I'm not sure about mac versus Windows, but for me the simpleplanes toolbar (next to component, window, and others) appears as soon as I click import and the importing finishes. I don't know much about working on a mac, but I do know installing and running mods works, but I don't know about creating mods.
From what I know (I'm exclusively PC with no VR), the Quest runs on Android, so if mods worked it would be android mods, which have been kinda discontinued (although I think working files exist, you have to ask around). I can't tell you yes or no, but if you want to try it would be android. Again, I don't really know.
@TRD6932 huh. Send it and I'll look at it. I haven't tested this past a block with four wheels and a joystick, but this theoretically should work for all things.
Okay, so what we do is first get the entire code of the HUD label.
For the purposes of this, I'm going to assume you have a switch writing to the variable HUDSwitch with the interactionType of Toggle
Replace HUDCode with the large mess of text that is the HUD.
<size={HUDSwitch = 1 ? 100 : 0}%>HUDCode
Try that. I'm not sure if it will work, but I'm pretty sure it will.
I have no idea why I was tagged, and also only the first 3 people in a comment get tagged. Please do not tag me on any future posts, unless I request a tag on a teaser (of which there are none for this post).
@SemedianIndustries "Hold the output forever" huh. Try looking at the code for the SWL-10. Its autopilot controls (and other adjustable values) use once.
On the topic of wingflex, what I'd do is output the liftForce from the physics wing on each side and then scale that number down and use it in the rotators. It allows for real wing flex taken directly from the lift force of the actual physics wing without a huge line of code.
Amazing plane! I just tried it out, and every switch does in fact work. I have some recommendations to make it even better:
- Make the buttons for the autopilot once instead of toggle
- The wings excessively wiggle when I roll hard
Other than that, there aren't any issues.
Keep up the good work!
hmm I found some seats to put in a full interior for the SWL-120. Might even make them functional. Just gotta visit Nasa for unrelated reasons one sec.
If you have a couple, then upload and download them. You can delete them off the site after. If you have, say, a few thousand (like I did when I wanted to remove SP from my old iPad), then I used some third party software which could read my iPad.
@topfuel300 Just checked, instead of putting floor(A9) in the setter, put 0. I also noticed the rotator didn't work, simply put 1 (or -1) in the "max" section. Another important note is the priority. Set the priority of the variable setter (not the button) to -1, to ensure the button takes priority.
A doughnut or donut (/ˈdoʊnət/) is a type of food made from leavened fried dough.[1]: 275 It is popular in many countries and is prepared in various forms as a sweet snack that can be homemade or purchased in bakeries, supermarkets, food stalls, and franchised specialty vendors. Doughnut is the traditional spelling, while donut is the simplified version; the terms are often used interchangeably.
Doughnuts are usually deep fried from a flour dough, but other types of batters can also be used. Various toppings and flavorings are used for different types, such as sugar, chocolate or maple glazing. Doughnuts may also include water, leavening, eggs, milk, sugar, oil, shortening, and natural or artificial flavors.[1]: 232 [2][3][4][5]
The two most common types are the ring doughnut and the filled doughnut, which is injected with fruit preserves (the jelly doughnut), cream, custard, or other sweet fillings. Small pieces of dough are sometimes cooked as doughnut holes. Once fried, doughnuts may be glazed with a sugar icing, spread with icing or chocolate, or topped with powdered sugar, cinnamon, sprinkles or fruit. Other shapes include balls, flattened spheres, twists, and other forms.[4][5][6] Doughnut varieties are also divided into cake (including the old-fashioned) and yeast-risen type doughnuts.[6][7][8] Doughnuts are often accompanied by coffee or milk. They are sold at doughnut shops, convenience stores, petrol/gas stations, cafes or fast food restaurants.
@zwen This is very cool, and I will certainly be interested in using it for the SWL-120.
By rest, I mean the other buttons, like the numpad and vnav and rnav.
@zwen Nice! I'd love to have this system (all of it) in the SWL-120. Would it need fine tuning?
I'm also wondering, how do the rest of the buttons work? I got the altitude, heading, and speed AP working, but I'm not sure how to use the rest.
@pilotman10 What I mean is for players who can't run the main version, I will remove the fuselage and wings (leaving just the basic parts to make it fly the same as the main version) and then the cockpit will still be there.
I'm not sure about mac versus Windows, but for me the simpleplanes toolbar (next to component, window, and others) appears as soon as I click import and the importing finishes. I don't know much about working on a mac, but I do know installing and running mods works, but I don't know about creating mods.
@BruhMomenthmgfbvbukjgv I just tested it (the one on the public post) myself and it works.
@BruhMomenthmgfbvbukjgv Try the easy mode version and that should work.
@BruhMomenthmgfbvbukjgv As in the startup sequence is difficult? I did make an easy mode version (which hasn't been updated but should still work).
@BruhMomenthmgfbvbukjgv I thought I linked a no mods version. That can be found here.
@HuskyDynamics01 lol
@HuskyDynamics01 It's a bot lol look at the bio. It didn't even format a good link.
It looks pretty good. For those artificial horizon screens, just putting the 1 part HUD on a 3 parts artificial horizon works pretty well.
From what I know (I'm exclusively PC with no VR), the Quest runs on Android, so if mods worked it would be android mods, which have been kinda discontinued (although I think working files exist, you have to ask around). I can't tell you yes or no, but if you want to try it would be android. Again, I don't really know.
Obey or be brrrrrrted out of existence.
@realSavageMan huh?
@TRD6932 huh. Send it and I'll look at it. I haven't tested this past a block with four wheels and a joystick, but this theoretically should work for all things.
