@PLNE I keep copies of everything, sure you can have it.
Edit: It looks like you are on Android, these wings use the variable wing mod (being one of the reasons why they were redone).
This airport is incredible, very detailed, but I have two main issues. The first issue is there are no shadows on the tarmac. There are shadows on the terrain, but not the tarmac. The second issue is the tarmac allows for my plane to slide, which is different from Wright airport.
I really hope you fix (or at least consider) these two issues, as they would vastly improve it.
@Shugie It's certainly possible. It's a tad more complicated because we use the sum() function, but it is doeable.
I'm going to assume you have a variable called "Electrics" and a variable called "APU". You can change these to whatever you'd like.
sum(Electrics = 1 & APU < 1 ? 1 : (Electrics = 1 & APU > 1 ? 0 : (Electrics = 0 & APU > 0 ? -1 : 0)
Try that, I'm not sure if it will work. I think it will.
@TDevil36 I will make two final versions, one with all my modded parts, and the other, while having less details, will include the basic fuselage, wings, engines, and cockpit with no mods.
@UltraLight Sure, just make sure you use the finished one. I've updated the description to link to it. This one only works at wright, and the finished one works at more airports.
This is better than those planes where the player just adds cylinders and asks for help. This is very good, and the quality of the rest of the plane almost matches the cockpit. Well done.
Fuel mass is simulated, I think. The best way to test this would be to make a contraption which can drive onto another contraption (the second contraption being a platform with springs), with the first contraption being mainly fuel with a engine to comsume it. You could then test how much the springs were compressed based on the level of fuel.
@Bucket I don't personally have SPVR, but I've heard as long as you own both SPVR and SP, if you use a PC VR headset and use the base game, any mod should work. That would include the multiplayer mod.
@FISHSOFT Ah, this is not actually an issue. What happens is that message is a noncritical "info" message, informing the pilot the Engine 1 alternator is not functioning. Thanks for letting me know.
Forum Here
Part 2 Here
Forum Here
Part 1 Here
Part 3 Here
@DeveloperKorzalerke Well I think it's a website design, but it's a weird one. Let's see what the devs say.
@DeveloperKorzalerke I believe it was because I don't show the people I am following. You aren't either.
Forum Here
Part 2 Here
Just noticed something, there is what appears to be a Unity camera on the taxiway. Picture.
@Itirv123 The SWL-10.
How do you ask the curators as a whole to re-curate your craft after updating the XML?
@xiebaiBX I updated it. I also took the opportunity to fix some other bugs.
@PLNE I keep copies of everything, sure you can have it.
Edit: It looks like you are on Android, these wings use the variable wing mod (being one of the reasons why they were redone).
@PLNE Well it depends on what version you download. There will be several.
I really appreciate you fixing the shadows bug.
@xiebaiBX I might do that... When I do I can also fix some other things I broke due to lack of FT knowledge.
@Skotch Oh, nothing new. I use modding, which is explained in the video you mentioned.
@Skotch Mods. Watch the video for an explanation.
@offiry That would be fine.
This airport is incredible, very detailed, but I have two main issues. The first issue is there are no shadows on the tarmac. There are shadows on the terrain, but not the tarmac. The second issue is the tarmac allows for my plane to slide, which is different from Wright airport.
I really hope you fix (or at least consider) these two issues, as they would vastly improve it.
3 upvotes 0 downloads.
hmmm
This is what I made ages ago
@Shugie It's certainly possible. It's a tad more complicated because we use the sum() function, but it is doeable.
I'm going to assume you have a variable called "Electrics" and a variable called "APU". You can change these to whatever you'd like.
sum(Electrics = 1 & APU < 1 ? 1 : (Electrics = 1 & APU > 1 ? 0 : (Electrics = 0 & APU > 0 ? -1 : 0)
Try that, I'm not sure if it will work. I think it will.
@TDevil36 I will make two final versions, one with all my modded parts, and the other, while having less details, will include the basic fuselage, wings, engines, and cockpit with no mods.
@xNotDumb The video explaining this is out, I forgot to link it.
@rexzion 4 parts for just the static models, I didn't mention the airflow guides for reverse thrust.
@TDevil36 What are you referring to? The SWL-120?
This is explained in this video.
@asteroidbook345 Yes, I'll explain it all in tomorrow's video.
Copy it and then delete it (saving a copy just in case). If something goes wrong, restore the copy.
This is the video, based on my original concept.
@UltraLight Sure, just make sure you use the finished one. I've updated the description to link to it. This one only works at wright, and the finished one works at more airports.
This is part 1 and part 2 put together, with the intro and outro removed.
The *1 after throttle isn't necessary.
@klm747klm747 Now we can paint lol. I guess they kept the feature, kind of.
You can do this by creating an account at gravatar and using the same email you used for your SP account.
Part 1 Here
Full Video Here
Part 2 Here
Full Video Here
I personally use imgbb.
This is better than those planes where the player just adds cylinders and asks for help. This is very good, and the quality of the rest of the plane almost matches the cockpit. Well done.
Fuel mass is simulated, I think. The best way to test this would be to make a contraption which can drive onto another contraption (the second contraption being a platform with springs), with the first contraption being mainly fuel with a engine to comsume it. You could then test how much the springs were compressed based on the level of fuel.
@Bife Thanks.
I've found AIs do not share variables. In my testing in this video, my car braking does not affect the AI car.
@Bucket As long as you have both it should work. I've also heard there is a "play in VR" button in the base SP as well.
@Bucket I don't personally have SPVR, but I've heard as long as you own both SPVR and SP, if you use a PC VR headset and use the base game, any mod should work. That would include the multiplayer mod.
Go to C://Users/username/AppData/LocalLow/Jundroo/SimplePlanes/Mods/
Your mod files should be in there if you are on Windows.
@FISHSOFT Ah, this is not actually an issue. What happens is that message is a noncritical "info" message, informing the pilot the Engine 1 alternator is not functioning. Thanks for letting me know.
@Amirabadi That will be one of the versions (flying cockpit)
@Amirabadi Something I'm doing is making lots of versions, with different levels of detail in different areas.
@GildedCroissant Oh I use the keyboard shortcuts.
But we have this. Twice. In fine tuner and the new in game version.
@ChamDel7 I might upload it. I don't know.
I believe I was the first