@MobileBuilder21 I've known of that since it was first implemented, but yeah, no way to know what someone knows, so thanks anyway. If you feel like benchmarking your device, you can see my use of fuselage slicing (among other geometry tricks) in these engines.
@Graingy Yes and no. The reason why I say that is because I do have all the various vanilla "pre-export" files, but there are a lot of them and I'd have to go and load them all up (I only have like 2 files in SP at the moment). I'll of course make the meme version later. I should also note some parts were made outside of the game, like the nose gear bay and some interior details, and have no true in-game version. My estimate is 40,000+ right now based on some approximate math I've done for parts of the plane.
@Graingy Nope, the interior is at least 20k parts. After I finish the playable version I'm going to make the full unmodded version just for the memes and we'll have some numbers then.
@Graingy Well no lol. If I had infinite time I would actually make a new new new new new fuselage made entirely in blender by tracing over SP exports, but I don't so....
The engine in the screenshots is the modded version, with 2 mod parts, 5 text labels, 1 mod audio block, and 2 jet engines.
For the unmodded one, here it is
Over the last month, I've completely rebuilt my SWL-120's engines to even higher levels of detail. Each rotor and stator is correctly scaled, has a realistic number of blades, and a reasonable airfoil for 1 part. @GuianLorenzo also helped out by making the front fan (after I failed miserably), and the pylon.
Stuff I do for other users or when I upload something to share with someone. For some of these posts, I turn them into the place I write SWL-120 progress updates (example).
@windshifter1 Yeah, that could work. I already have something pretty close which is the walker (technically that has more abilities like floating through stuff and going outside and up), but an actual person model would be cool. When modding support is available for the full game I will try that. As mentioned in the progress update I can port the SWL-120 to SP2 but it will have several issues, but I can indeed check out the interior and see what the performance improvement will be with the modded version.
@windshifter1 I haven't, but we (me and some random people) did try some shenanigans with the stock private jet, which worked okay until we tried to take off.
From my own testing with other stuff, it seems like Chad works better on your own craft since MP lag isn't an issue. I personally am interested in seeing how Chad works with VR support. I'd imagine you play as Chad and interact with various aspects of your craft.
@Suckee No, sorry. This is a very old design with many other problems, and a passenger version would have too high a part count (additionally, there are no good seat parts in vanilla, so I would either use (tens of) thousands of parts or mods).
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@YarisSedan Well, partially (no cockpit yet). But yeah, I guess technically I released "a craft called the SWL-120" before Christmas.
@Bigolfishboy Thanks! Oh yeah I completely forgot about a trailer lol. Maybe I'll look into making one for the cockpit version.
@Randomplayer yes, there will be a no mods version available
All time
The All Time button was removed for reasons, although I asked for the d=0 parameter to still work.
@RobertsAerodymanics No clue; train just had a stroke and I recorded the chaos
RTX 4070ti
Part-efficient engines
@MobileBuilder21 I've known of that since it was first implemented, but yeah, no way to know what someone knows, so thanks anyway. If you feel like benchmarking your device, you can see my use of fuselage slicing (among other geometry tricks) in these engines.
@Graingy Because for other stuff (for example this engine cowling), math is much easier and works better than trial and error.
@RobertsAerodymanics Thanks! My PC almost had a stroke when making this lol. The 40k version will be interesting.
@Graingy Yes and no. The reason why I say that is because I do have all the various vanilla "pre-export" files, but there are a lot of them and I'd have to go and load them all up (I only have like 2 files in SP at the moment). I'll of course make the meme version later. I should also note some parts were made outside of the game, like the nose gear bay and some interior details, and have no true in-game version. My estimate is 40,000+ right now based on some approximate math I've done for parts of the plane.
@CorporalWojak This but with a 4070ti
@Graingy Nope, the interior is at least 20k parts. After I finish the playable version I'm going to make the full unmodded version just for the memes and we'll have some numbers then.
@Graingy Well no lol. If I had infinite time I would actually make a new new new new new fuselage made entirely in blender by tracing over SP exports, but I don't so....
@Cuboidable See pinned comment and link
Answer: 10 parts
The engine in the screenshots is the modded version, with 2 mod parts, 5 text labels, 1 mod audio block, and 2 jet engines.
For the unmodded one, here it is
@Cuboidable just under 9k. Actually, here's two of them
@Kav not that high, but between 7k and 12k
@Cuboidable higher
@Kav higher
@Boeing727200F imgbb, and if you look fast enough discord image
Engine Here
Over the last month, I've completely rebuilt my SWL-120's engines to even higher levels of detail. Each rotor and stator is correctly scaled, has a realistic number of blades, and a reasonable airfoil for 1 part. @GuianLorenzo also helped out by making the front fan (after I failed miserably), and the pylon.
@windshifter1 None that I can think of, sorry.
I don't know of anything, although I also haven't investigated this.
@TeodoroG Try a different hosting service like imgbb.
@32 even Andrew himself has an alt... I think
@TeodoroG You need the direct link to the image. It should have something like .png or .jpg at the end.
@TeodoroG what is the url of the image in question?
@11qazxc wow this is insane, I had this idea but never did anything about it.
@32 I can retake the test and link a screenshot if you want.
This one?
@vSoldierT How so?
@Thbigmanscoop109 This mod
Stuff I do for other users or when I upload something to share with someone. For some of these posts, I turn them into the place I write SWL-120 progress updates (example).
@windshifter1 Yeah, that could work. I already have something pretty close which is the walker (technically that has more abilities like floating through stuff and going outside and up), but an actual person model would be cool. When modding support is available for the full game I will try that. As mentioned in the progress update I can port the SWL-120 to SP2 but it will have several issues, but I can indeed check out the interior and see what the performance improvement will be with the modded version.
@windshifter1 I haven't, but we (me and some random people) did try some shenanigans with the stock private jet, which worked okay until we tried to take off.
From my own testing with other stuff, it seems like Chad works better on your own craft since MP lag isn't an issue. I personally am interested in seeing how Chad works with VR support. I'd imagine you play as Chad and interact with various aspects of your craft.
I think I remember you. I'm still working on my megaproject lol.
@Suckee No, sorry. This is a very old design with many other problems, and a passenger version would have too high a part count (additionally, there are no good seat parts in vanilla, so I would either use (tens of) thousands of parts or mods).
@PZLAgencies there's an FAQ in the linked forum.