@MrCOPTY Read this forum, more specifically, the paragraph about different versions.
hmmm. I tried everything, size, other stuff, and nothing works. Sorry.
Okay, so what we do is first get the entire code of the HUD label.
For the purposes of this, I'm going to assume you have a switch writing to the variable
HUDSwitch
with theinteractionType
ofToggle
Replace
HUDCode
with the large mess of text that is the HUD.<size={HUDSwitch = 1 ? 100 : 0}%>HUDCode
Try that. I'm not sure if it will work, but I'm pretty sure it will.
Do you want the HUD to be invisible when off and visible when on?
I have no idea why I was tagged, and also only the first 3 people in a comment get tagged. Please do not tag me on any future posts, unless I request a tag on a teaser (of which there are none for this post).
@SemedianIndustries "Hold the output forever" huh. Try looking at the code for the SWL-10. Its autopilot controls (and other adjustable values) use once.
On the topic of wingflex, what I'd do is output the liftForce from the physics wing on each side and then scale that number down and use it in the rotators. It allows for real wing flex taken directly from the lift force of the actual physics wing without a huge line of code.
Amazing plane! I just tried it out, and every switch does in fact work. I have some recommendations to make it even better:
- Make the buttons for the autopilot once instead of toggle
- The wings excessively wiggle when I roll hard
Other than that, there aren't any issues.
Keep up the good work!
hmm I found some seats to put in a full interior for the SWL-120. Might even make them functional. Just gotta visit Nasa for unrelated reasons one sec.
Finally you posted something!
@BaconAircraft Thanks for the kind words, I appreciate it.
Forum Here
@Titaninfernal1 Right, I was about to say I'd make a tutorial video.
About the wings, I can tag you, but I won't explain much.
There is a script called MassEdit (found here), but it has stopped working for me for some reason.
@ReturnOfJeffChandler The 717 is based off the MD80, they share the same fuselage and similar wings, tail etc. The MD80 is in turn based off the DC-9.
It looks so good!
T
Forum Here
The devs should put it back up, or at least make it available to download somehow.
hmmm
@zwen Cool. The SWL-120 is mostly based off the 787 and 777, with the autopilot panel based off the 777.
If you have a couple, then upload and download them. You can delete them off the site after. If you have, say, a few thousand (like I did when I wanted to remove SP from my old iPad), then I used some third party software which could read my iPad.
@topfuel300 Just checked, instead of putting floor(A9) in the setter, put 0. I also noticed the rotator didn't work, simply put 1 (or -1) in the "max" section. Another important note is the priority. Set the priority of the variable setter (not the button) to -1, to ensure the button takes priority.
Have a button with the interactionType of Continuous, and then have a variable setter (in the global list) setting the variable to 0.
A doughnut or donut (/ˈdoʊnət/) is a type of food made from leavened fried dough.[1]: 275 It is popular in many countries and is prepared in various forms as a sweet snack that can be homemade or purchased in bakeries, supermarkets, food stalls, and franchised specialty vendors. Doughnut is the traditional spelling, while donut is the simplified version; the terms are often used interchangeably.
Doughnuts are usually deep fried from a flour dough, but other types of batters can also be used. Various toppings and flavorings are used for different types, such as sugar, chocolate or maple glazing. Doughnuts may also include water, leavening, eggs, milk, sugar, oil, shortening, and natural or artificial flavors.[1]: 232 [2][3][4][5]
The two most common types are the ring doughnut and the filled doughnut, which is injected with fruit preserves (the jelly doughnut), cream, custard, or other sweet fillings. Small pieces of dough are sometimes cooked as doughnut holes. Once fried, doughnuts may be glazed with a sugar icing, spread with icing or chocolate, or topped with powdered sugar, cinnamon, sprinkles or fruit. Other shapes include balls, flattened spheres, twists, and other forms.[4][5][6] Doughnut varieties are also divided into cake (including the old-fashioned) and yeast-risen type doughnuts.[6][7][8] Doughnuts are often accompanied by coffee or milk. They are sold at doughnut shops, convenience stores, petrol/gas stations, cafes or fast food restaurants.
@zwen This is very cool, and I will certainly be interested in using it for the SWL-120.
By rest, I mean the other buttons, like the numpad and vnav and rnav.
@zwen Nice! I'd love to have this system (all of it) in the SWL-120. Would it need fine tuning?
I'm also wondering, how do the rest of the buttons work? I got the altitude, heading, and speed AP working, but I'm not sure how to use the rest.
@pilotman10 What I mean is for players who can't run the main version, I will remove the fuselage and wings (leaving just the basic parts to make it fly the same as the main version) and then the cockpit will still be there.
@pilotman10 There will be a flying cockpit version of the SWL-120.
A
@pilotman10 Oh, I'm not doing an autopilot for this plane.
@pilotman10 It takes a while because I have a lot to do. I think a year is a little too long, I'm hoping to have this out by Christmas (maybe on Christmas). I have to finish the wings, work on the fuselage, make the passenger cabin, and then the cockpit has so many parts. For example, take a look at this cockpit and then spread that level of detail to the entire cockpit. In addition, these wings still need a lot of work, like rivets.
@pilotman10 I'm going to use this ils with my own autopilot (and your autothrust), so probably in a year.
@pilotman10 um.. I'm not sure about the yt shoutout, but I will certainly credit you.
@Croissant My video explains how to do that.
Maybe watch this?
This looks good! I'll spotlight it when it releases.
@pilotman10 Thank you, I've saved this code for when I need it.
hmmm
hmmmmmmmmmmmmmmm
hmmmmmmmmmmmmmmmmmmmmmmmmmm