@YarisSedan bruhhhh
I wonder how long it will take him to get tired.
There was another incident with DaddysTruck and his chain of alts about 1.5 years ago, and it took a month or two until he got bored
@YarisSedan So I checked it out
When you press the button, the top opens and a hand with the middle finger raised comes out.
Written on the inside of the top is swearing and hate speech against RamboJutter and some of the mods.
This is 100% the user known as AeroSultan and TheAvengers.
I have a question about the users page, where did the Quarter and Year buttons go? The period=Quarter and period=Year urls still work, but the buttons are gone now.
Also on the topic of buttons, what happened to the Devs button on the Users page, and the All Time button on the highest rated page?
@HuskyDynamics01 Everything is true except for the having it saved part (I kinda do), because I archive everything but my active files (currently SWL-120 parts) in other folders.
@MobileBuilder21 Those topographical images will be added to a mod part navigation screen and moved using scripts. Labels are insanely laggy with lots of FT.
@VargasSoldierT It's because I used integers instead of floats in the part settings. I may update this mod in the future though to add input controllers for everything.
@overlord5453 Unless I am mistaken (I have no experience with android so maybe I am), that will not work as the .splane file is not the actual plane but just the plane's URL code. As a desktop player, if I click on this .splane file, the game opens and then downloads the actual aircraft. From when I used to play on iOS, I would just get a prompt in Safari to open SimplePlanes after clicking download, at which point the plane would be downloaded in the game.
@SWL120NEED Well in SP, part count is CPU bound, so for a normal plane, it's not so much about the GPU but actually single threaded performance. What I've done to kind of get around this (the cockpit is still very laggy) is export all my static parts (for example the 1800 part wings), do some processing with Unity and blender, and then add each static body (e.g. one flap segment) back as one part. Now, the CPU processes one part, and the GPU renders the complex mesh. This effectively transfers the load from CPU to GPU, such that I have been able to run what would be hundreds of thousands of parts (now just 50 for that test) with no issues, although my GPU usage was high.
You can view more information here and here. Although the content and status of the plane is older, the concept is still the same, although I now use scripting to get a more than one static body in one mod part.
@SWL120NEED I guess I am. I do have real life as well which slows stuff down, but I spend at least several hours every day working on the plane. I've spent the last week working on just the rear crew rest, to give you an idea of time. The rear crew rest currently has 1000 parts, a good chunk of that being curtains.
@SWL120NEED It may look finished to you, but there's still so much I need to add. For example in the cockpit:
- Make modded screens that reduce lag a bit compared to the labels and also have a lot more information, especially the map screen (a month at least, maybe more)
- Update FMC to have more than one page on the setup screen, and add support for more mod plugins (a week)
- Finish making my waypoint map (a week)
- Add all the new waypoints and information for mod airports into the FMC (a week)
- Make full autoflight system (a month for the whole thing, and requires the above steps to be done first)
- Make SnakePad (a few weeks, and requires the documentation to be fully complete first)
I guess it doesn't really make sense until you actually work on it, but timeframes for stuff on this plane are stretched out compared most planes in SP due to the sheer level of detail of everything.
@SWL120NEED Oh I see, welcome to the SP site in that case.
Without going into the sub-sub-projects, the main tasks for the plane that I can think of are:
- Finish remaking interior (current project) (a few months (??), The new interior has crew and pilot rest areas, an even more detailed cabin, and an electronics bay.
Make modded cockpit screens (a few months, this involves stuff like modelling the terrain of every island for a map, including various layers)
- Update various mod parts with my new scripting knowledge (a week I'd say, also mixed in with exporting the (what will be, without seats and overhead panels) 3000 part interior, processing it, and adding it back as a few parts)
- Make the SnakePad (this is an iPad but SWL edition, and is similar to the SWL-10's checklist) (a month??), this will have cool stuff like displaying full PDF documents thanks to modding
- Finish the general cockpit controls and details (not including any advanced systems or controls) (a few weeks)
- Finish and test all the advanced systems like the FMC, new mod options, and autoflight system (a few months)
- Fix random bugs and issues that will appear (a week in total over time)
That's to get the base plane finished by itself, with no instructions. Moving on:
- Supporting documentation, manuals, checklists, and videos (a month or two) (the SnakePad also needs this done as a clone of these will be included)
- Liveries (a few weeks of 3D modelling)
- Airport vehicles (pushback tug, catering truck, fuel truck, air stairs) (a few months)
- Keep the no mods cargo version updated with the main version, with various adaptions for vanilla parts, as well as making a cockpit only version (a month)
That's just a rough estimate based on my current progress and factoring in school and work, but I am making progress day by day and slowly the parts I work on are becoming complete, never to be redesigned again. Slowly.
As a bonus, here's a picture of the new work in progress interior. There are new ultra high detail economy and business class seats designed by MVC.
@SWL120NEED I was planning to release it for Christmas 2023 (not a typo), although I think it'll likely be 2025 due to the developments over the last few years. It's not just the plane I need to finish, but all the supporting documentation, instructions, and other related items.
