This guide can help with all FT.
For an OR gate, do Boolean ? Code : Code. That outputs the first bit of code if the boolean is true, and the second bit of code if it is false. Replace "code" with whatever.
@Korzalerke One thing to note is variables do not output booleans, however you can put booleans inside variable code, or get a boolean in the part where the input is.
@jamesPLANESii It's inputId. Picture
Something to note is the interactionType is not set for default AGs, whereas a custom input needs the interactionType to be set.
@FRIGGLES Honestly the engine is just some random thing I threw together. It does look quite nice and smooth. It's not based off anything in real life. I guess it kinda resembles the 787's engine.
@Lahoski107 The islands are a little close together for realistic airliner flights. You just finish climbing out to 10000, and then it's time to start descending for the ILS to Yeager.
Unit is in metric, so 1 meter in-game is one meter irl.
For example, the latitude and longitude display numbers. These numbers are the number of meters you are from 0,0.
The same idea applies to any other measurements, such as altitude, speed, etc. (Altitude and speed are in imperial, I think).
Yes, the distance in-game is to scale in real life.
@Kangy I do that too
It's the attribute BrakeTorque, under the resizableWheel section in the OverLoad settings for that part. Set it to 0 to disable brakes, or play around with values until you get something you like.z
@X99STRIKER Not a problem.
.
There should be a third variables tutorial video out this Sunday, with content such as common mistakes I've seen people make, and some more ways to use the variables system.
@UniversalSpace I understand, just thought it would be helpful.
.
I can't help you anymore though, due to my lack of knowledge on making labels do insane things.
Here's the updates:
1.11 Beta
1.11 Final
1.12 Beta (A while ago)
1.12 Final (A while ago)
Note: 1.12 just added VR features, and some tiny tweaks
1.12.120 (Beta)
- New wheels
- Some other stuff
1.12.121 Final is coming soon, likely next week.
To take this a step further and get truly accurate RPM, divide the value by 1000 and then put that on a standard, unmodified RPM dial. Then you have a dial which accurately displays RPM.
I was looking for a vehicle to use with this city mod, and I finally found one! Great job, very realistic, and finally something the right scale for the roads of the city.
@BeastHunter Is it just a coincidence?
+1@BeastHunter Wait what?
+1@BeastHunter I see
+1@BeastHunter Thanks!
+1Out of curiosity, why did you upvote so many of my old builds?
@MrAdhmGamer That is literally one of the videos going in this tutorial.
+1@BeastHunter
+1This guide can help with all FT.
+1For an OR gate, do
Boolean ? Code : Code
. That outputs the first bit of code if the boolean is true, and the second bit of code if it is false. Replace "code" with whatever.@Korzalerke Got it! Changed the title of my bio finally, Kweed10 is from when I used [another username] because I didn't understand SP.
+1@Korzalerke A little stuck not sure how to do it. What link do I copy?
+1@Korzalerke Curated aircraft descriptions?
+1promptly updates SWL-10 updates
@Korzalerke One thing to note is variables do not output booleans, however you can put booleans inside variable code, or get a boolean in the part where the input is.
+1@jamesPLANESii Not sure, but you don't really need booleans. I'm not sure how to explain it here.
+1@jamesPLANESii It's inputId. Picture
+1Something to note is the interactionType is not set for default AGs, whereas a custom input needs the interactionType to be set.
When is this coming out?
+1If you are wondering how to use the variables system to make a startup sequence (as well as other things), I have made several tutorials on this.
+1@FRIGGLES Honestly the engine is just some random thing I threw together. It does look quite nice and smooth. It's not based off anything in real life. I guess it kinda resembles the 787's engine.
+1First
+1@CarrotSlicingCompanyCat It's impossible.
+1@CarrotSlicingCompanyCat You can. It's literally shown right in your stats. You can't view your followers, but you can view how many you have.
+1For now, curation doubles the points gain.
+1@Lahoski107 The islands are a little close together for realistic airliner flights. You just finish climbing out to 10000, and then it's time to start descending for the ILS to Yeager.
+1Unit is in metric, so 1 meter in-game is one meter irl.
+1For example, the latitude and longitude display numbers. These numbers are the number of meters you are from 0,0.
The same idea applies to any other measurements, such as altitude, speed, etc. (Altitude and speed are in imperial, I think).
Yes, the distance in-game is to scale in real life.
Wow man!
+1You should have put the cockpit as the first pic, that way more people would see it.
@Almost nooooooooooooooooooooo
+1@Kangy I do that too
+1It's the attribute BrakeTorque, under the resizableWheel section in the OverLoad settings for that part. Set it to 0 to disable brakes, or play around with values until you get something you like.z
Please install a 100TB SD card into your phone.
+1Very nice and detailed.
+1@Korzalerke Done
+1@Korzalerke I added the uservoice.
+1@Korzalerke I'm not really sure how uservoice works, but I'll have a look.
+1@MrShenanigans2020 It's fine, I was joking.
+1.
I commend you for building that plane on a phone. I wouldn't be able to do that with even my PC.
Nice
+1.
If you need help with cockpits, you know who to contact.
Very nice and detailed. Good job.
+1I've personally seen this happen a lot.
+1T
+1tag requests will be removed
T
lol
+1@X99STRIKER Not a problem.
+1.
There should be a third variables tutorial video out this Sunday, with content such as common mistakes I've seen people make, and some more ways to use the variables system.
@X99STRIKER I tried, but I can't seem to get it working. I would say just have one group.
+1Also, this post tells me I need to stop making random let's plays on Minecraft and make more variables tutorial videos.
+1why
+1I'm working on a custom autopilot with adjustable altitude, heading, and vertical speed. I am going to make a tutorial.
+1@UniversalSpace I understand, just thought it would be helpful.
+1.
I can't help you anymore though, due to my lack of knowledge on making labels do insane things.
Use This HUD. For screens, not sure. It's definitely possible, but waayyyy out of my range.
+1SP Physics weird.
+1Here's the updates:
+11.11 Beta
1.11 Final
1.12 Beta (A while ago)
1.12 Final (A while ago)
Note: 1.12 just added VR features, and some tiny tweaks
1.12.120 (Beta)
- New wheels
- Some other stuff
1.12.121 Final is coming soon, likely next week.
Sees YouTube link
+1It doesn't start with dQw, and is therefore not a rick roll
Clicks link
DUDUDUDUDUA
aaaaaaaaaaaaaaaaaaaaaa
To take this a step further and get truly accurate RPM, divide the value by 1000 and then put that on a standard, unmodified RPM dial. Then you have a dial which accurately displays RPM.
+1I was looking for a vehicle to use with this city mod, and I finally found one! Great job, very realistic, and finally something the right scale for the roads of the city.
+1@AngularMomentum They are new wheels with the latest beta. No mods, and I didn't make them. New feature with beta.
+1YourInput = whatever input you have
+1Put this code in the light or other output: clamp01(YourInput = 0)