeing727200F "they come in groups"
+2I spent 5 hours going through chains of comments, accounts, and posts once. I've seen over 10 comments on some posts.
There are so many more that we don't see because they are on very old posts no one sees and I only find them because of the same bot commenting on newer posts and I check its comments.
I should also add that I find myself to be insanely good at recognizing bot forums by title, and even bot accounts just by the name if I see them in my notifications (and the comment/forum itself with markdown fails and obvious links and advertising is a dead giveaway).
@TTL Some of the mod parts are 3D modelled externally and have no in-game part count, but if I were to assemble a version with no mods (assuming a few hundred parts for each 3D modelled mod part too), it would be well north of 30,000. That's a very rough estimate, but I do have a full interior with ultra high detailed seats and overhead panels, plus 4000 part engines, plus a full cargo bay and all sorts of other stuff. I don't actually have that version, as I built these parts separately and then modded them, plus for the overhead panels and seats, I calculated the positions and then constructed the mod parts for those in Unity using single copies of each. In terms of modded part count, you can see the statistics for those at the end of this forum. The cockpit adds about 1500 parts and drops the FPS from 144 (or higher) to 30.
+2I've used imgbb since I started posting images and I've never had any issues. Sometimes the server has outages but that's pretty rare.
+2@FlightFun Yes, that section of the interior is modded itself, and uses a wood veneer texture from the software used to model it
+2@jamesPLANESii yeah I wouldn't use them for decals; I mainly use them for the following:
+2- rivets and screws
- small text on the fuselage, such as registration or the aircraft type
- absurdly complex cockpit screens
- the usual text you would expect to find in a cockpit, like labels
@TheBoeingEngineer That'll be it then, for some reason structural wings stop generating lift after a certain amount of damage, I don't know why or how to fix it.
+2@DatFiat126Fan19 There's many reasons why, I'd say it's related to variables/FT. If I had the xml file I could inspect it myself for issues.
+2Incredible.
+2Australia go brrr
+2@seletera20
+2simple
Read my response on your forum, it's probably point restriction due to past issues with advertising bots.
Nasa computer
+2can run basically anything, although tens of thousands of parts will load very slowly (a few minutes or more) and may crash my game
@lancebalbin427 Sure, go ahead.
+2@TheMouse From what I know the undeleting would probably be unintentional. I don't really know the actual answer to that question though since I can't see what a mod sees.
+2If a user deletes a post, then they want it to be deleted. If a moderator removes a post (note I said removed), then they want it to be removed. I don't see a reason where a user would want a post deleted and a moderator actively wants it to not be deleted.
@TheMouse From my knowledge (I have sources), IP banning can only be done by the developers themselves, but everything looks right. Additionally, I remember a mod mentioning they accidentally used a different delete option, which is the same as us clicking delete post (permanently removes post).
+2I believe they can also see removed comments, as well as the edit history, per comment (e.g. if I edited this comment, a moderator can see both versions). There's also probably a few other functions that are kept secret by the moderators.
How do I create an account on this website?
+2How do I write a comment?
Where did I put my keyboard? I need to type a comment.
Use an image hosting service other than Discord (imgbb.com is a good one)
+2Make sure you set calculateDrag to false and not dragScale to 0.
+2Read the markdown formatting, linked at the top of the forums.
+2...
+2.....
This somehow crashed my NASA computer
Stop the target in the PID from going up that high. (Make the PID think it's reaching its target so it stops trying harder)
+2It's in meters. A value of 1 is 1 meter.
+2Yes
+2We can control everything with our controllers actually. Detailed cockpits just make life a lot easier.
I'm not sure if this will help, but here's a tutorial I made on how to make fuselage wings using the 5-part airfoil technique.
+2This is a very interesting way of uploading a plane (it legit took me a few seconds to realize you have education edition)
+2Imgur is not a good site to use for image hosting due to some reason.
+2Most people recommend postimages.org and I personally use imgbb.com.
Other than that do what @Mousewithamachinegun123 said.
(In response to your comment about the Google account) Not sure how helpful it would be, but I have an archive of (almost) all mods ever published to SP. Unless they are provided with the mod, it doesn't have Unity projects, but you can see all mods here.
+2Anonymity makes people do strange things
+2@jamesPLANESii I could, however I'm planning to export this and add it back as a mod to reduce CPU impact, so I deliberately made sure it could be exported easily.
+2Export the 3D model in the game menu.
+2I'd say it's server issues or something, several people in Discord server I'm in also have the same issue.
+2