On another note, who's alt is this lol
@Potatoincanada201official A simple value that gets adjusted by the buttons and is clamped between certain numbers. Each rotator has code to flip at a certain value. You can check the variables with Checklist in the name and the button and rotator codes for more information.
@TinyMaus I technically could finish just the cockpit, but I already have too many subprojects lol. Currently I want to finish the interior remake, which will take a month or two based on my current estimate. After that I'll spend another month or two on cockpit screens, and then I'll do, idk, other stuff that I need to do.
@dosethiswork I don't know how, and with this game, the website is where most mods are posted. Installation is as simple as downloading a mod and opening it (SP will install it automatically). Also, the Tone Generator mod is not my mod, so I have no control over its download options.
I wonder which will come first, Regional Jet or SWL-120?
SWL-120 is delayed due to me adding ludicrous detail (currently adding freaking curtains to my crew rest area), and Regional Jet is delayed because moderators are legally obligated to never upload a public build.
@Graingy That does not actually appear to be a bot. It lacks the normal bot username style, and is not writing like an AI due to slight grammatical errors. Additionally, the provided link is simply to the FT guide and a mystery google docs site.
@dosethiswork Yes, you need to download the mods as well as the plane. The plane currently uses just two mods, my own SWL-120 Parts mod, and the Tone Generator mod.
@jamesPLANESii The way I build, I exclusively nudge stuff, and add connections manually using the tool. The only time I let the game connect stuff is when I want to align fuselages to each other.
I think automod removed this post due to a high number of reports, not the mods.
@YarisSedan he's at it again (spamming comments)
@YarisSedan I don't even know how that can cause someone to go off like that
@YarisSedan bruhhhh
I wonder how long it will take him to get tired.
There was another incident with DaddysTruck and his chain of alts about 1.5 years ago, and it took a month or two until he got bored
@YarisSedan So I checked it out
When you press the button, the top opens and a hand with the middle finger raised comes out.
Written on the inside of the top is swearing and hate speech against RamboJutter and some of the mods.
This is 100% the user known as AeroSultan and TheAvengers.
@VeroViper yeah the problem with that is it could be abused
although we have a valid use case here
@StrangeStacker You're going to get banned.
@StrangeStacker No, stop posting this. I'm reporting every single comment you post.
@StockPlanesRemastered yes
bruh forgot to download the old one (although there's no version change and it's like the fix with 0.71 so no problem here).
@WinsWings Thanks!
I have a question about the users page, where did the Quarter and Year buttons go? The period=Quarter and period=Year urls still work, but the buttons are gone now.
Also on the topic of buttons, what happened to the Devs button on the Users page, and the All Time button on the highest rated page?
@V @bjac0 Also sounds pretty cool, I will look into this.
@Transair56 Hopefully next Christmas
@HuskyDynamics01 Everything is true except for the having it saved part (I kinda do), because I archive everything but my active files (currently SWL-120 parts) in other folders.
P-51 (Simple)
@RGaming00 Hi, sorry I'm a bit busy irl at the moment and don't have access to my computer, but in 2 weeks I can give you some information.
@eke3eee Yes, hopefully this Christmas
To anyone reading, SC2 has been un-depreciated and is mostly maintained by me.
@MobileBuilder21 Those topographical images will be added to a mod part navigation screen and moved using scripts. Labels are insanely laggy with lots of FT.
@Stephen22 Yeah it's been a little while lol
@VargasSoldierT It's because I used integers instead of floats in the part settings. I may update this mod in the future though to add input controllers for everything.
@Kendog84 I tested lookBackTranslation but it doesn't remain after I close Overload (I also tried lookBackTranslationX and lookBackTranslationY).
@GrandPrix This information has been added to SimpleCheats II and you have been listed as a contributor.
@ThomasRoderick Thanks, they have been updated.
@Kikikokikomarumaru15000 Thank you, I have updated that attribute and listed you as a contributor.
@overlord5453 Unless I am mistaken (I have no experience with android so maybe I am), that will not work as the .splane file is not the actual plane but just the plane's URL code. As a desktop player, if I click on this .splane file, the game opens and then downloads the actual aircraft. From when I used to play on iOS, I would just get a prompt in Safari to open SimplePlanes after clicking download, at which point the plane would be downloaded in the game.
Making a wing with these with my level of detail would be an absolute nightmare and would be a 1+ year project in itself.
@Thbigmanscoop109 I would say the hydraulics are not switched on. Refer to the pictures in the description to turn them on.
@Thbigmanscoop109 What do you mean by "not turning"? Are you referring to the nose gear steering, aileron control, or propellers?
@cyon yeah that's what modding can do.
@alexJgameYTukraine000000 We aren't really updating this mod anymore, and car seats will be available in a mod MVC and I are developing.
1 and 2: Read this
3. sum(input code)
@SWL120NEED Well in SP, part count is CPU bound, so for a normal plane, it's not so much about the GPU but actually single threaded performance. What I've done to kind of get around this (the cockpit is still very laggy) is export all my static parts (for example the 1800 part wings), do some processing with Unity and blender, and then add each static body (e.g. one flap segment) back as one part. Now, the CPU processes one part, and the GPU renders the complex mesh. This effectively transfers the load from CPU to GPU, such that I have been able to run what would be hundreds of thousands of parts (now just 50 for that test) with no issues, although my GPU usage was high.
