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Making Unity mods on macOS supported?

306 theboys  1.9 years ago

Hello there,
I followed the getting started video from https://www.reddit.com/r/simpleplanes/wiki/modding.

Using Unity 2018.4.18f1, I imported SimplePlanes_ModTools.unitypackage into my Unity project. However, the SimplePlanes menu does not appear like in the video -- just Component and Window. The big difference I can think of is that I am on macOS. Is macOS simply not supported for modding?

I've tried clicking random things, rebuilding caches, but to no avail.

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    6,213 darock344

    | see me
    | here
    | im playing planes.

    1.9 years ago
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    306 theboys

    Thanks - updating to Unity 2020.3.26f1 made it work for me.

    +1 1.9 years ago
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    46.5k PlaneFlightX

    It just occurred to me you are using 2018 not 2020. 2018 does not work.

    1.9 years ago
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    You should be using Unity 2020.3.26f1, the tutorial is a bit old (most information there is still relevant, though). It should work on macOS; If it still doesn't work with 2020.3.26f1, errors from the console may be helpful in diagnosing the issue.

    1.9 years ago
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    306 theboys

    @PlaneFlightX Thanks

    but for me the simpleplanes toolbar (next to component, window, and others) appears as soon as I click import and the importing finishes.

    Is this on Windows or Mac?

    I do know installing and running mods works
    Yep we install mods with no problems on macOS.

    1.9 years ago
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    46.5k PlaneFlightX

    I'm not sure about mac versus Windows, but for me the simpleplanes toolbar (next to component, window, and others) appears as soon as I click import and the importing finishes. I don't know much about working on a mac, but I do know installing and running mods works, but I don't know about creating mods.

    1.9 years ago