You can view more information here and here. Although the content and status of the plane is older, the concept is still the same, although I now use scripting to get a more than one static body in one mod part.
@SWL120NEED I guess I am. I do have real life as well which slows stuff down, but I spend at least several hours every day working on the plane. I've spent the last week working on just the rear crew rest, to give you an idea of time. The rear crew rest currently has 1000 parts, a good chunk of that being curtains.
@SWL120NEED It may look finished to you, but there's still so much I need to add. For example in the cockpit:
- Make modded screens that reduce lag a bit compared to the labels and also have a lot more information, especially the map screen (a month at least, maybe more)
- Update FMC to have more than one page on the setup screen, and add support for more mod plugins (a week)
- Finish making my waypoint map (a week)
- Add all the new waypoints and information for mod airports into the FMC (a week)
- Make full autoflight system (a month for the whole thing, and requires the above steps to be done first)
- Make SnakePad (a few weeks, and requires the documentation to be fully complete first)
I guess it doesn't really make sense until you actually work on it, but timeframes for stuff on this plane are stretched out compared most planes in SP due to the sheer level of detail of everything.
@SWL120NEED Just wait for the cockpit
@SWL120NEED Oh I see, welcome to the SP site in that case.
Without going into the sub-sub-projects, the main tasks for the plane that I can think of are:
- Finish remaking interior (current project) (a few months (??), The new interior has crew and pilot rest areas, an even more detailed cabin, and an electronics bay.
Make modded cockpit screens (a few months, this involves stuff like modelling the terrain of every island for a map, including various layers)
- Update various mod parts with my new scripting knowledge (a week I'd say, also mixed in with exporting the (what will be, without seats and overhead panels) 3000 part interior, processing it, and adding it back as a few parts)
- Make the SnakePad (this is an iPad but SWL edition, and is similar to the SWL-10's checklist) (a month??), this will have cool stuff like displaying full PDF documents thanks to modding
- Finish the general cockpit controls and details (not including any advanced systems or controls) (a few weeks)
- Finish and test all the advanced systems like the FMC, new mod options, and autoflight system (a few months)
- Fix random bugs and issues that will appear (a week in total over time)
That's to get the base plane finished by itself, with no instructions. Moving on:
- Supporting documentation, manuals, checklists, and videos (a month or two) (the SnakePad also needs this done as a clone of these will be included)
- Liveries (a few weeks of 3D modelling)
- Airport vehicles (pushback tug, catering truck, fuel truck, air stairs) (a few months)
- Keep the no mods cargo version updated with the main version, with various adaptions for vanilla parts, as well as making a cockpit only version (a month)
That's just a rough estimate based on my current progress and factoring in school and work, but I am making progress day by day and slowly the parts I work on are becoming complete, never to be redesigned again. Slowly.
As a bonus, here's a picture of the new work in progress interior. There are new ultra high detail economy and business class seats designed by MVC.
@SWL120NEED I was planning to release it for Christmas 2023 (not a typo), although I think it'll likely be 2025 due to the developments over the last few years. It's not just the plane I need to finish, but all the supporting documentation, instructions, and other related items.
On another note, who's alt is this lol
@Potatoincanada201official A simple value that gets adjusted by the buttons and is clamped between certain numbers. Each rotator has code to flip at a certain value. You can check the variables with Checklist in the name and the button and rotator codes for more information.
@Potatoincanada201official Thanks! I made the checklist using a few fuselages with rotators on them and a set of buttons.
@TinyMaus I technically could finish just the cockpit, but I already have too many subprojects lol. Currently I want to finish the interior remake, which will take a month or two based on my current estimate. After that I'll spend another month or two on cockpit screens, and then I'll do, idk, other stuff that I need to do.
You can still do this.
@dosethiswork I don't know how, and with this game, the website is where most mods are posted. Installation is as simple as downloading a mod and opening it (SP will install it automatically). Also, the Tone Generator mod is not my mod, so I have no control over its download options.
@overlord5453 it's a joke lol
I wonder which will come first, Regional Jet or SWL-120?
SWL-120 is delayed due to me adding ludicrous detail (currently adding freaking curtains to my crew rest area), and Regional Jet is delayed because moderators are legally obligated to never upload a public build.
@KingHandspider Interesting, I will explore that.
@Graingy That does not actually appear to be a bot. It lacks the normal bot username style, and is not writing like an AI due to slight grammatical errors. Additionally, the provided link is simply to the FT guide and a mystery google docs site.
@dosethiswork Yes, you need to download the mods as well as the plane. The plane currently uses just two mods, my own SWL-120 Parts mod, and the Tone Generator mod.
@jamesPLANESii The way I build, I exclusively nudge stuff, and add connections manually using the tool. The only time I let the game connect stuff is when I want to align fuselages to each other.